CPreGame.cpp 98 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574
  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include <zlib.h>
  4. #include "../lib/StopWatch.h"
  5. #include "SDL_Extensions.h"
  6. #include "CGameInfo.h"
  7. #include "CCursorHandler.h"
  8. #include "CAnimation.h"
  9. #include "CDefHandler.h"
  10. #include "../lib/CDefObjInfoHandler.h"
  11. #include "../lib/CGeneralTextHandler.h"
  12. #include "../lib/CLodHandler.h"
  13. #include "../lib/CTownHandler.h"
  14. #include "../lib/CHeroHandler.h"
  15. #include "../lib/CObjectHandler.h"
  16. #include "../lib/CCampaignHandler.h"
  17. #include "../lib/CCreatureHandler.h"
  18. #include "../lib/JsonNode.h"
  19. #include "CMusicHandler.h"
  20. #include "CVideoHandler.h"
  21. #include "Graphics.h"
  22. #include "../lib/Connection.h"
  23. #include "../lib/VCMIDirs.h"
  24. #include "../lib/map.h"
  25. #include "AdventureMapButton.h"
  26. #include "GUIClasses.h"
  27. #include "CPlayerInterface.h"
  28. #include "../CCallback.h"
  29. #include "CMessage.h"
  30. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  31. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  32. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  33. #include "CBitmapHandler.h"
  34. #include "Client.h"
  35. #include "../lib/NetPacks.h"
  36. #include "../lib/RegisterTypes.h"
  37. #include "../lib/CThreadHelper.h"
  38. #include "CConfigHandler.h"
  39. #include "../lib/CFileUtility.h"
  40. #include "../lib/GameConstants.h"
  41. /*
  42. * CPreGame.cpp, part of VCMI engine
  43. *
  44. * Authors: listed in file AUTHORS in main folder
  45. *
  46. * License: GNU General Public License v2.0 or later
  47. * Full text of license available in license.txt file, in main folder
  48. *
  49. */
  50. namespace fs = boost::filesystem;
  51. using boost::bind;
  52. using boost::ref;
  53. #if _MSC_VER >= 1600
  54. //#define bind boost::bind
  55. //#define ref boost::ref
  56. #endif
  57. void startGame(StartInfo * options, CConnection *serv = NULL);
  58. extern SystemOptions GDefaultOptions;
  59. CGPreGame * CGP;
  60. ISelectionScreenInfo *SEL;
  61. static int playerColor; //if more than one player - applies to the first
  62. static std::string selectedName; //set when game is started/loaded
  63. struct EvilHlpStruct
  64. {
  65. CConnection *serv;
  66. StartInfo *sInfo;
  67. void reset(bool strong = true)
  68. {
  69. if(strong)
  70. {
  71. vstd::clear_pointer(serv);
  72. vstd::clear_pointer(sInfo);
  73. }
  74. else
  75. {
  76. serv = NULL;
  77. sInfo = NULL;
  78. }
  79. }
  80. } startingInfo;
  81. static void do_quit()
  82. {
  83. SDL_Event event;
  84. event.quit.type = SDL_QUIT;
  85. SDL_PushEvent(&event);
  86. }
  87. static CMapInfo *mapInfoFromGame()
  88. {
  89. CMapInfo *ret = new CMapInfo();
  90. CMapHeader *headerCopy = new CMapHeader(*LOCPLINT->cb->getMapHeader()); //will be deleted by CMapInfo d-tor
  91. ret->setHeader(headerCopy);
  92. return ret;
  93. }
  94. static void setPlayersFromGame()
  95. {
  96. playerColor = LOCPLINT->playerID;
  97. }
  98. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  99. {
  100. std::swap(a.human, b.human);
  101. std::swap(a.name, b.name);
  102. if(a.human == 1)
  103. playerColor = a.color;
  104. else if(b.human == 1)
  105. playerColor = b.color;
  106. }
  107. void setPlayer(PlayerSettings &pset, unsigned player, const std::map<ui32, std::string> &playerNames)
  108. {
  109. if(vstd::contains(playerNames, player))
  110. pset.name = playerNames.find(player)->second;
  111. else
  112. pset.name = CGI->generaltexth->allTexts[468];//Computer
  113. pset.human = player;
  114. if(player == playerNames.begin()->first)
  115. playerColor = pset.color;
  116. }
  117. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui32, std::string> &playerNames)
  118. {
  119. sInfo.playerInfos.clear();
  120. if(!filename.size())
  121. return;
  122. /*sInfo.playerInfos.resize(to->playerAmnt);*/
  123. sInfo.mapname = filename;
  124. playerColor = -1;
  125. std::map<ui32, std::string>::const_iterator namesIt = playerNames.begin();
  126. for (int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
  127. {
  128. const PlayerInfo &pinfo = mapHeader->players[i];
  129. //neither computer nor human can play - no player
  130. if (!(pinfo.canComputerPlay || pinfo.canComputerPlay))
  131. continue;
  132. PlayerSettings &pset = sInfo.playerInfos[i];
  133. pset.color = i;
  134. if(pinfo.canHumanPlay && namesIt != playerNames.end())
  135. setPlayer(pset, namesIt++->first, playerNames);
  136. else
  137. setPlayer(pset, 0, playerNames);
  138. pset.castle = pinfo.defaultCastle();
  139. pset.hero = pinfo.defaultHero();
  140. if(pinfo.mainHeroName.length())
  141. {
  142. pset.heroName = pinfo.mainHeroName;
  143. if((pset.heroPortrait = pinfo.mainHeroPortrait) == 255)
  144. pset.heroPortrait = pinfo.p9;
  145. }
  146. pset.handicap = 0;
  147. }
  148. }
  149. template <typename T> class CApplyOnPG;
  150. class CBaseForPGApply
  151. {
  152. public:
  153. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  154. virtual ~CBaseForPGApply(){};
  155. template<typename U> static CBaseForPGApply *getApplier(const U * t=NULL)
  156. {
  157. return new CApplyOnPG<U>;
  158. }
  159. };
  160. template <typename T> class CApplyOnPG : public CBaseForPGApply
  161. {
  162. public:
  163. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  164. {
  165. T *ptr = static_cast<T*>(pack);
  166. ptr->apply(selScr);
  167. }
  168. };
  169. static CApplier<CBaseForPGApply> *applier = NULL;
  170. static CPicture* createPicture(const JsonNode& config)
  171. {
  172. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  173. }
  174. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  175. config(configNode)
  176. {
  177. OBJ_CONSTRUCTION_CAPTURING_ALL;
  178. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  179. menuNameToEntry.push_back(node["name"].String());
  180. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  181. images.push_back(createPicture(node));
  182. //Hardcoded entry
  183. menuNameToEntry.push_back("credits");
  184. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  185. tabs->type |= REDRAW_PARENT;
  186. }
  187. CIntObject * CMenuScreen::createTab(size_t index)
  188. {
  189. if (config["items"].Vector().size() == index)
  190. return new CreditsScreen();
  191. return new CMenuEntry(this, config["items"].Vector()[index]);
  192. }
  193. void CMenuScreen::show(SDL_Surface * to)
  194. {
  195. if (!config["video"].isNull())
  196. CCS->videoh->update(config["video"]["x"].Float(), config["video"]["y"].Float(), to, true, false);
  197. CIntObject::show(to);
  198. }
  199. void CMenuScreen::activate()
  200. {
  201. CCS->musich->playMusic(musicBase::mainMenu, -1);
  202. if (!config["video"].isNull())
  203. CCS->videoh->open(config["video"]["name"].String());
  204. CIntObject::activate();
  205. }
  206. void CMenuScreen::deactivate()
  207. {
  208. if (!config["video"].isNull())
  209. CCS->videoh->close();
  210. CIntObject::deactivate();
  211. }
  212. void CMenuScreen::switchToTab(size_t index)
  213. {
  214. tabs->setActive(index);
  215. }
  216. //funciton for std::string -> boost::function conversion for main menu
  217. static boost::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  218. {
  219. static const std::vector<std::string> commandType = boost::assign::list_of
  220. ("to")("campaigns")("start")("load")("exit")("highscores");
  221. static const std::vector<std::string> gameType = boost::assign::list_of
  222. ("single")("multi")("campaign")("tutorial");
  223. std::list<std::string> commands;
  224. boost::split(commands, string, boost::is_any_of("\t "));
  225. if (!commands.empty())
  226. {
  227. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  228. commands.pop_front();
  229. if (index > 3 || !commands.empty())
  230. {
  231. switch (index)
  232. {
  233. break; case 0://to - switch to another tab, if such tab exists
  234. {
  235. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  236. if ( index2 != menuType.size())
  237. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  238. }
  239. break; case 1://open campaign selection window
  240. {
  241. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  242. }
  243. break; case 2://start
  244. {
  245. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  246. {
  247. case 0: return bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  248. case 1: return &pushIntT<CMultiMode>;
  249. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  250. case 3: return boost::function<void()>();//TODO: start tutorial
  251. }
  252. }
  253. break; case 3://load
  254. {
  255. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  256. {
  257. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  258. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  259. case 2: return boost::function<void()>();//TODO: load campaign
  260. case 3: return boost::function<void()>();//TODO: load tutorial
  261. }
  262. }
  263. break; case 4://exit
  264. {
  265. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<SComponent*>*)0, do_quit, 0, false, 1);
  266. }
  267. break; case 5://highscores
  268. {
  269. return boost::function<void()>(); //TODO: high scores &pushIntT<CHighScores>;
  270. }
  271. }
  272. }
  273. }
  274. tlog0<<"Failed to parse command: "<<string<<"\n";
  275. return boost::function<void()>();
  276. }
  277. AdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  278. {
  279. boost::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  280. std::pair<std::string, std::string> help;
  281. if (!button["help"].isNull() && button["help"].Float() > 0)
  282. help = CGI->generaltexth->zelp[button["help"].Float()];
  283. return new AdventureMapButton(help, command, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  284. }
  285. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  286. {
  287. OBJ_CONSTRUCTION_CAPTURING_ALL;
  288. type |= REDRAW_PARENT;
  289. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  290. images.push_back(createPicture(node));
  291. BOOST_FOREACH(const JsonNode& node, config["buttons"].Vector())
  292. {
  293. buttons.push_back(createButton(parent, node));
  294. buttons.back()->hoverable = true;
  295. buttons.back()->type |= REDRAW_PARENT;
  296. }
  297. }
  298. CreditsScreen::CreditsScreen()
  299. {
  300. used |= LCLICK | RCLICK;
  301. type |= REDRAW_PARENT;
  302. OBJ_CONSTRUCTION_CAPTURING_ALL;
  303. pos.w = 800;
  304. pos.h = 600;
  305. std::string text = bitmaph->getTextFile("CREDITS");
  306. size_t firstQuote = text.find('\"')+1;
  307. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  308. credits = new CTextBox(text, Rect(450, 600, 350, 32000), 0, FONT_CREDITS, CENTER, zwykly);
  309. credits->pos.h = credits->maxH;
  310. }
  311. void CreditsScreen::show(SDL_Surface *to)
  312. {
  313. static int count = 0;
  314. count++;
  315. if (count == 2)
  316. {
  317. credits->pos.y--;
  318. count = 0;
  319. }
  320. SDL_SetClipRect(screen, &credits->pos);
  321. redraw();
  322. SDL_SetClipRect(screen, NULL);
  323. //end of credits, close this screen
  324. if (credits->pos.y + credits->pos.h < 0)
  325. clickRight(false, false);
  326. }
  327. void CreditsScreen::clickLeft(tribool down, bool previousState)
  328. {
  329. clickRight(down, previousState);
  330. }
  331. void CreditsScreen::clickRight(tribool down, bool previousState)
  332. {
  333. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  334. assert(menu);
  335. menu->setActive(0);
  336. }
  337. CGPreGame::CGPreGame():
  338. pregameConfig(new JsonNode(GameConstants::DATA_DIR + "/config/mainmenu.json"))
  339. {
  340. OBJ_CONSTRUCTION_CAPTURING_ALL;
  341. GH.defActionsDef = 63;
  342. CGP = this;
  343. menu = new CMenuScreen((*pregameConfig)["window"]);
  344. }
  345. CGPreGame::~CGPreGame()
  346. {
  347. }
  348. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  349. {
  350. GH.pushInt(new CSelectionScreen(screenType, multi));
  351. }
  352. void CGPreGame::loadGraphics()
  353. {
  354. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  355. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  356. bonuses = CDefHandler::giveDef("SCNRSTAR.DEF");
  357. rHero = BitmapHandler::loadBitmap("HPSRAND1.bmp");
  358. rTown = BitmapHandler::loadBitmap("HPSRAND0.bmp");
  359. nHero = BitmapHandler::loadBitmap("HPSRAND6.bmp");
  360. nTown = BitmapHandler::loadBitmap("HPSRAND5.bmp");
  361. }
  362. void CGPreGame::disposeGraphics()
  363. {
  364. delete victory;
  365. delete loss;
  366. SDL_FreeSurface(rHero);
  367. SDL_FreeSurface(nHero);
  368. SDL_FreeSurface(rTown);
  369. SDL_FreeSurface(nTown);
  370. }
  371. void CGPreGame::update()
  372. {
  373. if (GH.listInt.empty())
  374. {
  375. GH.pushInt(menu);
  376. menu->switchToTab(0);
  377. }
  378. if(SEL)
  379. SEL->update();
  380. // Handles mouse and key input
  381. GH.updateTime();
  382. GH.handleEvents();
