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							- /*
 
-  * CMapGenOptions.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CMapGenOptions.h"
 
- #include "../mapping/CMap.h"
 
- #include "CRmgTemplateStorage.h"
 
- #include "CRmgTemplate.h"
 
- #include "../VCMI_Lib.h"
 
- #include "../CTownHandler.h"
 
- CMapGenOptions::CMapGenOptions() : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(false),
 
- 	playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE), humanPlayersCount(0),
 
- 	waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
 
- {
 
- 	resetPlayersMap();
 
- }
 
- si32 CMapGenOptions::getWidth() const
 
- {
 
- 	return width;
 
- }
 
- void CMapGenOptions::setWidth(si32 value)
 
- {
 
- 	assert(value >= 1);
 
- 	width = value;
 
- }
 
- si32 CMapGenOptions::getHeight() const
 
- {
 
- 	return height;
 
- }
 
- void CMapGenOptions::setHeight(si32 value)
 
- {
 
- 	assert(value >= 1);
 
- 	height = value;
 
- }
 
- bool CMapGenOptions::getHasTwoLevels() const
 
- {
 
- 	return hasTwoLevels;
 
- }
 
- void CMapGenOptions::setHasTwoLevels(bool value)
 
- {
 
- 	hasTwoLevels = value;
 
- }
 
- si8 CMapGenOptions::getPlayerCount() const
 
- {
 
- 	return playerCount;
 
- }
 
- void CMapGenOptions::setPlayerCount(si8 value)
 
- {
 
- 	assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
 
- 	playerCount = value;
 
- 	auto possibleCompPlayersCount = value;
 
- 	if (compOnlyPlayerCount > possibleCompPlayersCount)
 
- 		setCompOnlyPlayerCount(possibleCompPlayersCount);
 
- 	if (getPlayerCount() != RANDOM_SIZE && getCompOnlyPlayerCount() != RANDOM_SIZE)
 
- 		humanPlayersCount = getPlayerCount() - getCompOnlyPlayerCount();
 
- 	resetPlayersMap();
 
- }
 
- si8 CMapGenOptions::getHumanOnlyPlayerCount() const
 
- {
 
- 	return humanPlayersCount;
 
- }
 
- si8 CMapGenOptions::getTeamCount() const
 
- {
 
- 	return teamCount;
 
- }
 
- void CMapGenOptions::setTeamCount(si8 value)
 
- {
 
- 	assert(getPlayerCount() == RANDOM_SIZE || (value >= 0 && value < getPlayerCount()) || value == RANDOM_SIZE);
 
- 	teamCount = value;
 
- }
 
- si8 CMapGenOptions::getCompOnlyPlayerCount() const
 
- {
 
- 	return compOnlyPlayerCount;
 
- }
 
- void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
 
- {
 
- 	assert(value == RANDOM_SIZE || (getPlayerCount() == RANDOM_SIZE || (value >= 0 && value <= getPlayerCount())));
 
- 	compOnlyPlayerCount = value;
 
- 	if (getPlayerCount() != RANDOM_SIZE && getCompOnlyPlayerCount() != RANDOM_SIZE)
 
- 		humanPlayersCount = getPlayerCount() - getCompOnlyPlayerCount();
 
- 	resetPlayersMap();
 
- }
 
- si8 CMapGenOptions::getCompOnlyTeamCount() const
 
- {
 
- 	return compOnlyTeamCount;
 
- }
 
- void CMapGenOptions::setCompOnlyTeamCount(si8 value)
 
- {
 
- 	assert(value == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayerCount - 1, 0)));
 
- 	compOnlyTeamCount = value;
 
- }
 
- EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
 
- {
 
- 	return waterContent;
 
- }
 
- void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
 
- {
 
- 	waterContent = value;
 
- }
 
- EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
 
- {
 
- 	return monsterStrength;
 
- }
 
- void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
 
- {
 
- 	monsterStrength = value;
 
- }
 
- void CMapGenOptions::resetPlayersMap()
 
- {
 
- 	std::map<PlayerColor, TFaction> rememberTownTypes;
 
- 	for (auto p : players)
 
