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							- /*
 
-  * BattleEvaluator.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../../lib/AI_Base.h"
 
- #include "../../lib/battle/ReachabilityInfo.h"
 
- #include "PossibleSpellcast.h"
 
- #include "PotentialTargets.h"
 
- #include "BattleExchangeVariant.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CSpell;
 
- VCMI_LIB_NAMESPACE_END
 
- class EnemyInfo;
 
- class BattleEvaluator
 
- {
 
- 	std::unique_ptr<PotentialTargets> targets;
 
- 	std::shared_ptr<HypotheticBattle> hb;
 
- 	BattleExchangeEvaluator scoreEvaluator;
 
- 	std::shared_ptr<CBattleCallback> cb;
 
- 	std::shared_ptr<Environment> env;
 
- 	bool activeActionMade = false;
 
- 	std::optional<AttackPossibility> cachedAttack;
 
- 	PlayerColor playerID;
 
- 	BattleID battleID;
 
- 	int side;
 
- 	float cachedScore;
 
- 	DamageCache damageCache;
 
- 	float strengthRatio;
 
- public:
 
- 	BattleAction selectStackAction(const CStack * stack);
 
- 	bool attemptCastingSpell(const CStack * stack);
 
- 	bool canCastSpell();
 
- 	std::optional<PossibleSpellcast> findBestCreatureSpell(const CStack * stack);
 
- 	BattleAction goTowardsNearest(const CStack * stack, std::vector<BattleHex> hexes);
 
- 	std::vector<BattleHex> getBrokenWallMoatHexes() const;
 
- 	void evaluateCreatureSpellcast(const CStack * stack, PossibleSpellcast & ps); //for offensive damaging spells only
 
- 	void print(const std::string & text) const;
 
- 	BattleEvaluator(
 
- 		std::shared_ptr<Environment> env,
 
- 		std::shared_ptr<CBattleCallback> cb,
 
- 		const battle::Unit * activeStack,
 
- 		PlayerColor playerID,
 
- 		BattleID battleID,
 
- 		int side,
 
- 		float strengthRatio)
 
- 		:scoreEvaluator(cb->getBattle(battleID), env, strengthRatio), cachedAttack(), playerID(playerID), side(side), env(env), cb(cb), strengthRatio(strengthRatio), battleID(battleID)
 
- 	{
 
- 		hb = std::make_shared<HypotheticBattle>(env.get(), cb->getBattle(battleID));
 
- 		damageCache.buildDamageCache(hb, side);
 
- 		targets = std::make_unique<PotentialTargets>(activeStack, damageCache, hb);
 
- 		cachedScore = EvaluationResult::INEFFECTIVE_SCORE;
 
- 	}
 
- 	BattleEvaluator(
 
- 		std::shared_ptr<Environment> env,
 
- 		std::shared_ptr<CBattleCallback> cb,
 
- 		std::shared_ptr<HypotheticBattle> hb,
 
- 		DamageCache & damageCache,
 
- 		const battle::Unit * activeStack,
 
- 		PlayerColor playerID,
 
- 		BattleID battleID,
 
- 		int side,
 
- 		float strengthRatio)
 
- 		:scoreEvaluator(cb->getBattle(battleID), env, strengthRatio), cachedAttack(), playerID(playerID), side(side), env(env), cb(cb), hb(hb), damageCache(damageCache), strengthRatio(strengthRatio), battleID(battleID)
 
- 	{
 
- 		targets = std::make_unique<PotentialTargets>(activeStack, damageCache, hb);
 
- 		cachedScore = EvaluationResult::INEFFECTIVE_SCORE;
 
- 	}
 
- };
 
 
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