  383. if (GH.curInt == NULL) // no redraw, when a new game was created
  384. return;
  385. GH.topInt()->show(screen);
  386. if (conf.cc.showFPS)
  387. GH.drawFPSCounter();
  388. // draw the mouse cursor and update the screen
  389. CCS->curh->draw1();
  390. CSDL_Ext::update(screen);
  391. CCS->curh->draw2();
  392. }
  393. void CGPreGame::openCampaignScreen(std::string name)
  394. {
  395. BOOST_FOREACH(const JsonNode& node, (*pregameConfig)["campaignsset"].Vector())
  396. {
  397. if (node["name"].String() == name)
  398. {
  399. GH.pushInt(new CCampaignScreen(node));
  400. return;
  401. }
  402. }
  403. tlog1<<"Unknown campaign set: "<<name<<"\n";
  404. }
  405. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui32, std::string> *Names /*= NULL*/)
  406. : ISelectionScreenInfo(Names), serverHandlingThread(NULL), mx(new boost::recursive_mutex),
  407. serv(NULL), ongoingClosing(false), myNameID(255)
  408. {
  409. screenType = Type;
  410. multiPlayer = MultiPlayer;
  411. OBJ_CONSTRUCTION_CAPTURING_ALL;
  412. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  413. CServerHandler *sh = NULL;
  414. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  415. {
  416. sh = new CServerHandler;
  417. sh->startServer();
  418. }
  419. IShowActivable::type = BLOCK_ADV_HOTKEYS;
  420. pos.w = 762;
  421. pos.h = 584;
  422. if(Type == CMenuScreen::saveGame)
  423. {
  424. center(pos);
  425. }
  426. else if(Type == CMenuScreen::campaignList)
  427. {
  428. bg = new CPicture(BitmapHandler::loadBitmap("CamCust.bmp"), 0, 0, true);
  429. pos.x = 3;
  430. pos.y = 6;
  431. }
  432. else
  433. {
  434. pos.x = 3;
  435. pos.y = 6;
  436. bg = new CPicture(BitmapHandler::loadBitmap(rand()%2 ? "ZPIC1000.bmp" : "ZPIC1001.bmp"), -3, -6, true);
  437. }
  438. CGP->loadGraphics();
  439. sInfo.difficulty = 1;
  440. current = NULL;
  441. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  442. sInfo.turnTime = 0;
  443. curTab = NULL;
  444. card = new InfoCard(network); //right info card
  445. if (screenType == CMenuScreen::campaignList)
  446. {
  447. opt = NULL;
  448. }
  449. else
  450. {
  451. opt = new OptionsTab(); //scenario options tab
  452. opt->recActions = DISPOSE;
  453. }
  454. sel = new SelectionTab(screenType, bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  455. sel->recActions = DISPOSE;
  456. switch(screenType)
  457. {
  458. case CMenuScreen::newGame:
  459. {
  460. card->difficulty->onChange = bind(&CSelectionScreen::difficultyChange, this, _1);
  461. card->difficulty->select(1, 0);
  462. AdventureMapButton *select = new AdventureMapButton(CGI->generaltexth->zelp[45], bind(&CSelectionScreen::toggleTab, this, sel), 411, 75, "GSPBUTT.DEF", SDLK_s);
  463. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  464. AdventureMapButton *opts = new AdventureMapButton(CGI->generaltexth->zelp[46], bind(&CSelectionScreen::toggleTab, this, opt), 411, 503, "GSPBUTT.DEF", SDLK_a);
  465. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  466. AdventureMapButton *random = new AdventureMapButton(CGI->generaltexth->zelp[47], bind(&CSelectionScreen::toggleTab, this, sel), 411, 99, "GSPBUTT.DEF", SDLK_r);
  467. random->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  468. start = new AdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startGame, this), 411, 529, "SCNRBEG.DEF", SDLK_b);
  469. if(network)
  470. {
  471. AdventureMapButton *hideChat = new AdventureMapButton(CGI->generaltexth->zelp[48], bind(&InfoCard::toggleChat, card), 619, 75, "GSPBUT2.DEF", SDLK_h);
  472. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  473. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  474. {
  475. SDL_Color orange = {232, 184, 32, 0};
  476. select->text->color = opts->text->color = random->text->color = orange;
  477. select->block(true);
  478. opts->block(true);
  479. random->block(true);
  480. start->block(true);
  481. }
  482. }
  483. }
  484. break;
  485. case CMenuScreen::loadGame:
  486. sel->recActions = 255;
  487. start = new AdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startGame, this), 411, 529, "SCNRLOD.DEF", SDLK_l);
  488. break;
  489. case CMenuScreen::saveGame:
  490. sel->recActions = 255;
  491. start = new AdventureMapButton("", CGI->generaltexth->zelp[103].second, bind(&CSelectionScreen::startGame, this), 411, 529, "SCNRSAV.DEF");
  492. break;
  493. case CMenuScreen::campaignList:
  494. sel->recActions = 255;
  495. start = new AdventureMapButton(std::pair<std::string, std::string>(), bind(&CSelectionScreen::startCampaign, this), 411, 529, "SCNRLOD.DEF", SDLK_b);
  496. break;
  497. }
  498. start->assignedKeys.insert(SDLK_RETURN);
  499. std::string backName;
  500. if(Type == CMenuScreen::campaignList)
  501. {
  502. backName = "SCNRBACK.DEF";
  503. }
  504. else
  505. {
  506. backName = "SCNRBACK.DEF";
  507. }
  508. back = new AdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 581, 529, backName, SDLK_ESCAPE);
  509. if(network)
  510. {
  511. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  512. {
  513. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  514. serv = sh->connectToServer();
  515. *serv << (ui8) 4;
  516. myNameID = 1;
  517. }
  518. else
  519. {
  520. serv = CServerHandler::justConnectToServer();
  521. }
  522. *serv << playerNames.begin()->second;
  523. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  524. {
  525. const CMapInfo *map;
  526. *serv >> myNameID >> map;
  527. serv->connectionID = myNameID;
  528. changeSelection(map);
  529. }
  530. else //host
  531. {
  532. if(current)
  533. {
  534. SelectMap sm(*current);
  535. *serv << &sm;
  536. UpdateStartOptions uso(sInfo);
  537. *serv << &uso;
  538. }
  539. }
  540. applier = new CApplier<CBaseForPGApply>;
  541. registerTypes4(*applier);
  542. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  543. }
  544. delete sh;
  545. }
  546. CSelectionScreen::~CSelectionScreen()
  547. {
  548. ongoingClosing = true;
  549. if(serv)
  550. {
  551. assert(serverHandlingThread);
  552. QuitMenuWithoutStarting qmws;
  553. *serv << &qmws;
  554. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  555. // processPacks();
  556. serverHandlingThread->join();
  557. delete serverHandlingThread;
  558. }
  559. playerColor = -1;
  560. playerNames.clear();
  561. assert(!serv);
  562. vstd::clear_pointer(applier);
  563. delete mx;
  564. }
  565. void CSelectionScreen::toggleTab(CIntObject *tab)
  566. {
  567. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  568. {
  569. PregameGuiAction pga;
  570. if(tab == curTab)
  571. pga.action = PregameGuiAction::NO_TAB;
  572. else if(tab == opt)
  573. pga.action = PregameGuiAction::OPEN_OPTIONS;
  574. else if(tab == sel)
  575. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  576. *serv << &pga;
  577. }
  578. if(curTab && curTab->active)
  579. {
  580. curTab->deactivate();
  581. curTab->recActions = DISPOSE;
  582. }
  583. if(curTab != tab)
  584. {
  585. tab->recActions = 255;
  586. tab->activate();
  587. curTab = tab;
  588. }
  589. else
  590. {
  591. curTab = NULL;
  592. };
  593. GH.totalRedraw();
  594. }
  595. void CSelectionScreen::changeSelection( const CMapInfo *to )
  596. {
  597. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  598. {
  599. vstd::clear_pointer(current);
  600. }
  601. current = to;
  602. if(to && (screenType == CMenuScreen::loadGame ||
  603. screenType == CMenuScreen::saveGame))
  604. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  605. if(screenType != CMenuScreen::campaignList)
  606. {
  607. updateStartInfo(to ? to->filename : "", sInfo, to ? to->mapHeader : NULL);
  608. }
  609. card->changeSelection(to);
  610. if(screenType != CMenuScreen::campaignList)
  611. {
  612. opt->recreate();
  613. }
  614. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  615. {
  616. SelectMap sm(*to);
  617. *serv << &sm;
  618. UpdateStartOptions uso(sInfo);
  619. *serv << &uso;
  620. }
  621. }
  622. void CSelectionScreen::startCampaign()
  623. {
  624. if (SEL->current)
  625. {
  626. CCampaign * ourCampaign = CCampaignHandler::getCampaign(SEL->current->filename, SEL->current->lodCmpgn);
  627. CCampaignState * campState = new CCampaignState();
  628. campState->camp = ourCampaign;
  629. GH.pushInt( new CBonusSelection(campState) );
  630. }
  631. }
  632. void CSelectionScreen::startGame()
  633. {
  634. if(screenType == CMenuScreen::newGame)
  635. {
  636. //there must be at least one human player before game can be started
  637. std::map<int, PlayerSettings>::const_iterator i;
  638. for(i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  639. if(i->second.human)
  640. break;
  641. if(i == SEL->sInfo.playerInfos.end())
  642. {
  643. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  644. return;
  645. }
  646. }
  647. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  648. {
  649. start->block(true);
  650. StartWithCurrentSettings swcs;
  651. *serv << &swcs;
  652. ongoingClosing = true;
  653. return;
  654. }
  655. if(screenType != CMenuScreen::saveGame)
  656. {
  657. if(!current)
  658. return;
  659. selectedName = sInfo.mapname;
  660. StartInfo *si = new StartInfo(sInfo);
  661. GH.popIntTotally(this); //delete me
  662. GH.popInt(GH.topInt()); //only deactivate main menu screen
  663. //SEL->current = NULL;
  664. //curOpts = NULL;
  665. ::startGame(si);
  666. }
  667. else
  668. {
  669. if(!(sel && sel->txt && sel->txt->text.size()))
  670. return;
  671. selectedName = GVCMIDirs.UserPath + "/Games/" + sel->txt->text + ".vlgm1";
  672. CFunctionList<void()> overWrite;
  673. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb, sel->txt->text);
  674. overWrite += bind(&CGuiHandler::popIntTotally, &GH, this);
  675. if(fs::exists(selectedName))
  676. {
  677. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  678. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  679. LOCPLINT->showYesNoDialog(hlp, std::vector<SComponent*>(), overWrite, 0, false);
  680. }
  681. else
  682. overWrite();
  683. // LOCPLINT->cb->save(sel->txt->text);
  684. // GH.popIntTotally(this);
  685. }
  686. }
  687. void CSelectionScreen::difficultyChange( int to )
  688. {
  689. assert(screenType == CMenuScreen::newGame);
  690. sInfo.difficulty = to;
  691. propagateOptions();
  692. redraw();
  693. }
  694. void CSelectionScreen::handleConnection()
  695. {
  696. setThreadName(-1, "CSelectionScreen::handleConnection");
  697. try
  698. {
  699. assert(serv);
  700. while(serv)
  701. {
  702. CPackForSelectionScreen *pack = NULL;
  703. *serv >> pack;
  704. assert(pack);
  705. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  706. {
  707. endingPack->apply(this);
  708. }
  709. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  710. {
  711. endingPack->apply(this);
  712. }
  713. else
  714. {
  715. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  716. upcomingPacks.push_back(pack);
  717. }
  718. }
  719. } HANDLE_EXCEPTION
  720. catch(int i)
  721. {
  722. if(i != 666)
  723. throw;
  724. }
  725. }
  726. void CSelectionScreen::setSInfo(const StartInfo &si)
  727. {
  728. std::map<int, PlayerSettings>::const_iterator i;
  729. for(i = si.playerInfos.begin(); i != si.playerInfos.end(); i++)
  730. {
  731. if(i->second.human == myNameID)
  732. {
  733. playerColor = i->first;
  734. break;
  735. }
  736. }
  737. if(i == si.playerInfos.end()) //not found
  738. playerColor = -1;
  739. sInfo = si;
  740. if(current)
  741. opt->recreate(); //will force to recreate using current sInfo
  742. card->difficulty->select(si.difficulty, 0);
  743. GH.totalRedraw();
  744. }
  745. void CSelectionScreen::processPacks()
  746. {
  747. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  748. while(upcomingPacks.size())
  749. {
  750. CPackForSelectionScreen *pack = upcomingPacks.front();
  751. upcomingPacks.pop_front();
  752. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  753. apply->applyOnPG(this, pack);
  754. delete pack;
  755. }
  756. }
  757. void CSelectionScreen::update()
  758. {
  759. if(serverHandlingThread)
  760. processPacks();
  761. }
  762. void CSelectionScreen::propagateOptions()
  763. {
  764. if(isHost() && serv)
  765. {
  766. UpdateStartOptions ups(sInfo);
  767. *serv << &ups;
  768. }
  769. }
  770. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  771. {
  772. if(!isGuest() || !serv)
  773. return;
  774. RequestOptionsChange roc(what, dir, myNameID);
  775. *serv << &roc;
  776. }
  777. void CSelectionScreen::postChatMessage(const std::string &txt)
  778. {
  779. assert(serv);
  780. ChatMessage cm;
  781. cm.message = txt;
  782. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  783. *serv << &cm;
  784. }
  785. void CSelectionScreen::propagateNames()
  786. {
  787. PlayersNames pn;
  788. pn.playerNames = playerNames;
  789. *serv << &pn;
  790. }
  791. // A new size filter (Small, Medium, ...) has been selected. Populate
  792. // selMaps with the relevant data.
