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- /*
- * Timed.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "UnitEffect.h"
- struct Bonus;
- struct SetStackEffect;
- struct MetaString;
- namespace spells
- {
- namespace effects
- {
- class Timed : public UnitEffect
- {
- public:
- bool cumulative;
- std::vector<std::shared_ptr<Bonus>> bonus;
- Timed();
- virtual ~Timed();
- void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const override;
- protected:
- void serializeJsonUnitEffect(JsonSerializeFormat & handler) override final;
- private:
- void convertBonus(const Mechanics * m, int32_t & duration, std::vector<Bonus> & converted) const;
- void describeEffect(std::vector<MetaString> & log, const Mechanics * m, const std::vector<Bonus> & bonuses, const battle::Unit * target) const;
- void prepareEffects(SetStackEffect & sse, const Mechanics * m, const EffectTarget & target, bool describe) const;
- };
- }
- }
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