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							- /*
 
- * EventHandlerSDLUser.cpp, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #include "StdInc.h"
 
- #include "UserEventHandler.h"
 
- #include "../CMT.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../CServerHandler.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/WindowHandler.h"
 
- #include "../mainmenu/CMainMenu.h"
 
- #include "../mainmenu/CPrologEpilogVideo.h"
 
- #include "../gui/EventDispatcher.h"
 
- #include "../../lib/campaign/CampaignState.h"
 
- #include <SDL_events.h>
 
- void UserEventHandler::handleUserEvent(const SDL_UserEvent & user)
 
- {
 
- 	switch(static_cast<EUserEvent>(user.code))
 
- 	{
 
- 		case EUserEvent::FORCE_QUIT:
 
- 		{
 
- 			handleQuit(false);
 
- 			return;
 
- 		}
 
- 		break;
 
- 		case EUserEvent::RETURN_TO_MAIN_MENU:
 
- 		{
 
- 			CSH->endGameplay();
 
- 			GH.defActionsDef = 63;
 
- 			CMM->menu->switchToTab("main");
 
- 		}
 
- 		break;
 
- 		case EUserEvent::RESTART_GAME:
 
- 		{
 
- 			CSH->sendRestartGame();
 
- 		}
 
- 		break;
 
- 		case EUserEvent::CAMPAIGN_START_SCENARIO:
 
- 		{
 
- 			CSH->campaignServerRestartLock.set(true);
 
- 			CSH->endGameplay();
 
- 			auto ourCampaign = std::shared_ptr<CampaignState>(reinterpret_cast<CampaignState *>(user.data1));
 
- 			auto & epilogue = ourCampaign->scenario(*ourCampaign->lastScenario()).epilog;
 
- 			auto finisher = [=]()
 
- 			{
 
- 				if(!ourCampaign->isCampaignFinished())
 
- 				{
 
- 					GH.windows().pushWindow(CMM);
 
- 					GH.windows().pushWindow(CMM->menu);
 
- 					CMM->openCampaignLobby(ourCampaign);
 
- 				}
 
- 			};
 
- 			if(epilogue.hasPrologEpilog)
 
- 			{
 
- 				GH.windows().createAndPushWindow<CPrologEpilogVideo>(epilogue, finisher);
 
- 			}
 
- 			else
 
- 			{
 
- 				CSH->campaignServerRestartLock.waitUntil(false);
 
- 				finisher();
 
- 			}
 
- 		}
 
- 		break;
 
- 		case EUserEvent::RETURN_TO_MENU_LOAD:
 
- 			CSH->endGameplay();
 
- 			GH.defActionsDef = 63;
 
- 			CMM->menu->switchToTab("load");
 
- 			break;
 
- 		case EUserEvent::FULLSCREEN_TOGGLED:
 
- 		{
 
- 			boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
 
- 			GH.onScreenResize();
 
- 			break;
 
- 		}
 
- 		case EUserEvent::FAKE_MOUSE_MOVE:
 
- 			GH.events().dispatchMouseMoved(Point(0, 0), GH.getCursorPosition());
 
- 			break;
 
- 		default:
 
- 			logGlobal->error("Unknown user event. Code %d", user.code);
 
- 			break;
 
- 	}
 
- }
 
 
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