  793. void SelectionTab::filter( int size, bool selectFirst )
  794. {
  795. curItems.clear();
  796. if(tabType == CMenuScreen::campaignList)
  797. {
  798. for (size_t i=0; i<allItems.size(); i++)
  799. curItems.push_back(&allItems[i]);
  800. }
  801. else
  802. {
  803. for (size_t i=0; i<allItems.size(); i++)
  804. if( allItems[i].mapHeader && allItems[i].mapHeader->version && (!size || allItems[i].mapHeader->width == size))
  805. curItems.push_back(&allItems[i]);
  806. }
  807. if(curItems.size())
  808. {
  809. slider->block(false);
  810. slider->setAmount(curItems.size());
  811. sort();
  812. if(selectFirst)
  813. {
  814. slider->moveTo(0);
  815. onSelect(curItems[0]);
  816. }
  817. selectAbs(0);
  818. }
  819. else
  820. {
  821. slider->block(true);
  822. onSelect(NULL);
  823. }
  824. }
  825. void SelectionTab::getFiles(std::vector<FileInfo> &out, const std::string &dirname, const std::string &ext)
  826. {
  827. CFileUtility::getFilesWithExt(out, dirname, ext);
  828. allItems.resize(out.size());
  829. }
  830. void SelectionTab::parseMaps(std::vector<FileInfo> &files, int start, int threads)
  831. {
  832. int read=0;
  833. ui8 mapBuffer[1500];
  834. while(start < allItems.size())
  835. {
  836. gzFile tempf = gzopen(files[start].name.c_str(),"rb");
  837. read = gzread(tempf, mapBuffer, 1500);
  838. gzclose(tempf);
  839. if(read < 50 || !mapBuffer[4])
  840. {
  841. tlog3 << "\t\tWarning: corrupted map file: " << files[start].name << std::endl;
  842. }
  843. else //valid map
  844. {
  845. allItems[start].mapInit(files[start].name, mapBuffer);
  846. //allItems[start].date = "DATEDATE";// files[start].date;
  847. }
  848. start += threads;
  849. }
  850. }
  851. void SelectionTab::parseGames(std::vector<FileInfo> &files, bool multi)
  852. {
  853. for(int i=0; i<files.size(); i++)
  854. {
  855. CLoadFile lf(files[i].name);
  856. if(!lf.sfile)
  857. continue;
  858. ui8 sign[8];
  859. lf >> sign;
  860. if(std::memcmp(sign,"VCMISVG",7))
  861. {
  862. tlog1 << files[i].name << " is not a correct savefile!" << std::endl;
  863. continue;
  864. }
  865. allItems[i].mapHeader = new CMapHeader();
  866. lf >> *(allItems[i].mapHeader) >> allItems[i].scenarioOpts;
  867. allItems[i].filename = files[i].name;
  868. allItems[i].countPlayers();
  869. allItems[i].date = std::asctime(std::localtime(&files[i].date));
  870. if((allItems[i].actualHumanPlayers > 1) != multi) //if multi mode then only multi games, otherwise single
  871. {
  872. delete allItems[i].mapHeader;
  873. allItems[i].mapHeader = NULL;
  874. }
  875. }
  876. }
  877. void SelectionTab::parseCampaigns( std::vector<FileInfo> & files )
  878. {
  879. for(int i=0; i<files.size(); i++)
  880. {
  881. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  882. allItems[i].filename = files[i].name;
  883. allItems[i].lodCmpgn = files[i].inLod;
  884. allItems[i].campaignInit();
  885. }
  886. }
  887. SelectionTab::SelectionTab(CMenuScreen::EState Type, const boost::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  888. :bg(NULL), onSelect(OnSelect)
  889. {
  890. OBJ_CONSTRUCTION;
  891. selectionPos = 0;
  892. used = LCLICK | WHEEL | KEYBOARD | DOUBLECLICK;
  893. slider = NULL;
  894. txt = NULL;
  895. tabType = Type;
  896. if (Type != CMenuScreen::campaignList)
  897. {
  898. bg = new CPicture(BitmapHandler::loadBitmap("SCSELBCK.bmp"), 0, 0, true);
  899. pos.w = bg->pos.w;
  900. pos.h = bg->pos.h;
  901. }
  902. else
  903. {
  904. SDL_Surface * tmp1 = BitmapHandler::loadBitmap("CAMCUST.bmp");
  905. SDL_Surface * tmp = CSDL_Ext::newSurface(400, tmp1->h);
  906. blitAt(tmp1, 0, 0, tmp);
  907. SDL_FreeSurface(tmp1);
  908. bg = new CPicture(tmp, 0, 0, true);
  909. pos.w = bg->pos.w;
  910. pos.h = bg->pos.h;
  911. bg->pos.x = bg->pos.y = 0;
  912. }
  913. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  914. {
  915. positions = 18;
  916. }
  917. else
  918. {
  919. std::vector<FileInfo> toParse;
  920. std::vector<CCampaignHeader> cpm;
  921. switch(tabType)
  922. {
  923. case CMenuScreen::newGame:
  924. getFiles(toParse, GameConstants::DATA_DIR + "/Maps", "h3m"); //get all maps
  925. /* Load maps from user directory too, unless it is also the
  926. * same as the data directory (as is the case on
  927. * windows). */
  928. if (GVCMIDirs.UserPath != GameConstants::DATA_DIR)
  929. getFiles(toParse, GVCMIDirs.UserPath + "/Maps", "h3m"); //get all maps
  930. parseMaps(toParse);
  931. positions = 18;
  932. break;
  933. case CMenuScreen::loadGame:
  934. case CMenuScreen::saveGame:
  935. getFiles(toParse, GVCMIDirs.UserPath + "/Games", "vlgm1"); //get all saves
  936. parseGames(toParse, MultiPlayer);
  937. if(tabType == CMenuScreen::loadGame)
  938. {
  939. positions = 18;
  940. }
  941. else
  942. {
  943. positions = 16;
  944. }
  945. if(tabType == CMenuScreen::saveGame)
  946. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  947. break;
  948. case CMenuScreen::campaignList:
  949. getFiles(toParse, GameConstants::DATA_DIR + "/Maps", "h3c"); //get all campaigns
  950. for (int g=0; g<toParse.size(); ++g)
  951. {
  952. toParse[g].inLod = false;
  953. }
  954. //add lod cmpgns
  955. cpm = CCampaignHandler::getCampaignHeaders(CCampaignHandler::Custom);
  956. for (int g = 0; g < cpm.size(); g++)
  957. {
  958. FileInfo fi;
  959. fi.inLod = cpm[g].loadFromLod;
  960. fi.name = cpm[g].filename;
  961. toParse.push_back(fi);
  962. if (cpm[g].loadFromLod)
  963. {
  964. allItems.push_back(CMapInfo(false));
  965. }
  966. }
  967. parseCampaigns(toParse);
  968. positions = 18;
  969. break;
  970. default:
  971. assert(0);
  972. break;
  973. }
  974. }
  975. if (tabType != CMenuScreen::campaignList)
  976. {
  977. //size filter buttons
  978. {
  979. int sizes[] = {36, 72, 108, 144, 0};
  980. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  981. for(int i = 0; i < 5; i++)
  982. new AdventureMapButton("", CGI->generaltexth->zelp[54+i].second, bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  983. }
  984. //sort buttons buttons
  985. {
  986. int xpos[] = {23, 55, 88, 121, 306, 339};
  987. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  988. for(int i = 0; i < 6; i++)
  989. new AdventureMapButton("", CGI->generaltexth->zelp[107+i].second, bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  990. }
  991. }
  992. else
  993. {
  994. //sort by buttons
  995. new AdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  996. new AdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  997. }
  998. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  999. slider->changeUsedEvents(WHEEL, true);
  1000. slider->slider->keepFrame = true;
  1001. format = CDefHandler::giveDef("SCSELC.DEF");
  1002. sortingBy = _format;
  1003. ascending = true;
  1004. filter(0);
  1005. //select(0);
  1006. switch(tabType)
  1007. {
  1008. case CMenuScreen::newGame:
  1009. selectFName(GameConstants::DATA_DIR + "/Maps/Arrogance.h3m");
  1010. break;
  1011. case CMenuScreen::loadGame:
  1012. case CMenuScreen::campaignList:
  1013. select(0);
  1014. break;
  1015. case CMenuScreen::saveGame:;
  1016. if(selectedName.size())
  1017. {
  1018. if(selectedName[2] == 'M') //name starts with ./Maps instead of ./Games => there was nothing to select
  1019. txt->setText("NEWGAME");
  1020. else
  1021. selectFName(selectedName);
  1022. }
  1023. }
  1024. }
  1025. SelectionTab::~SelectionTab()
  1026. {
  1027. delete format;
  1028. }
  1029. void SelectionTab::sortBy( int criteria )
  1030. {
  1031. if(criteria == sortingBy)
  1032. {
  1033. ascending = !ascending;
  1034. }
  1035. else
  1036. {
  1037. sortingBy = (ESortBy)criteria;
  1038. ascending = true;
  1039. }
  1040. sort();
  1041. selectAbs(0);
  1042. }
  1043. void SelectionTab::sort()
  1044. {
  1045. if(sortingBy != _name)
  1046. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1047. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1048. if(!ascending)
  1049. std::reverse(curItems.begin(), curItems.end());
  1050. redraw();
  1051. }
  1052. void SelectionTab::select( int position )
  1053. {
  1054. if(!curItems.size()) return;
  1055. // New selection. py is the index in curItems.
  1056. int py = position + slider->value;
  1057. vstd::amax(py, 0);
  1058. vstd::amin(py, curItems.size()-1);
  1059. selectionPos = py;
  1060. if(position < 0)
  1061. slider->moveTo(slider->value + position);
  1062. else if(position >= positions)
  1063. slider->moveTo(slider->value + position - positions + 1);
  1064. if(txt)
  1065. txt->setText(fs::basename(curItems[py]->filename));
  1066. onSelect(curItems[py]);
  1067. }
  1068. void SelectionTab::selectAbs( int position )
  1069. {
  1070. select(position - slider->value);
  1071. }
  1072. int SelectionTab::getPosition( int x, int y )
  1073. {
  1074. return -1;
  1075. }
  1076. void SelectionTab::sliderMove( int slidPos )
  1077. {
  1078. if(!slider) return; //ignore spurious call when slider is being created
  1079. redraw();
  1080. }
  1081. // Display the tab with the scenario names
  1082. //
  1083. // elemIdx is the index of the maps or saved game to display on line 0
  1084. // slider->capacity contains the number of available screen lines
  1085. // slider->positionsAmnt is the number of elements after filtering
  1086. void SelectionTab::printMaps(SDL_Surface *to)
  1087. {
  1088. int elemIdx = slider->value;
  1089. // Display all elements if there's enough space
  1090. //if(slider->amount < slider->capacity)
  1091. // elemIdx = 0;
  1092. SDL_Color itemColor;
  1093. #define POS(xx, yy) pos.x + xx, pos.y + yy + line*25
  1094. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1095. {
  1096. CMapInfo *currentItem = curItems[elemIdx];
  1097. if (elemIdx == selectionPos)
  1098. itemColor=tytulowy;
  1099. else
  1100. itemColor=zwykly;
  1101. if(tabType != CMenuScreen::campaignList)
  1102. {
  1103. //amount of players
  1104. std::ostringstream ostr(std::ostringstream::out);
  1105. ostr << currentItem->playerAmnt << "/" << currentItem->humenPlayers;
  1106. CSDL_Ext::printAt(ostr.str(), POS(29, 120), FONT_SMALL, itemColor, to);
  1107. //map size
  1108. std::string temp2 = "C";
  1109. switch (currentItem->mapHeader->width)
  1110. {
  1111. case 36:
  1112. temp2="S";
  1113. break;
  1114. case 72:
  1115. temp2="M";
  1116. break;
  1117. case 108:
  1118. temp2="L";
  1119. break;
  1120. case 144:
  1121. temp2="XL";
  1122. break;
  1123. }
  1124. CSDL_Ext::printAtMiddle(temp2, POS(70, 128), FONT_SMALL, itemColor, to);
  1125. int temp=-1;
  1126. switch (currentItem->mapHeader->version)
  1127. {
  1128. case CMapHeader::RoE:
  1129. temp=0;
  1130. break;
  1131. case CMapHeader::AB:
  1132. temp=1;
  1133. break;
  1134. case CMapHeader::SoD:
  1135. temp=2;
  1136. break;
  1137. case CMapHeader::WoG:
  1138. temp=3;
  1139. break;
  1140. default:
  1141. // Unknown version. Be safe and ignore that map
  1142. tlog2 << "Warning: " << currentItem->filename << " has wrong version!\n";
  1143. continue;
  1144. }
  1145. blitAt(format->ourImages[temp].bitmap, POS(88, 117), to);
  1146. //victory conditions
  1147. if (currentItem->mapHeader->victoryCondition.condition == EVictoryConditionType::WINSTANDARD)
  1148. temp = 11;
  1149. else
  1150. temp = currentItem->mapHeader->victoryCondition.condition;
  1151. blitAt(CGP->victory->ourImages[temp].bitmap, POS(306, 117), to);
  1152. //loss conditions
  1153. if (currentItem->mapHeader->lossCondition.typeOfLossCon == ELossConditionType::LOSSSTANDARD)
  1154. temp=3;
  1155. else
  1156. temp=currentItem->mapHeader->lossCondition.typeOfLossCon;
  1157. blitAt(CGP->loss->ourImages[temp].bitmap, POS(339, 117), to);
  1158. }
  1159. else //if campaign
  1160. {
  1161. //number of maps in campaign
  1162. std::ostringstream ostr(std::ostringstream::out);
  1163. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1164. CSDL_Ext::printAt(ostr.str(), POS(29, 120), FONT_SMALL, itemColor, to);
  1165. }
  1166. std::string name;
  1167. if(tabType == CMenuScreen::newGame)
  1168. {
  1169. if (!currentItem->mapHeader->name.length())
  1170. currentItem->mapHeader->name = "Unnamed";
  1171. name = currentItem->mapHeader->name;
  1172. }
  1173. else if(tabType == CMenuScreen::campaignList)
  1174. {
  1175. name = currentItem->campaignHeader->name;
  1176. }
  1177. else
  1178. {
  1179. name = fs::basename(currentItem->filename);
  1180. }
  1181. //print name
  1182. CSDL_Ext::printAtMiddle(name, POS(213, 128), FONT_SMALL, itemColor, to);
  1183. }
  1184. #undef POS
  1185. }
  1186. void SelectionTab::showAll( SDL_Surface * to )
  1187. {
  1188. CIntObject::showAll(to);
  1189. printMaps(to);
  1190. std::string title;
  1191. switch(tabType) {
  1192. case CMenuScreen::newGame:
  1193. title = CGI->generaltexth->arraytxt[229];
  1194. break;
  1195. case CMenuScreen::loadGame:
  1196. title = CGI->generaltexth->arraytxt[230];
  1197. break;
  1198. case CMenuScreen::saveGame:
  1199. title = CGI->generaltexth->arraytxt[231];
  1200. break;
  1201. case CMenuScreen::campaignList:
  1202. title = "Select a Campaign"; //TODO: find where is the title
  1203. break;
  1204. }
  1205. CSDL_Ext::printAtMiddle(title, pos.x+205, pos.y+28, FONT_MEDIUM, tytulowy, to); //Select a Scenario to Play
