| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271 | /* * Filesystem.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "Filesystem.h"#include "CArchiveLoader.h"#include "CFilesystemLoader.h"#include "AdapterLoaders.h"#include "CZipLoader.h"//For filesystem initialization#include "../GameConstants.h"#include "../VCMIDirs.h"#include "../CStopWatch.h"#include "../json/JsonNode.h"#include "../modding/ModScope.h"VCMI_LIB_NAMESPACE_BEGINstd::map<std::string, ISimpleResourceLoader*> CResourceHandler::knownLoaders = std::map<std::string, ISimpleResourceLoader*>();CResourceHandler CResourceHandler::globalResourceHandler;CFilesystemGenerator::CFilesystemGenerator(std::string prefix, bool extractArchives):	filesystem(new CFilesystemList()),	prefix(std::move(prefix)),	extractArchives(extractArchives){}CFilesystemGenerator::TLoadFunctorMap CFilesystemGenerator::genFunctorMap(){	TLoadFunctorMap map;	map["map"] = std::bind(&CFilesystemGenerator::loadJsonMap, this, _1, _2);	map["dir"] = std::bind(&CFilesystemGenerator::loadDirectory, this, _1, _2);	map["lod"] = std::bind(&CFilesystemGenerator::loadArchive<EResType::ARCHIVE_LOD>, this, _1, _2);	map["snd"] = std::bind(&CFilesystemGenerator::loadArchive<EResType::ARCHIVE_SND>, this, _1, _2);	map["vid"] = std::bind(&CFilesystemGenerator::loadArchive<EResType::ARCHIVE_VID>, this, _1, _2);	map["zip"] = std::bind(&CFilesystemGenerator::loadZipArchive, this, _1, _2);	return map;}void CFilesystemGenerator::loadConfig(const JsonNode & config){	for(const auto & mountPoint : config.Struct())	{		for(const auto & entry : mountPoint.second.Vector())		{			CStopWatch timer;			logGlobal->trace("\t\tLoading resource at %s%s", prefix, entry["path"].String());			auto map = genFunctorMap();			auto typeName = entry["type"].String();			auto functor = map.find(typeName);			if (functor != map.end())			{				functor->second(mountPoint.first, entry);				logGlobal->trace("Resource loaded in %d ms", timer.getDiff());			}			else			{				logGlobal->error("Unknown filesystem format: %s", typeName);			}		}	}}CFilesystemList * CFilesystemGenerator::getFilesystem(){	return filesystem;}void CFilesystemGenerator::loadDirectory(const std::string &mountPoint, const JsonNode & config){	std::string URI = prefix + config["path"].String();	int depth = 16;	if (!config["depth"].isNull())		depth = static_cast<int>(config["depth"].Float());	ResourcePath resID(URI, EResType::DIRECTORY);	for(auto & loader : CResourceHandler::get("initial")->getResourcesWithName(resID))	{		auto filename = loader->getResourceName(resID);		filesystem->addLoader(new CFilesystemLoader(mountPoint, *filename, depth), false);	}}void CFilesystemGenerator::loadZipArchive(const std::string &mountPoint, const JsonNode & config){	std::string URI = prefix + config["path"].String();	auto filename = CResourceHandler::get("initial")->getResourceName(ResourcePath(URI, EResType::ARCHIVE_ZIP));	if (filename)		filesystem->addLoader(new CZipLoader(mountPoint, *filename), false);}template<EResType archiveType>void CFilesystemGenerator::loadArchive(const std::string &mountPoint, const JsonNode & config){	std::string URI = prefix + config["path"].String();	auto filename = CResourceHandler::get("initial")->getResourceName(ResourcePath(URI, archiveType));	if (filename)		filesystem->addLoader(new CArchiveLoader(mountPoint, *filename, extractArchives), false);}void CFilesystemGenerator::loadJsonMap(const std::string &mountPoint, const JsonNode & config){	std::string URI = prefix + config["path"].String();	auto filename = CResourceHandler::get("initial")->getResourceName(JsonPath::builtin(URI));	if (filename)	{		auto configData = CResourceHandler::get("initial")->load(JsonPath::builtin(URI))->readAll();		const JsonNode configInitial(reinterpret_cast<std::byte *>(configData.first.get()), configData.second, URI);		filesystem->addLoader(new CMappedFileLoader(mountPoint, configInitial), false);	}}ISimpleResourceLoader * CResourceHandler::createInitial(){	//temporary filesystem that will be used to initialize main one.	