mainwindow_moc.cpp 6.8 KB

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  1. /*
  2. * mainwindow_moc.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mainwindow_moc.h"
  12. #include "ui_mainwindow_moc.h"
  13. #include <QDir>
  14. #include "../lib/CConfigHandler.h"
  15. #include "../lib/VCMIDirs.h"
  16. #include "../lib/Languages.h"
  17. #include "../lib/filesystem/Filesystem.h"
  18. #include "../lib/logging/CBasicLogConfigurator.h"
  19. #include "updatedialog_moc.h"
  20. #include "main.h"
  21. void MainWindow::load()
  22. {
  23. // Set current working dir to executable folder.
  24. // This is important on Mac for relative paths to work inside DMG.
  25. QDir::setCurrent(QApplication::applicationDirPath());
  26. #ifndef VCMI_IOS
  27. console = new CConsoleHandler();
  28. #endif
  29. CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console);
  30. logConfig.configureDefault();
  31. CResourceHandler::initialize();
  32. CResourceHandler::load("config/filesystem.json");
  33. #ifdef Q_OS_IOS
  34. QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().binaryPath() / "icons"));
  35. #else
  36. for(auto & string : VCMIDirs::get().dataPaths())
  37. QDir::addSearchPath("icons", pathToQString(string / "launcher" / "icons"));
  38. QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "icons"));
  39. #endif
  40. settings.init("config/settings.json", "vcmi:settings");
  41. }
  42. void MainWindow::computeSidePanelSizes()
  43. {
  44. QVector<QToolButton*> widgets = {
  45. ui->modslistButton,
  46. ui->settingsButton,
  47. ui->lobbyButton,
  48. ui->aboutButton,
  49. ui->startEditorButton,
  50. ui->startGameButton
  51. };
  52. for(auto & widget : widgets)
  53. {
  54. QFontMetrics metrics(widget->font());
  55. QSize iconSize = widget->iconSize();
  56. // this is minimal space that is needed for our button to avoid text clipping
  57. int buttonHeight = iconSize.height() + metrics.height() + 4;
  58. widget->setMinimumHeight(buttonHeight);
  59. widget->setMaximumHeight(buttonHeight * 1.2);
  60. }
  61. }
  62. MainWindow::MainWindow(QWidget * parent)
  63. : QMainWindow(parent), ui(new Ui::MainWindow)
  64. {
  65. load(); // load FS before UI
  66. bool setupCompleted = settings["launcher"]["setupCompleted"].Bool();
  67. if (!setupCompleted)
  68. detectPreferredLanguage();
  69. updateTranslation(); // load translation
  70. ui->setupUi(this);
  71. connect(ui->lobbyView, &Lobby::enableMod, ui->modlistView, &CModListView::enableModByName);
  72. connect(ui->lobbyView, &Lobby::disableMod, ui->modlistView, &CModListView::disableModByName);
  73. connect(ui->modlistView, &CModListView::modsChanged, ui->lobbyView, &Lobby::updateMods);
  74. //load window settings
  75. QSettings s(Ui::teamName, Ui::appName);
  76. auto size = s.value("MainWindow/Size").toSize();
  77. if(size.isValid())
  78. {
  79. resize(size);
  80. }
  81. auto position = s.value("MainWindow/Position").toPoint();
  82. if(!position.isNull())
  83. {
  84. move(position);
  85. }
  86. #ifndef ENABLE_EDITOR
  87. ui->startEditorButton->hide();
  88. #endif
  89. computeSidePanelSizes();
  90. bool h3DataFound = CResourceHandler::get()->existsResource(ResourcePath("DATA/GENRLTXT.TXT"));
  91. if (h3DataFound && setupCompleted)
  92. ui->tabListWidget->setCurrentIndex(TabRows::MODS);
  93. else
  94. enterSetup();
  95. ui->settingsView->setDisplayList();
  96. if(settings["launcher"]["updateOnStartup"].Bool())
  97. UpdateDialog::showUpdateDialog(false);
  98. }
  99. void MainWindow::detectPreferredLanguage()
  100. {
  101. auto preferredLanguages = QLocale::system().uiLanguages();
  102. std::string selectedLanguage;
  103. for (auto const & userLang : preferredLanguages)
  104. {
  105. logGlobal->info("Preferred language: %s", userLang.toStdString());
  106. for (auto const & vcmiLang : Languages::getLanguageList())
  107. if (vcmiLang.tagIETF == userLang.toStdString())
  108. selectedLanguage = vcmiLang.identifier;
