ChangeLog 54 KB

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  1. 0.99 -> 1.00
  2. GENERAL:
  3. * Spectator mode was implemented through command-line options
  4. * Some main menu settings get saved after returning to main menu - last selected map, save etc.
  5. * Restart scenario button should work correctly now
  6. * New bonuses:
  7. - SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
  8. - TRANSMUTATION - "WoG werewolf"-like ability
  9. - SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
  10. - CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
  11. - RANGED_RETALIATION - allows ranged counterattack
  12. - BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
  13. - SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
  14. - MANUAL_CONTROL - grant manual control over war machine
  15. - WIDE_BREATH - melee creature attacks affect many nearby hexes
  16. - FIRST_STRIKE - creature counterattacks before attack if possible
  17. - SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
  18. - SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
  19. - BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
  20. - DESTRUCTION - creature ability for killing extra units after hit, configurable
  21. SPELLS:
  22. * Implemented cumulative effects for spells
  23. MODS:
  24. * Improve support for WoG commander artifacts and skill descriptions
  25. * Added basic support for secondary skill modding
  26. * Map object sounds can now be configured via json
  27. * Added bonus updaters for hero specialties
  28. SOUND:
  29. * Fixed many mising or wrong pickup and visit sounds for map objects
  30. * All map objects now have ambient sounds identical to OH3
  31. 0.98 -> 0.99
  32. GENERAL:
  33. * New Bonus NO_TERRAIN_PENALTY
  34. * Nomads will remove Sand movement penalty from army
  35. * Flying and water walking is now supported in pathfinder
  36. * New artifacts supported
  37. - Angel Wings
  38. - Boots of Levitation
  39. * Implemented rumors in tavern window
  40. * New cheat codes:
  41. - vcmiglaurung - gives 5000 crystal dragons into each slot
  42. - vcmiungoliant - conceal fog of war for current player
  43. * New console commands:
  44. - gosolo - AI take control over human players and vice versa
  45. - controlai - give control of one or all AIs to player
  46. - set hideSystemMessages on/off - supress server messages in chat
  47. BATTLES:
  48. * Drawbridge mechanics implemented (animation still missing)
  49. * Merging of town and visiting hero armies on siege implemented
  50. * Hero info tooltip for skills and mana implemented
  51. ADVENTURE AI:
  52. * Fixed AI trying to go through underground rock
  53. * Fixed several cases causing AI wandering aimlessly
  54. * AI can again pick best artifacts and exchange artifacts between heroes
  55. * AI heroes with patrol enabled won't leave patrol area anymore
  56. RANDOM MAP GENERATOR:
  57. * Changed fractalization algorithm so it can create cycles
  58. * Zones will not have straight paths anymore, they are totally random
  59. * Generated zones will have different size depending on template setting
  60. * Added Thieves Guild random object (1 per zone)
  61. * Added Seer Huts with quests that match OH3
  62. * RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs
  63. 0.97 -> 0.98
  64. GENERAL:
  65. * Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
  66. ADVENTURE AI:
  67. * AI will try to use Monolith entrances for exploration
  68. * AI will now always revisit each exit of two way monolith if exit no longer visible
  69. * AI will eagerly pick guarded and blocked treasures
  70. ADVENTURE MAP:
  71. * Implemented world view
  72. * Added graphical fading effects
  73. SPELLS:
  74. * New spells handled:
  75. - Earthquake
  76. - View Air
  77. - View Earth
  78. - Visions
  79. - Disguise
  80. * Implemented CURE spell negative dispell effect
  81. * Added LOCATION target for spells castable on any hex with new target modifiers
  82. BATTLES:
  83. * Implemented OH3 stack split / upgrade formulas according to AlexSpl
  84. RANDOM MAP GENERATOR:
  85. * Underground tunnels are working now
  86. * Implemented "junction" zone type
  87. * Improved zone placing algorithm
  88. * More balanced distribution of treasure piles
  89. * More obstacles within zones
  90. 0.96 -> 0.97 (Nov 01 2014)
  91. GENERAL:
  92. * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
  93. * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
  94. * (linux)
  95. * Changes in used librries:
  96. - VCMI can now be compiled with SDL2
  97. - Movies will use ffmpeg library
  98. - change boost::bind to std::bind
  99. - removed boost::asign
  100. - Updated FuzzyLite to 5.0
  101. * Multiplayer load support was implemented through command-line options
  102. ADVENTURE AI:
  103. * Significantly optimized execution time, AI should be much faster now.
  104. ADVENTURE MAP:
  105. * Non-latin characters can now be entered in chat window or used for save names.
  106. * Implemented separate speed for owned heroes and heroes owned by other players
  107. GRAPHICS:
  108. * Better upscaling when running in fullscreen mode.
  109. * New creature/commader window
  110. * New resolutions and bonus icons are now part of a separate mod
  111. * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
  112. RANDOM MAP GENERATOR:
  113. * Random map generator now creates complete and playable maps, should match original RMG
  114. * All important features from original map templates are implemented
  115. * Fixed major crash on removing objects
  116. * Undeground zones will look just like surface zones
  117. LAUNCHER:
  118. * Implemented switch to disable intro movies in game
  119. 0.95 -> 0.96 (Jul 01 2014)
  120. GENERAL:
  121. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  122. ADVENTURE AI:
  123. * Optimized speed and removed various bottlenecks.