//used to solve several case-sensivity issues like Mp3 vs MP3	auto * initialLoader = new CFilesystemList();	//recurse only into specific directories	auto recurseInDir = [&](const std::string & URI, int depth)	{		ResourcePath ID(URI, EResType::DIRECTORY);		for(auto & loader : initialLoader->getResourcesWithName(ID))		{			auto filename = loader->getResourceName(ID);			if (filename)			{				auto * dir = new CFilesystemLoader(URI + '/', *filename, depth, true);				initialLoader->addLoader(dir, false);			}		}	};	for (auto & path : VCMIDirs::get().dataPaths())	{		if (boost::filesystem::is_directory(path)) // some of system-provided paths may not exist			initialLoader->addLoader(new CFilesystemLoader("", path, 1, true), false);	}	initialLoader->addLoader(new CFilesystemLoader("", VCMIDirs::get().userDataPath(), 0, true), false);	recurseInDir("CONFIG", 0);// look for configs	recurseInDir("DATA", 0); // look for archives	recurseInDir("MODS", 64); // look for mods.	return initialLoader;}void CResourceHandler::initialize(){	// Create tree-like structure that looks like this:	// root	// |	// |- initial	// |	// |- data	// |  |-core	// |  |-mod1	// |  |-modN	// |	// |- local	//    |-saves	//    |-config	// when built as single process, server can be started multiple times	if (globalResourceHandler.rootLoader)		return;	globalResourceHandler.rootLoader = std::make_unique<CFilesystemList>();	knownLoaders["root"] = globalResourceHandler.rootLoader.get();	knownLoaders["saves"] = new CFilesystemLoader("SAVES/", VCMIDirs::get().userSavePath());	knownLoaders["config"] = new CFilesystemLoader("CONFIG/", VCMIDirs::get().userConfigPath());	if(boost::filesystem::is_directory(VCMIDirs::get().userDataPath() / "Generated"))		boost::filesystem::remove_all(VCMIDirs::get().userDataPath() / "Generated");	knownLoaders["gen_data"] = new CFilesystemLoader("DATA/", VCMIDirs::get().userDataPath() / "Generated" / "Data");	knownLoaders["gen_sprites"] = new CFilesystemLoader("SPRITES/", VCMIDirs::get().userDataPath() / "Generated" / "Sprites");	auto * localFS = new CFilesystemList();	localFS->addLoader(knownLoaders["saves"], true);	localFS->addLoader(knownLoaders["config"], true);	localFS->addLoader(knownLoaders["gen_data"], true);	localFS->addLoader(knownLoaders["gen_sprites"], true);	addFilesystem("root", "initial", createInitial());	addFilesystem("root", "data", new CFilesystemList());	addFilesystem("root", "local", localFS);}void CResourceHandler::destroy(){	knownLoaders.clear();	globalResourceHandler.rootLoader.reset();}ISimpleResourceLoader * CResourceHandler::get(){	return get("root");}ISimpleResourceLoader * CResourceHandler::get(const std::string & identifier){	return knownLoaders.at(identifier);}void CResourceHandler::load(const std::string &fsConfigURI, bool extractArchives){	auto fsConfigData = get("initial")->load(JsonPath::builtin(fsConfigURI))->readAll();	const JsonNode fsConfig(reinterpret_cast<std::byte *>(fsConfigData.first.get()), fsConfigData.second, fsConfigURI);	addFilesystem("data", ModScope::scopeBuiltin(), createFileSystem("", fsConfig["filesystem"], extractArchives));}void CResourceHandler::addFilesystem(const std::string & parent, const std::string & identifier, ISimpleResourceLoader * loader){	if(knownLoaders.count(identifier) != 0)	{		logMod->error("[CRITICAL] Virtual filesystem %s already loaded!", identifier);		delete loader;		return;	}	if(knownLoaders.count(parent) == 0)	{		logMod->error("[CRITICAL] Parent virtual filesystem %s for %s not found!", parent, identifier);		delete loader;		return;	}	auto * list = dynamic_cast<CFilesystemList *>(knownLoaders.at(parent));	assert(list);	list->addLoader(loader, false);	knownLoaders[identifier] = loader;}bool CResourceHandler::removeFilesystem(const std::string & parent, const std::string & identifier){	if(knownLoaders.count(identifier) == 0)		return false;		if(knownLoaders.count(parent) == 0)		return false;	auto * list = dynamic_cast<CFilesystemList *>(knownLoaders.at(parent));	assert(list);	list->removeLoader(knownLoaders[identifier]);	knownLoaders.erase(identifier);	return true;}ISimpleResourceLoader * CResourceHandler::createFileSystem(const std::string & prefix, const JsonNode &fsConfig, bool extractArchives){	CFilesystemGenerator generator(prefix, extractArchives);	generator.loadConfig(fsConfig);	return generator.getFilesystem();}VCMI_LIB_NAMESPACE_END
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