  109. if (!selectedLanguage.empty())
  110. {
  111. logGlobal->info("Selected language: %s", selectedLanguage);
  112. Settings node = settings.write["general"]["language"];
  113. node->String() = selectedLanguage;
  114. return;
  115. }
  116. }
  117. }
  118. void MainWindow::enterSetup()
  119. {
  120. ui->startGameButton->setEnabled(false);
  121. ui->startEditorButton->setEnabled(false);
  122. ui->lobbyButton->setEnabled(false);
  123. ui->settingsButton->setEnabled(false);
  124. ui->aboutButton->setEnabled(false);
  125. ui->modslistButton->setEnabled(false);
  126. ui->tabListWidget->setCurrentIndex(TabRows::SETUP);
  127. }
  128. void MainWindow::exitSetup()
  129. {
  130. Settings writer = settings.write["launcher"]["setupCompleted"];
  131. writer->Bool() = true;
  132. ui->startGameButton->setEnabled(true);
  133. ui->startEditorButton->setEnabled(true);
  134. ui->lobbyButton->setEnabled(true);
  135. ui->settingsButton->setEnabled(true);
  136. ui->aboutButton->setEnabled(true);
  137. ui->modslistButton->setEnabled(true);
  138. ui->tabListWidget->setCurrentIndex(TabRows::MODS);
  139. }
  140. void MainWindow::switchToModsTab()
  141. {
  142. ui->startGameButton->setEnabled(true);
  143. ui->tabListWidget->setCurrentIndex(TabRows::MODS);
  144. }
  145. void MainWindow::changeEvent(QEvent *event)
  146. {
  147. if(event->type() == QEvent::LanguageChange)
  148. {
  149. ui->retranslateUi(this);
  150. }
  151. QMainWindow::changeEvent(event);
  152. }
  153. MainWindow::~MainWindow()
  154. {
  155. //save window settings
  156. QSettings s(Ui::teamName, Ui::appName);
  157. s.setValue("MainWindow/Size", size());
  158. s.setValue("MainWindow/Position", pos());
  159. delete ui;
  160. }
  161. void MainWindow::on_startGameButton_clicked()
  162. {
  163. startGame({});
  164. }
  165. void MainWindow::on_startEditorButton_clicked()
  166. {
  167. startEditor({});
  168. }
  169. const CModList & MainWindow::getModList() const
  170. {
  171. return ui->modlistView->getModList();
  172. }
  173. CModListView * MainWindow::getModView()
  174. {
  175. return ui->modlistView;
  176. }
  177. void MainWindow::on_modslistButton_clicked()
  178. {
  179. switchToModsTab();
  180. }
  181. void MainWindow::on_settingsButton_clicked()
  182. {
  183. ui->startGameButton->setEnabled(true);
  184. ui->tabListWidget->setCurrentIndex(TabRows::SETTINGS);
  185. }
  186. void MainWindow::on_lobbyButton_clicked()
  187. {
  188. ui->startGameButton->setEnabled(false);
  189. ui->tabListWidget->setCurrentIndex(TabRows::LOBBY);
  190. }
  191. void MainWindow::on_aboutButton_clicked()
  192. {
  193. ui->startGameButton->setEnabled(true);
  194. ui->tabListWidget->setCurrentIndex(TabRows::ABOUT);
  195. }
  196. void MainWindow::updateTranslation()
  197. {
  198. #ifdef ENABLE_QT_TRANSLATIONS
  199. std::string translationFile = settings["general"]["language"].String() + ".qm";
  200. logGlobal->info("Loading translation '%s'", translationFile);
  201. QVector<QString> searchPaths;
  202. #ifdef Q_OS_IOS
  203. searchPaths.push_back(pathToQString(VCMIDirs::get().binaryPath() / "translation" / translationFile));
  204. #else
  205. for(auto const & string : VCMIDirs::get().dataPaths())
  206. searchPaths.push_back(pathToQString(string / "launcher" / "translation" / translationFile));
  207. searchPaths.push_back(pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "translation" / translationFile));
  208. #endif
  209. for(auto const & string : boost::adaptors::reverse(searchPaths))
  210. {
  211. logGlobal->info("Searching for translation at '%s'", string.toStdString());
  212. if (translator.load(string))
  213. {
  214. logGlobal->info("Translation found");
  215. if (!qApp->installTranslator(&translator))
  216. logGlobal->error("Failed to install translator");
  217. return;
  218. }
  219. }
  220. logGlobal->error("Failed to find translation");
  221. #endif
  222. }