Graphics.cpp 24 KB

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  1. #include "StdInc.h"
  2. #include "Graphics.h"
  3. #include "CDefHandler.h"
  4. #include "SDL_Extensions.h"
  5. #include <SDL_ttf.h>
  6. #include "../lib/CThreadHelper.h"
  7. #include "CGameInfo.h"
  8. #include "../lib/CLodHandler.h"
  9. #include "../lib/VCMI_Lib.h"
  10. #include "../CCallback.h"
  11. #include "../lib/CTownHandler.h"
  12. #include "../lib/CObjectHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CCreatureHandler.h"
  15. #include "CBitmapHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/CDefObjInfoHandler.h"
  18. #include "../lib/CGameState.h"
  19. #include "../lib/JsonNode.h"
  20. #include "../lib/vcmi_endian.h"
  21. #include "../lib/GameConstants.h"
  22. using namespace boost::assign;
  23. using namespace CSDL_Ext;
  24. #ifdef min
  25. #undef min
  26. #endif
  27. #ifdef max
  28. #undef max
  29. #endif
  30. /*
  31. * Graphics.cpp, part of VCMI engine
  32. *
  33. * Authors: listed in file AUTHORS in main folder
  34. *
  35. * License: GNU General Public License v2.0 or later
  36. * Full text of license available in license.txt file, in main folder
  37. *
  38. */
  39. Graphics * graphics = NULL;
  40. SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh)
  41. {
  42. char buf[15];
  43. blueToPlayersAdv(hInfo,curh.owner);
  44. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  45. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  46. printAt(curh.name,75,13,FONT_SMALL,zwykly,ret); //name
  47. blitAt(graphics->portraitLarge[curh.portrait],11,12,ret); //portrait
  48. //army
  49. for (ArmyDescriptor::const_iterator i = curh.army.begin(); i!=curh.army.end();i++)
  50. {
  51. blitAt(graphics->smallImgs[i->second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  52. if(curh.details)
  53. {
  54. SDL_itoa((*i).second.count,buf,10);
  55. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  56. }
  57. else
  58. {
  59. printAtMiddle(VLC->generaltexth->arraytxt[174 + 3*(i->second.count)],slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  60. }
  61. }
  62. if(curh.details)
  63. {
  64. for (int i = 0; i < GameConstants::PRIMARY_SKILLS; i++)
  65. {
  66. SDL_itoa(curh.details->primskills[i], buf, 10);
  67. printAtMiddle(buf,84+28*i,70,FONT_SMALL,zwykly,ret);
  68. }
  69. //mana points
  70. SDL_itoa(curh.details->mana,buf,10);
  71. printAtMiddle(buf,167,108,FONT_TINY,zwykly,ret);
  72. blitAt(morale22->ourImages[curh.details->morale+3].bitmap,14,84,ret); //luck
  73. blitAt(luck22->ourImages[curh.details->morale+3].bitmap,14,101,ret); //morale
  74. }
  75. return ret;
  76. }
  77. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  78. {
  79. InfoAboutHero iah;
  80. iah.initFromHero(curh, true);
  81. return drawHeroInfoWin(iah);
  82. }
  83. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  84. {
  85. InfoAboutTown iah;
  86. iah.initFromTown(curh, true);
  87. return drawTownInfoWin(iah);
  88. }
  89. SDL_Surface * Graphics::drawTownInfoWin( const InfoAboutTown & curh )
  90. {
  91. char buf[10];
  92. blueToPlayersAdv(tInfo,curh.owner);
  93. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  94. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  95. printAt(curh.name,75,12,FONT_SMALL,zwykly,ret); //name
  96. int pom = curh.fortLevel - 1; if(pom<0) pom = 3; //fort pic id
  97. blitAt(forts->ourImages[pom].bitmap,115,42,ret); //fort
  98. for (ArmyDescriptor::const_iterator i=curh.army.begin(); i!=curh.army.end();i++)
  99. {
  100. //if(!i->second.second)
  101. // continue;
  102. blitAt(graphics->smallImgs[(*i).second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  103. if(curh.details)
  104. {
  105. // Show exact creature amount.
  106. SDL_itoa((*i).second.count,buf,10);
  107. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  108. }
  109. else
  110. {
  111. // Show only a rough amount for creature stacks.
  112. // TODO: Deal with case when no information at all about size shold be presented.