  124. ADVENTURE MAP:
  125. * Heroes auto-level primary and secondary skill levels according to experience
  126. BATTLES:
  127. * Wall hit/miss sound will be played when using catapult during siege
  128. SPELLS:
  129. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  130. RANDOM MAP GENERATOR
  131. * Towns from mods can be used
  132. * Reading connections, terrains, towns and mines from template
  133. * Zone placement
  134. * Zone borders and connections, fractalized paths inside zones
  135. * Guard generation
  136. * Treasue piles generation (so far only few removable objects)
  137. MODS:
  138. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  139. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  140. * Mods can now add new (offensive, buffs, debuffs) spells and change existing
  141. * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
  142. GENERAL:
  143. * Added configuring of heroes quantity per player allowed in game
  144. 0.94 -> 0.95 (Mar 01 2014)
  145. GENERAL:
  146. * Components of combined artifacts will now display info about entire set.
  147. * Implements level limit
  148. * Added WoG creature abilities by Kuririn
  149. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  150. * Added precompiled header compilation for CMake (can be enabled per flag)
  151. * VCMI will detect changes in text files using crc-32 checksum
  152. * Basic support for unicode. Internally vcmi always uses utf-8
  153. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  154. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  155. ADVENTURE AI:
  156. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  157. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  158. * AI will now use SectorMap to find a way to guarded / covered objects.
  159. * Significantly improved exploration algorithm.
  160. * Locked heroes now try to decompose their goals exhaustively.
  161. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  162. * Improvements for army exchange criteria.
  163. * GatherArmy may include building dwellings in town (experimental).
  164. * AI should now conquer map more aggressively and much faster
  165. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  166. CAMPAIGNS:
  167. * Implemented move heroes to next scenario
  168. * Support for non-standard victory conditions for H3 campaigns
  169. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  170. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  171. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  172. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  173. TOWNS:
  174. * Extended building dependencies support
  175. MODS:
  176. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  177. * Custom victory/loss conditions for maps or campaigns
  178. * 7 days without towns loss condition is no longer hardcoded
  179. * Only changed mods will be validated
  180. 0.93 -> 0.94 (Oct 01 2013)
  181. GENERAL:
  182. * New Launcher application, see
  183. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  184. * fixed "get txt" console command
  185. * command "extract" to extract file by name
  186. * command "def2bmp" to convert def into set of frames.
  187. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  188. * fixed duels, added no-GUI mode for automatic AI testing
  189. * Sir Mullich is available at the start of the game
  190. * Upgrade cost will never be negative.
  191. * support for Chinese fonts (GBK 2-byte encoding)
  192. ADVENTURE MAP
  193. * if Quick Combat option is turned on, battles will be resolved by AI
  194. * first hero is awakened on new turn
  195. * fixed 3000 gems reward in shipwreck
  196. BATTLES:
  197. * autofight implemented
  198. * most of the animations is time-based
  199. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  200. * synchronized attack/defence animation
  201. * spell animation speed uses game settings
  202. * fixed disrupting ray duration
  203. * added logging domain for battle animations
  204. * Fixed crashes on Land Mines / Fire Wall casting.
  205. * UI will be correctly greyed-out during opponent turn
  206. * fixed remaining issues with blit order
  207. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  208. * Fixed Remove Obstacle.
  209. *defeating hero will yield 500 XP
  210. * Added lots of missing spell immunities from Strategija
  211. * Added stone gaze immunity for Troglodytes (did you know about it?)
  212. * damage done by turrets is properly increased by built buldings
  213. * Wyverns will cast Poison instead of Stone Gaze.
  214. TOWN:
  215. * Fixed issue that allowed to build multiple boats in town.
  216. * fix for lookout tower
  217. 0.92 -> 0.93 (Jun 01 2013)
  218. GENERAL:
  219. * Support for SoD-only installations, WoG becomes optional addition
  220. * New logging framework
  221. * Negative luck support, disabled by default
  222. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  223. * Fixed stack artifact (and related buttons) not displaying in creature window.
  224. * Fixed crash at month of double population.
  225. MODS:
  226. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  227. * Improved json validation. Now it support most of features from latest json schema draft.
  228. * Icons use path to icon instead of image indexes.
  229. * It is possible to edit data of another mod or H3 data via mods.
  230. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  231. * Removed no longer needed field "projectile spins"
  232. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  233. BATTLES:
  234. * Fixed Death Stare of Commanders
  235. * Projectile blitting should be closer to original H3. But still not perfect.
  236. * Fixed missing Mirth effects
  237. * Stack affected by Berserk should not try to attack itself
  238. * Fixed several cases of incorrect positioning of creatures in battles
  239. * Fixed abilities of Efreet.
  240. * Fixed broken again palette in some battle backgrounds
  241. TOWN:
  242. * VCMI will not crash if building selection area is smaller than def
  243. * Detection of transparency on selection area is closer to H3
  244. * Improved handling buildings with mode "auto":
  245. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  246. - transitive dependencies are handled (A makes B build, and B makes C and D)
  247. SOUND:
  248. * Added missing WoG creature sounds (from Kuririn).
  249. * The Windows package comes with DLLs needed to play .ogg files
  250. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  251. * some missing sounds for battle effects
  252. ARTIFACTS:
  253. * Several fixes to combined artifacts added via mods.