  1206. if(tabType != CMenuScreen::campaignList)
  1207. {
  1208. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[510], pos.x+87, pos.y+62, FONT_SMALL, tytulowy, to); //Map sizes
  1209. }
  1210. }
  1211. void SelectionTab::clickLeft( tribool down, bool previousState )
  1212. {
  1213. if(down)
  1214. {
  1215. int line = getLine();
  1216. if(line != -1)
  1217. select(line);
  1218. }
  1219. }
  1220. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1221. {
  1222. if(key.state != SDL_PRESSED) return;
  1223. int moveBy = 0;
  1224. switch(key.keysym.sym)
  1225. {
  1226. case SDLK_UP:
  1227. moveBy = -1;
  1228. break;
  1229. case SDLK_DOWN:
  1230. moveBy = +1;
  1231. break;
  1232. case SDLK_PAGEUP:
  1233. moveBy = -positions+1;
  1234. break;
  1235. case SDLK_PAGEDOWN:
  1236. moveBy = +positions-1;
  1237. break;
  1238. case SDLK_HOME:
  1239. select(-slider->value);
  1240. return;
  1241. case SDLK_END:
  1242. select(curItems.size() - slider->value);
  1243. return;
  1244. default:
  1245. return;
  1246. }
  1247. select(selectionPos - slider->value + moveBy);
  1248. }
  1249. void SelectionTab::onDoubleClick()
  1250. {
  1251. if(getLine() != -1) //double clicked scenarios list
  1252. {
  1253. //act as if start button was pressed
  1254. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1255. }
  1256. }
  1257. int SelectionTab::getLine()
  1258. {
  1259. int line = -1;
  1260. Point clickPos(GH.current->button.x, GH.current->button.y);
  1261. clickPos = clickPos - pos.topLeft();
  1262. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1263. {
  1264. line = (clickPos.y-115) / 25; //which line
  1265. }
  1266. return line;
  1267. }
  1268. void SelectionTab::selectFName( const std::string &fname )
  1269. {
  1270. for(int i = curItems.size() - 1; i >= 0; i--)
  1271. {
  1272. if(curItems[i]->filename == fname)
  1273. {
  1274. slider->moveTo(i);
  1275. selectAbs(i);
  1276. return;
  1277. }
  1278. }
  1279. selectAbs(0);
  1280. }
  1281. CChatBox::CChatBox(const Rect &rect)
  1282. {
  1283. OBJ_CONSTRUCTION;
  1284. pos += rect;
  1285. used = KEYBOARD;
  1286. captureAllKeys = true;
  1287. const int height = graphics->fonts[FONT_SMALL]->height;
  1288. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1289. inputBox->used &= ~KEYBOARD;
  1290. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1291. SDL_Color green = {0,252,0};
  1292. chatHistory->color = green;
  1293. }
  1294. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1295. {
  1296. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1297. {
  1298. SEL->postChatMessage(inputBox->text);
  1299. inputBox->setText("");
  1300. }
  1301. else
  1302. inputBox->keyPressed(key);
  1303. }
  1304. void CChatBox::addNewMessage(const std::string &text)
  1305. {
  1306. chatHistory->setTxt(chatHistory->text + text + "\n");
  1307. if(chatHistory->slider)
  1308. chatHistory->slider->moveToMax();
  1309. }
  1310. InfoCard::InfoCard( bool Network )
  1311. : bg(NULL), network(Network), chatOn(false), chat(NULL), playerListBg(NULL),
  1312. difficulty(NULL), sizes(NULL), sFlags(NULL)
  1313. {
  1314. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1315. pos.x += 393;
  1316. used = RCLICK;
  1317. mapDescription = NULL;
  1318. Rect descriptionRect(26, 149, 320, 115);
  1319. mapDescription = new CTextBox("", descriptionRect, 1);
  1320. if(SEL->screenType == CMenuScreen::campaignList)
  1321. {
  1322. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1323. moveChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), this, mapDescription, true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1324. }
  1325. else
  1326. {
  1327. bg = new CPicture(BitmapHandler::loadBitmap("GSELPOP1.bmp"), 0, 0, true);
  1328. moveChild(bg, this, parent);
  1329. parent->children.insert(parent->children.begin()+1, bg);
  1330. parent->children.pop_back();
  1331. pos.w = bg->pos.w;
  1332. pos.h = bg->pos.h;
  1333. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1334. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1335. difficulty = new CHighlightableButtonsGroup(0);
  1336. {
  1337. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1338. for(int i = 0; i < 5; i++)
  1339. {
  1340. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1341. }
  1342. }
  1343. if(SEL->screenType != CMenuScreen::newGame)
  1344. difficulty->block(true);
  1345. //description needs bg
  1346. moveChild(new CPicture(*bg, descriptionRect), this, mapDescription, true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1347. if(network)
  1348. {
  1349. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1350. chat = new CChatBox(descriptionRect);
  1351. moveChild(new CPicture(*bg, chat->chatHistory->pos - pos), this, chat->chatHistory, true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1352. chatOn = true;
  1353. mapDescription->disable();
  1354. }
  1355. }
  1356. }
  1357. InfoCard::~InfoCard()
  1358. {
  1359. delete sizes;
  1360. delete sFlags;
  1361. }
  1362. void InfoCard::showAll( SDL_Surface * to )
  1363. {
  1364. CIntObject::showAll(to);
  1365. //blit texts
  1366. if(SEL->screenType != CMenuScreen::campaignList)
  1367. {
  1368. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, zwykly, to); //Allies
  1369. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, zwykly, to); //Enemies
  1370. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, tytulowy, to);//"Map Diff:"
  1371. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, tytulowy, to); //player difficulty
  1372. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, tytulowy, to); //"Rating:"
  1373. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, tytulowy, to); //Scenario Name:
  1374. if(!chatOn)
  1375. {
  1376. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, tytulowy, to); //Scenario Description:
  1377. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, tytulowy, to); //Victory Condition:
  1378. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, tytulowy, to); //Loss Condition:
  1379. }
  1380. else //players list
  1381. {
  1382. std::map<ui32, std::string> playerNames = SEL->playerNames;
  1383. int playerSoFar = 0;
  1384. for (std::map<int, PlayerSettings>::const_iterator i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  1385. {
  1386. if(i->second.human)
  1387. {
  1388. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->height, FONT_SMALL, zwykly, to);
  1389. playerNames.erase(i->second.human);
  1390. }
  1391. }
  1392. playerSoFar = 0;
  1393. for (std::map<ui32, std::string>::const_iterator i = playerNames.begin(); i != playerNames.end(); i++)
  1394. {
  1395. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->height, FONT_SMALL, zwykly, to);
  1396. }
  1397. }
  1398. }
  1399. if(SEL->current)
  1400. {
  1401. if(SEL->screenType != CMenuScreen::campaignList)
  1402. {
  1403. int temp = -1;
  1404. if(!chatOn)
  1405. {
  1406. //victory conditions
  1407. temp = SEL->current->mapHeader->victoryCondition.condition+1;
  1408. if (temp>20) temp=0;
  1409. std::string sss = CGI->generaltexth->victoryConditions[temp];
  1410. if (temp && SEL->current->mapHeader->victoryCondition.allowNormalVictory) sss+= "/" + CGI->generaltexth->victoryConditions[0];
  1411. printAtLoc(sss, 60, 307, FONT_SMALL, zwykly, to);
  1412. temp = SEL->current->mapHeader->victoryCondition.condition;
  1413. if (temp>12) temp=11;
  1414. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 24, 302, to); //victory cond descr
  1415. //loss conditoins
  1416. temp = SEL->current->mapHeader->lossCondition.typeOfLossCon+1;
  1417. if (temp>20) temp=0;
  1418. sss = CGI->generaltexth->lossCondtions[temp];
  1419. printAtLoc(sss, 60, 366, FONT_SMALL, zwykly, to);
  1420. temp=SEL->current->mapHeader->lossCondition.typeOfLossCon;
  1421. if (temp>12) temp=3;
  1422. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 24, 359, to); //loss cond
  1423. }
  1424. //difficulty
  1425. assert(SEL->current->mapHeader->difficulty <= 4);
  1426. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1427. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, zwykly, to);
  1428. //selecting size icon
  1429. switch (SEL->current->mapHeader->width)
  1430. {
  1431. case 36:
  1432. temp=0;
  1433. break;
  1434. case 72:
  1435. temp=1;
  1436. break;
  1437. case 108:
  1438. temp=2;
  1439. break;
  1440. case 144:
  1441. temp=3;
  1442. break;
  1443. default:
  1444. temp=4;
  1445. break;
  1446. }
  1447. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1448. if(SEL->screenType == CMenuScreen::loadGame)
  1449. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, zwykly, to);
  1450. //print flags
  1451. int fx = 34 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[390].c_str());
  1452. int ex = 200 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[391].c_str());
  1453. int myT;
  1454. if(playerColor >= 0)
  1455. myT = SEL->current->mapHeader->players[playerColor].team;
  1456. else
  1457. myT = -1;
  1458. for (std::map<int, PlayerSettings>::const_iterator i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  1459. {
  1460. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first].team == myT) ? &fx : &ex);
  1461. blitAtLoc(sFlags->ourImages[i->first].bitmap, *myx, 399, to);
  1462. *myx += sFlags->ourImages[i->first].bitmap->w;
  1463. }
  1464. std::string tob;
  1465. switch (SEL->sInfo.difficulty)
  1466. {
  1467. case 0:
  1468. tob="80%";
  1469. break;
  1470. case 1:
  1471. tob="100%";
  1472. break;
  1473. case 2:
  1474. tob="130%";
  1475. break;
  1476. case 3:
  1477. tob="160%";
  1478. break;
  1479. case 4:
  1480. tob="200%";
  1481. break;
  1482. }
  1483. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, zwykly, to);
  1484. }
  1485. //blit description
  1486. std::string name;
  1487. if (SEL->screenType == CMenuScreen::campaignList)
  1488. {
  1489. name = SEL->current->campaignHeader->name;
  1490. }
  1491. else
  1492. {
  1493. name = SEL->current->mapHeader->name;
  1494. }
  1495. //name
  1496. if (name.length())
  1497. printAtLoc(name, 26, 39, FONT_BIG, tytulowy, to);
  1498. else
  1499. printAtLoc("Unnamed", 26, 39, FONT_BIG, tytulowy, to);
  1500. }
  1501. }
  1502. void InfoCard::changeSelection( const CMapInfo *to )
  1503. {
  1504. if(to && mapDescription)
  1505. {
  1506. if (SEL->screenType == CMenuScreen::campaignList)
  1507. mapDescription->setTxt(to->campaignHeader->description);
  1508. else
  1509. mapDescription->setTxt(to->mapHeader->description);
  1510. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1511. difficulty->block(true);
  1512. difficulty->select(SEL->sInfo.difficulty, 0);
  1513. }
  1514. }
  1515. GH.totalRedraw();
  1516. }
  1517. void InfoCard::clickRight( tribool down, bool previousState )
  1518. {
  1519. static const Rect flagArea(19, 397, 335, 23);
  1520. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1521. showTeamsPopup();
  1522. }
  1523. void InfoCard::showTeamsPopup()
  1524. {
  1525. SDL_Surface *bmp = CMessage::drawBox1(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1526. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[657], 128, 30, FONT_MEDIUM, tytulowy, bmp); //{Team Alignments}
  1527. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1528. {
  1529. std::vector<ui8> flags;
  1530. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1531. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1532. CSDL_Ext::printAtMiddle(hlp, 128, 65 + 50*i, FONT_SMALL, zwykly, bmp);
  1533. for(int j = 0; j < GameConstants::PLAYER_LIMIT; j++)
  1534. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1535. && SEL->current->mapHeader->players[j].team == i)
  1536. flags.push_back(j);
  1537. int curx = 128 - 9*flags.size();
  1538. for(int j = 0; j < flags.size(); j++)
  1539. {
  1540. blitAt(sFlags->ourImages[flags[j]].bitmap, curx, 75 + 50*i, bmp);
  1541. curx += 18;
  1542. }
  1543. }
  1544. GH.pushInt(new CInfoPopup(bmp, true));
  1545. }
  1546. void InfoCard::toggleChat()
  1547. {
  1548. setChat(!chatOn);
  1549. }
  1550. void InfoCard::setChat(bool activateChat)
  1551. {
  1552. if(chatOn == activateChat)
  1553. return;
  1554. assert(active);
  1555. if(activateChat)
  1556. {
  1557. mapDescription->disable();
  1558. chat->enable();
  1559. playerListBg->enable();
  1560. }
  1561. else
  1562. {
  1563. mapDescription->enable();
  1564. chat->disable();
  1565. playerListBg->disable();
  1566. }
  1567. chatOn = activateChat;
  1568. GH.totalRedraw();
  1569. }
  1570. OptionsTab::OptionsTab():
  1571. turnDuration(NULL)
  1572. {
  1573. OBJ_CONSTRUCTION;
  1574. bg = new CPicture(BitmapHandler::loadBitmap("ADVOPTBK.bmp"), 0, 0, true);
  1575. pos = bg->pos;
  1576. if(SEL->screenType == CMenuScreen::newGame)
  1577. turnDuration = new CSlider(55, 551, 194, bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1578. }
  1579. OptionsTab::~OptionsTab()
  1580. {
  1581. }
  1582. void OptionsTab::showAll( SDL_Surface * to )
  1583. {
  1584. CIntObject::showAll(to);
  1585. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, tytulowy, to);
  1586. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 58, FONT_SMALL, 55, zwykly, to); //Select starting options, handicap, and name for each player in the game.
