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- /*
- * IImage.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/filesystem/ResourcePath.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class PlayerColor;
- class Rect;
- class Point;
- class ColorRGBA;
- VCMI_LIB_NAMESPACE_END
- struct SDL_Surface;
- struct SDL_Palette;
- class ColorFilter;
- class ISharedImage;
- /// Defines which blit method will be selected when image is used for rendering
- enum class EImageBlitMode : uint8_t
- {
- /// Preferred for images that don't need any background
- /// Indexed or RGBA: Image can have no transparency and can be only used as background
- OPAQUE,
- /// Preferred for images that may need transparency
- /// Indexed: Image can have only a single color as transparency and has no semi-transparent areas
- /// RGBA: full alpha transparency range, e.g. shadows
- COLORKEY,
- /// Should be avoided if possible, use only for images that use def's with semi-transparency
- /// Indexed or RGBA: Image might have full alpha transparency range, e.g. shadows
- ALPHA
- };
- /// Base class for images for use in client code.
- /// This class represents current state of image, with potential transformations applied, such as player coloring
- class IImage
- {
- public:
- //draws image on surface "where" at position
- virtual void draw(SDL_Surface * where, const Point & pos, const Rect * src = nullptr) const = 0;
- virtual void scaleTo(const Point & size) = 0;
- virtual void scaleInteger(int factor) = 0;
- virtual void exportBitmap(const boost::filesystem::path & path) const = 0;
- //Change palette to specific player
- virtual void playerColored(PlayerColor player) = 0;
- //test transparency of specific pixel
- virtual bool isTransparent(const Point & coords) const = 0;
- virtual Point dimensions() const = 0;
- int width() const;
- int height() const;
- //only indexed bitmaps, 16 colors maximum
- virtual void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) = 0;
- virtual void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) = 0;
- virtual void setAlpha(uint8_t value) = 0;
- virtual void setBlitMode(EImageBlitMode mode) = 0;
- //only indexed bitmaps with 7 special colors
- virtual void setOverlayColor(const ColorRGBA & color) = 0;
- virtual void setShadowEnabled(bool on) = 0;
- virtual void setBodyEnabled(bool on) = 0;
- virtual void setOverlayEnabled(bool on) = 0;
- virtual std::shared_ptr<const ISharedImage> getSharedImage() const = 0;
- virtual ~IImage() = default;
- };
- /// Base class for image data, mostly for internal use
- /// Represents unmodified pixel data, usually loaded from file
- /// This image can be shared between multiple image handlers (IImage instances)
- class ISharedImage
- {
- public:
- virtual Point dimensions() const = 0;
- virtual void exportBitmap(const boost::filesystem::path & path, SDL_Palette * palette) const = 0;
- virtual bool isTransparent(const Point & coords) const = 0;
- virtual void draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const = 0;
- virtual std::shared_ptr<IImage> createImageReference(EImageBlitMode mode) const = 0;
- virtual std::shared_ptr<const ISharedImage> horizontalFlip() const = 0;
- virtual std::shared_ptr<const ISharedImage> verticalFlip() const = 0;
- virtual std::shared_ptr<const ISharedImage> scaleInteger(int factor, SDL_Palette * palette) const = 0;
- virtual std::shared_ptr<const ISharedImage> scaleTo(const Point & size, SDL_Palette * palette) const = 0;
- virtual ~ISharedImage() = default;
- };
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