MapRendererContext.cpp 12 KB

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  1. /*
  2. * MapRendererContextState.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapRendererContext.h"
  12. #include "MapRendererContextState.h"
  13. #include "mapHandler.h"
  14. #include "../../CCallback.h"
  15. #include "../CGameInfo.h"
  16. #include "../CPlayerInterface.h"
  17. #include "../adventureMap/CAdvMapInt.h"
  18. #include "../../lib/CPathfinder.h"
  19. #include "../../lib/Point.h"
  20. #include "../../lib/mapObjects/CGHeroInstance.h"
  21. #include "../../lib/mapping/CMap.h"
  22. MapRendererBaseContext::MapRendererBaseContext(const MapRendererContextState & viewState)
  23. : viewState(viewState)
  24. {
  25. }
  26. uint32_t MapRendererBaseContext::getObjectRotation(ObjectInstanceID objectID) const
  27. {
  28. const CGObjectInstance * obj = getObject(objectID);
  29. if(obj->ID == Obj::HERO)
  30. {
  31. const auto * hero = dynamic_cast<const CGHeroInstance *>(obj);
  32. return hero->moveDir;
  33. }
  34. if(obj->ID == Obj::BOAT)
  35. {
  36. const auto * boat = dynamic_cast<const CGBoat *>(obj);
  37. if(boat->hero)
  38. return boat->hero->moveDir;
  39. return boat->direction;
  40. }
  41. return 0;
  42. }
  43. int3 MapRendererBaseContext::getMapSize() const
  44. {
  45. return LOCPLINT->cb->getMapSize();
  46. }
  47. bool MapRendererBaseContext::isInMap(const int3 & coordinates) const
  48. {
  49. return LOCPLINT->cb->isInTheMap(coordinates);
  50. }
  51. bool MapRendererBaseContext::isVisible(const int3 & coordinates) const
  52. {
  53. if(settingsSessionSpectate)
  54. return LOCPLINT->cb->isInTheMap(coordinates);
  55. else
  56. return LOCPLINT->cb->isVisible(coordinates);
  57. }
  58. bool MapRendererBaseContext::tileAnimated(const int3 & coordinates) const
  59. {
  60. return false;
  61. }
  62. const TerrainTile & MapRendererBaseContext::getMapTile(const int3 & coordinates) const
  63. {
  64. return CGI->mh->getMap()->getTile(coordinates);
  65. }
  66. const MapRendererBaseContext::MapObjectsList & MapRendererBaseContext::getObjects(const int3 & coordinates) const
  67. {
  68. assert(isInMap(coordinates));
  69. return viewState.objects[coordinates.z][coordinates.x][coordinates.y];
  70. }
  71. const CGObjectInstance * MapRendererBaseContext::getObject(ObjectInstanceID objectID) const
  72. {
  73. return CGI->mh->getMap()->objects.at(objectID.getNum());
  74. }
  75. const CGPath * MapRendererBaseContext::currentPath() const
  76. {
  77. return nullptr;
  78. }
  79. size_t MapRendererBaseContext::objectGroupIndex(ObjectInstanceID objectID) const
  80. {
  81. static const std::vector<size_t> idleGroups = {0, 13, 0, 1, 2, 3, 4, 15, 14};
  82. return idleGroups[getObjectRotation(objectID)];
  83. }
  84. Point MapRendererBaseContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
  85. {
  86. const CGObjectInstance * object = getObject(objectID);
  87. int3 offsetTiles(object->getPosition() - coordinates);
  88. return Point(offsetTiles) * Point(32, 32);
  89. }
  90. double MapRendererBaseContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
  91. {
  92. const CGObjectInstance * object = getObject(objectID);
  93. if(object->ID == Obj::HERO)
  94. {
  95. const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
  96. if(hero->inTownGarrison)
  97. return 0;
  98. if(hero->boat)
  99. return 0;
  100. }
  101. return 1;
  102. }
  103. size_t MapRendererBaseContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