- 	{
 
- 		auto town = p.second.getStartingTown();
 
- 		if (town != RANDOM_SIZE)
 
- 			rememberTownTypes[p.first] = town;
 
- 	}
 
- 	players.clear();
 
- 	int realPlayersCnt = humanPlayersCount;
 
- 	int realCompOnlyPlayersCnt = (compOnlyPlayerCount == RANDOM_SIZE) ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
 
- 	int totalPlayersLimit = realPlayersCnt + realCompOnlyPlayersCnt;
 
- 	if (getPlayerCount() == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE)
 
- 		totalPlayersLimit = static_cast<int>(PlayerColor::PLAYER_LIMIT_I);
 
- 	//FIXME: what happens with human players here?
 
- 	for(int color = 0; color < totalPlayersLimit; ++color)
 
- 	{
 
- 		CPlayerSettings player;
 
- 		auto pc = PlayerColor(color);
 
- 		player.setColor(pc);
 
- 		auto playerType = EPlayerType::AI;
 
- 		if ((getPlayerCount() != RANDOM_SIZE && color >= realPlayersCnt)
 
- 		   || (compOnlyPlayerCount != RANDOM_SIZE && color >= (PlayerColor::PLAYER_LIMIT_I-compOnlyPlayerCount)))
 
- 		{
 
- 			playerType = EPlayerType::COMP_ONLY;
 
- 		}
 
- 		player.setPlayerType(playerType);
 
- 		players[pc] = player;
 
- 		if (vstd::contains(rememberTownTypes, pc))
 
- 			players[pc].setStartingTown(rememberTownTypes[pc]);
 
- 	}
 
- }
 
- const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
 
- {
 
- 	return players;
 
- }
 
- void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
 
- {
 
- 	auto it = players.find(color);
 
- 	if(it == players.end()) assert(0);
 
- 	it->second.setStartingTown(town);
 
- }
 
- void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
 
- {
 
- 	assert(playerType != EPlayerType::COMP_ONLY);
 
- 	auto it = players.find(color);
 
- 	if(it == players.end()) assert(0);
 
- 	it->second.setPlayerType(playerType);
 
- }
 
- const CRmgTemplate * CMapGenOptions::getMapTemplate() const
 
- {
 
- 	return mapTemplate;
 
- }
 
- void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
 
- {
 
- 	mapTemplate = value;
 
- 	//TODO validate & adapt options according to template
 
- 	assert(0);
 
- }
 
- const std::map<std::string, CRmgTemplate *> & CMapGenOptions::getAvailableTemplates() const
 
- {
 
- 	return VLC->tplh->getTemplates();
 
- }
 
- void CMapGenOptions::finalize(CRandomGenerator & rand)
 
- {
 
- 	logGlobal->info("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d",
 
- 		static_cast<int>(getPlayerCount()), static_cast<int>(getTeamCount()), static_cast<int>(getCompOnlyPlayerCount()),
 
- 		static_cast<int>(getCompOnlyTeamCount()), static_cast<int>(getWaterContent()), static_cast<int>(getMonsterStrength()));
 
- 	if(!mapTemplate)
 
- 	{
 
- 		mapTemplate = getPossibleTemplate(rand);
 
- 	}
 
- 	assert(mapTemplate);
 
- 	if (getPlayerCount() == RANDOM_SIZE)
 
- 	{
 
- 		auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
 
- 		//ignore all non-randomized players, make sure these players will not be missing after roll
 
- 		possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers() + countCompOnlyPlayers()));
 
- 		assert(!possiblePlayers.empty());
 
- 		setPlayerCount (*RandomGeneratorUtil::nextItem(possiblePlayers, rand));
 
- 		updatePlayers();
 
- 	}
 
- 	if(teamCount == RANDOM_SIZE)
 
- 	{
 
- 		teamCount = rand.nextInt(getPlayerCount() - 1);
 
- 		if (teamCount == 1)
 
- 			teamCount = 0;
 
- 	}
 
- 	if(compOnlyPlayerCount == RANDOM_SIZE)
 