  1587. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 102, FONT_SMALL, 14, tytulowy, to); //Player Name Handicap Type
  1588. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 102, FONT_SMALL, 10, tytulowy, to); //Starting Town
  1589. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 102, FONT_SMALL, 10, tytulowy, to); //Starting Hero
  1590. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 102, FONT_SMALL, 10, tytulowy, to); //Starting Bonus
  1591. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, tytulowy, to); // Player Turn Duration
  1592. if (turnDuration)
  1593. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, zwykly, to);//Turn duration value
  1594. }
  1595. void OptionsTab::nextCastle( int player, int dir )
  1596. {
  1597. if(SEL->isGuest())
  1598. {
  1599. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1600. return;
  1601. }
  1602. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1603. si32 &cur = s.castle;
  1604. ui32 allowed = SEL->current->mapHeader->players[s.color].allowedFactions;
  1605. if (cur == -2) //no castle - no change
  1606. return;
  1607. if (cur == -1) //random => first/last available
  1608. {
  1609. int pom = (dir>0) ? (0) : (GameConstants::F_NUMBER-1); // last or first
  1610. for (;pom >= 0 && pom < GameConstants::F_NUMBER; pom+=dir)
  1611. {
  1612. if((1 << pom) & allowed)
  1613. {
  1614. cur=pom;
  1615. break;
  1616. }
  1617. }
  1618. }
  1619. else // next/previous available
  1620. {
  1621. for (;;)
  1622. {
  1623. cur+=dir;
  1624. if ((1 << cur) & allowed)
  1625. break;
  1626. if (cur >= GameConstants::F_NUMBER || cur<0)
  1627. {
  1628. double p1 = log((double)allowed) / log(2.0)+0.000001;
  1629. double check = p1 - ((int)p1);
  1630. if (check < 0.001)
  1631. cur = (int)p1;
  1632. else
  1633. cur = -1;
  1634. break;
  1635. }
  1636. }
  1637. }
  1638. if(s.hero >= 0)
  1639. s.hero = -1;
  1640. if(cur < 0 && s.bonus == PlayerSettings::bresource)
  1641. s.bonus = PlayerSettings::brandom;
  1642. entries[player]->selectButtons();
  1643. SEL->propagateOptions();
  1644. redraw();
  1645. }
  1646. void OptionsTab::nextHero( int player, int dir )
  1647. {
  1648. if(SEL->isGuest())
  1649. {
  1650. SEL->postRequest(RequestOptionsChange::HERO, dir);
  1651. return;
  1652. }
  1653. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1654. int old = s.hero;
  1655. if (s.castle < 0 || !s.human || s.hero == -2)
  1656. return;
  1657. if (s.hero == -1) //random => first/last available
  1658. {
  1659. int max = (s.castle*GameConstants::HEROES_PER_TYPE*2+15),
  1660. min = (s.castle*GameConstants::HEROES_PER_TYPE*2);
  1661. s.hero = nextAllowedHero(min,max,0,dir);
  1662. }
  1663. else
  1664. {
  1665. if(dir > 0)
  1666. s.hero = nextAllowedHero(s.hero,(s.castle*GameConstants::HEROES_PER_TYPE*2+16),1,dir);
  1667. else
  1668. s.hero = nextAllowedHero(s.castle*GameConstants::HEROES_PER_TYPE*2-1,s.hero,1,dir);
  1669. }
  1670. if(old != s.hero)
  1671. {
  1672. usedHeroes.erase(old);
  1673. usedHeroes.insert(s.hero);
  1674. redraw();
  1675. }
  1676. SEL->propagateOptions();
  1677. }
  1678. int OptionsTab::nextAllowedHero( int min, int max, int incl, int dir )
  1679. {
  1680. if(dir>0)
  1681. {
  1682. for(int i=min+incl; i<=max-incl; i++)
  1683. if(canUseThisHero(i))
  1684. return i;
  1685. }
  1686. else
  1687. {
  1688. for(int i=max-incl; i>=min+incl; i--)
  1689. if(canUseThisHero(i))
  1690. return i;
  1691. }
  1692. return -1;
  1693. }
  1694. bool OptionsTab::canUseThisHero( int ID )
  1695. {
  1696. //for(int i=0;i<CPG->ret.playerInfos.size();i++)
  1697. // if(CPG->ret.playerInfos[i].hero==ID) //hero is already taken
  1698. // return false;
  1699. return !vstd::contains(usedHeroes, ID) && SEL->current->mapHeader->allowedHeroes[ID];
  1700. }
  1701. void OptionsTab::nextBonus( int player, int dir )
  1702. {
  1703. if(SEL->isGuest())
  1704. {
  1705. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  1706. return;
  1707. }
  1708. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1709. si8 &ret = s.bonus += dir;
  1710. if (s.hero==-2 && !SEL->current->mapHeader->players[s.color].heroesNames.size() && ret==PlayerSettings::bartifact) //no hero - can't be artifact
  1711. {
  1712. if (dir<0)
  1713. ret=PlayerSettings::brandom;
  1714. else ret=PlayerSettings::bgold;
  1715. }
  1716. if(ret > PlayerSettings::bresource)
  1717. ret = PlayerSettings::brandom;
  1718. if(ret < PlayerSettings::brandom)
  1719. ret = PlayerSettings::bresource;
  1720. if (s.castle==-1 && ret==PlayerSettings::bresource) //random castle - can't be resource
  1721. {
  1722. if (dir<0)
  1723. ret=PlayerSettings::bgold;
  1724. else ret=PlayerSettings::brandom;
  1725. }
  1726. SEL->propagateOptions();
  1727. redraw();
  1728. }
  1729. void OptionsTab::recreate()
  1730. {
  1731. bool wasActive = active;
  1732. if(active)
  1733. deactivate();
  1734. for(std::map<int, PlayerOptionsEntry*>::iterator it = entries.begin(); it != entries.end(); ++it)
  1735. {
  1736. children -= it->second;
  1737. delete it->second;
  1738. }
  1739. entries.clear();
  1740. usedHeroes.clear();
  1741. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1742. for(std::map<int, PlayerSettings>::iterator it = SEL->sInfo.playerInfos.begin();
  1743. it != SEL->sInfo.playerInfos.end(); ++it)
  1744. {
  1745. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  1746. const std::vector<SheroName> &heroes = SEL->current->mapHeader->players[it->first].heroesNames;
  1747. for(size_t hi=0; hi<heroes.size(); hi++)
  1748. usedHeroes.insert(heroes[hi].heroID);
  1749. }
  1750. if(wasActive)
  1751. activate();
  1752. }
  1753. void OptionsTab::setTurnLength( int npos )
  1754. {
  1755. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  1756. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  1757. SEL->sInfo.turnTime = times[npos];
  1758. redraw();
  1759. }
  1760. void OptionsTab::flagPressed( int color )
  1761. {
  1762. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  1763. PlayerSettings *old = NULL;
  1764. if(SEL->playerNames.size() == 1) //single player -> just swap
  1765. {
  1766. if(color == playerColor) //that color is already selected, no action needed
  1767. return;
  1768. old = &SEL->sInfo.playerInfos[playerColor];
  1769. swapPlayers(*old, clicked);
  1770. }
  1771. else
  1772. {
  1773. //identify clicked player
  1774. int clickedNameID = clicked.human; //human is a number of player, zero means AI
  1775. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  1776. {
  1777. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  1778. SEL->setPlayer(restPos, playerToRestore.id);
  1779. playerToRestore.reset();
  1780. }
  1781. int newPlayer; //which player will take clicked position
  1782. //who will be put here?
  1783. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  1784. {
  1785. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  1786. if(!newPlayer) //no "free" player -> get just first one
  1787. newPlayer = SEL->playerNames.begin()->first;
  1788. }
  1789. else //human clicked -> take next
  1790. {
  1791. std::map<ui32, std::string>::const_iterator i = SEL->playerNames.find(clickedNameID); //clicked one
  1792. i++; //player AFTER clicked one
  1793. if(i != SEL->playerNames.end())
  1794. newPlayer = i->first;
  1795. else
  1796. newPlayer = 0; //AI if we scrolled through all players
  1797. }
  1798. SEL->setPlayer(clicked, newPlayer); //put player
  1799. //if that player was somewhere else, we need to replace him with computer
  1800. if(newPlayer) //not AI
  1801. {
  1802. for(std::map<int, PlayerSettings>::iterator i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  1803. {
  1804. int curNameID = i->second.human;
  1805. if(i->first != color && curNameID == newPlayer)
  1806. {
  1807. assert(i->second.human);
  1808. playerToRestore.color = i->first;
  1809. playerToRestore.id = newPlayer;
  1810. SEL->setPlayer(i->second, 0); //set computer
  1811. old = &i->second;
  1812. break;
  1813. }
  1814. }
  1815. }
  1816. }
  1817. entries[clicked.color]->selectButtons();
  1818. if(old)
  1819. {
  1820. entries[old->color]->selectButtons();
  1821. old->hero = entries[old->color]->pi.defaultHero();
  1822. }
  1823. SEL->propagateOptions();
  1824. GH.totalRedraw();
  1825. }
  1826. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  1827. : pi(SEL->current->mapHeader->players[S.color]), s(S)
  1828. {
  1829. OBJ_CONSTRUCTION;
  1830. defActions |= SHARE_POS;
  1831. int serial = 0;
  1832. for(int g=0; g < s.color; ++g)
  1833. {
  1834. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  1835. if( itred.canComputerPlay || itred.canHumanPlay)
  1836. serial++;
  1837. }
  1838. pos = parent->pos + Point(54, 122 + serial*50);
  1839. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  1840. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  1841. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  1842. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  1843. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color]), 0, 0, true);
  1844. if(SEL->screenType == CMenuScreen::newGame)
  1845. {
  1846. btns[0] = new AdventureMapButton(CGI->generaltexth->zelp[132], bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  1847. btns[1] = new AdventureMapButton(CGI->generaltexth->zelp[133], bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  1848. btns[2] = new AdventureMapButton(CGI->generaltexth->zelp[148], bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  1849. btns[3] = new AdventureMapButton(CGI->generaltexth->zelp[149], bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  1850. btns[4] = new AdventureMapButton(CGI->generaltexth->zelp[164], bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  1851. btns[5] = new AdventureMapButton(CGI->generaltexth->zelp[165], bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  1852. }
  1853. else
  1854. for(int i = 0; i < 6; i++)
  1855. btns[i] = NULL;
  1856. selectButtons();
  1857. assert(SEL->current && SEL->current->mapHeader);
  1858. const PlayerInfo &p = SEL->current->mapHeader->players[s.color];
  1859. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  1860. if(p.canHumanPlay && p.canComputerPlay)
  1861. whoCanPlay = HUMAN_OR_CPU;
  1862. else if(p.canComputerPlay)
  1863. whoCanPlay = CPU;
  1864. else
  1865. whoCanPlay = HUMAN;
  1866. if(SEL->screenType != CMenuScreen::scenarioInfo
  1867. && SEL->current->mapHeader->players[s.color].canHumanPlay
  1868. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  1869. {
  1870. flag = new AdventureMapButton(CGI->generaltexth->zelp[180], bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color]);
  1871. flag->hoverable = true;
  1872. }
  1873. else
  1874. flag = NULL;
  1875. defActions &= ~SHARE_POS;
  1876. town = new SelectedBox(TOWN, s.color);
  1877. town->pos += pos + Point(119, 2);
  1878. hero = new SelectedBox(HERO, s.color);
  1879. hero->pos += pos + Point(195, 2);
  1880. bonus = new SelectedBox(BONUS, s.color);
  1881. bonus->pos += pos + Point(271, 2);
  1882. }
  1883. void OptionsTab::PlayerOptionsEntry::showAll( SDL_Surface * to )
  1884. {
  1885. CIntObject::showAll(to);
  1886. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, zwykly, to);
  1887. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 34, FONT_TINY, 8, zwykly, to);
  1888. }
  1889. void OptionsTab::PlayerOptionsEntry::selectButtons()
  1890. {
  1891. if(!btns[0])
  1892. return;
  1893. if( (pi.defaultCastle() != -1) //fixed tow
  1894. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  1895. {
  1896. btns[0]->disable();
  1897. btns[1]->disable();
  1898. }
  1899. else
  1900. {
  1901. btns[0]->enable(active);
  1902. btns[1]->enable(active);
  1903. }
  1904. if( (pi.defaultHero() != -1 || !s.human || s.castle < 0) //fixed hero
  1905. || (SEL->isGuest() && s.color != playerColor))//or not our player
  1906. {
  1907. btns[2]->disable();
  1908. btns[3]->disable();
  1909. }
  1910. else
  1911. {
  1912. btns[2]->enable(active);
  1913. btns[3]->enable(active);
  1914. }
  1915. if(SEL->isGuest() && s.color != playerColor)//or not our player
  1916. {
  1917. btns[4]->disable();
  1918. btns[5]->disable();
  1919. }
  1920. else
  1921. {
  1922. btns[4]->enable(active);
  1923. btns[5]->enable(active);
  1924. }
  1925. }
  1926. void OptionsTab::SelectedBox::showAll( SDL_Surface * to )
  1927. {
  1928. //PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1929. SDL_Surface *toBlit = getImg();
  1930. const std::string *toPrint = getText();
  1931. blitAt(toBlit, pos, to);
  1932. printAtMiddleLoc(*toPrint, 23, 39, FONT_TINY, zwykly, to);
  1933. }
  1934. OptionsTab::SelectedBox::SelectedBox( SelType Which, ui8 Player )
  1935. :which(Which), player(Player)
  1936. {
  1937. SDL_Surface *img = getImg();
  1938. pos.w = img->w;
  1939. pos.h = img->h;
  1940. used = RCLICK;
  1941. }
  1942. SDL_Surface * OptionsTab::SelectedBox::getImg() const
  1943. {
  1944. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1945. switch(which)
  1946. {
  1947. case TOWN:
  1948. if (s.castle < GameConstants::F_NUMBER && s.castle >= 0)
  1949. return graphics->getPic(s.castle, true, false);
  1950. else if (s.castle == -1)
  1951. return CGP->rTown;
  1952. else if (s.castle == -2)
  1953. return CGP->nTown;
  1954. case HERO:
  1955. if (s.hero == -1)
  1956. {
  1957. return CGP->rHero;
  1958. }
  1959. else if (s.hero == -2)
  1960. {
  1961. if(s.heroPortrait >= 0)
  1962. return graphics->portraitSmall[s.heroPortrait];
  1963. else
  1964. return CGP->nHero;
  1965. }
  1966. else
  1967. {
  1968. return graphics->portraitSmall[s.hero];