  104. {
  105. return 0;
  106. }
  107. size_t MapRendererBaseContext::terrainImageIndex(size_t groupSize) const
  108. {
  109. return 0;
  110. }
  111. size_t MapRendererBaseContext::overlayImageIndex(const int3 & coordinates) const
  112. {
  113. return std::numeric_limits<size_t>::max();
  114. }
  115. double MapRendererBaseContext::viewTransitionProgress() const
  116. {
  117. return 0;
  118. }
  119. bool MapRendererBaseContext::filterGrayscale() const
  120. {
  121. return false;
  122. }
  123. bool MapRendererBaseContext::showRoads() const
  124. {
  125. return true;
  126. }
  127. bool MapRendererBaseContext::showRivers() const
  128. {
  129. return true;
  130. }
  131. bool MapRendererBaseContext::showBorder() const
  132. {
  133. return false;
  134. }
  135. bool MapRendererBaseContext::showOverlay() const
  136. {
  137. return false;
  138. }
  139. bool MapRendererBaseContext::showGrid() const
  140. {
  141. return false;
  142. }
  143. bool MapRendererBaseContext::showVisitable() const
  144. {
  145. return false;
  146. }
  147. bool MapRendererBaseContext::showBlockable() const
  148. {
  149. return false;
  150. }
  151. MapRendererAdventureContext::MapRendererAdventureContext(const MapRendererContextState & viewState)
  152. : MapRendererBaseContext(viewState)
  153. {
  154. }
  155. const CGPath * MapRendererAdventureContext::currentPath() const
  156. {
  157. const auto * hero = adventureInt->curHero();
  158. if(!hero)
  159. return nullptr;
  160. if(!LOCPLINT->paths.hasPath(hero))
  161. return nullptr;
  162. return &LOCPLINT->paths.getPath(hero);
  163. }
  164. size_t MapRendererAdventureContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
  165. {
  166. assert(groupSize > 0);
  167. if(!settingsAdventureObjectAnimation)
  168. return 0;
  169. if(groupSize == 0)
  170. return 0;
  171. // usign objectID for frameCounter to add pseudo-random element per-object.
  172. // Without it, animation of multiple visible objects of the same type will always be in sync
  173. size_t baseFrameTime = 180;
  174. size_t frameCounter = animationTime / baseFrameTime + objectID.getNum();
  175. size_t frameIndex = frameCounter % groupSize;
  176. return frameIndex;
  177. }
  178. size_t MapRendererAdventureContext::terrainImageIndex(size_t groupSize) const
  179. {
  180. if(!settingsAdventureTerrainAnimation)
  181. return 0;
  182. size_t baseFrameTime = 180;
  183. size_t frameCounter = animationTime / baseFrameTime;
  184. size_t frameIndex = frameCounter % groupSize;
  185. return frameIndex;
  186. }
  187. bool MapRendererAdventureContext::showBorder() const
  188. {
  189. return true;
  190. }
  191. bool MapRendererAdventureContext::showGrid() const
  192. {
  193. return settingShowGrid;
  194. }
  195. bool MapRendererAdventureContext::showVisitable() const
  196. {
  197. return settingShowVisitable;
  198. }
  199. bool MapRendererAdventureContext::showBlockable() const
  200. {
  201. return settingShowBlockable;
  202. }
  203. MapRendererAdventureTransitionContext::MapRendererAdventureTransitionContext(const MapRendererContextState & viewState)
  204. : MapRendererAdventureContext(viewState)
  205. {
  206. }
  207. double MapRendererAdventureTransitionContext::viewTransitionProgress() const
  208. {
  209. return progress;
  210. }
  211. MapRendererAdventureFadingContext::MapRendererAdventureFadingContext(const MapRendererContextState & viewState)
  212. : MapRendererAdventureContext(viewState)
  213. {
