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							- /*
 
-  * Magic.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- /**
 
-  * High-level interface for spells subsystem
 
-  */
 
- class CSpell;
 
- class PlayerColor;
 
- struct MetaString;
 
- struct CPackForClient;
 
- namespace battle
 
- {
 
- 	class Unit;
 
- 	class Destination;
 
- }
 
- namespace spells
 
- {
 
- class Mechanics;
 
- class BattleCast;
 
- using Destination = ::battle::Destination;
 
- using Target = std::vector<Destination>;
 
- struct SchoolInfo;
 
- enum class Mode
 
- {
 
- 	//ACTIVE, //todo: use
 
- 	HERO, //deprecated
 
- 	MAGIC_MIRROR,
 
- 	CREATURE_ACTIVE, //deprecated
 
- 	ENCHANTER,
 
- 	SPELL_LIKE_ATTACK,
 
- 	PASSIVE//f.e. opening battle spells
 
- };
 
- enum class AimType
 
- {
 
- 	NO_TARGET,
 
- 	CREATURE,
 
- 	OBSTACLE,
 
- 	LOCATION
 
- };
 
- class DLL_LINKAGE PacketSender
 
- {
 
- public:
 
- 	virtual ~PacketSender(){};
 
- 	virtual void sendAndApply(CPackForClient * info) const = 0;
 
- 	virtual void complain(const std::string & problem) const = 0;
 
- };
 
- class DLL_LINKAGE Problem
 
- {
 
- public:
 
- 	typedef int Severity;
 
- 	enum ESeverity
 
- 	{
 
- 		LOWEST = std::numeric_limits<Severity>::min(),
 
- 		NORMAL = 0,
 
- 		CRITICAL = std::numeric_limits<Severity>::max()
 
- 	};
 
- 	virtual ~Problem() = default;
 
- 	virtual void add(MetaString && description, Severity severity = CRITICAL) = 0;
 
- 	virtual void getAll(std::vector<std::string> & target) const = 0;
 
- };
 
- class DLL_LINKAGE Spell
 
- {
 
- public:
 
- 	virtual ~Spell() = default;
 
- 	virtual int32_t getIndex() const = 0;
 
- 	virtual int32_t getLevel() const = 0;
 
- 	virtual void forEachSchool(const std::function<void (const SchoolInfo &, bool &)> & cb) const = 0;
 
- };
 
- class DLL_LINKAGE Caster
 
- {
 
- public:
 
- 	virtual ~Caster() = default;
 
- 	virtual int32_t getCasterUnitId() const = 0;
 
- 	/// returns level on which given spell would be cast by this(0 - none, 1 - basic etc);
 
- 	/// caster may not know this spell at all
 
- 	/// optionally returns number of selected school by arg - 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic
 
- 	virtual ui8 getSpellSchoolLevel(const Spell * spell, int * outSelectedSchool = nullptr) const = 0;
 
- 	///default spell school level for effect calculation
 
- 	virtual int getEffectLevel(const Spell * spell) const = 0;
 
- 	///applying sorcery secondary skill etc
 
- 	virtual int64_t getSpellBonus(const Spell * spell, int64_t base, const battle::Unit * affectedStack) const = 0;
 
- 	///only bonus for particular spell
 
- 	virtual int64_t getSpecificSpellBonus(const Spell * spell, int64_t base) const = 0;
 
- 	///default spell-power for damage/heal calculation
 
- 	virtual int getEffectPower(const Spell * spell) const = 0;
 
- 	///default spell-power for timed effects duration
 
- 	virtual int getEnchantPower(const Spell * spell) const = 0;
 
- 	///damage/heal override(ignores spell configuration, effect level and effect power)
 
- 	virtual int64_t getEffectValue(const Spell * spell) const = 0;
 
- 	virtual const PlayerColor getOwner() const = 0;
 
- 	///only name substitution
 
- 	virtual void getCasterName(MetaString & text) const = 0;
 
- 	///full default text
 
- 	virtual void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const = 0;
 
- 	virtual void spendMana(const PacketSender * server, const int spellCost) const = 0;
 
- };
 
- }
 
 
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