  254. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  255. * Fixed incorrect components of Cornucopia.
  256. * Cheat code with grant all artifacts, including the ones added by mods
  257. 0.91 -> 0.92 (Mar 01 2013)
  258. GENERAL:
  259. * hero crossover between missions in campaigns
  260. * introduction before missions in campaigns
  261. MODS:
  262. * Added CREATURE_SPELL_POWER for commanders
  263. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  264. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  265. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  266. * Double growth creatures are configurable now
  267. * Drain Life now has % effect depending on bonus value
  268. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  269. * Moat damage configurable
  270. * More config options for spells:
  271. - mind immunity handled by config
  272. - direct damage immunity handled by config
  273. - immunity icon configurable
  274. - removed mind_spell flag
  275. * creature config use string ids now.
  276. * support for string subtype id in short bonus format
  277. * primary skill identifiers for bonuses
  278. 0.9 -> 0.91 (Feb 01 2013)
  279. GENERAL:
  280. * VCMI build on OS X is now supported
  281. * Completely removed autotools
  282. * Added RMG interace and ability to generate simplest working maps
  283. * Added loading screen
  284. MODS:
  285. - Simplified mod structure. Mods from 0.9 will not be compatible.
  286. * Mods can be turned on and off in config/modSettings.json file
  287. * Support for new factions, including:
  288. - New towns
  289. - New hero classes
  290. - New heroes
  291. - New town-related external dwellings
  292. * Support for new artifact, including combined, commander and stack artifacts
  293. * Extended configuration options
  294. - All game objects are referenced by string identifiers
  295. - Subtype resolution for bonuses
  296. BATTLES:
  297. * Support for "enchanted" WoG ability
  298. ADVENTURE AI:
  299. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  300. * Improved exploration algorithm
  301. * AI will prioritize dwellings and mines when there are no opponents visible
  302. 0.89 -> 0.9 (Oct 01 2012)
  303. GENERAL:
  304. * Provisional support creature-adding mods
  305. * New filesystem allowing easier resource adding/replacing
  306. * Reorganized package for better compatibility with HotA and not affecting the original game
  307. * Moved many hard-coded settings into text config files
  308. * Commander level-up dialog
  309. * New Quest Log window
  310. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  311. BATTLES
  312. * New graphics for Stack Queue
  313. * Death Stare works identically to H3
  314. * No explosion when catapult fails to damage the wall
  315. * Fixed crash when attacking stack dies before counterattack
  316. * Fixed crash when attacking stack dies in the Moat just before the attack
  317. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  318. * Fleeing hero won't lose artifacts.
  319. * Spellbook won't be captured.
  320. ADVENTURE AI
  321. * support for quests (Seer Huts, Quest Guardians, and so)
  322. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  323. * AI will now understand threat of Abandoned Mine.
  324. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  325. * Fixed strange case when AI found allied town extremely dangerous
  326. * Fixed crash when AI tried to "revisit" a Boat
  327. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  328. * Fixed a possible freeze when exchanging resources at marketplace
  329. BATTLE AI
  330. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  331. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  332. 0.88 -> 0.89 (Jun 01 2012)
  333. GENERAL
  334. * Mostly implemented Commanders feature (missing level-up dialog)
  335. * Support for stack artifacts
  336. * New creature window graphics contributed by fishkebab
  337. * Config file may have multiple upgrades for creatures
  338. * CTRL+T will open marketplace window
  339. * G will open thieves guild window if player owns at least one town with tavern
  340. * Implemented restart functionality. CTRL+R will trigger a quick restart
  341. * Save game screen and returning to main menu will work if game was started with --start option
  342. * Simple mechanism for detecting game desynchronization after init
  343. * 1280x800 resolution graphics, contributed by Topas
  344. ADVENTURE MAP
  345. * Fixed monsters regenerating casualties from battle at the start of new week.
  346. * T in adventure map will switch to next town
  347. BATTLES
  348. * It's possible to switch active creature during tacts phase by clicking on stack
  349. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  350. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  351. * Fixed crash when death stare or acid breath activated on stack that was just killed
  352. * First aid tent can heal only creatures that suffered damage
  353. * War machines can't be healed by tent
  354. * Creatures casting spells won't try to cast them during tactic phase
  355. * Console tooltips for first aid tent
  356. * Console tooltips for teleport spell
  357. * Cursor is reset to pointer when action is requested
  358. * Fixed a few other missing or wrong tooltips/cursors
  359. * Implemented opening creature window by l-clicking on stack
  360. * Fixed crash on attacking walls with Cyclop Kings
  361. * Fixed and simplified Teleport casting
  362. * Fixed Remove Obstacle spell
  363. * New spells supported:
  364. - Chain Lightning
  365. - Fire Wall
  366. - Force Field
  367. - Land Mine
  368. - Quicksands
  369. - Sacrifice
  370. TOWNS:
  371. * T in castle window will open a tavern window (if available)
  372. PREGAME
  373. * Pregame will use same resolution as main game
  374. * Support for scaling background image
  375. * Customization of graphics with config file.