  113. std::string roughAmount = curh.obj->getRoughAmount(i->first);
  114. printAtMiddle(roughAmount,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  115. }
  116. }
  117. //blit town icon
  118. if (curh.tType) {
  119. pom = curh.tType->typeID*2;
  120. if (!curh.fortLevel)
  121. pom += GameConstants::F_NUMBER*2;
  122. if(curh.built)
  123. pom++;
  124. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  125. }
  126. if(curh.details)
  127. {
  128. //hall level icon
  129. if((pom=curh.details->hallLevel) >= 0)
  130. blitAt(halls->ourImages[pom].bitmap, 77, 42, ret);
  131. if (curh.details->goldIncome >= 0) {
  132. SDL_itoa(curh.details->goldIncome, buf, 10); //gold income
  133. printAtMiddle(buf, 167, 70, FONT_TINY, zwykly, ret);
  134. }
  135. if(curh.details->garrisonedHero) //garrisoned hero icon
  136. blitAt(graphics->heroInGarrison,158,87,ret);
  137. }
  138. return ret;
  139. }
  140. void Graphics::loadPaletteAndColors()
  141. {
  142. std::string pals = bitmaph->getTextFile("PLAYERS.PAL", FILE_OTHER);
  143. playerColorPalette = new SDL_Color[256];
  144. neutralColor = new SDL_Color;
  145. playerColors = new SDL_Color[GameConstants::PLAYER_LIMIT];
  146. int startPoint = 24; //beginning byte; used to read
  147. for(int i=0; i<256; ++i)
  148. {
  149. SDL_Color col;
  150. col.r = pals[startPoint++];
  151. col.g = pals[startPoint++];
  152. col.b = pals[startPoint++];
  153. col.unused = pals[startPoint++];
  154. playerColorPalette[i] = col;
  155. }
  156. neutralColorPalette = new SDL_Color[32];
  157. std::ifstream ncp;
  158. std::string neutralFile = GameConstants::DATA_DIR + "/config/NEUTRAL.PAL";
  159. ncp.open(neutralFile.c_str(), std::ios::binary);
  160. for(int i=0; i<32; ++i)
  161. {
  162. ncp.read((char*)&neutralColorPalette[i].r,1);
  163. ncp.read((char*)&neutralColorPalette[i].g,1);
  164. ncp.read((char*)&neutralColorPalette[i].b,1);
  165. ncp.read((char*)&neutralColorPalette[i].unused,1);
  166. }
  167. //colors initialization
  168. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  169. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  170. for(int i=0;i<8;i++)
  171. {
  172. playerColors[i].r = kolory[i].x;
  173. playerColors[i].g = kolory[i].y;
  174. playerColors[i].b = kolory[i].z;
  175. playerColors[i].unused = 0;
  176. }
  177. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
  178. const JsonNode config(GameConstants::DATA_DIR + "/config/town_pictures.json");
  179. BOOST_FOREACH(const JsonNode &p, config["town_pictures"].Vector()) {
  180. townBgs.push_back(p["town_background"].String());
  181. guildBgs.push_back(p["guild_background"].String());
  182. buildingPics.push_back(p["building_picture"].String());
  183. }
  184. }
  185. void Graphics::initializeBattleGraphics()
  186. {
  187. const JsonNode config(GameConstants::DATA_DIR + "/config/battles_graphics.json");
  188. // Reserve enough space for the terrains
  189. int idx = config["backgrounds"].Vector().size();
  190. battleBacks.resize(idx+1); // 1 to idx, 0 is unused
  191. idx = 1;
  192. BOOST_FOREACH(const JsonNode &t, config["backgrounds"].Vector()) {
  193. battleBacks[idx].push_back(t.String());
  194. idx++;
  195. }
  196. //initializing battle hero animation
  197. idx = config["heroes"].Vector().size();
  198. battleHeroes.resize(idx);
  199. idx = 0;
  200. BOOST_FOREACH(const JsonNode &h, config["heroes"].Vector()) {
  201. battleHeroes[idx] = h.String();
  202. idx ++;
  203. }
  204. //initialization of AC->def name mapping
  205. BOOST_FOREACH(const JsonNode &ac, config["ac_mapping"].Vector()) {
  206. int ACid = ac["id"].Float();
  207. std::vector< std::string > toAdd;
  208. BOOST_FOREACH(const JsonNode &defname, ac["defnames"].Vector()) {
  209. toAdd.push_back(defname.String());
  210. }
  211. battleACToDef[ACid] = toAdd;
  212. }
  213. spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
  214. }
  215. Graphics::Graphics()
  216. {
  217. slotsPos.push_back(std::pair<int,int>(44,82));
  218. slotsPos.push_back(std::pair<int,int>(80,82));
  219. slotsPos.push_back(std::pair<int,int>(116,82));
  220. slotsPos.push_back(std::pair<int,int>(26,131));
  221. slotsPos.push_back(std::pair<int,int>(62,131));
  222. slotsPos.push_back(std::pair<int,int>(98,131));
  223. slotsPos.push_back(std::pair<int,int>(134,131));
  224. CDefHandler *smi, *smi2;
  225. std::vector<Task> tasks; //preparing list of graphics to load
  226. tasks += boost::bind(&Graphics::loadFonts,this);
  227. tasks += boost::bind(&Graphics::loadTrueType,this);
  228. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  229. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  230. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  231. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  232. tasks += boost::bind(&Graphics::loadWallPositions,this);