  1969. }
  1970. break;
  1971. case BONUS:
  1972. {
  1973. int pom;
  1974. switch (s.bonus)
  1975. {
  1976. case -1:
  1977. pom=10;
  1978. break;
  1979. case 0:
  1980. pom=9;
  1981. break;
  1982. case 1:
  1983. pom=8;
  1984. break;
  1985. case 2:
  1986. pom=CGI->townh->towns[s.castle].bonus;
  1987. break;
  1988. default:
  1989. assert(0);
  1990. }
  1991. return CGP->bonuses->ourImages[pom].bitmap;
  1992. }
  1993. default:
  1994. return NULL;
  1995. }
  1996. }
  1997. const std::string * OptionsTab::SelectedBox::getText() const
  1998. {
  1999. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2000. switch(which)
  2001. {
  2002. case TOWN:
  2003. if (s.castle < GameConstants::F_NUMBER && s.castle >= 0)
  2004. return &CGI->townh->towns[s.castle].Name();
  2005. else if (s.castle == -1)
  2006. return &CGI->generaltexth->allTexts[522];
  2007. else if (s.castle == -2)
  2008. return &CGI->generaltexth->allTexts[523];
  2009. case HERO:
  2010. if (s.hero == -1)
  2011. return &CGI->generaltexth->allTexts[522];
  2012. else if (s.hero == -2)
  2013. {
  2014. if(s.heroPortrait >= 0)
  2015. {
  2016. if(s.heroName.length())
  2017. return &s.heroName;
  2018. else
  2019. return &CGI->heroh->heroes[s.heroPortrait]->name;
  2020. }
  2021. else
  2022. return &CGI->generaltexth->allTexts[523];
  2023. }
  2024. else
  2025. {
  2026. //if(s.heroName.length())
  2027. // return &s.heroName;
  2028. //else
  2029. return &CGI->heroh->heroes[s.hero]->name;
  2030. }
  2031. case BONUS:
  2032. switch (s.bonus)
  2033. {
  2034. case -1:
  2035. return &CGI->generaltexth->allTexts[522];
  2036. default:
  2037. return &CGI->generaltexth->arraytxt[214 + s.bonus];
  2038. }
  2039. default:
  2040. return NULL;
  2041. }
  2042. }
  2043. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2044. {
  2045. if(indeterminate(down) || !down) return;
  2046. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2047. SDL_Surface *bmp = NULL;
  2048. const std::string *title = NULL, *subTitle = NULL;
  2049. subTitle = getText();
  2050. int val=-1;
  2051. switch(which)
  2052. {
  2053. case TOWN:
  2054. val = s.castle;
  2055. break;
  2056. case HERO:
  2057. val = s.hero;
  2058. if(val == -2) //none => we may have some preset info
  2059. {
  2060. int p9 = SEL->current->mapHeader->players[s.color].p9;
  2061. if(p9 != 255 && SEL->sInfo.playerInfos[player].heroPortrait >= 0)
  2062. val = p9;
  2063. }
  2064. break;
  2065. case BONUS:
  2066. val = s.bonus;
  2067. break;
  2068. }
  2069. if(val == -1 || which == BONUS) //random or bonus box
  2070. {
  2071. bmp = CMessage::drawBox1(256, 190);
  2072. std::string *description = NULL;
  2073. switch(which)
  2074. {
  2075. case TOWN:
  2076. title = &CGI->generaltexth->allTexts[103];
  2077. description = &CGI->generaltexth->allTexts[104];
  2078. break;
  2079. case HERO:
  2080. title = &CGI->generaltexth->allTexts[101];
  2081. description = &CGI->generaltexth->allTexts[102];
  2082. break;
  2083. case BONUS:
  2084. {
  2085. switch(val)
  2086. {
  2087. case PlayerSettings::brandom:
  2088. title = &CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2089. description = &CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2090. break;
  2091. case PlayerSettings::bartifact:
  2092. title = &CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2093. description = &CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2094. break;
  2095. case PlayerSettings::bgold:
  2096. title = &CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2097. subTitle = &CGI->generaltexth->allTexts[87]; //500-1000
  2098. description = &CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2099. break;
  2100. case PlayerSettings::bresource:
  2101. {
  2102. title = &CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2103. switch(CGI->townh->towns[s.castle].primaryRes)
  2104. {
  2105. case 1:
  2106. subTitle = &CGI->generaltexth->allTexts[694];
  2107. description = &CGI->generaltexth->allTexts[690];
  2108. break;
  2109. case 3:
  2110. subTitle = &CGI->generaltexth->allTexts[695];
  2111. description = &CGI->generaltexth->allTexts[691];
  2112. break;
  2113. case 4:
  2114. subTitle = &CGI->generaltexth->allTexts[692];
  2115. description = &CGI->generaltexth->allTexts[688];
  2116. break;
  2117. case 5:
  2118. subTitle = &CGI->generaltexth->allTexts[693];
  2119. description = &CGI->generaltexth->allTexts[689];
  2120. break;
  2121. case 127:
  2122. subTitle = &CGI->generaltexth->allTexts[89]; //5-10 wood / 5-10 ore
  2123. description = &CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2124. break;
  2125. }
  2126. }
  2127. break;
  2128. }
  2129. }
  2130. break;
  2131. }
  2132. if(description)
  2133. CSDL_Ext::printAtMiddleWB(*description, 125, 145, FONT_SMALL, 37, zwykly, bmp);
  2134. }
  2135. else if(val == -2)
  2136. {
  2137. return;
  2138. }
  2139. else if(which == TOWN)
  2140. {
  2141. bmp = CMessage::drawBox1(256, 319);
  2142. title = &CGI->generaltexth->allTexts[80];
  2143. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[79], 135, 137, FONT_MEDIUM, tytulowy, bmp);
  2144. const CTown &t = CGI->townh->towns[val];
  2145. //print creatures
  2146. int x = 60, y = 159;
  2147. for(int i = 0; i < 7; i++)
  2148. {
  2149. int c = t.basicCreatures[i];
  2150. blitAt(graphics->smallImgs[c], x, y, bmp);
  2151. CSDL_Ext::printAtMiddleWB(CGI->creh->creatures[c]->nameSing, x + 16, y + 45, FONT_TINY, 10, zwykly, bmp);
  2152. if(i == 2)
  2153. {
  2154. x = 40;
  2155. y += 76;
  2156. }
  2157. else
  2158. {
  2159. x += 52;
  2160. }
  2161. }
  2162. }
  2163. else if(val >= 0)
  2164. {
  2165. const CHero *h = CGI->heroh->heroes[val];
  2166. bmp = CMessage::drawBox1(320, 255);
  2167. title = &CGI->generaltexth->allTexts[77];
  2168. CSDL_Ext::printAtMiddle(*title, 167, 36, FONT_MEDIUM, tytulowy, bmp);
  2169. CSDL_Ext::printAtMiddle(*subTitle + " - " + h->heroClass->name, 160, 99, FONT_SMALL, zwykly, bmp);
  2170. blitAt(getImg(), 136, 56, bmp);
  2171. //print specialty
  2172. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[78], 166, 132, FONT_MEDIUM, tytulowy, bmp);
  2173. blitAt(graphics->un44->ourImages[val].bitmap, 140, 150, bmp);
  2174. CSDL_Ext::printAtMiddle(CGI->generaltexth->hTxts[val].bonusName, 166, 203, FONT_SMALL, zwykly, bmp);
  2175. GH.pushInt(new CInfoPopup(bmp, true));
  2176. return;
  2177. }
  2178. if(title)
  2179. CSDL_Ext::printAtMiddle(*title, 135, 36, FONT_MEDIUM, tytulowy, bmp);
  2180. if(subTitle)
  2181. CSDL_Ext::printAtMiddle(*subTitle, 127, 103, FONT_SMALL, zwykly, bmp);
  2182. blitAt(getImg(), 104, 60, bmp);
  2183. GH.pushInt(new CInfoPopup(bmp, true));
  2184. }
  2185. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2186. {
  2187. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2188. for(std::map<int, PlayerSettings>::const_iterator it = startInfo->playerInfos.begin();
  2189. it != startInfo->playerInfos.end(); ++it)
  2190. {
  2191. if(it->second.human)
  2192. {
  2193. playerColor = it->first;
  2194. }
  2195. }
  2196. pos.w = 762;
  2197. pos.h = 584;
  2198. center(pos);
  2199. assert(LOCPLINT);
  2200. sInfo = *LOCPLINT->cb->getStartInfo();
  2201. assert(!SEL->current);
  2202. current = mapInfoFromGame();
  2203. setPlayersFromGame();
  2204. screenType = CMenuScreen::scenarioInfo;
  2205. card = new InfoCard();
  2206. opt = new OptionsTab();
  2207. opt->recreate();
  2208. card->difficulty->select(startInfo->difficulty, 0);
  2209. back = new AdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2210. }
  2211. CScenarioInfo::~CScenarioInfo()
  2212. {
  2213. delete current;
  2214. }
  2215. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2216. {
  2217. const CMapHeader * a = aaa->mapHeader,
  2218. * b = bbb->mapHeader;
  2219. if(a && b) //if we are sorting scenarios
  2220. {
  2221. switch (sortBy)
  2222. {
  2223. case _format: //by map format (RoE, WoG, etc)
  2224. return (a->version<b->version);
  2225. break;
  2226. case _loscon: //by loss conditions
  2227. return (a->lossCondition.typeOfLossCon<b->lossCondition.typeOfLossCon);
  2228. break;
  2229. case _playerAm: //by player amount
  2230. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2231. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2232. for (int i=0;i<8;i++)
  2233. {
  2234. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2235. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2236. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2237. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2238. }
  2239. if (playerAmntB!=playerAmntA)
  2240. return (playerAmntA<playerAmntB);
  2241. else
  2242. return (humenPlayersA<humenPlayersB);
  2243. break;
  2244. case _size: //by size of map
  2245. return (a->width<b->width);
  2246. break;
  2247. case _viccon: //by victory conditions
  2248. return (a->victoryCondition.condition < b->victoryCondition.condition);
  2249. break;
  2250. case _name: //by name
  2251. return (a->name<b->name);
  2252. break;
  2253. default:
  2254. return (a->name<b->name);
  2255. break;
  2256. }
  2257. }
  2258. else //if we are sorting campaigns
  2259. {
  2260. switch(sortBy)
  2261. {
  2262. case _numOfMaps: //by number of maps in campaign
  2263. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2264. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2265. break;
  2266. case _name: //by name
  2267. return aaa->campaignHeader->name < bbb->campaignHeader->name;
  2268. break;
  2269. default:
  2270. return aaa->campaignHeader->name < bbb->campaignHeader->name;
  2271. break;
  2272. }
  2273. }
  2274. }
  2275. CMultiMode::CMultiMode()
  2276. {
  2277. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2278. bg = new CPicture("MUPOPUP.bmp");
  2279. bg->convertToScreenBPP(); //so we could draw without problems
  2280. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2281. pos = bg->center(); //center, window has size of bg graphic
  2282. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2283. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2284. txt->setText(GDefaultOptions.playerName); //Player
  2285. btns[0] = new AdventureMapButton(CGI->generaltexth->zelp[266], bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2286. btns[1] = new AdventureMapButton("Host TCP/IP game", "", bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2287. btns[2] = new AdventureMapButton("Join TCP/IP game", "", bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2288. btns[6] = new AdventureMapButton(CGI->generaltexth->zelp[288], bind(&CGuiHandler::popIntTotally, ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2289. }
  2290. void CMultiMode::openHotseat()
  2291. {
  2292. GH.pushInt(new CHotSeatPlayers(txt->text));
  2293. }
  2294. void CMultiMode::hostTCP()
  2295. {
  2296. GDefaultOptions.setPlayerName(txt->text);
  2297. GH.popIntTotally(this);
  2298. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2299. }
  2300. void CMultiMode::joinTCP()
  2301. {
  2302. GDefaultOptions.setPlayerName(txt->text);
  2303. GH.popIntTotally(this);
  2304. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST));
  2305. }
  2306. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2307. {
  2308. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2309. bg = new CPicture("MUHOTSEA.bmp");
  2310. pos = bg->center(); //center, window has size of bg graphic
  2311. std::string text = CGI->generaltexth->allTexts[446];
  2312. boost::replace_all(text, "\t","\n");
  2313. Rect boxRect(25, 20, 315, 50);
  2314. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, zwykly);//HOTSEAT Please enter names
  2315. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2316. {
  2317. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2318. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2319. }
  2320. ok = new AdventureMapButton(CGI->generaltexth->zelp[560], bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2321. cancel = new AdventureMapButton(CGI->generaltexth->zelp[561], bind(&CGuiHandler::popIntTotally, ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2322. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2323. txt[0]->setText(firstPlayer, true);
  2324. txt[0]->giveFocus();
  2325. }
  2326. void CHotSeatPlayers::onChange(std::string newText)
  2327. {
  2328. size_t namesCount = 0;
  2329. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2330. if(!txt[i]->text.empty())
  2331. namesCount++;
  2332. ok->block(namesCount < 2);
  2333. }
  2334. void CHotSeatPlayers::enterSelectionScreen()
  2335. {
  2336. std::map<ui32, std::string> names;
  2337. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2338. if(txt[i]->text.length())
  2339. names[j++] = txt[i]->text;
  2340. GDefaultOptions.setPlayerName(names.begin()->second); //remember selected name
  2341. GH.popInts(2); //pop MP mode window and this
  2342. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2343. }
  2344. CBonusSelection::CBonusSelection( CCampaignState * _ourCampaign )
  2345. : highlightedRegion(NULL), ourCampaign(_ourCampaign), ourHeader(NULL),
  2346. diffLb(NULL), diffRb(NULL), bonuses(NULL)
  2347. {
  2348. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2349. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2350. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2351. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2352. loadPositionsOfGraphics();
  2353. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2354. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2355. blitAt(panel, 456, 6, background);