- 	{
 
- 		auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
 
- 		compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
 
- 		updateCompOnlyPlayers();
 
- 	}
 
- 	if(compOnlyTeamCount == RANDOM_SIZE)
 
- 	{
 
- 		compOnlyTeamCount = rand.nextInt(std::max(compOnlyPlayerCount - 1, 0));
 
- 	}
 
- 	if(waterContent == EWaterContent::RANDOM)
 
- 	{
 
- 		waterContent = static_cast<EWaterContent::EWaterContent>(rand.nextInt(EWaterContent::NONE, EWaterContent::ISLANDS));
 
- 	}
 
- 	if(monsterStrength == EMonsterStrength::RANDOM)
 
- 	{
 
- 		monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
 
- 	}
 
- 	assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS));
 
- 	assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
 
- 	//rectangular maps are the future of gaming
 
- 	//setHeight(20);
 
- 	//setWidth(50);
 
- 	logGlobal->trace("Player config:");
 
- 	int humanPlayers = 0, cpuOnlyPlayers = 0, AIplayers = 0;
 
- 	for (auto player : players)
 
- 	{
 
- 		std::string playerType;
 
- 		switch (player.second.getPlayerType())
 
- 		{
 
- 		case EPlayerType::AI:
 
- 			playerType = "AI";
 
- 			AIplayers++;
 
- 			break;
 
- 		case EPlayerType::COMP_ONLY:
 
- 			playerType = "computer only";
 
- 			cpuOnlyPlayers++;
 
- 			break;
 
- 		case EPlayerType::HUMAN:
 
- 			playerType = "human only";
 
- 			humanPlayers++;
 
- 			break;
 
- 			default:
 
- 				assert(false);
 
- 		}
 
- 		logGlobal->trace("Player %d: %s", player.second.getColor(), playerType);
 
- 	}
 
- 	setCompOnlyPlayerCount(cpuOnlyPlayers); //human players are set automaticlaly (?)
 
- 	logGlobal->info("Final player config: %d total, %d cpu-only", players.size(), (int)getCompOnlyPlayerCount());
 
- }
 
- void CMapGenOptions::updatePlayers()
 
- {
 
- 	// Remove AI players only from the end of the players map if necessary
 
- 	for(auto itrev = players.end(); itrev != players.begin();)
 
- 	{
 
- 		auto it = itrev;
 
- 		--it;
 
- 		if (players.size() == getPlayerCount()) break;
 
- 		if(it->second.getPlayerType() == EPlayerType::AI)
 
- 		{
 
- 			players.erase(it);
 
- 		}
 
- 		else
 
- 		{
 
- 			--itrev;
 
- 		}
 
- 	}
 
- }
 
- void CMapGenOptions::updateCompOnlyPlayers()
 
- {
 
- 	// Remove comp only players only from the end of the players map if necessary
 
- 	for(auto itrev = players.end(); itrev != players.begin();)
 
- 	{
 
- 		auto it = itrev;
 
- 		--it;
 
- 		if (players.size() <= getPlayerCount()) break;
 
- 		if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
 
- 		{
 
- 			players.erase(it);
 
- 		}
 
- 		else
 
- 		{
 
- 			--itrev;
 
- 		}
 
- 	}
 
- 	// Add some comp only players if necessary
 
- 	int compOnlyPlayersToAdd = getPlayerCount() - players.size();
 
- 	if (compOnlyPlayersToAdd < 0)
 
- 	{
 
- 		logGlobal->error("Incorrect number of players to add. Requested players %d, current players %d", playerCount, players.size());
 
- 		assert (compOnlyPlayersToAdd < 0);
 
- 	}
 
- 	for(int i = 0; i < compOnlyPlayersToAdd; ++i)
 
- 	{
 
- 		CPlayerSettings pSettings;
 
- 		pSettings.setPlayerType(EPlayerType::COMP_ONLY);
 
- 		pSettings.setColor(getNextPlayerColor());
 
- 		players[pSettings.getColor()] = pSettings;
 
- 	}
 
- }
 
- int CMapGenOptions::countHumanPlayers() const
 
- {
 
- 	return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
 
- 	{
 
- 		return pair.second.getPlayerType() == EPlayerType::HUMAN;
 