  233. tasks += boost::bind(&Graphics::loadErmuToPicture,this);
  234. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  235. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  236. tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
  237. tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
  238. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  239. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  240. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  241. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  242. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  243. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  244. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  245. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  246. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  247. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  248. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  249. tasks += GET_DEF_ESS(pskillsb,"PSKILL.DEF");
  250. tasks += GET_DEF_ESS(pskillsm,"PSKIL42.DEF");
  251. tasks += GET_DEF_ESS(pskillst,"PSKIL32.DEF");
  252. tasks += GET_DEF_ESS(resources,"RESOUR82.DEF");
  253. tasks += GET_DEF_ESS(un32,"UN32.DEF");
  254. tasks += GET_DEF_ESS(un44,"UN44.DEF");
  255. tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF");
  256. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  257. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  258. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  259. tasks += GET_DEF_ESS(flags,"CREST58.DEF");
  260. tasks += GET_DEF_ESS(abils32,"SECSK32.DEF");
  261. tasks += GET_DEF_ESS(abils44,"SECSKILL.DEF");
  262. tasks += GET_DEF_ESS(abils82,"SECSK82.DEF");
  263. tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
  264. tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
  265. const JsonNode config(GameConstants::DATA_DIR + "/config/creature_backgrounds.json");
  266. BOOST_FOREACH(const JsonNode &b, config["backgrounds"].Vector()) {
  267. const int id = b["id"].Float();
  268. tasks += GET_SURFACE(backgrounds[id], b["bg130"].String());
  269. tasks += GET_SURFACE(backgroundsm[id], b["bg120"].String());
  270. }
  271. CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
  272. th.run();
  273. for(size_t y=0; y < heroMoveArrows->ourImages.size(); ++y)
  274. {
  275. CSDL_Ext::alphaTransform(heroMoveArrows->ourImages[y].bitmap);
  276. }
  277. //handling 32x32px imgs
  278. smi->notFreeImgs = true;
  279. for (size_t i=0; i<smi->ourImages.size(); ++i)
  280. {
  281. smallImgs[i-2] = smi->ourImages[i].bitmap;
  282. }
  283. delete smi;
  284. smi2->notFreeImgs = true;
  285. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  286. {
  287. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  288. }
  289. //hack for green color on big infernal troglodite image - Mantis #758
  290. SDL_Color green = {0x30, 0x5c, 0x20, SDL_ALPHA_OPAQUE};
  291. bigImgs[71]->format->palette->colors[7] = green;
  292. delete smi2;
  293. }
  294. void Graphics::loadHeroPortraits()
  295. {
  296. const JsonNode config(GameConstants::DATA_DIR + "/config/portraits.json");
  297. BOOST_FOREACH(const JsonNode &portrait_node, config["hero_portrait"].Vector()) {
  298. std::string filename = portrait_node["filename"].String();
  299. /* Small portrait. */
  300. portraitSmall.push_back(BitmapHandler::loadBitmap(filename));
  301. /* Large portrait. Alter the filename. Size letter is usually
  302. * third one, but there are exceptions and it should fix the
  303. * problem. */
  304. for (int ff=0; ff<filename.size(); ++ff)
  305. {
  306. if (filename[ff]=='S') {
  307. filename[ff]='L';
  308. break;
  309. }
  310. }
  311. portraitLarge.push_back(BitmapHandler::loadBitmap(filename));
  312. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  313. }
  314. }
  315. void Graphics::loadWallPositions()
  316. {
  317. const JsonNode config(GameConstants::DATA_DIR + "/config/wall_pos.json");
  318. BOOST_FOREACH(const JsonNode &town, config["towns"].Vector()) {
  319. int townID = town["id"].Float();
  320. BOOST_FOREACH(const JsonNode &coords, town["pos"].Vector()) {
  321. Point pt(coords["x"].Float(), coords["y"].Float());
  322. wallPositions[townID].push_back(pt);
  323. }
  324. assert(wallPositions[townID].size() == 21);
  325. }
  326. }
  327. void Graphics::loadHeroAnims()
  328. {
  329. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  330. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  331. std::make_pair(2,14), std::make_pair(3,15);
  332. for(size_t i=0; i<GameConstants::F_NUMBER * 2; ++i)
  333. {
  334. std::ostringstream nm;