  376. ADVENTURE AI
  377. * basic rule system for threat evaluation
  378. * new town development logic
  379. * AI can now use external dwellings
  380. * AI will weekly revisit dwellings & mills
  381. * AI will now always pick best stacks from towns
  382. * AI will recruit multiple heroes for exploration
  383. * AI won't try attacking its own heroes
  384. 0.87 -> 0.88 (Mar 01 2012)
  385. * added an initial version of new adventure AI: VCAI
  386. * system settings window allows to change default resolution
  387. * introduced unified JSON-based settings system
  388. * fixed all known localization issues
  389. * Creature Window can handle descriptions of spellcasting abilities
  390. * Support for the clone spell
  391. 0.86 -> 0.87 (Dec 01 2011)
  392. GENERAL:
  393. * Pathfinder can find way using ships and subterranean gates
  394. * Hero reminder & sleep button
  395. PREGAME:
  396. * Credits are implemented
  397. BATTLES
  398. * All attacked hexes will be highlighted
  399. * New combat abilities supported:
  400. - Spell Resistance aura
  401. - Random spellcaster (Genies)
  402. - Mana channeling
  403. - Daemon summoning
  404. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  405. - Fear
  406. - Fearless
  407. - No wall penalty
  408. - Enchanter
  409. - Bind
  410. - Dispell helpful spells
  411. 0.85 -> 0.86 (Sep 01 2011)
  412. GENERAL:
  413. * Reinstated music support
  414. * Bonus system optimizations (caching)
  415. * converted many config files to JSON
  416. * .tga file support
  417. * New artifacts supported
  418. - Admiral's Hat
  419. - Statue of Legion
  420. - Titan's Thunder
  421. BATTLES:
  422. * Correct handling of siege obstacles
  423. * Catapult animation
  424. * New combat abilities supported
  425. - Dragon Breath
  426. - Three-headed Attack
  427. - Attack all around
  428. - Death Cloud / Fireball area attack
  429. - Death Blow
  430. - Lightning Strike
  431. - Rebirth
  432. * New WoG abilities supported
  433. - Defense Bonus
  434. - Cast before attack
  435. - Immunity to direct damage spells
  436. * New spells supported
  437. - Magic Mirror
  438. - Titan's Lightning Bolt
  439. 0.84 -> 0.85 (Jun 01 2011)
  440. GENERAL:
  441. * Support for stack experience
  442. * Implemented original campaign selection screens
  443. * New artifacts supported:
  444. - Statesman's Medal
  445. - Diplomat's Ring
  446. - Ambassador's Sash
  447. TOWNS:
  448. * Implemented animation for new town buildings
  449. * It's possible to sell artifacts at Artifact Merchants
  450. BATTLES:
  451. * Neutral monsters will be split into multiple stacks
  452. * Hero can surrender battle to keep army
  453. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  454. * Partial support for Stone Gaze, Paralyze, Mana drain
  455. 0.83 -> 0.84 (Mar 01 2011)
  456. GENERAL:
  457. * Bonus system has been rewritten
  458. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  459. * New artifacts supported:
  460. - Angellic Alliance
  461. - Bird of Perception
  462. - Emblem of Cognizance
  463. - Spell Scroll
  464. - Stoic Watchman
  465. BATTLES:
  466. * Better animations handling
  467. * Defensive stance is supported
  468. HERO:
  469. * New secondary skills supported:
  470. - Artillery
  471. - Eagle Eye
  472. - Tactics
  473. AI PLAYER:
  474. * new AI leading neutral creatures in combat, slightly better then previous
  475. 0.82 -> 0.83 (Nov 01 2010)
  476. GENERAL:
  477. * Alliances support
  478. * Week of / Month of events
  479. * Mostly done pregame for MP games (temporarily only for local clients)
  480. * Support for 16bpp displays
  481. * Campaigns:
  482. - support for building bonus
  483. - moving to next map after victory
  484. * Town Portal supported
  485. * Vial of Dragon Blood and Statue of Legion supported
  486. HERO:
  487. * remaining specialities have been implemented
  488. TOWNS:
  489. * town events supported
  490. * Support for new town structures: Deiety of Fire and Escape Tunnel
  491. BATTLES:
  492. * blocked retreating from castle
  493. 0.81 -> 0.82 (Aug 01 2010)
  494. GENERAL:
  495. * Some of the starting bonuses in campaigns are supported
  496. * It's possible to select difficulty level of mission in campaign
  497. * new cheat codes:
  498. - vcmisilmaril - player wins
  499. - vcmimelkor - player loses
  500. ADVENTURE MAP:
  501. * Neutral armies growth implemented (10% weekly)
  502. * Power rating of neutral stacks
  503. * Favourable Winds reduce sailing cost
  504. HERO:
  505. * Learning secondary skill supported.
  506. * Most of hero specialities are supported, including:
  507. -Creature specialities (progressive, fixed, Sir Mullich)
  508. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  509. -Secondary skill bonuses
  510. -Creature Upgrades (Gelu)
  511. -Resorce generation
  512. -Starting Skill (Adrienne)
  513. TOWNS:
  514. * Support for new town structures:
  515. - Artifact Merchant
  516. - Aurora Borealis
  517. - Castle Gates
  518. - Magic University
  519. - Portal of Summoning
  520. - Skeleton transformer
  521. - Veil of Darkness
  522. OBJECTS:
  523. * Stables will now upgrade Cavaliers to Champions.