  214. }
  215. bool MapRendererAdventureFadingContext::tileAnimated(const int3 & coordinates) const
  216. {
  217. if(!isInMap(coordinates))
  218. return false;
  219. auto objects = getObjects(coordinates);
  220. if(vstd::contains(objects, target))
  221. return true;
  222. return false;
  223. }
  224. double MapRendererAdventureFadingContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
  225. {
  226. if(objectID == target)
  227. return progress;
  228. return 1.0;
  229. }
  230. MapRendererAdventureMovingContext::MapRendererAdventureMovingContext(const MapRendererContextState & viewState)
  231. : MapRendererAdventureContext(viewState)
  232. {
  233. }
  234. size_t MapRendererAdventureMovingContext::objectGroupIndex(ObjectInstanceID objectID) const
  235. {
  236. if(target == objectID)
  237. {
  238. static const std::vector<size_t> moveGroups = {0, 10, 5, 6, 7, 8, 9, 12, 11};
  239. return moveGroups[getObjectRotation(objectID)];
  240. }
  241. return MapRendererAdventureContext::objectGroupIndex(objectID);
  242. }
  243. bool MapRendererAdventureMovingContext::tileAnimated(const int3 & coordinates) const
  244. {
  245. if(!isInMap(coordinates))
  246. return false;
  247. auto objects = getObjects(coordinates);
  248. if(vstd::contains(objects, target))
  249. return true;
  250. return false;
  251. }
  252. Point MapRendererAdventureMovingContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
  253. {
  254. if(target == objectID)
  255. {
  256. int3 offsetTilesFrom = tileFrom - coordinates;
  257. int3 offsetTilesDest = tileDest - coordinates;
  258. Point offsetPixelsFrom = Point(offsetTilesFrom) * Point(32, 32);
  259. Point offsetPixelsDest = Point(offsetTilesDest) * Point(32, 32);
  260. Point result = vstd::lerp(offsetPixelsFrom, offsetPixelsDest, progress);
  261. return result;
  262. }
  263. return MapRendererAdventureContext::objectImageOffset(objectID, coordinates);
  264. }
  265. size_t MapRendererAdventureMovingContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
  266. {
  267. if(target != objectID)
  268. return MapRendererAdventureContext::objectImageIndex(objectID, groupSize);
  269. int32_t baseFrameTime = 50;
  270. size_t frameCounter = animationTime / baseFrameTime;
  271. size_t frameIndex = frameCounter % groupSize;
  272. return frameIndex;
  273. }
  274. size_t MapRendererWorldViewContext::selectOverlayImageForObject(const ObjectPosInfo & object) const
  275. {
  276. size_t ownerIndex = PlayerColor::PLAYER_LIMIT.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
  277. if(object.owner.isValidPlayer())
  278. ownerIndex = object.owner.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
  279. switch(object.id)
  280. {
  281. case Obj::MONOLITH_ONE_WAY_ENTRANCE:
  282. case Obj::MONOLITH_ONE_WAY_EXIT:
  283. case Obj::MONOLITH_TWO_WAY:
  284. return ownerIndex + static_cast<size_t>(EWorldViewIcon::TELEPORT);
  285. case Obj::SUBTERRANEAN_GATE:
  286. return ownerIndex + static_cast<size_t>(EWorldViewIcon::GATE);
  287. case Obj::ARTIFACT:
  288. return ownerIndex + static_cast<size_t>(EWorldViewIcon::ARTIFACT);
  289. case Obj::TOWN:
  290. return ownerIndex + static_cast<size_t>(EWorldViewIcon::TOWN);
  291. case Obj::HERO:
  292. return ownerIndex + static_cast<size_t>(EWorldViewIcon::HERO);
  293. case Obj::MINE:
  294. return ownerIndex + static_cast<size_t>(EWorldViewIcon::MINE_WOOD) + object.subId;
  295. case Obj::RESOURCE:
  296. return ownerIndex + static_cast<size_t>(EWorldViewIcon::RES_WOOD) + object.subId;