  335. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  336. loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
  337. std::string name = nm.str();
  338. }
  339. loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
  340. loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
  341. loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
  342. }
  343. void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
  344. {
  345. CDefEssential *anim = CDefHandler::giveDefEss(name);
  346. (this->*dst).push_back(anim);
  347. int pom = 0; //how many groups has been rotated
  348. for(int o=7; pom<6; ++o)
  349. {
  350. for(int p=0;p<6;p++)
  351. {
  352. if(anim->ourImages[o].groupNumber == rotations[p].first)
  353. {
  354. for(int e=0; e<8; ++e)
  355. {
  356. Cimage nci;
  357. nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
  358. nci.groupNumber = rotations[p].second;
  359. nci.imName = std::string();
  360. anim->ourImages.push_back(nci);
  361. if(pom>2) //we need only one frame for groups 13/14/15
  362. break;
  363. }
  364. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  365. o+=8;
  366. else //there is only one frame of 1/2/3
  367. o+=1;
  368. ++pom;
  369. if(p==2 && pom<4) //group1 starts at index 1
  370. o = 1;
  371. }
  372. }
  373. }
  374. for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
  375. {
  376. CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
  377. }
  378. }
  379. void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  380. {
  381. for(int i=0;i<8;i++)
  382. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  383. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  384. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  385. for(int q=0; q<8; ++q)
  386. {
  387. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  388. for(size_t o=0; o<curImgs.size(); ++o)
  389. {
  390. for(size_t p=0; p<rotations.size(); p++)
  391. {
  392. if(curImgs[o].groupNumber==rotations[p].first)
  393. {
  394. for(int e=0; e<8; ++e)
  395. {
  396. Cimage nci;
  397. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  398. nci.groupNumber = rotations[p].second;
  399. nci.imName = std::string();
  400. curImgs.push_back(nci);
  401. }
  402. o+=8;
  403. }
  404. }
  405. }
  406. if (mode)
  407. {
  408. for(size_t o=0; o<curImgs.size(); ++o)
  409. {
  410. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  411. {
  412. for(int e=0; e<8; ++e)
  413. {
  414. Cimage nci;
  415. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  416. nci.groupNumber = 12 + curImgs[o].groupNumber;
  417. nci.imName = std::string();
  418. curImgs.push_back(nci);
  419. }
  420. o+=8;
  421. }
  422. }
  423. }
  424. for(size_t ff=0; ff<curImgs.size(); ++ff)
  425. {
  426. SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
  427. SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
  428. );
  429. }
  430. }
  431. }
  432. void Graphics::loadHeroFlags()
  433. {
  434. using namespace boost::assign;
  435. StopWatch th;
  436. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  437. pr[0].first = &Graphics::flags1;
  438. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  439. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  440. pr[1].first = &Graphics::flags2;
  441. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  442. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  443. pr[2].first = &Graphics::flags3;
  444. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  445. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  446. pr[3].first = &Graphics::flags4;
  447. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  448. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  449. boost::thread_group grupa;
  450. for(int g=3; g>=0; --g)
  451. {
  452. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
  453. }
  454. grupa.join_all();
  455. tlog0 << "Loading and transforming heroes' flags: "<<th.getDiff()<<std::endl;
  456. }
  457. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  458. {
  459. if (ID==-1)
  460. return smallIcons->ourImages[0].bitmap;
  461. else if (ID==-2)
  462. return smallIcons->ourImages[1].bitmap;
  463. else if (ID==-3)
  464. return smallIcons->ourImages[2+GameConstants::F_NUMBER*4].bitmap;
  465. else if (ID>GameConstants::F_NUMBER || ID<-3)
  466. #ifndef __GNUC__
  467. throw new std::exception("Invalid ID");
  468. #else
  469. throw new std::exception();
  470. #endif
  471. else
  472. {
  473. int pom = 3;
  474. if(!fort)
  475. pom+=GameConstants::F_NUMBER*2;
  476. pom += ID*2;
  477. if (!builded)
  478. pom--;
  479. return smallIcons->ourImages[pom].bitmap;
  480. }
  481. }
  482. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  483. {
  484. // if(player==1) //it is actually blue...
