| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 |
- /*
- * RemoveObstacle.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "LocationEffect.h"
- #include "../../GameConstants.h"
- struct CObstacleInstance;
- struct BattleObstaclesChanged;
- namespace spells
- {
- namespace effects
- {
- class RemoveObstacle : public LocationEffect
- {
- public:
- RemoveObstacle();
- virtual ~RemoveObstacle();
- bool applicable(Problem & problem, const Mechanics * m) const override;
- bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override;
- void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const override;
- protected:
- void serializeJsonEffect(JsonSerializeFormat & handler) override;
- private:
- bool removeAbsolute;
- bool removeUsual;
- bool removeAllSpells;
- std::set<SpellID> removeSpells;
- bool canRemove(const CObstacleInstance * obstacle) const;
- std::set<const CObstacleInstance *> getTargets(const Mechanics * m, const EffectTarget & target, bool alwaysMassive) const;
- };
- }
- }
|