  524. New object supported:
  525. - Abandoned Mine
  526. - Altar of Sacrifice
  527. - Black Market
  528. - Cover of Darkness
  529. - Hill Fort
  530. - Refugee Camp
  531. - Sanctuary
  532. - Tavern
  533. - University
  534. - Whirlpool
  535. 0.8 -> 0.81 (Jun 01 2010)
  536. GENERAL:
  537. * It's possible to start campaign
  538. * Support for build grail victory condition
  539. * New artifacts supported:
  540. - Angel's Wings
  541. - Boots of levitation
  542. - Orb of Vulnerability
  543. - Ammo cart
  544. - Golden Bow
  545. - Hourglass of Evil Hour
  546. - Bow of Sharpshooter
  547. - Armor of the Damned
  548. ADVENTURE MAP:
  549. * Creatures now guard surrounding tiles
  550. * New adventura map spells supported:
  551. - Summon Boat
  552. - Scuttle Boat
  553. - Dimension Door
  554. - Fly
  555. - Water walk
  556. BATTLES:
  557. * A number of new creature abilities supported
  558. * First Aid Tent is functional
  559. * Support for distance/wall/melee penalties & no * penalty abilities
  560. * Reworked damage calculation to fit OH3 formula better
  561. * Luck support
  562. * Teleportation spell
  563. HERO:
  564. * First Aid secondary skill
  565. * Improved formula for necromancy to match better OH3
  566. TOWNS:
  567. * Sending resources to other players by marketplace
  568. * Support for new town structures:
  569. - Lighthouse
  570. - Colossus
  571. - Freelancer's Guild
  572. - Guardian Spirit
  573. - Necromancy Amplifier
  574. - Soul Prison
  575. OBJECTS:
  576. New object supported:
  577. - Freelancer's Guild
  578. - Trading Post
  579. - War Machine Factory
  580. 0.75 -> 0.8 (Mar 01 2010)
  581. GENERAL:
  582. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  583. * Implemented assembling and disassembling of combination artifacts.
  584. * Kingdom Overview screen is now available.
  585. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  586. * Replaced TTF fonts with original ones.
  587. ADVENTURE MAP:
  588. * Implemented rivers animations (thx to GrayFace).
  589. BATTLES:
  590. * Fire Shield spell (and creature ability) supported
  591. * affecting morale/luck and casting spell after attack creature abilities supported
  592. HERO:
  593. * Implementation of Scholar secondary skill
  594. TOWN:
  595. * New left-bottom info panel functionalities.
  596. TOWNS:
  597. * new town structures supported:
  598. - Ballista Yard
  599. - Blood Obelisk
  600. - Brimstone Clouds
  601. - Dwarven Treasury
  602. - Fountain of Fortune
  603. - Glyphs of Fear
  604. - Mystic Pond
  605. - Thieves Guild
  606. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  607. OBJECTS:
  608. New objects supported:
  609. - Border gate
  610. - Den of Thieves
  611. - Lighthouse
  612. - Obelisk
  613. - Quest Guard
  614. - Seer hut
  615. A lot of of various bugfixes and improvements:
  616. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  617. 0.74 -> 0.75 (Dec 01 2009)
  618. GENERAL:
  619. * Implemented "main menu" in-game option.
  620. * Hide the mouse cursor while displaying a popup window.
  621. * Better handling of huge and empty message boxes (still needs more changes)
  622. * Fixed several crashes when exiting.
  623. ADVENTURE INTERFACE:
  624. * Movement cursor shown for unguarded enemy towns.
  625. * Battle cursor shown for guarded enemy garrisons.
  626. * Clicking on the border no longer opens an empty info windows
  627. HERO WINDOW:
  628. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  629. TOWNS:
  630. * new special town structures supported:
  631. - Academy of Battle Scholars
  632. - Cage of Warlords
  633. - Mana Vortex
  634. - Stables
  635. - Skyship (revealing entire map only)
  636. OBJECTS:
  637. * External dwellings increase town growth
  638. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  639. * Scholar won't give unavaliable spells anymore.
  640. A lot of of various bugfixes and improvements:
  641. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  642. 0.73 -> 0.74 (Oct 01 2009)
  643. GENERAL:
  644. * Scenario Information window
  645. * Save Game window
  646. * VCMI window should start centered
  647. * support for Necromancy and Ballistics secondary skills
  648. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  649. * VCMI client has its own icon (thx for graphic to Dikamilo)
  650. * Ellipsis won't be split when breaking text on several lines
  651. * split button will be grayed out when no creature is selected
  652. * fixed issue when splitting stack to the hero with only one creatures
  653. * a few fixes for shipyard window
  654. ADVENTURE INTERFACE:
  655. * Cursor shows if tile is accesible and how many turns away
  656. * moving hero with arrow keys / numpad
  657. * fixed Next Hero button behaviour
  658. * fixed Surface/Underground switch button in higher resolutions
  659. BATTLES:
  660. * partial siege support
  661. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  662. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  663. * more creatures special abilities supported
  664. * battle settings will be stored
  665. * fixed crashes occurring on attacking two hex creatures from back
  666. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  667. * even large stack numbers will fit the boxes
  668. * when active stack is killed by spell, game behaves properly
  669. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  670. * ballista can shoot even if there's an enemy creature next to it
  671. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  672. * selecting attack directions works as in H3
  673. * estimating damage that will be dealt while choosing stack to be attacked
  674. * modified the positioning of battle effects, they should look about right now.
