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							- /*
 
-  * CAdventureOptions.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CAdventureOptions.h"
 
- #include "CAdvMapInt.h"
 
- #include "../CGameInfo.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../lobby/CCampaignInfoScreen.h"
 
- #include "../lobby/CScenarioInfoScreen.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/StartInfo.h"
 
- CAdventureOptions::CAdventureOptions()
 
- 	: CWindowObject(PLAYER_COLORED, "ADVOPTS")
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	viewWorld = std::make_shared<CButton>(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_v);
 
- 	viewWorld->addCallback( [] { LOCPLINT->viewWorldMap(); });
 
- 	exit = std::make_shared<CButton>(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&CAdventureOptions::close, this), SDLK_RETURN);
 
- 	exit->assignedKeys.insert(SDLK_ESCAPE);
 
- 	scenInfo = std::make_shared<CButton>(Point(24, 198), "ADVINFO.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_i);
 
- 	scenInfo->addCallback(CAdventureOptions::showScenarioInfo);
 
- 	puzzle = std::make_shared<CButton>(Point(24, 81), "ADVPUZ.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_p);
 
- 	puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT));
 
- 	dig = std::make_shared<CButton>(Point(24, 139), "ADVDIG.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_d);
 
- 	if(const CGHeroInstance *h = adventureInt->curHero())
 
- 		dig->addCallback(std::bind(&CPlayerInterface::tryDiggging, LOCPLINT, h));
 
- 	else
 
- 		dig->block(true);
 
- }
 
- void CAdventureOptions::showScenarioInfo()
 
- {
 
- 	if(LOCPLINT->cb->getStartInfo()->campState)
 
- 	{
 
- 		GH.pushIntT<CCampaignInfoScreen>();
 
- 	}
 
- 	else
 
- 	{
 
- 		GH.pushIntT<CScenarioInfoScreen>();
 
- 	}
 
- }
 
 
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