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- /*
- * Effect.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../Magic.h"
- struct BattleHex;
- class CBattleInfoCallback;
- class JsonSerializeFormat;
- class IBattleState;
- namespace vstd
- {
- class RNG;
- }
- namespace spells
- {
- using EffectTarget = Target;
- class BattleStateProxy;
- namespace effects
- {
- using RNG = ::vstd::RNG;
- class Effects;
- class Effect;
- class Registry;
- template<typename F>
- class RegisterEffect;
- using TargetType = ::spells::AimType;
- class DLL_LINKAGE Effect
- {
- public:
- bool indirect;
- bool optional;
- std::string name;
- Effect();
- virtual ~Effect();
- virtual void adjustTargetTypes(std::vector<TargetType> & types) const = 0;
- virtual void adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const = 0;
- virtual bool applicable(Problem & problem, const Mechanics * m) const;
- virtual bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const;
- virtual void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const = 0;
- virtual EffectTarget filterTarget(const Mechanics * m, const EffectTarget & target) const = 0;
- virtual EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const = 0;
- void serializeJson(JsonSerializeFormat & handler);
- static std::shared_ptr<Effect> create(const std::string & type);
- protected:
- virtual void serializeJsonEffect(JsonSerializeFormat & handler) = 0;
- };
- }
- }
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