  675. * after selecting a spell during combat, l-click is locked for any action other than casting.
  676. * flying creatures will be blitted over all other creatures, obstacles and wall
  677. * obstacles and units should be printed in better order (not tested)
  678. * fixed armageddon animation
  679. * new spells supported:
  680. - Anti-Magic
  681. - Cure
  682. - Resurrection
  683. - Animate Dead
  684. - Counterstrike
  685. - Berserk
  686. - Hypnotize
  687. - Blind
  688. - Fire Elemental
  689. - Earth Elemental
  690. - Water Elemental
  691. - Air Elemental
  692. - Remove obstacle
  693. TOWNS:
  694. * enemy castle can be taken over
  695. * only one capitol per player allowed (additional ones will be lost)
  696. * garrisoned hero can buy a spellbook
  697. * heroes available in tavern should be always different
  698. * ship bought in town will be correctly placed
  699. * new special town structures supported:
  700. - Lookout Tower
  701. - Temple of Valhalla
  702. - Wall of Knowledge
  703. - Order of Fire
  704. HERO WINDOW:
  705. * war machines cannot be unequiped
  706. PREGAME:
  707. * sorting: a second click on the column header sorts in descending order.
  708. * advanced options tab: r-click popups for selected town, hero and bonus
  709. * starting scenario / game by double click
  710. * arrows in options tab are hidden when not available
  711. * subtitles for chosen hero/town/bonus in pregame
  712. OBJECTS:
  713. * fixed pairing Subterranean Gates
  714. New objects supported:
  715. - Borderguard & Keymaster Tent
  716. - Cartographer
  717. - Creature banks
  718. - Eye of the Magi & Hut of the Magi
  719. - Garrison
  720. - Stables
  721. - Pandora Box
  722. - Pyramid
  723. 0.72 -> 0.73 (Aug 01 2009)
  724. GENERAL:
  725. * infowindow popup will be completely on screen
  726. * fixed possible crash with in game console
  727. * fixed crash when gaining artifact after r-click on hero in tavern
  728. * Estates / hero bonuses won't give resources on first day.
  729. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  730. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  731. * 'T' hotkey opens marketplace window
  732. * giving starting spells for heroes
  733. * pressing enter or escape close spellbook
  734. * removed redundant quotation marks from skills description and artifact events texts
  735. * disabled autosaving on first turn
  736. * bonuses from bonus artifacts
  737. * increased char per line limit for subtitles under components
  738. * corrected some exp/level values
  739. * primary skills cannot be negative
  740. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  741. * fixed timed events reappearing
  742. * saving system options
  743. * saving hero direction
  744. * r-click popups on enemy heroes and towns
  745. * hero leveling formula matches the H3
  746. ADVENTURE INTERFACE:
  747. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  748. * The size of the frame around the map depends on the screen size.
  749. * spellbook shows adventure spells when opened on adventure map
  750. * erasing path after picking objects with last movement point
  751. BATTLES:
  752. * spell resistance supported (secondary skill, artifacts, creature skill)
  753. * corrected damage inflicted by spells and ballista
  754. * added some missing projectile infos
  755. * added native terrain bonuses in battles
  756. * number of units in stack in battle should better fit the box
  757. * non-living and undead creatures have now always 0 morale
  758. * displaying luck effect animation
  759. * support for battleground overlays:
  760. - cursed ground
  761. - magic plains
  762. - fiery fields
  763. - rock lands
  764. - magic clouds
  765. - lucid pools
  766. - holy ground
  767. - clover field
  768. - evil fog
  769. TOWNS:
  770. * fixes for horde buildings
  771. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  772. * capitol bar in town hall is grey (not red) if already one exists
  773. * fixed crash on entering hall when town was near map edge
  774. HERO WINDOW:
  775. * garrisoned heroes won't be shown on the list
  776. * artifacts will be present on morale/luck bonuses list
  777. PREGAME:
  778. * saves are sorted primary by map format, secondary by name
  779. * fixed displaying date of saved game (uses local time, removed square character)
  780. OBJECTS:
  781. * Fixed primary/secondary skill levels given by a scholar.
