| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071 | 
							- #include "StdInc.h"
 
- #include "SDL_Extensions.h"
 
- #include "GUIBase.h"
 
- #include "CGameInfo.h"
 
- #include "CCursorHandler.h"
 
- #include "CBitmapHandler.h"
 
- #include "Graphics.h"
 
- #include "../lib/CThreadHelper.h"
 
- #include "CConfigHandler.h"
 
- /*
 
-  * GUIBase.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- extern std::queue<SDL_Event*> events;
 
- extern boost::mutex eventsM;
 
- SDL_Color Colors::MetallicGold = createColor(173, 142, 66);
 
- SDL_Color Colors::Yellow = createColor(242, 226, 110);
 
- SDL_Color Colors::createColor(int r, int g, int b)
 
- {
 
- 	SDL_Color temp = {r, g, b, 0};
 
- 	return temp;
 
- }
 
- void KeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
 
- {
 
- 	if(vstd::contains(assignedKeys,key.keysym.sym))
 
- 	{
 
- 		bool prev = pressedL;
 
- 		if(key.state == SDL_PRESSED) 
 
- 		{
 
- 			pressedL = true;
 
- 			clickLeft(true, prev);
 
- 		} 
 
- 		else 
 
- 		{
 
- 			pressedL = false;
 
- 			clickLeft(false, prev);
 
- 		}
 
- 	}
 
- }
 
- void CGuiHandler::popInt( IShowActivable *top )
 
- {
 
- 	assert(listInt.front() == top);
 
- 	top->deactivate();
 
- 	listInt.pop_front();
 
- 	objsToBlit -= top;
 
- 	if(listInt.size())
 
- 		listInt.front()->activate();
 
- 	totalRedraw();
 
- }
 
- void CGuiHandler::popIntTotally( IShowActivable *top )
 
- {
 
- 	assert(listInt.front() == top);
 
- 	popInt(top);
 
- 	delete top;
 
- 	fakeMouseMove();
 
- }
 
- void CGuiHandler::pushInt( IShowActivable *newInt )
 
- {
 
- 	//a new interface will be present, we'll need to use buffer surface (unless it's advmapint that will alter screenBuf on activate anyway)
 
- 	screenBuf = screen2; 
 
- 	if(listInt.size())
 
- 		listInt.front()->deactivate();
 
- 	listInt.push_front(newInt);
 
- 	newInt->activate();
 
- 	objsToBlit.push_back(newInt);
 
- 	totalRedraw();
 
- }
 
- void CGuiHandler::popInts( int howMany )
 
- {
 
- 	if(!howMany) return; //senseless but who knows...
 
- 	assert(listInt.size() >= howMany);
 
- 	listInt.front()->deactivate();
 
- 	for(int i=0; i < howMany; i++)
 
- 	{
 
- 		objsToBlit -= listInt.front();
 
- 		delete listInt.front();
 
- 		listInt.pop_front();
 
- 	}
 
- 	if(listInt.size())
 
- 	{
 
- 		listInt.front()->activate();
 
- 		totalRedraw();
 
- 	}
 
- 	fakeMouseMove();
 
- }
 
- IShowActivable * CGuiHandler::topInt()
 
- {
 
- 	if(!listInt.size())
 
- 		return NULL;
 
- 	else 
 
- 		return listInt.front();
 
- }
 
- void CGuiHandler::totalRedraw()
 
- {
 
- 	for(int i=0;i<objsToBlit.size();i++)
 
- 		objsToBlit[i]->showAll(screen2);
 
- 	blitAt(screen2,0,0,screen);
 
- }
 
- void CGuiHandler::updateTime()
 
- {
 
- 	int tv = th.getDiff();
 
- 	std::list<CIntObject*> hlp = timeinterested;
 
- 	for (std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end();i++)
 
- 	{
 
- 		if(!vstd::contains(timeinterested,*i)) continue;
 
- 		if ((*i)->toNextTick>=0)
 
- 			(*i)->toNextTick-=tv;
 
- 		if ((*i)->toNextTick<0)
 
- 			(*i)->tick();
 
- 	}
 
- }
 
- void CGuiHandler::handleEvents()
 
- {
 
- 	while(true)
 
- 	{
 
- 		SDL_Event *ev = NULL;
 
- 		boost::unique_lock<boost::mutex> lock(eventsM);
 
- 		if(!events.size())
 
- 		{
 
- 			return;
 
- 		}
 
- 		else
 
- 		{
 
- 			ev = events.front();
 
- 			events.pop();
 
- 		}
 
- 		handleEvent(ev);
 
- 		delete ev;
 
