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- /*
- * BattleSpellMechanics.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "ISpellMechanics.h"
- #include "effects/Effects.h"
- struct BattleSpellCast;
- namespace spells
- {
- class BattleSpellMechanics : public BaseMechanics
- {
- public:
- BattleSpellMechanics(const IBattleCast * event, std::shared_ptr<effects::Effects> effects_, std::shared_ptr<IReceptiveCheck> targetCondition_);
- virtual ~BattleSpellMechanics();
- void applyEffects(BattleStateProxy * battleState, vstd::RNG & rng, const Target & targets, bool indirect, bool ignoreImmunity) const override;
- bool canBeCast(Problem & problem) const override;
- bool canBeCastAt(const Target & target) const override;
- void cast(const PacketSender * server, vstd::RNG & rng, const Target & target) override final;
- void cast(IBattleState * battleState, vstd::RNG & rng, const Target & target) override final;
- std::vector<const CStack *> getAffectedStacks(const Target & target) const override final;
- std::vector<AimType> getTargetTypes() const override final;
- std::vector<Destination> getPossibleDestinations(size_t index, AimType aimType, const Target & current) const override final;
- bool isReceptive(const battle::Unit * target) const override;
- std::vector<BattleHex> rangeInHexes(BattleHex centralHex, bool * outDroppedHexes = nullptr) const override;
- bool counteringSelector(const Bonus * bonus) const;
- private:
- std::shared_ptr<effects::Effects> effects;
- std::shared_ptr<IReceptiveCheck> targetCondition;
- std::vector<const battle::Unit *> affectedUnits;
- effects::Effects::EffectsToApply effectsToApply;
- void beforeCast(BattleSpellCast & sc, vstd::RNG & rng, const Target & target);
- void addCustomEffect(BattleSpellCast & sc, const battle::Unit * target, ui32 effect);
- void addCustomEffect(BattleSpellCast & sc, ui32 targetId, ui32 effect);
- std::set<const battle::Unit *> collectTargets() const;
- static void doRemoveEffects(const PacketSender * server, const std::vector<const battle::Unit *> & targets, const CSelector & selector);
- std::set<BattleHex> spellRangeInHexes(BattleHex centralHex) const;
- Target transformSpellTarget(const Target & aimPoint) const;
- };
- }
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