TypesMapObjects2.cpp 1.2 KB

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  1. #include "StdInc.h"
  2. #include "RegisterTypes.h"
  3. #include "../mapping/CMapInfo.h"
  4. #include "../StartInfo.h"
  5. #include "../BattleState.h"
  6. #include "../CGameState.h"
  7. #include "../mapping/CMap.h"
  8. #include "../CModHandler.h"
  9. #include "../CObjectHandler.h"
  10. #include "../CCreatureHandler.h"
  11. #include "../VCMI_Lib.h"
  12. #include "../CArtHandler.h"
  13. #include "../CHeroHandler.h"
  14. #include "../CSpellHandler.h"
  15. #include "../CTownHandler.h"
  16. #include "../mapping/CCampaignHandler.h"
  17. #include "../NetPacks.h"
  18. #include "../CObjectClassesHandler.h"
  19. template void registerTypesMapObjects2<CISer<CConnection>>(CISer<CConnection>& s);
  20. template void registerTypesMapObjects2<COSer<CConnection>>(COSer<CConnection>& s);
  21. template void registerTypesMapObjects2<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s);
  22. template void registerTypesMapObjects2<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s);
  23. template void registerTypesMapObjects2<CSaveFile>(CSaveFile & s);
  24. template void registerTypesMapObjects2<CLoadFile>(CLoadFile & s);
  25. template void registerTypesMapObjects2<CTypeList>(CTypeList & s);
  26. template void registerTypesMapObjects2<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);