- 	}
 
- }
 
- void CGuiHandler::handleEvent(SDL_Event *sEvent)
 
- {
 
- 	current = sEvent;
 
- 	bool prev;
 
- 	if (sEvent->type==SDL_KEYDOWN || sEvent->type==SDL_KEYUP)
 
- 	{
 
- 		SDL_KeyboardEvent key = sEvent->key;
 
- 		//translate numpad keys
 
- 		if(key.keysym.sym == SDLK_KP_ENTER)
 
- 		{
 
- 			key.keysym.sym = (SDLKey)SDLK_RETURN;
 
- 		}
 
- 		bool keysCaptured = false;
 
- 		for(std::list<CIntObject*>::iterator i=keyinterested.begin(); i != keyinterested.end() && current; i++)
 
- 		{
 
- 			if((*i)->captureAllKeys)
 
- 			{
 
- 				keysCaptured = true;
 
- 				break;
 
- 			}
 
- 		}
 
- 		std::list<CIntObject*> miCopy = keyinterested;
 
- 		for(std::list<CIntObject*>::iterator i=miCopy.begin(); i != miCopy.end() && current; i++)
 
- 			if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureAllKeys))
 
- 				(**i).keyPressed(key);
 
- 	}
 
- 	else if(sEvent->type==SDL_MOUSEMOTION)
 
- 	{
 
- 		CCS->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
 
- 		handleMouseMotion(sEvent);
 
- 	}
 
- 	else if (sEvent->type==SDL_MOUSEBUTTONDOWN)
 
- 	{
 
- 		if(sEvent->button.button == SDL_BUTTON_LEFT)
 
- 		{
 
- 			
 
- 			if(lastClick == sEvent->motion  &&  (SDL_GetTicks() - lastClickTime) < 300)
 
- 			{
 
- 				std::list<CIntObject*> hlp = doubleClickInterested;
 
- 				for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
 
- 				{
 
- 					if(!vstd::contains(doubleClickInterested,*i)) continue;
 
- 					if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
 
- 					{
 
- 						(*i)->onDoubleClick();
 
- 					}
 
- 				}
 
- 			}
 
- 			lastClick = sEvent->motion;
 
- 			lastClickTime = SDL_GetTicks();
 
- 			std::list<CIntObject*> hlp = lclickable;
 
- 			for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
 
- 			{
 
- 				if(!vstd::contains(lclickable,*i)) continue;
 
- 				if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
 
- 				{
 
- 					prev = (*i)->pressedL;
 
- 					(*i)->pressedL = true;
 
- 					(*i)->clickLeft(true, prev);
 
- 				}
 
- 			}
 
- 		}
 
- 		else if (sEvent->button.button == SDL_BUTTON_RIGHT)
 
- 		{
 
- 			std::list<CIntObject*> hlp = rclickable;
 
- 			for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
 
- 			{
 
- 				if(!vstd::contains(rclickable,*i)) continue;
 
- 				if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
 
- 				{
 
- 					prev = (*i)->pressedR;
 
- 					(*i)->pressedR = true;
 
- 					(*i)->clickRight(true, prev);
 
- 				}
 
- 			}
 
- 		}
 
- 		else if(sEvent->button.button == SDL_BUTTON_WHEELDOWN || sEvent->button.button == SDL_BUTTON_WHEELUP)
 
- 		{
 
- 			std::list<CIntObject*> hlp = wheelInterested;
 
- 			for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
 
- 			{
 
- 				if(!vstd::contains(wheelInterested,*i)) continue;
 
- 				(*i)->wheelScrolled(sEvent->button.button == SDL_BUTTON_WHEELDOWN, isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y));
 
- 			}
 
- 		}
 
- 	}
 
- 	else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
 
- 	{
 
- 		std::list<CIntObject*> hlp = lclickable;
 
- 		for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
 
- 		{
 
- 			if(!vstd::contains(lclickable,*i)) continue;
 
- 			prev = (*i)->pressedL;
 
- 			(*i)->pressedL = false;
 
- 			if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
 
- 			{
 
- 				(*i)->clickLeft(false, prev);
 
- 			}
 
- 			else
 
- 				(*i)->clickLeft(boost::logic::indeterminate, prev);
 
- 		}
 
- 	}
 
- 	else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT))
 
- 	{
 
- 		std::list<CIntObject*> hlp = rclickable;
 
- 		for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
 
- 		{
 
- 			if(!vstd::contains(rclickable,*i)) continue;
 
- 			prev = (*i)->pressedR;
 
- 			(*i)->pressedR = false;
 