  485. // return;
  486. if(sur->format->BitsPerPixel == 8)
  487. {
  488. SDL_Color *palette = NULL;
  489. if(player < GameConstants::PLAYER_LIMIT && player >= 0)
  490. {
  491. palette = playerColorPalette + 32*player;
  492. }
  493. else if(player == 255 || player == -1)
  494. {
  495. palette = neutralColorPalette;
  496. }
  497. else
  498. {
  499. tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
  500. return;
  501. }
  502. SDL_SetColors(sur, palette, 224, 32);
  503. //for(int i=0; i<32; ++i)
  504. //{
  505. // sur->format->palette->colors[224+i] = palette[i];
  506. //}
  507. }
  508. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  509. {
  510. for(int y=0; y<sur->h; ++y)
  511. {
  512. for(int x=0; x<sur->w; ++x)
  513. {
  514. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  515. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  516. {
  517. if(cp[2]>cp[1] && cp[2]>cp[0])
  518. {
  519. std::vector<long long int> sort1;
  520. sort1.push_back(cp[0]);
  521. sort1.push_back(cp[1]);
  522. sort1.push_back(cp[2]);
  523. std::vector< std::pair<long long int, Uint8*> > sort2;
  524. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  525. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  526. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  527. std::sort(sort1.begin(), sort1.end());
  528. if(sort2[0].first>sort2[1].first)
  529. std::swap(sort2[0], sort2[1]);
  530. if(sort2[1].first>sort2[2].first)
  531. std::swap(sort2[1], sort2[2]);
  532. if(sort2[0].first>sort2[1].first)
  533. std::swap(sort2[0], sort2[1]);
  534. for(int hh=0; hh<3; ++hh)
  535. {
  536. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  537. }
  538. }
  539. }
  540. else
  541. {
  542. if(
  543. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  544. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  545. )
  546. {
  547. std::vector<long long int> sort1;
  548. sort1.push_back(cp[2]);
  549. sort1.push_back(cp[1]);
  550. sort1.push_back(cp[0]);
  551. std::vector< std::pair<long long int, Uint8*> > sort2;
  552. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  553. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  554. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  555. std::sort(sort1.begin(), sort1.end());
  556. if(sort2[0].first>sort2[1].first)
  557. std::swap(sort2[0], sort2[1]);
  558. if(sort2[1].first>sort2[2].first)
  559. std::swap(sort2[1], sort2[2]);
  560. if(sort2[0].first>sort2[1].first)
  561. std::swap(sort2[0], sort2[1]);
  562. for(int hh=0; hh<3; ++hh)
  563. {
  564. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  565. }
  566. }
  567. }
  568. }
  569. }
  570. }
  571. }
  572. void Graphics::loadTrueType()
  573. {
  574. bool ttfPresent = false;//was TTF initialised or not
  575. for(int i = 0; i < FONTS_NUMBER; i++)
  576. fontsTrueType[i] = NULL;
  577. std::string fontsFile = GameConstants::DATA_DIR + "/config/fonts.txt";
  578. std::ifstream ff(fontsFile.c_str());
  579. while(!ff.eof())
  580. {
  581. int enabl, fntID, fntSize;
  582. std::string fntName;
  583. ff >> enabl;//enabled font or not
  584. if (enabl==-1)
  585. break;//end of data
  586. ff >> fntID;//what font will be replaced
  587. ff >> fntName;//name of truetype font
  588. ff >> fntSize;//size of font
  589. if (enabl)
  590. {
  591. if (!ttfPresent)
  592. {
  593. ttfPresent = true;
  594. TTF_Init();
  595. atexit(TTF_Quit);
  596. };
  597. fntName = GameConstants::DATA_DIR + ( "/Fonts/" + fntName);
