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- /*
- * Damage.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "UnitEffect.h"
- struct StacksInjured;
- namespace spells
- {
- namespace effects
- {
- class Damage : public UnitEffect
- {
- public:
- Damage();
- virtual ~Damage();
- void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const override;
- protected:
- bool isReceptive(const Mechanics * m, const battle::Unit * unit) const override;
- void serializeJsonUnitEffect(JsonSerializeFormat & handler) override final;
- int64_t damageForTarget(size_t targetIndex, const Mechanics * m, const battle::Unit * target) const;
- virtual void describeEffect(std::vector<MetaString> & log, const Mechanics * m, const battle::Unit * firstTarget, uint32_t kills, int64_t damage, bool multiple) const;
- private:
- int32_t customEffectId;
- bool killByPercentage;
- bool killByCount;
- void prepareEffects(StacksInjured & stacksInjured, RNG & rng, const Mechanics * m, const EffectTarget & target, bool describe) const;
- };
- }
- }
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