BattleHelper.h 1.3 KB

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  1. #pragma once
  2. #include "Common.h"
  3. namespace geniusai { namespace BattleAI {
  4. class CBattleHelper
  5. {
  6. public:
  7. CBattleHelper();
  8. ~CBattleHelper();
  9. int GetBattleFieldPosition(int x, int y);
  10. int DecodeXPosition(int battleFieldPosition);
  11. int DecodeYPosition(int battleFieldPosition);
  12. int StepDownright(int pos);
  13. int StepUpright(int pos);
  14. int StepDownleft(int pos);
  15. int StepUpleft(int pos);
  16. int StepRight(int pos);
  17. int StepLeft(int pos);
  18. int GetShortestDistance(int pointA, int pointB);
  19. int GetDistanceWithObstacles(int pointA, int pointB);
  20. int GetVoteForMaxDamage() const { return m_voteForMaxDamage; }
  21. int GetVoteForMinDamage() const { return m_voteForMinDamage; }
  22. int GetVoteForMaxSpeed() const { return m_voteForMaxSpeed; }
  23. int GetVoteForDistance() const { return m_voteForDistance; }
  24. int GetVoteForDistanceFromShooters() const { return m_voteForDistanceFromShooters; }
  25. int GetVoteForHitPoints() const { return m_voteForHitPoints; }
  26. const int InfiniteDistance;
  27. const int BattlefieldWidth;
  28. const int BattlefieldHeight;
  29. private:
  30. int m_voteForMaxDamage;
  31. int m_voteForMinDamage;
  32. int m_voteForMaxSpeed;
  33. int m_voteForDistance;
  34. int m_voteForDistanceFromShooters;
  35. int m_voteForHitPoints;
  36. CBattleHelper(const CBattleHelper &);
  37. CBattleHelper &operator=(const CBattleHelper &);
  38. };
  39. }}