- 			if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
 
- 			{
 
- 				(*i)->clickRight(false, prev);
 
- 			}
 
- 			else
 
- 				(*i)->clickRight(boost::logic::indeterminate, prev);
 
- 		}
 
- 	}
 
- 	current = NULL;
 
- } //event end
 
- void CGuiHandler::handleMouseMotion(SDL_Event *sEvent)
 
- {
 
- 	//sending active, hovered hoverable objects hover() call
 
- 	std::vector<CIntObject*> hlp;
 
- 	for(std::list<CIntObject*>::iterator i=hoverable.begin(); i != hoverable.end();i++)
 
- 	{
 
- 		if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
 
- 		{
 
- 			if (!(*i)->hovered)
 
- 				hlp.push_back((*i));
 
- 		}
 
- 		else if ((*i)->hovered)
 
- 		{
 
- 			(*i)->hover(false);
 
- 			(*i)->hovered = false;
 
- 		}
 
- 	}
 
- 	for(int i=0; i<hlp.size();i++)
 
- 	{
 
- 		hlp[i]->hover(true);
 
- 		hlp[i]->hovered = true;
 
- 	}
 
- 	handleMoveInterested(sEvent->motion);
 
- }
 
- void CGuiHandler::simpleRedraw()
 
- {
 
- 	//update only top interface and draw background
 
- 	if(objsToBlit.size() > 1)
 
- 		blitAt(screen2,0,0,screen); //blit background
 
- 	objsToBlit.back()->show(screen); //blit active interface/window
 
- }
 
- void CGuiHandler::handleMoveInterested( const SDL_MouseMotionEvent & motion )
 
- {	
 
- 	//sending active, MotionInterested objects mouseMoved() call
 
- 	std::list<CIntObject*> miCopy = motioninterested;
 
- 	for(std::list<CIntObject*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
 
- 	{
 
- 		if ((*i)->strongInterest || isItIn(&(*i)->pos, motion.x, motion.y))
 
- 		{
 
- 			(*i)->mouseMoved(motion);
 
- 		}
 
- 	}
 
- }
 
- void CGuiHandler::fakeMouseMove()
 
- {
 
- 	SDL_Event evnt;
 
- 	SDL_MouseMotionEvent sme = {SDL_MOUSEMOTION, 0, 0, 0, 0, 0, 0};
 
- 	int x, y;
 
- 	sme.state = SDL_GetMouseState(&x, &y);
 
- 	sme.x = x;
 
- 	sme.y = y;
 
- 	evnt.motion = sme;
 
- 	current = &evnt;
 
- 	handleMouseMotion(&evnt);
 
- }
 
- void CGuiHandler::run()
 
- {
 
- 	setThreadName(-1, "CGuiHandler::run");
 
- 	try
 
- 	{
 
- 		if (conf.cc.fullscreen)
 
- 			CCS->curh->centerCursor();
 
- 		mainFPSmng->init(); // resets internal clock, needed for FPS manager
 
- 		while(!terminate)
 
- 		{
 
- 			if(curInt)
 
- 				curInt->update(); // calls a update and drawing process of the loaded game interface object at the moment
 
- 			
 
- 			mainFPSmng->framerateDelay(); // holds a constant FPS
 
- 		}
 
- 	} HANDLE_EXCEPTION
 
- }
 
- CGuiHandler::CGuiHandler()
 
- :lastClick(-500, -500)
 
- {
 
- 	curInt = NULL;
 
- 	current = NULL;
 
- 	terminate = false;
 
- 	statusbar = NULL;
 
- 	// Creates the FPS manager and sets the framerate to 48 which is doubled the value of the original Heroes 3 FPS rate
 
- 	mainFPSmng = new FPSManager(48);
 
- 	mainFPSmng->init(); // resets internal clock, needed for FPS manager
 
- }
 
- CGuiHandler::~CGuiHandler()
 
- {
 
- 	delete mainFPSmng;
 
- }
 
- void CGuiHandler::breakEventHandling()
 
- {
 
- 	current = NULL;
 
- }
 
- void CGuiHandler::drawFPSCounter()
 
- {
 
- 	const static SDL_Color yellow = {255, 255, 0, 0};
 
- 	static SDL_Rect overlay = { 0, 0, 64, 32};
 
- 	Uint32 black = SDL_MapRGB(screen->format, 10, 10, 10);
 
- 	SDL_FillRect(screen, &overlay, black);
 
- 	std::string fps = boost::lexical_cast<std::string>(mainFPSmng->fps);
 
- 	CSDL_Ext::printAt(fps, 10, 10, FONT_BIG, yellow, screen);
 
