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- #include "StdInc.h"
- #include "RegisterTypes.h"
- #include "../mapping/CMapInfo.h"
- #include "../StartInfo.h"
- #include "../BattleState.h"
- #include "../CGameState.h"
- #include "../mapping/CMap.h"
- #include "../CModHandler.h"
- #include "../CObjectHandler.h"
- #include "../CCreatureHandler.h"
- #include "../VCMI_Lib.h"
- #include "../CArtHandler.h"
- #include "../CHeroHandler.h"
- #include "../CSpellHandler.h"
- #include "../CTownHandler.h"
- #include "../mapping/CCampaignHandler.h"
- #include "../NetPacks.h"
- #include "../CObjectClassesHandler.h"
- template void registerTypesServerPacks<CISer<CConnection>>(CISer<CConnection>& s);
- template void registerTypesServerPacks<COSer<CConnection>>(COSer<CConnection>& s);
- template void registerTypesServerPacks<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s);
- template void registerTypesServerPacks<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s);
- template void registerTypesServerPacks<CSaveFile>(CSaveFile & s);
- template void registerTypesServerPacks<CLoadFile>(CLoadFile & s);
- template void registerTypesServerPacks<CTypeList>(CTypeList & s);
- template void registerTypesServerPacks<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
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