  2356. startB = new AdventureMapButton("", "", bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2357. backB = new AdventureMapButton("", "", bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2358. startB->setState(CButtonBase::BLOCKED);
  2359. //campaign name
  2360. if (ourCampaign->camp->header.name.length())
  2361. printAtLoc(ourCampaign->camp->header.name, 481, 28, FONT_BIG, tytulowy, background);
  2362. else
  2363. printAtLoc("Unnamed", 481, 28, FONT_BIG, tytulowy, background);
  2364. //map size icon
  2365. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2366. //campaign description
  2367. printAtLoc(CGI->generaltexth->allTexts[38], 481, 63, FONT_SMALL, tytulowy, background);
  2368. cmpgDesc = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2369. cmpgDesc->showAll(background);
  2370. //map description
  2371. mapDesc = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2372. //bonus choosing
  2373. printAtLoc(CGI->generaltexth->allTexts[71], 511, 432, FONT_MEDIUM, zwykly, background); //Choose a bonus:
  2374. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2375. //set left part of window
  2376. for (int g=0; g<ourCampaign->camp->scenarios.size(); ++g)
  2377. {
  2378. if(ourCampaign->camp->conquerable(g))
  2379. {
  2380. regions.push_back(new CRegion(this, true, true, g));
  2381. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2382. if (highlightedRegion == NULL)
  2383. {
  2384. highlightedRegion = regions.back();
  2385. selectMap(g);
  2386. }
  2387. }
  2388. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2389. {
  2390. regions.push_back(new CRegion(this, false, false, g));
  2391. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2392. }
  2393. }
  2394. //init campaign state if necessary
  2395. if (ourCampaign->campaignName.size() == 0)
  2396. {
  2397. ourCampaign->initNewCampaign(sInfo);
  2398. }
  2399. //allies / enemies
  2400. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 486, 407, FONT_SMALL, zwykly, background); //Allies
  2401. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 619, 407, FONT_SMALL, zwykly, background); //Enemies
  2402. SDL_FreeSurface(panel);
  2403. //difficulty
  2404. std::vector<std::string> difficulty;
  2405. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2406. printAtLoc(difficulty.back(), 689, 432, FONT_MEDIUM, zwykly, background); //Difficulty
  2407. //difficulty pics
  2408. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2409. {
  2410. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2411. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2412. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2413. surfToDuplicate->flags);
  2414. delete cde;
  2415. }
  2416. //difficulty selection buttons
  2417. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2418. {
  2419. diffLb = new AdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, false), 694, 508, "SCNRBLF.DEF");
  2420. diffRb = new AdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, true), 738, 508, "SCNRBRT.DEF");
  2421. }
  2422. //load miniflags
  2423. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2424. }
  2425. CBonusSelection::~CBonusSelection()
  2426. {
  2427. SDL_FreeSurface(background);
  2428. delete sizes;
  2429. delete ourHeader;
  2430. delete sFlags;
  2431. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2432. {
  2433. SDL_FreeSurface(diffPics[b]);
  2434. }
  2435. }
  2436. void CBonusSelection::goBack()
  2437. {
  2438. GH.popIntTotally(this);
  2439. }
  2440. void CBonusSelection::showAll( SDL_Surface * to )
  2441. {
  2442. blitAt(background, pos.x, pos.y, to);
  2443. CIntObject::showAll(to);
  2444. show(to);
  2445. }
  2446. void CBonusSelection::loadPositionsOfGraphics()
  2447. {
  2448. const JsonNode config(GameConstants::DATA_DIR + "/config/campaign_regions.json");
  2449. int idx = 0;
  2450. BOOST_FOREACH(const JsonNode &campaign, config["campaign_regions"].Vector())
  2451. {
  2452. SCampPositions sc;
  2453. sc.campPrefix = campaign["prefix"].String();
  2454. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2455. BOOST_FOREACH(const JsonNode &desc, campaign["desc"].Vector())
  2456. {
  2457. SCampPositions::SRegionDesc rd;
  2458. rd.infix = desc["infix"].String();
  2459. rd.xpos = desc["x"].Float();
  2460. rd.ypos = desc["y"].Float();
  2461. sc.regions.push_back(rd);
  2462. }
  2463. campDescriptions.push_back(sc);
  2464. idx++;
  2465. }
  2466. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2467. }
  2468. void CBonusSelection::selectMap( int whichOne )
  2469. {
  2470. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2471. sInfo.mapname = ourCampaign->camp->header.filename;
  2472. sInfo.mode = StartInfo::CAMPAIGN;
  2473. //get header
  2474. int i = 0;
  2475. delete ourHeader;
  2476. ourHeader = new CMapHeader();
  2477. ourHeader->initFromMemory((const unsigned char*)ourCampaign->camp->mapPieces.find(whichOne)->second.c_str(), i);
  2478. std::map<ui32, std::string> names;
  2479. names[1] = GDefaultOptions.playerName;
  2480. updateStartInfo(ourCampaign->camp->header.filename, sInfo, ourHeader, names);
  2481. sInfo.turnTime = 0;
  2482. sInfo.whichMapInCampaign = whichOne;
  2483. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2484. ourCampaign->currentMap = whichOne;
  2485. mapDesc->setTxt(ourHeader->description);
  2486. updateBonusSelection();
  2487. }
  2488. void CBonusSelection::show( SDL_Surface * to )
  2489. {
  2490. //blitAt(background, pos.x, pos.y, to);
  2491. //map name
  2492. std::string mapName = ourHeader->name;
  2493. if (mapName.length())
  2494. printAtLoc(mapName, 481, 219, FONT_BIG, tytulowy, to);
  2495. else
  2496. printAtLoc("Unnamed", 481, 219, FONT_BIG, tytulowy, to);
  2497. //map description
  2498. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, tytulowy, to);
  2499. mapDesc->showAll(to); //showAll because CTextBox has no show()
  2500. //map size icon
  2501. int temp;
  2502. switch (ourHeader->width)
  2503. {
  2504. case 36:
  2505. temp=0;
  2506. break;
  2507. case 72:
  2508. temp=1;
  2509. break;
  2510. case 108:
  2511. temp=2;
  2512. break;
  2513. case 144:
  2514. temp=3;
  2515. break;
  2516. default:
  2517. temp=4;
  2518. break;
  2519. }
  2520. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2521. //flags
  2522. int fx = 496 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[390].c_str());
  2523. int ex = 629 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[391].c_str());
  2524. int myT;
  2525. myT = ourHeader->players[playerColor].team;
  2526. for (std::map<int, PlayerSettings>::const_iterator i = sInfo.playerInfos.begin(); i != sInfo.playerInfos.end(); i++)
  2527. {
  2528. int *myx = ((i->first == playerColor || ourHeader->players[i->first].team == myT) ? &fx : &ex);
  2529. blitAtLoc(sFlags->ourImages[i->first].bitmap, *myx, 405, to);
  2530. *myx += sFlags->ourImages[i->first].bitmap->w;
  2531. }
  2532. //difficulty
  2533. blitAt(diffPics[sInfo.difficulty], 709, 455, to);
  2534. CIntObject::show(to);
  2535. }
  2536. void CBonusSelection::updateBonusSelection()
  2537. {
  2538. //graphics:
  2539. //spell - SPELLBON.DEF
  2540. //monster - TWCRPORT.DEF
  2541. //building - BO*.BMP graphics
  2542. //artifact - ARTIFBON.DEF
  2543. //spell scroll - SPELLBON.DEF
  2544. //prim skill - PSKILBON.DEF
  2545. //sec skill - SSKILBON.DEF
  2546. //resource - BORES.DEF
  2547. //player - CREST58.DEF
  2548. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2549. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.whichMapInCampaign];
  2550. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2551. for (size_t i=0; i<bonuses->buttons.size(); i++)
  2552. {
  2553. if (bonuses->buttons[i]->active)
  2554. bonuses->buttons[i]->deactivate();
  2555. bonuses->delChild(bonuses->buttons[i]);
  2556. }
  2557. bonuses->buttons.clear();
  2558. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2559. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "CREST58.DEF", "PORTRAITSLARGE"};
  2560. for(int i = 0; i < bonDescs.size(); i++)
  2561. {
  2562. std::string picName=bonusPics[bonDescs[i].type];
  2563. size_t picNumber=bonDescs[i].info2;
  2564. std::string desc;
  2565. switch(bonDescs[i].type)
  2566. {
  2567. case 0: //spell
  2568. desc = CGI->generaltexth->allTexts[715];
  2569. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2570. break;
  2571. case 1: //monster
  2572. picNumber = bonDescs[i].info2 + 2;
  2573. desc = CGI->generaltexth->allTexts[717];
  2574. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2575. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2576. break;
  2577. case 2: //building
  2578. {
  2579. int faction = -1;
  2580. for(std::map<int, PlayerSettings>::iterator it = sInfo.playerInfos.begin();
  2581. it != sInfo.playerInfos.end(); ++it)
  2582. {
  2583. if (it->second.human)
  2584. {
  2585. faction = it->second.castle;
  2586. break;
  2587. }
  2588. }
  2589. assert(faction != -1);
  2590. int buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<si32>());
  2591. picName = graphics->ERMUtoPicture[faction][buildID];
  2592. picNumber = -1;
  2593. tlog1<<CGI->buildh->buildings.size()<<"\t"<<faction<<"\t"<<CGI->buildh->buildings[faction].size()<<"\t"<<buildID<<"\n";
  2594. if (vstd::contains(CGI->buildh->buildings[faction], buildID))
  2595. desc = CGI->buildh->buildings[faction].find(buildID)->second->Description();
  2596. }
  2597. break;
  2598. case 3: //artifact
  2599. desc = CGI->generaltexth->allTexts[715];
  2600. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  2601. break;
  2602. case 4: //spell scroll
  2603. desc = CGI->generaltexth->allTexts[716];
  2604. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2605. break;
  2606. case 5: //primary skill
  2607. {
  2608. int leadingSkill = -1;
  2609. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  2610. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  2611. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  2612. {
  2613. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  2614. {
  2615. leadingSkill = g;
  2616. }
  2617. if (ptr[g] != 0)
  2618. {
  2619. toPrint.push_back(std::make_pair(g, ptr[g]));
  2620. }
  2621. }
  2622. picNumber = leadingSkill;
  2623. desc = CGI->generaltexth->allTexts[715];
  2624. std::string substitute; //text to be printed instead of %s
  2625. for (int v=0; v<toPrint.size(); ++v)
  2626. {
  2627. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  2628. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  2629. if(v != toPrint.size() - 1)
  2630. {
  2631. substitute += ", ";
  2632. }
  2633. }
  2634. boost::algorithm::replace_first(desc, "%s", substitute);
  2635. break;
  2636. }
  2637. case 6: //secondary skill
  2638. desc = CGI->generaltexth->allTexts[718];
  2639. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3]); //skill level
  2640. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  2641. break;
  2642. case 7: //resource
  2643. {
  2644. int serialResID = 0;
  2645. switch(bonDescs[i].info1)
  2646. {
  2647. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  2648. serialResID = bonDescs[i].info1;
  2649. break;
  2650. case 0xFD: //wood + ore
  2651. serialResID = 7;
  2652. break;
  2653. case 0xFE: //rare resources
  2654. serialResID = 8;
  2655. break;
  2656. }
  2657. picNumber = serialResID;
  2658. desc = CGI->generaltexth->allTexts[717];
  2659. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  2660. std::string replacement;
  2661. if (serialResID <= 6)
  2662. {
  2663. replacement = CGI->generaltexth->restypes[serialResID];
  2664. }
  2665. else
  2666. {
  2667. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  2668. }
  2669. boost::algorithm::replace_first(desc, "%s", replacement);
  2670. }
  2671. break;
  2672. case 8: //player aka hero crossover
  2673. picNumber = bonDescs[i].info1;
  2674. desc = CGI->generaltexth->allTexts[718];
  2675. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //player color
  2676. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].mapName); //scenario
  2677. break;
  2678. case 9: //hero
  2679. desc = CGI->generaltexth->allTexts[718];
  2680. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  2681. if (bonDescs[i].info2 == 0xFFFF)
  2682. {
  2683. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[0]->name); //hero's name
  2684. picNumber = 0;
  2685. }
  2686. else
  2687. {
  2688. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  2689. }
  2690. break;
  2691. }
  2692. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  2693. if (picNumber != -1)
  2694. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  2695. CAnimation * anim = new CAnimation();
  2696. anim->setCustom(picName, 0);
  2697. bonusButton->setImage(anim);
  2698. bonusButton->borderColor = Colors::Yellow; // yellow border
  2699. bonuses->addButton(bonusButton);
  2700. }
  2701. if (active)
  2702. for (size_t i=0; i<bonuses->buttons.size(); i++)
  2703. bonuses->buttons[i]->activate();
  2704. }
  2705. void CBonusSelection::startMap()
  2706. {
  2707. StartInfo *si = new StartInfo(sInfo);
  2708. if (ourCampaign->mapsConquered.size())
  2709. {
  2710. GH.popInts(1);
  2711. }
  2712. else
  2713. {
  2714. // Deletes either the Custom campaign selection screen + Bonus selection screen or
  2715. // one of the main campaign selection screens + Bonus selection screen and
  2716. // deactivates the main menu
  2717. GH.popInts(2);
  2718. GH.popInt(GH.topInt());
  2719. }
  2720. ::startGame(si);
  2721. }
  2722. void CBonusSelection::selectBonus( int id )
  2723. {
  2724. // Total redraw is needed because the border around the bonus images
  2725. // have to be undrawn/drawn.