  782. * fixed problems with 3-tiles monoliths
  783. * fixed crash with flaggable building next to map edge
  784. * fixed some descriptions for events
  785. * New objects supported:
  786. - Buoy
  787. - Creature Generators
  788. - Flotsam
  789. - Mermaid
  790. - Ocean bottle
  791. - Sea Chest
  792. - Shipwreck Survivor
  793. - Shipyard
  794. - Sirens
  795. 0.71 -> 0.72 (Jun 1 2009)
  796. GENERAL:
  797. * many sound effects and music
  798. * autosave (to 5 subsequent files)
  799. * artifacts support (most of them)
  800. * added internal game console (activated on TAB)
  801. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  802. * improved randomization
  803. * fixed crash on closing application
  804. * VCMI won't always give all three stacks in the starting armies
  805. * fix for drawing starting army creatures count
  806. * Diplomacy secondary skill support
  807. * timed events won't cause resources amount to be negative
  808. * support for sorcery secondary skill
  809. * reduntant quotation marks from artifact descriptions are removed
  810. * no income at the first day
  811. ADVENTURE INTERFACE:
  812. * fixed crasbug occurring on revisiting objects (by pressing space)
  813. * always restoring default cursor when movng mouse out of the terrain
  814. * fixed map scrolling with ctrl+arrows when some windows are opened
  815. * clicking scrolling arrows in town/hero list won't open town/hero window
  816. * pathfinder will now look for a path going via printed positions of roads when it's possible
  817. * enter can be used to open window with selected hero/town
  818. BATTLES:
  819. * many creatures special skills implemented
  820. * battle will end when one side has only war machines
  821. * fixed some problems with handling obstacles info
  822. * fixed bug with defending / waiting while no stack is active
  823. * spellbook button is inactive when hero cannot cast any spell
  824. * obstacles will be placed more properly when resolution is different than 800x600
  825. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  826. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  827. * new spells:
  828. - frost ring
  829. - fireball
  830. - inferno
  831. - meteor shower
  832. - death ripple
  833. - destroy undead
  834. - dispel
  835. - armageddon
  836. - disrupting ray
  837. - protection from air
  838. - protection from fire
  839. - protection from water
  840. - protection from earth
  841. - precision
  842. - slayer
  843. TOWNS:
  844. * resting in town with mage guild will replenih all the mana points
  845. * fixed Blacksmith
  846. * the number of creatures at the beginning of game is their base growth
  847. * it's possible to enter Tavern via Brotherhood of Sword
  848. HERO WINDOW:
  849. * fixed mana limit info in the hero window
  850. * war machines can't be removed
  851. * fixed problems with removing artifacts when all visible slots in backpack are full
  852. PREGAME:
  853. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  854. * Fix position of maps names.
  855. * Made the slider cursor much more responsive. Speedup the map select screen.
  856. * Try to behave when no maps/saves are present.
  857. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  858. OBJECTS:
  859. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  860. * leaving guardians in flagged mines.
  861. * support for Scholar object
  862. * support for School of Magic
  863. * support for School of War
  864. * support for Pillar of Fire
  865. * support for Corpse
  866. * support for Lean To
  867. * support for Wagon
  868. * support for Warrior's Tomb
  869. * support for Event
  870. * Corpse (Skeleton) will be accessible from all directions
  871. 0.7 -> 0.71 (Apr 01 2009)
  872. GENERAL:
  873. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  874. * morale/luck system and corresponding sec. skills supported
  875. * fixed crash when hero get level and has less than two sec. skills to choose between
  876. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  877. * proper handling of custom portraits of heroes
  878. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  879. * fixed crash when there was no hero available to hire for some player
  880. * fixed problems with 1024x600 screen resolution
  881. * updating blockmap/visitmap of randomized objects
  882. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  883. * further fixes for leveling-up (stability and identical offered skills bug)
  884. * splitting window allows to rebalance two stack with the same creatures
  885. * support for numpad keyboard
  886. * support for timed events
  887. ADVENTURE INTERFACE:
  888. * added "Next hero" button functionality
  889. * added missing path arrows
  890. * corrected centering on hero's position
  891. * recalculating hero path after reselecting hero
  892. * further changes in pathfinder making it more like original one
  893. * orientation of hero can't be change if movement points are exhausted
  894. * campfire, borderguard, bordergate, questguard will be accessible from the top
  895. * new movement cost calculation algorithm
  896. * fixed sight radious calculation
  897. * it's possible to stop hero movement
  898. * faster minimap refreshing
  899. * provisional support for "Save" button in System Options Window
  900. * it's possible to revisit object under hero by pressing Space
  901. BATTLES:
  902. * partial support for battle obstacles
  903. * only one spell can be casted per turn
  904. * blocked opening sepllbook if hero doesn't have a one
  905. * spells not known by hero can't be casted
  906. * spell books won't be placed in War Machine slots after battle
  907. * attack is now possible when hex under cursor is not displayed
  908. * glowing effect of yellow border around creatures
  909. * blue glowing border around hovered creature
  910. * made animation on battlefield more smooth
  911. * standing stacks have more static animation
  912. * probably fixed problem with displaying corpses on battlefield
  913. * fixes for two-hex creatures actions
  914. * fixed hero casting spell animation
  915. * corrected stack death animation
  916. * battle settings will be remembered between battles
  917. * improved damage calculation formula
  918. * correct handling of flying creatures in battles
  919. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  920. * amounts of units taking actions / being an object of actions won't be shown until action ends
  921. * fixed positions of stack queue and battle result window when resolution is != 800x600
  922. * corrected duration of frenzy spell which was incorrect in certain cases
  923. * corrected hero spell casting animation
  924. * better support for battle backgrounds
  925. * blocked "save" command during battle
  926. * spellbook displays only spells known by Hero
  927. New spells supported:
  928. - Mirth
  929. - Sorrow
  930. - Fortune
  931. - Misfortune
  932. TOWN INTERFACE:
  933. * cannot build more than one capitol
  934. * cannot build shipyard if town is not near water
  935. * Rampart's Treasury requires Miner's Guild
  936. * minor improvements in Recruitment Window
  937. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  938. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  939. * fixed blinking resdatabar in town screen when buying (800x600)
  940. * fixed horde buildings displaying in town hall
  941. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  942. PREGAME:
  943. * added scrolling scenario list with mouse wheel
  944. * fixed mouse slow downs
  945. * cannot select heroes for computer player (pregame)
  946. * no crash if uses gives wrong resolution ID number
  947. * minor fixes
  948. OBJECTS:
  949. * windmill gives 500 gold only during first week ever (not every month)
  950. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  951. New objects supported:
