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							- /*
 
- * ArmyUpgrade.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- #include "../Goals/CGoal.h"
 
- #include "../Pathfinding/AINodeStorage.h"
 
- #include "../Analyzers/ArmyManager.h"
 
- #include "../Analyzers/DangerHitMapAnalyzer.h"
 
- namespace NKAI
 
- {
 
- namespace Goals
 
- {
 
- 	class DLL_EXPORT StayAtTown : public ElementarGoal<StayAtTown>
 
- 	{
 
- 	private:
 
- 		float movementWasted;
 
- 	public:
 
- 		StayAtTown(const CGTownInstance * town, AIPath & path);
 
- 		virtual bool operator==(const StayAtTown & other) const override;
 
- 		virtual std::string toString() const override;
 
- 		void accept(AIGateway * ai) override;
 
- 		float getMovementWasted() const { return movementWasted; }
 
- 	};
 
- }
 
- }
 
 
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