DefenceBehavior.h 913 B

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  1. /*
  2. * DefenceBehavior.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "lib/VCMI_Lib.h"
  12. #include "../Goals/CGoal.h"
  13. #include "../AIUtility.h"
  14. namespace NKAI
  15. {
  16. struct HitMapInfo;
  17. namespace Goals
  18. {
  19. class DefenceBehavior : public CGoal<DefenceBehavior>
  20. {
  21. public:
  22. DefenceBehavior()
  23. :CGoal(DEFENCE)
  24. {
  25. }
  26. virtual Goals::TGoalVec decompose() const override;
  27. virtual std::string toString() const override;
  28. virtual bool operator==(const DefenceBehavior & other) const override
  29. {
  30. return true;
  31. }
  32. private:
  33. void evaluateDefence(Goals::TGoalVec & tasks, const CGTownInstance * town) const;
  34. void evaluateRecruitingHero(Goals::TGoalVec & tasks, const HitMapInfo & threat, const CGTownInstance * town) const;
  35. };
  36. }
  37. }