- 	}));
 
- }
 
- int CMapGenOptions::countCompOnlyPlayers() const
 
- {
 
- 	return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
 
- 	{
 
- 		return pair.second.getPlayerType() == EPlayerType::COMP_ONLY;
 
- 	}));
 
- }
 
- PlayerColor CMapGenOptions::getNextPlayerColor() const
 
- {
 
- 	for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
 
- 	{
 
- 		if(!players.count(i))
 
- 		{
 
- 			return i;
 
- 		}
 
- 	}
 
- 	logGlobal->error("Failed to get next player color");
 
- 	assert(false);
 
- 	return PlayerColor(0);
 
- }
 
- bool CMapGenOptions::checkOptions() const
 
- {
 
- 	assert(countHumanPlayers() > 0);
 
- 	if(mapTemplate)
 
- 	{
 
- 		return true;
 
- 	}
 
- 	else
 
- 	{
 
- 		CRandomGenerator gen;
 
- 		return getPossibleTemplate(gen) != nullptr;
 
- 	}
 
- }
 
- const CRmgTemplate * CMapGenOptions::getPossibleTemplate(CRandomGenerator & rand) const
 
- {
 
- 	// Find potential templates
 
- 	const auto & tpls = getAvailableTemplates();
 
- 	std::list<const CRmgTemplate *> potentialTpls;
 
- 	for(const auto & tplPair : tpls)
 
- 	{
 
- 		const auto & tpl = tplPair.second;
 
- 		CRmgTemplate::CSize tplSize(width, height, hasTwoLevels);
 
- 		if(tplSize >= tpl->getMinSize() && tplSize <= tpl->getMaxSize())
 
- 		{
 
- 			bool isPlayerCountValid = false;
 
- 			if (getPlayerCount() != RANDOM_SIZE)
 
- 			{
 
- 				if (tpl->getPlayers().isInRange(getPlayerCount()))
 
- 					isPlayerCountValid = true;
 
- 			}
 
- 			else
 
- 			{
 
- 				// Human players shouldn't be banned when playing with random player count
 
- 				auto playerNumbers = tpl->getPlayers().getNumbers();
 
- 				if(countHumanPlayers() <= *boost::min_element(playerNumbers))
 
- 				{
 
- 					isPlayerCountValid = true;
 
- 				}
 
- 			}
 
- 			if (isPlayerCountValid)
 
- 			{
 
- 				bool isCpuPlayerCountValid = false;
 
- 				if(compOnlyPlayerCount != RANDOM_SIZE)
 
- 				{
 
- 					if (tpl->getCpuPlayers().isInRange(compOnlyPlayerCount))
 
- 						isCpuPlayerCountValid = true;
 
- 				}
 
- 				else
 
- 				{
 
- 					isCpuPlayerCountValid = true;
 
- 				}
 
- 				if(isCpuPlayerCountValid)
 
- 					potentialTpls.push_back(tpl);
 
- 			}
 
- 		}
 
- 	}
 
- 	// Select tpl
 
- 	if(potentialTpls.empty())
 
- 	{
 
- 		return nullptr;
 
- 	}
 
- 	else
 
- 	{
 
- 		return *RandomGeneratorUtil::nextItem(potentialTpls, rand);
 
- 	}
 
- }
 
- CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI)
 
- {
 
- }
 
- PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
 
- {
 
- 	return color;
 
- }
 
- void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
 
- {
 
- 	assert(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT);
 
- 	color = value;
 
- }
 
- si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
 
- {
 
- 	return startingTown;
 
- }
 
- void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
 
- {
 
- 	assert(value >= -1);
 
- 	if(value >= 0)
 
- 	{
 
- 		assert(value < static_cast<int>(VLC->townh->factions.size()));
 
- 		assert(VLC->townh->factions[value]->town != nullptr);
 
- 	}
 
- 	startingTown = value;
 
- }
 
- EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
 
- {
 
- 	return playerType;
 
- }
 
- void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
 
- {
 
- 	playerType = value;
 
- }
 
 
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