- }
 
- void CIntObject::activateLClick()
 
- {
 
- 	GH.lclickable.push_front(this);
 
- 	active |= LCLICK;
 
- }
 
- void CIntObject::deactivateLClick()
 
- {
 
- 	std::list<CIntObject*>::iterator hlp = std::find(GH.lclickable.begin(),GH.lclickable.end(),this);
 
- 	assert(hlp != GH.lclickable.end());
 
- 	GH.lclickable.erase(hlp);
 
- 	active &= ~LCLICK;
 
- }
 
- void CIntObject::clickLeft(tribool down, bool previousState)
 
- {
 
- }
 
- void CIntObject::activateRClick()
 
- {
 
- 	GH.rclickable.push_front(this);
 
- 	active |= RCLICK;
 
- }
 
- void CIntObject::deactivateRClick()
 
- {
 
- 	std::list<CIntObject*>::iterator hlp = std::find(GH.rclickable.begin(),GH.rclickable.end(),this);
 
- 	assert(hlp != GH.rclickable.end());
 
- 	GH.rclickable.erase(hlp);
 
- 	active &= ~RCLICK;
 
- }
 
- void CIntObject::clickRight(tribool down, bool previousState)
 
- {
 
- }
 
- void CIntObject::activateHover()
 
- {
 
- 	GH.hoverable.push_front(this);
 
- 	active |= HOVER;
 
- }
 
- void CIntObject::deactivateHover()
 
- {
 
- 	std::list<CIntObject*>::iterator hlp = std::find(GH.hoverable.begin(),GH.hoverable.end(),this);
 
- 	assert(hlp != GH.hoverable.end());
 
- 	GH.hoverable.erase(hlp);
 
- 	active &= ~HOVER;
 
- }
 
- void CIntObject::hover( bool on )
 
- {
 
- }
 
- void CIntObject::activateKeys()
 
- {
 
- 	GH.keyinterested.push_front(this);
 
- 	active |= KEYBOARD;
 
- }
 
- void CIntObject::deactivateKeys()
 
- {
 
- 	std::list<CIntObject*>::iterator hlp = std::find(GH.keyinterested.begin(),GH.keyinterested.end(),this);
 
- 	assert(hlp != GH.keyinterested.end());
 
- 	GH.keyinterested.erase(hlp);
 
- 	active &= ~KEYBOARD;
 
- }
 
- void CIntObject::keyPressed( const SDL_KeyboardEvent & key )
 
- {
 
- }
 
- void CIntObject::activateMouseMove()
 
- {
 
- 	GH.motioninterested.push_front(this);
 
- 	active |= MOVE;
 
- }
 
- void CIntObject::deactivateMouseMove()
 
- {
 
- 	std::list<CIntObject*>::iterator hlp = std::find(GH.motioninterested.begin(),GH.motioninterested.end(),this);
 
- 	assert(hlp != GH.motioninterested.end());
 
- 	GH.motioninterested.erase(hlp);
 
- 	active &= ~MOVE;
 
- }
 
- void CIntObject::mouseMoved( const SDL_MouseMotionEvent & sEvent )
 
- {
 
- }
 
- void CIntObject::activateTimer()
 
- {
 
- 	GH.timeinterested.push_back(this);
 
- 	active |= TIME;
 
- }
 
- void CIntObject::deactivateTimer()
 
- {
 
- 	std::list<CIntObject*>::iterator hlp = std::find(GH.timeinterested.begin(),GH.timeinterested.end(),this);
 
- 	assert(hlp != GH.timeinterested.end());
 
- 	GH.timeinterested.erase(hlp);
 
- 	active &= ~TIME;
 
- }
 
- void CIntObject::tick()
 
- {
 
- }
 
- CIntObject::CIntObject()
 
- {
 
- 	pressedL = pressedR = hovered = captureAllKeys = strongInterest = false;
 
- 	toNextTick = active = used = 0;
 
- 	recActions = defActions = GH.defActionsDef;
 
- 	pos.x = 0;
 
- 	pos.y = 0;
 
- 	pos.w = 0;
 
- 	pos.h = 0;
 
- 	if(GH.captureChildren)
 
- 	{
 
- 		assert(GH.createdObj.size());
 
- 		parent = GH.createdObj.front();
 
- 		parent->children.push_back(this);
 
- 		if(parent->defActions & SHARE_POS)
 
- 		{
 
- 			pos.x = parent->pos.x;
 
- 			pos.y = parent->pos.y;
 
- 		}
 
- 	}
 
- 	else
 
- 		parent = NULL;
 
- }
 
- void CIntObject::show( SDL_Surface * to )
 
