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- /*
- * Heal.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "UnitEffect.h"
- #include "../../GameConstants.h"
- struct BattleUnitsChanged;
- namespace spells
- {
- namespace effects
- {
- class Heal : public UnitEffect
- {
- public:
- Heal();
- virtual ~Heal();
- void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const override;
- protected:
- void apply(int64_t value, BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const;
- bool isValidTarget(const Mechanics * m, const battle::Unit * unit) const override;
- void serializeJsonUnitEffect(JsonSerializeFormat & handler) override final;
- private:
- EHealLevel healLevel;
- EHealPower healPower;
- int32_t minFullUnits;
- void prepareHealEffect(int64_t value, BattleUnitsChanged & pack, RNG & rng, const Mechanics * m, const EffectTarget & target) const;
- };
- }
- }
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