  297. }
  298. return std::numeric_limits<size_t>::max();
  299. }
  300. MapRendererWorldViewContext::MapRendererWorldViewContext(const MapRendererContextState & viewState)
  301. : MapRendererBaseContext(viewState)
  302. {
  303. }
  304. bool MapRendererWorldViewContext::showOverlay() const
  305. {
  306. return true;
  307. }
  308. size_t MapRendererWorldViewContext::overlayImageIndex(const int3 & coordinates) const
  309. {
  310. if(!isVisible(coordinates))
  311. return std::numeric_limits<size_t>::max();
  312. for(const auto & objectID : getObjects(coordinates))
  313. {
  314. const auto * object = getObject(objectID);
  315. if(!object->visitableAt(coordinates.x, coordinates.y))
  316. continue;
  317. ObjectPosInfo info;
  318. info.pos = coordinates;
  319. info.id = object->ID;
  320. info.subId = object->subID;
  321. info.owner = object->tempOwner;
  322. size_t iconIndex = selectOverlayImageForObject(info);
  323. if(iconIndex != std::numeric_limits<size_t>::max())
  324. return iconIndex;
  325. }
  326. return std::numeric_limits<size_t>::max();
  327. }
  328. MapRendererSpellViewContext::MapRendererSpellViewContext(const MapRendererContextState & viewState)
  329. : MapRendererWorldViewContext(viewState)
  330. {
  331. }
  332. double MapRendererSpellViewContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
  333. {
  334. if(showAllTerrain)
  335. {
  336. if(getObject(objectID)->isVisitable() && !MapRendererWorldViewContext::isVisible(coordinates))
  337. return 0;
  338. }
  339. return MapRendererWorldViewContext::objectTransparency(objectID, coordinates);
  340. }
  341. bool MapRendererSpellViewContext::isVisible(const int3 & coordinates) const
  342. {
  343. if(showAllTerrain)
  344. return isInMap(coordinates);
  345. return MapRendererBaseContext::isVisible(coordinates);
  346. }
  347. size_t MapRendererSpellViewContext::overlayImageIndex(const int3 & coordinates) const
  348. {
  349. for(const auto & entry : additionalOverlayIcons)
  350. {
  351. if(entry.pos != coordinates)
  352. continue;
  353. size_t iconIndex = selectOverlayImageForObject(entry);
  354. if(iconIndex != std::numeric_limits<size_t>::max())
  355. return iconIndex;
  356. }
  357. return MapRendererWorldViewContext::overlayImageIndex(coordinates);
  358. }
  359. MapRendererPuzzleMapContext::MapRendererPuzzleMapContext(const MapRendererContextState & viewState)
  360. : MapRendererBaseContext(viewState)
  361. {
  362. }
  363. MapRendererPuzzleMapContext::~MapRendererPuzzleMapContext() = default;
  364. const CGPath * MapRendererPuzzleMapContext::currentPath() const
  365. {
  366. return grailPos.get();
  367. }
  368. double MapRendererPuzzleMapContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
  369. {
  370. const auto * object = getObject(objectID);
  371. if(!object)
  372. return 0;
  373. if(object->isVisitable())
  374. return 0;
  375. if(object->ID == Obj::HOLE)
  376. return 0;
  377. return MapRendererBaseContext::objectTransparency(objectID, coordinates);
  378. }
  379. bool MapRendererPuzzleMapContext::isVisible(const int3 & coordinates) const
  380. {
  381. return LOCPLINT->cb->isInTheMap(coordinates);
  382. }
  383. bool MapRendererPuzzleMapContext::filterGrayscale() const
  384. {
  385. return true;
  386. }
  387. bool MapRendererPuzzleMapContext::showRoads() const
  388. {
  389. return false;
  390. }
  391. bool MapRendererPuzzleMapContext::showRivers() const
  392. {
  393. return false;
  394. }