- {
 
- 	if(defActions & UPDATE)
 
- 		for(size_t i = 0; i < children.size(); i++)
 
- 			if(children[i]->recActions & UPDATE)
 
- 				children[i]->show(to);
 
- }
 
- void CIntObject::showAll( SDL_Surface * to )
 
- {
 
- 	if(defActions & SHOWALL)
 
- 	{
 
- 		for(size_t i = 0; i < children.size(); i++)
 
- 			if(children[i]->recActions & SHOWALL)
 
- 				children[i]->showAll(to);
 
- 	}
 
- 	else
 
- 		show(to);
 
- }
 
- void CIntObject::activate()
 
- {
 
- 	assert(!active);
 
- 	active |= GENERAL;
 
- 	activate(used);
 
- 	if(defActions & ACTIVATE)
 
- 		for(size_t i = 0; i < children.size(); i++)
 
- 			if(children[i]->recActions & ACTIVATE)
 
- 				children[i]->activate();
 
- }
 
- void CIntObject::activate(ui16 what)
 
- {
 
- 	if(what & LCLICK)
 
- 		activateLClick();
 
- 	if(what & RCLICK)
 
- 		activateRClick();
 
- 	if(what & HOVER)
 
- 		activateHover();
 
- 	if(what & MOVE)
 
- 		activateMouseMove();
 
- 	if(what & KEYBOARD)
 
- 		activateKeys();
 
- 	if(what & TIME)
 
- 		activateTimer();
 
- 	if(what & WHEEL)
 
- 		activateWheel();
 
- 	if(what & DOUBLECLICK)
 
- 		activateDClick();
 
- }
 
- void CIntObject::deactivate()
 
- {
 
- 	assert(active);
 
- 	active &= ~ GENERAL;
 
- 	deactivate(used);
 
- 	assert(!active);
 
- 	if(defActions & DEACTIVATE)
 
- 		for(size_t i = 0; i < children.size(); i++)
 
- 			if(children[i]->recActions & DEACTIVATE)
 
- 				children[i]->deactivate();
 
- }
 
- void CIntObject::deactivate(ui16 what)
 
- {
 
- 	if(what & LCLICK)
 
- 		deactivateLClick();
 
- 	if(what & RCLICK)
 
- 		deactivateRClick();
 
- 	if(what & HOVER)
 
- 		deactivateHover();
 
- 	if(what & MOVE)
 
- 		deactivateMouseMove();
 
- 	if(what & KEYBOARD)
 
- 		deactivateKeys();
 
- 	if(what & TIME)			// TIME is special
 
- 		deactivateTimer();
 
- 	if(what & WHEEL)
 
- 		deactivateWheel();
 
- 	if(what & DOUBLECLICK)
 
- 		deactivateDClick();
 
- }
 
- CIntObject::~CIntObject()
 
- {
 
- 	assert(!active); //do not delete active obj
 
- 	if(defActions & DISPOSE)
 
- 		for(size_t i = 0; i < children.size(); i++)
 
- 			if(children[i]->recActions & DISPOSE)
 
- 				delete children[i];
 
- 	if(parent && GH.createdObj.size()) //temporary object destroyed
 
- 		parent->children -= this;
 
- }
 
- void CIntObject::printAtLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/ )
 
- {
 
- 	CSDL_Ext::printAt(text, pos.x + x, pos.y + y, font, kolor, dst);
 
- }
 
- void CIntObject::printAtMiddleLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/ )
 
- {
 
- 	CSDL_Ext::printAtMiddle(text, pos.x + x, pos.y + y, font, kolor, dst);
 
- }
 
- void CIntObject::printAtMiddleLoc(const std::string & text, const Point &p, EFonts font, SDL_Color kolor, SDL_Surface * dst)
 
- {
 
- 	printAtMiddleLoc(text, p.x, p.y, font, kolor, dst);
 
- }
 
- void CIntObject::blitAtLoc( SDL_Surface * src, int x, int y, SDL_Surface * dst )
 
- {
 
- 	blitAt(src, pos.x + x, pos.y + y, dst);
 
- }
 
- void CIntObject::blitAtLoc(SDL_Surface * src, const Point &p, SDL_Surface * dst)
 
- {
 
- 	blitAtLoc(src, p.x, p.y, dst);
 
- }
 
- void CIntObject::printAtMiddleWBLoc( const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor, SDL_Surface * dst)
 
- {
 
- 	CSDL_Ext::printAtMiddleWB(text, pos.x + x, pos.y + y, font, charpr, kolor, dst);
 
- }
 
- void CIntObject::printToLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor, SDL_Surface * dst )
 
