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- /*
- * ProxyCaster.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "Magic.h"
- namespace spells
- {
- class DLL_LINKAGE ProxyCaster : public Caster
- {
- public:
- ProxyCaster(const Caster * actualCaster_);
- virtual ~ProxyCaster();
- int32_t getCasterUnitId() const override;
- ui8 getSpellSchoolLevel(const Spell * spell, int * outSelectedSchool = nullptr) const override;
- int getEffectLevel(const Spell * spell) const override;
- int64_t getSpellBonus(const Spell * spell, int64_t base, const battle::Unit * affectedStack) const override;
- int64_t getSpecificSpellBonus(const Spell * spell, int64_t base) const override;
- int getEffectPower(const Spell * spell) const override;
- int getEnchantPower(const Spell * spell) const override;
- int64_t getEffectValue(const Spell * spell) const override;
- const PlayerColor getOwner() const override;
- void getCasterName(MetaString & text) const override;
- void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const override;
- void spendMana(const PacketSender * server, const int spellCost) const override;
- private:
- const Caster * actualCaster;
- };
- } // namespace spells
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