  598. fontsTrueType[fntID] = TTF_OpenFont(fntName.c_str(),fntSize);
  599. }
  600. }
  601. ff.close();
  602. ff.clear();
  603. }
  604. Font * Graphics::loadFont( const char * name )
  605. {
  606. int len = 0;
  607. ui8 * hlp = bitmaph->giveFile(name, FILE_FONT, &len);
  608. if(!hlp || !len)
  609. {
  610. tlog1 << "Error: cannot load font: " << name << std::endl;
  611. return NULL;
  612. }
  613. int magic = SDL_SwapLE32(*(const Uint32*)hlp);
  614. if(len < 10000 || (magic != 589598 && magic != 589599))
  615. {
  616. tlog1 << "Suspicious font file (length " << len <<", fname " << name << "), logging to suspicious_" << name << ".fnt\n";
  617. std::string suspFName = "suspicious_" + std::string(name) + ".fnt";
  618. std::ofstream o(suspFName.c_str());
  619. o.write((const char*)hlp, len);
  620. }
  621. Font *ret = new Font(hlp);
  622. return ret;
  623. }
  624. void Graphics::loadFonts()
  625. {
  626. static const char *fontnames [] = {"BIGFONT.FNT", "CALLI10R.FNT", "CREDITS.FNT", "HISCORE.FNT", "MEDFONT.FNT",
  627. "SMALFONT.FNT", "TIMES08R.FNT", "TINY.FNT", "VERD10B.FNT"} ;
  628. assert(ARRAY_COUNT(fontnames) == FONTS_NUMBER);
  629. for(int i = 0; i < FONTS_NUMBER; i++)
  630. fonts[i] = loadFont(fontnames[i]);
  631. }
  632. CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
  633. {
  634. return advmapobjGraphics[obj->defInfo->id][obj->defInfo->subid][obj->defInfo->name];
  635. }
  636. CDefEssential * Graphics::getDef( const CGDefInfo * info )
  637. {
  638. return advmapobjGraphics[info->id][info->subid][info->name];
  639. }
  640. void Graphics::loadErmuToPicture()
  641. {
  642. //loading ERMU to picture
  643. const JsonNode config(GameConstants::DATA_DIR + "/config/ERMU_to_picture.json");
  644. int etp_idx = 0;
  645. BOOST_FOREACH(const JsonNode &etp, config["ERMU_to_picture"].Vector()) {
  646. int idx = 0;
  647. BOOST_FOREACH(const JsonNode &n, etp.Vector()) {
  648. ERMUtoPicture[idx][etp_idx] = n.String();
  649. idx ++;
  650. }
  651. assert (idx == ARRAY_COUNT(ERMUtoPicture));
  652. etp_idx ++;
  653. }
  654. assert (etp_idx == 44);
  655. }
  656. Font::Font(ui8 *Data)
  657. {
  658. data = Data;
  659. int i = 0;
  660. height = data[5];
  661. i = 32;
  662. for(int ci = 0; ci < 256; ci++)
  663. {
  664. chars[ci].unknown1 = read_le_u32(data + i); i+=4;
  665. chars[ci].width = read_le_u32(data + i); i+=4;
  666. chars[ci].unknown2 = read_le_u32(data + i); i+=4;
  667. //if(ci>=30)
  668. // tlog0 << ci << ". (" << (char)ci << "). Width: " << chars[ci].width << " U1/U2:" << chars[ci].unknown1 << "/" << chars[ci].unknown2 << std::endl;
  669. }
  670. for(int ci = 0; ci < 256; ci++)
  671. {
  672. chars[ci].offset = read_le_u32(data + i); i+=4;
  673. chars[ci].pixels = data + 4128 + chars[ci].offset;
  674. }
  675. }
  676. Font::~Font()
  677. {
  678. delete [] data;
  679. }
  680. int Font::getWidth(const char *text ) const
  681. {
  682. int length = std::strlen(text);
  683. int ret = 0;
  684. for(int i = 0; i < length; i++)
  685. {
  686. ui8 c = text[i];
  687. ret += chars[c].width + chars[c].unknown1 + chars[c].unknown2;
  688. }
  689. return ret;
  690. }
  691. int Font::getCharWidth( char c ) const
  692. {
  693. const Char &C = chars[(ui8)c];
  694. return C.width + C.unknown1 + C.unknown2;;
  695. }
  696. /*
  697. void Font::WriteAt(const char *text, SDL_Surface *sur, int x, int y )
  698. {
  699. SDL_Surface *SDL_CreateRGBSurfaceFrom(pixels, w, h, 8, int pitch,
  700. 224, 28, 3, 0);
  701. }
  702. */