- {
 
- 	CSDL_Ext::printTo(text, pos.x + x, pos.y + y, font, kolor, dst);
 
- }
 
- void CIntObject::disable()
 
- {
 
- 	if(active)
 
- 		deactivate();
 
- 	recActions = DISPOSE;
 
- }
 
- void CIntObject::enable(bool activation)
 
- {
 
- 	if(!active && activation)
 
- 		activate();
 
- 	recActions = 255;
 
- }
 
- bool CIntObject::isItInLoc( const SDL_Rect &rect, int x, int y )
 
- {
 
- 	return isItIn(&rect, x - pos.x, y - pos.y);
 
- }
 
- bool CIntObject::isItInLoc( const SDL_Rect &rect, const Point &p )
 
- {
 
- 	return isItIn(&rect, p.x - pos.x, p.y - pos.y);
 
- }
 
- void CIntObject::activateWheel()
 
- {
 
- 	GH.wheelInterested.push_front(this);
 
- 	active |= WHEEL;
 
- }
 
- void CIntObject::deactivateWheel()
 
- {
 
- 	std::list<CIntObject*>::iterator hlp = std::find(GH.wheelInterested.begin(),GH.wheelInterested.end(),this);
 
- 	assert(hlp != GH.wheelInterested.end());
 
- 	GH.wheelInterested.erase(hlp);
 
- 	active &= ~WHEEL;
 
- }
 
- void CIntObject::wheelScrolled(bool down, bool in)
 
- {
 
- }
 
- void CIntObject::activateDClick()
 
- {
 
- 	GH.doubleClickInterested.push_front(this);
 
- 	active |= DOUBLECLICK;
 
- }
 
- void CIntObject::deactivateDClick()
 
- {
 
- 	std::list<CIntObject*>::iterator hlp = std::find(GH.doubleClickInterested.begin(),GH.doubleClickInterested.end(),this);
 
- 	assert(hlp != GH.doubleClickInterested.end());
 
- 	GH.doubleClickInterested.erase(hlp);
 
- 	active &= ~DOUBLECLICK;
 
- }
 
- void CIntObject::onDoubleClick()
 
- {
 
- }
 
- const Rect & CIntObject::center( const Rect &r, bool propagate )
 
- {
 
- 	pos.w = r.w;
 
- 	pos.h = r.h;
 
- 	return center(Point(screen->w/2, screen->h/2), propagate);
 
- }
 
- const Rect & CIntObject::center( bool propagate )
 
- {
 
- 	return center(pos, propagate);
 
- }
 
- const Rect & CIntObject::center(const Point &p, bool propagate /*= true*/)
 
- {
 
- 	moveBy(Point(p.x - pos.w/2 - pos.x, 
 
- 				p.y - pos.h/2 - pos.y), 
 
- 			propagate);
 
- 	return pos;
 
- }
 
- void CIntObject::fitToScreen(int borderWidth, bool propagate)
 
- {
 
- 	Point newPos = pos.topLeft();
 
- 	vstd::amax(newPos.x, borderWidth);
 
- 	vstd::amax(newPos.y, borderWidth);
 
- 	vstd::amin(newPos.x, screen->w - borderWidth - pos.w);
 
- 	vstd::amin(newPos.y, screen->h - borderWidth - pos.h);
 
- 	if (newPos != pos.topLeft())
 
- 		moveTo(newPos, propagate);
 
- }
 
- void CIntObject::moveBy( const Point &p, bool propagate /*= true*/ )
 
- {
 
- 	pos.x += p.x;
 
- 	pos.y += p.y;
 
- 	if(propagate)
 
- 		for(size_t i = 0; i < children.size(); i++)
 
- 			children[i]->moveBy(p, propagate);
 
- }
 
- void CIntObject::moveTo( const Point &p, bool propagate /*= true*/ )
 
- {
 
- 	moveBy(Point(p.x - pos.x, p.y - pos.y), propagate);
 
- }
 
- void CIntObject::delChild(CIntObject *child)
 
- {
 
- 	children -= child;
 
- 	delete child;
 
- }
 
- void CIntObject::addChild(CIntObject *child, bool adjustPosition /*= false*/)
 
- {
 
- 	assert(!vstd::contains(children, child));
 
- 	assert(child->parent == NULL);
 
- 	children.push_back(child);
 
- 	child->parent = this;
 
- 	if(adjustPosition)
 
- 		child->pos += pos;
 
- }
 
- void CIntObject::removeChild(CIntObject *child, bool adjustPosition /*= false*/)
 
- {
 
- 	assert(vstd::contains(children, child));
 
