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- /*
- * Teleport.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "UnitEffect.h"
- struct BattleStackMoved;
- namespace spells
- {
- namespace effects
- {
- class Teleport : public UnitEffect
- {
- public:
- Teleport();
- virtual ~Teleport();
- void adjustTargetTypes(std::vector<TargetType> & types) const override;
- bool applicable(Problem & problem, const Mechanics * m) const override;
- void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const override;
- EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override;
- protected:
- void serializeJsonUnitEffect(JsonSerializeFormat & handler) override;
- private:
- bool prepareEffects(std::string & errorMessage, BattleStackMoved & pack, const Mechanics * m, const EffectTarget & target) const;
- };
- }
- }
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