  2726. if (id != sInfo.choosenCampaignBonus)
  2727. {
  2728. sInfo.choosenCampaignBonus = id;
  2729. GH.totalRedraw();
  2730. if (startB->getState() == CButtonBase::BLOCKED)
  2731. startB->setState(CButtonBase::NORMAL);
  2732. }
  2733. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.whichMapInCampaign];
  2734. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2735. if (bonDescs[id].type == 8) //hero crossover
  2736. {
  2737. SEL->setPlayer(sInfo.playerInfos[0], bonDescs[id].info1); //TODO: substitute with appropriate color
  2738. }
  2739. }
  2740. void CBonusSelection::changeDiff( bool increase )
  2741. {
  2742. if (increase)
  2743. {
  2744. sInfo.difficulty = std::min(sInfo.difficulty + 1, 4);
  2745. }
  2746. else
  2747. {
  2748. sInfo.difficulty = std::max(sInfo.difficulty - 1, 0);
  2749. }
  2750. }
  2751. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  2752. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  2753. {
  2754. OBJ_CONSTRUCTION;
  2755. used = LCLICK | RCLICK;
  2756. static const std::string colors[2][8] = {
  2757. {"R", "B", "N", "G", "O", "V", "T", "P"},
  2758. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  2759. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  2760. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  2761. pos.x = desc.xpos;
  2762. pos.y = desc.ypos;
  2763. //loading of graphics
  2764. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  2765. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  2766. static const std::string infix [] = {"En", "Se", "Co"};
  2767. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  2768. {
  2769. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  2770. }
  2771. pos.w = graphics[0]->w;
  2772. pos.h = graphics[0]->h;
  2773. }
  2774. CBonusSelection::CRegion::~CRegion()
  2775. {
  2776. for (int g=0; g<ARRAY_COUNT(graphics); ++g)
  2777. {
  2778. SDL_FreeSurface(graphics[g]);
  2779. }
  2780. }
  2781. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  2782. {
  2783. //select if selectable & clicked inside our graphic
  2784. if ( indeterminate(down) )
  2785. {
  2786. return;
  2787. }
  2788. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  2789. {
  2790. owner->selectMap(myNumber);
  2791. owner->highlightedRegion = this;
  2792. parent->showAll(screen);
  2793. }
  2794. }
  2795. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  2796. {
  2797. //show r-click text
  2798. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  2799. rclickText.size() )
  2800. {
  2801. CRClickPopup::createAndPush(rclickText);
  2802. }
  2803. }
  2804. void CBonusSelection::CRegion::show( SDL_Surface * to )
  2805. {
  2806. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  2807. if (!accessible)
  2808. {
  2809. //show as striped
  2810. blitAt(graphics[2], pos.x, pos.y, to);
  2811. }
  2812. else if (this == owner->highlightedRegion)
  2813. {
  2814. //show as selected
  2815. blitAt(graphics[1], pos.x, pos.y, to);
  2816. }
  2817. else
  2818. {
  2819. //show as not selected selected
  2820. blitAt(graphics[0], pos.x, pos.y, to);
  2821. }
  2822. }
  2823. CSavingScreen::CSavingScreen(bool hotseat)
  2824. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  2825. {
  2826. ourGame = mapInfoFromGame();
  2827. sInfo = *LOCPLINT->cb->getStartInfo();
  2828. setPlayersFromGame();
  2829. }
  2830. CSavingScreen::~CSavingScreen()
  2831. {
  2832. }
  2833. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui32, std::string> *Names /*= NULL*/)
  2834. {
  2835. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  2836. assert(!SEL);
  2837. SEL = this;
  2838. current = NULL;
  2839. if(Names && Names->size()) //if have custom set of player names - use it
  2840. playerNames = *Names;
  2841. else
  2842. playerNames[1] = GDefaultOptions.playerName; //by default we have only one player and his name is "Player" (or whatever the last used name was)
  2843. }
  2844. ISelectionScreenInfo::~ISelectionScreenInfo()
  2845. {
  2846. assert(SEL == this);
  2847. SEL = NULL;
  2848. }
  2849. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  2850. {
  2851. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  2852. }
  2853. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, unsigned player)
  2854. {
  2855. ::setPlayer(pset, player, playerNames);
  2856. }
  2857. int ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  2858. {
  2859. for(std::map<ui32, std::string>::const_iterator i = playerNames.begin(); i != playerNames.end(); i++)
  2860. if(!sInfo.getPlayersSettings(i->first)) //
  2861. return i->first;
  2862. return 0;
  2863. }
  2864. bool ISelectionScreenInfo::isGuest() const
  2865. {
  2866. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  2867. }
  2868. bool ISelectionScreenInfo::isHost() const
  2869. {
  2870. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  2871. }
  2872. void ChatMessage::apply(CSelectionScreen *selScreen)
  2873. {
  2874. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  2875. GH.totalRedraw();
  2876. }
  2877. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  2878. {
  2879. if(!selScreen->ongoingClosing)
  2880. {
  2881. *selScreen->serv << this; //resend to confirm
  2882. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  2883. }
  2884. vstd::clear_pointer(selScreen->serv);
  2885. }
  2886. void PlayerJoined::apply(CSelectionScreen *selScreen)
  2887. {
  2888. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  2889. SEL->playerNames[connectionID] = playerName;
  2890. //put new player in first slot with AI
  2891. for(std::map<int, PlayerSettings>::iterator i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2892. {
  2893. if(!i->second.human)
  2894. {
  2895. selScreen->setPlayer(i->second, connectionID);
  2896. selScreen->opt->entries[i->second.color]->selectButtons();
  2897. break;
  2898. }
  2899. }
  2900. selScreen->propagateNames();
  2901. selScreen->propagateOptions();
  2902. GH.totalRedraw();
  2903. }
  2904. void SelectMap::apply(CSelectionScreen *selScreen)
  2905. {
  2906. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  2907. {
  2908. free = false;
  2909. selScreen->changeSelection(mapInfo);
  2910. }
  2911. }
  2912. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  2913. {
  2914. if(!selScreen->isGuest())
  2915. return;
  2916. selScreen->setSInfo(*options);
  2917. }
  2918. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  2919. {
  2920. if(!selScreen->isGuest())
  2921. return;
  2922. switch(action)
  2923. {
  2924. case NO_TAB:
  2925. selScreen->toggleTab(selScreen->curTab);
  2926. break;
  2927. case OPEN_OPTIONS:
  2928. selScreen->toggleTab(selScreen->opt);
  2929. break;
  2930. case OPEN_SCENARIO_LIST:
  2931. selScreen->toggleTab(selScreen->sel);
  2932. break;
  2933. }
  2934. }
  2935. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  2936. {
  2937. if(!selScreen->isHost())
  2938. return;
  2939. ui8 color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  2940. switch(what)
  2941. {
  2942. case TOWN:
  2943. selScreen->opt->nextCastle(color, direction);
  2944. break;
  2945. case HERO:
  2946. selScreen->opt->nextHero(color, direction);
  2947. break;
  2948. case BONUS:
  2949. selScreen->opt->nextBonus(color, direction);
  2950. break;
  2951. }
  2952. }
  2953. void PlayerLeft::apply(CSelectionScreen *selScreen)
  2954. {
  2955. if(selScreen->isGuest())
  2956. return;
  2957. SEL->playerNames.erase(playerID);
  2958. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  2959. {
  2960. selScreen->setPlayer(*s, 0);
  2961. selScreen->opt->entries[s->color]->selectButtons();
  2962. }
  2963. selScreen->propagateNames();
  2964. selScreen->propagateOptions();
  2965. GH.totalRedraw();
  2966. }
  2967. void PlayersNames::apply(CSelectionScreen *selScreen)
  2968. {
  2969. if(selScreen->isGuest())
  2970. selScreen->playerNames = playerNames;
  2971. }
  2972. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  2973. {
  2974. startingInfo.reset();
  2975. startingInfo.serv = selScreen->serv;
  2976. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  2977. if(!selScreen->ongoingClosing)
  2978. {
  2979. *selScreen->serv << this; //resend to confirm
  2980. }
  2981. selScreen->serv = NULL; //hide it so it won't be deleted
  2982. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  2983. selectedName = selScreen->sInfo.mapname;
  2984. GH.curInt = NULL;
  2985. GH.popIntTotally(selScreen);
  2986. GH.popInt(GH.topInt()); //only deactivate main menu screen
  2987. ::startGame(startingInfo.sInfo, startingInfo.serv);
  2988. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  2989. }
  2990. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  2991. {
  2992. pos.x += config["x"].Float();
  2993. pos.y += config["y"].Float();
  2994. pos.w = 200;
  2995. pos.h = 116;
  2996. campFile = config["file"].String();
  2997. video = config["video"].String();
  2998. //On linux we can only play *.mjpg videos from LOKI release
  2999. #ifdef _WIN32
  3000. std::transform(video.begin(), video.end(), video.begin(), toupper);
  3001. video += ".BIK";
  3002. #else
  3003. std::transform(video.begin(), video.end(), video.begin(), tolower);
  3004. video += ".mjpg";
  3005. #endif
  3006. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3007. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3008. CCampaignHeader header = CCampaignHandler::getHeader(campFile, true);
  3009. hoverText = header.name;
  3010. if (status != CCampaignScreen::DISABLED)
  3011. {
  3012. used |= LCLICK | HOVER;
  3013. image = new CPicture(config["image"].String());
  3014. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, tytulowy, "");
  3015. moveChild(hoverLabel, this, parent);
  3016. }
  3017. if (status == CCampaignScreen::COMPLETED)
  3018. checkMark = new CPicture("CAMPCHK");
  3019. }
  3020. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3021. {
  3022. if (down)
  3023. {
  3024. // Close running video and open the selected campaign
  3025. CCS->videoh->close();
  3026. CCampaign * ourCampaign = CCampaignHandler::getCampaign(campFile, true);
  3027. CCampaignState * campState = new CCampaignState();
  3028. campState->camp = ourCampaign;
  3029. GH.pushInt( new CBonusSelection(campState) );
  3030. }
  3031. }
  3032. void CCampaignScreen::CCampaignButton::hover(bool on)
  3033. {
  3034. if (on)
  3035. hoverLabel->setTxt(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3036. else
  3037. hoverLabel->setTxt(" ");
  3038. }
  3039. void CCampaignScreen::CCampaignButton::show(SDL_Surface *to)
  3040. {
  3041. if (status == CCampaignScreen::DISABLED)
  3042. return;
  3043. CIntObject::show(to);
  3044. // Play the campaign button video when the mouse cursor is placed over the button
  3045. if (hovered)
  3046. {
  3047. if (CCS->videoh->fname != video)
  3048. CCS->videoh->open(video);
  3049. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3050. }
  3051. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3052. {
  3053. CCS->videoh->close();
  3054. redraw();
  3055. }
  3056. }
  3057. AdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3058. {
  3059. std::pair<std::string, std::string> help;
  3060. if (!button["help"].isNull() && button["help"].Float() > 0)
  3061. help = CGI->generaltexth->zelp[button["help"].Float()];
  3062. boost::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3063. return new AdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3064. }
  3065. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3066. {
  3067. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3068. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  3069. images.push_back(createPicture(node));
  3070. if (!config["exitbutton"].isNull())
  3071. {
  3072. back = createExitButton(config["exitbutton"]);
  3073. back->hoverable = true;
  3074. }
  3075. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  3076. campButtons.push_back(new CCampaignButton(node));
  3077. }