- 	assert(child->parent == this);
 
- 	children -= child;
 
- 	child->parent = NULL;
 
- 	if(adjustPosition)
 
- 		child->pos -= pos;
 
- }
 
- void CIntObject::changeUsedEvents(ui16 what, bool enable, bool adjust /*= true*/)
 
- {
 
- 	if(enable)
 
- 	{
 
- 		used |= what;
 
- 		if(adjust && active)
 
- 			activate(what);
 
- 	}
 
- 	else
 
- 	{
 
- 		used &= ~what;
 
- 		if(adjust && active)
 
- 			deactivate(what);
 
- 	}
 
- }
 
- void CIntObject::drawBorderLoc(SDL_Surface * sur, const Rect &r, const int3 &color)
 
- {
 
- 	CSDL_Ext::drawBorder(sur, r + pos, color);
 
- }
 
- CPicture::CPicture( SDL_Surface *BG, int x, int y, bool Free )
 
- {
 
- 	init();
 
- 	bg = BG; 
 
- 	freeSurf = Free;
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	pos.w = BG->w;
 
- 	pos.h = BG->h;
 
- }
 
- CPicture::CPicture( const std::string &bmpname, int x, int y )
 
- {
 
- 	init();
 
- 	bg = BitmapHandler::loadBitmap(bmpname); 
 
- 	freeSurf = true;;
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	if(bg)
 
- 	{
 
- 		pos.w = bg->w;
 
- 		pos.h = bg->h;
 
- 	}
 
- 	else
 
- 	{
 
- 		pos.w = pos.h = 0;
 
- 	}
 
- }
 
- CPicture::CPicture(const Rect &r, const SDL_Color &color, bool screenFormat /*= false*/)
 
- {
 
- 	init();
 
- 	createSimpleRect(r, screenFormat, SDL_MapRGB(bg->format, color.r, color.g,color.b));
 
- }
 
- CPicture::CPicture(const Rect &r, ui32 color, bool screenFormat /*= false*/)
 
- {
 
- 	init();
 
- 	createSimpleRect(r, screenFormat, color);
 
- }
 
- CPicture::CPicture(SDL_Surface *BG, const Rect &SrcRect, int x /*= 0*/, int y /*= 0*/, bool free /*= false*/)
 
- {
 
- 	needRefresh = false;
 
- 	srcRect = new Rect(SrcRect);
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	pos.w = srcRect->w;
 
- 	pos.h = srcRect->h;
 
- 	bg = BG;
 
- 	freeSurf = free;
 
- }
 
- CPicture::~CPicture()
 
- {
 
- 	if(freeSurf)
 
- 		SDL_FreeSurface(bg);
 
- 	delete srcRect;
 
- }
 
- void CPicture::init()
 
- {
 
- 	needRefresh = false;
 
- 	srcRect = NULL;
 
- }
 
- void CPicture::show( SDL_Surface * to )
 
- {
 
- 	if (needRefresh)
 
- 		showAll(to);
 
- }
 
- void CPicture::showAll( SDL_Surface * to )
 
- {
 
- 	if(bg)
 
- 	{
 
- 		if(srcRect)
 
- 		{
 
- 			SDL_Rect srcRectCpy = *srcRect;
 
- 			SDL_Rect dstRect = srcRectCpy;
 
- 			dstRect.x = pos.x;
 
- 			dstRect.y = pos.y;
 
- 			CSDL_Ext::blitSurface(bg, &srcRectCpy, to, &dstRect);
 
- 		}
 
- 		else
 
- 			blitAt(bg, pos, to);
 
- 	}
 
- }
 
- void CPicture::convertToScreenBPP()
 
- {
 
- 	SDL_Surface *hlp = bg;
 
- 	bg = SDL_ConvertSurface(hlp,screen->format,0);
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	SDL_FreeSurface(hlp);
 
- }
 
- void CPicture::createSimpleRect(const Rect &r, bool screenFormat, ui32 color)
 
- {
 
- 	pos += r;
 
- 	pos.w = r.w;
 
- 	pos.h = r.h;
 
- 	if(screenFormat)
 
- 		bg = CSDL_Ext::newSurface(r.w, r.h);
 
- 	else
 
- 		bg = SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 8, 0, 0, 0, 0);
 
- 	SDL_FillRect(bg, NULL, color);
 
- 	freeSurf = true;
 
- }
 
- void CPicture::colorizeAndConvert(int player)
 
- {
 
- 	assert(bg);
 
- 	colorize(player);
 
- 	convertToScreenBPP();
 
- }
 
- void CPicture::colorize(int player)
 
- {
 
- 	assert(bg);
 
- 	assert(bg->format->BitsPerPixel == 8);
 
- 	graphics->blueToPlayersAdv(bg, player);
 
- }
 
- ObjectConstruction::ObjectConstruction( CIntObject *obj )
 
- 	:myObj(obj)
 
- {
 
- 	GH.createdObj.push_front(obj);
 
- 	GH.captureChildren = true;
 
- }
 
- ObjectConstruction::~ObjectConstruction()
 
- {
 
- 	assert(GH.createdObj.size());
 
- 	assert(GH.createdObj.front() == myObj);
 
- 	GH.createdObj.pop_front();
 
- 	GH.captureChildren = GH.createdObj.size();
 
- }
 
- SetCaptureState::SetCaptureState(bool allow, ui8 actions)
 
- {
 
- 	previousCapture = GH.captureChildren;
 
- 	GH.captureChildren = false;
 
- 	prevActions = GH.defActionsDef;
 
- 	GH.defActionsDef = actions;
 
- }
 
- SetCaptureState::~SetCaptureState()
 
- {
 
- 	GH.captureChildren = previousCapture;
 
- 	GH.defActionsDef = prevActions;
 
- }
 
- void CIntObject::redraw()
 
- {
 
- 	if (parent && (type & REDRAW_PARENT))
 
- 	{
 
- 		parent->redraw();
 
- 	}
 
- 	else
 
- 	{
 
- 		showAll(screenBuf);
 
- 		if(screenBuf != screen)
 
- 			showAll(screen);
 
- 	}
 
- }
 
- SDLKey arrowToNum( SDLKey key )
 
- {
 
- 	switch(key)
 
- 	{
 
- 	case SDLK_DOWN:
 
- 		return SDLK_KP2;
 
- 	case SDLK_UP:
 
- 		return SDLK_KP8;
 
- 	case SDLK_LEFT:
 
- 		return SDLK_KP4;
 
- 	case SDLK_RIGHT:
 
- 		return SDLK_KP6;
 
- 	default:
 
- 		assert(0);
 
- 	}
 
- 	throw std::string("Wrong key!");
 
- }
 
- SDLKey numToDigit( SDLKey key )
 
- {
 
- 	if(key >= SDLK_KP0 && key <= SDLK_KP9)
 
- 		return SDLKey(key - SDLK_KP0 + SDLK_0);
 
- #define REMOVE_KP(keyName) case SDLK_KP_ ## keyName : return SDLK_ ## keyName;
 
- 	switch(key)
 
- 	{
 
- 		REMOVE_KP(PERIOD)
 
- 		REMOVE_KP(MINUS)
 
- 		REMOVE_KP(PLUS)
 
- 		REMOVE_KP(EQUALS)
 
- 			
 
- 	case SDLK_KP_MULTIPLY:
 
- 		return SDLK_ASTERISK;
 
- 	case SDLK_KP_DIVIDE:
 
- 		return SDLK_SLASH;
 
- 	case SDLK_KP_ENTER:
 
- 		return SDLK_RETURN;
 
- 	default:
 
- 		tlog3 << "Illegal numkey conversion!" << std::endl;
 
- 		return SDLK_UNKNOWN;
 
- 	}
 
- #undef REMOVE_KP
 
- }
 
- bool isNumKey( SDLKey key, bool number )
 
- {
 
- 	if(number)
 
- 		return key >= SDLK_KP0 && key <= SDLK_KP9;
 
- 	else
 
- 		return key >= SDLK_KP0 && key <= SDLK_KP_EQUALS;
 
- }
 
- bool isArrowKey( SDLKey key )
 
- {
 
- 	return key >= SDLK_UP && key <= SDLK_LEFT;
 
- }
 
- CIntObject * moveChild(CIntObject *obj, CIntObject *from, CIntObject *to, bool adjustPos)
 
- {
 
- 	from->removeChild(obj, adjustPos);
 
- 	to->addChild(obj, adjustPos);
 
- 	return obj;
 
- }
 
- Rect Rect::createCentered( int w, int h )
 
- {
 
- 	return Rect(screen->w/2 - w/2, screen->h/2 - h/2, w, h);
 
- }
 
- Rect Rect::around(const Rect &r, int width /*= 1*/) /*creates rect around another */
 
- {
 
- 	return Rect(r.x - width, r.y - width, r.w + width * 2, r.h + width * 2);
 
- }
 
- Rect Rect::centerIn(const Rect &r)
 
- {
 
- 	return Rect(r.x + (r.w - w) / 2, r.y + (r.h - h) / 2, w, h);
 
- }
 
 
  |