  952. * Prison
  953. * Magic Well
  954. * Faerie Ring
  955. * Swan Pond
  956. * Idol of Fortune
  957. * Fountain of Fortune
  958. * Rally Flag
  959. * Oasis
  960. * Temple
  961. * Watering Hole
  962. * Fountain of Youth
  963. * support for Redwood Observatory
  964. * support for Shrine of Magic Incantation / Gesture / Thought
  965. * support for Sign / Ocean Bottle
  966. AI PLAYER:
  967. Minor improvements and fixes.
  968. 0.64 -> 0.7 (Feb 01 2009)
  969. GENERAL:
  970. * move some settings to the config/settings.txt file
  971. * partial support for new screen resolutions
  972. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  973. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  974. * fixed crashbug occurring when hero levelled above 15 level
  975. * support for non-standard screen resolutions
  976. * F4 toggles between full-screen and windowed mode
  977. * minor improvements in creature card window
  978. * splitting stacks with the shift+click
  979. * creature card window contains info about modified speed
  980. ADVENTURE INTERFACE:
  981. * added water animation
  982. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  983. * partial handling r-clicks on adventure map
  984. TOWN INTERFACE:
  985. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  986. * fixed cloning creatures bug in garrisons (and related issues)
  987. BATTLES
  988. * support for the Wait command
  989. * magic arrow *really* works
  990. * war machines support partially added
  991. * queue of stacks narrowed
  992. * spell effect animation displaying improvements
  993. * positive/negative spells cannot be cast on hostile/our stacks
  994. * showing spell effects affecting stack in creature info window
  995. * more appropriate coloring of stack amount box when stack is affected by a spell
  996. * battle console displays notifications about wait/defend commands
  997. * several reported bugs fixed
  998. * new spells supported:
  999. a) Haste
  1000. b) lightning bolt
  1001. c) ice bolt
  1002. d) slow
  1003. e) implosion
  1004. f) forgetfulness
  1005. g) shield
  1006. h) air shield
  1007. i) bless
  1008. j) curse
  1009. k) bloodlust
  1010. l) weakness
  1011. m) stone skin
  1012. n) prayer
  1013. o) frenzy
  1014. AI PLAYER:
  1015. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  1016. OBJECTS:
  1017. * Guardians property for resources is handled
  1018. * support for Witch Hut
  1019. * support for Arena
  1020. * support for Library of Enlightenment
  1021. And a lot of minor fixes
  1022. 0.63 -> 0.64 (Nov 01 2008)
  1023. GENERAL:
  1024. * sprites from /Sprites folder are handled correctly
  1025. * several fixes for pathfinder and path arrows
  1026. * better handling disposed/predefined heroes
  1027. * heroes regain 1 mana point each turn
  1028. * support for mistycisim and intelligence skills
  1029. * hero hiring possible
  1030. * added support for a number of hotkeys
  1031. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  1032. * many minor improvements
  1033. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  1034. a) woggaladriel -> vcmiainur
  1035. b) wogoliphaunt -> vcminoldor
  1036. c) wogshadowfax -> vcminahar
  1037. d) wogeyeofsauron -> vcmieagles
  1038. e) wogisengard -> vcmiformenos
  1039. f) wogsaruman -> vcmiistari
  1040. g) wogpathofthedead -> vcmiangband
  1041. h) woggandalfwhite -> vcmiglorfindel
  1042. ADVENTURE INTERFACE:
  1043. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  1044. * slowed map scrolling
  1045. * blocked scrolling adventure map with mouse when left ctrl is pressed
  1046. * blocked map scrolling when dialog window is opened
  1047. * scholar will be accessible from the top
  1048. TOWN INTERFACE:
  1049. * partially done tavern window (only hero hiring functionality)
  1050. BATTLES:
  1051. * water elemental will really be treated as 2 hex creature
  1052. * potential infinite loop in reverseCreature removed
  1053. * better handling of battle cursor
  1054. * fixed blocked shooter behavior
  1055. * it's possible in battles to check remeaining HP of neutral stacks
  1056. * partial support for Magic Arrow spell
  1057. * fixed bug with dying unit
  1058. * stack queue hotkey is now 'Q'
  1059. * added shots limit
  1060. 0.62 -> 0.63 (Oct 01 2008)
  1061. GENERAL:
  1062. * coloured console output, logging all info to txt files
  1063. * it's possible to use other port than 3030 by passing it as an additional argument
  1064. * removed some redundant warnings
  1065. * partially done spellbook
  1066. * Alt+F4 quits the game
  1067. * some crashbugs was fixed
  1068. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  1069. * magical hero are given spellbook at the beginning
  1070. * added initial secondary skills for heroes
  1071. BATTLES:
  1072. * very significant optimization of battles
  1073. * battle summary window
  1074. * fixed crashbug occurring sometimes on exiting battle
  1075. * confirm window is shown before retreat
  1076. * graphic stack queue in battle (shows when 'c' key is pressed)
  1077. * it's possible to attack enemy hero
  1078. * neutral monster army disappears when defeated
  1079. * casualties among hero army and neutral creatures are saved
  1080. * better animation handling in battles
  1081. * directional attack in battles
  1082. * mostly done battle options (although they're not saved)
  1083. * added receiving exp (and leveling-up) after a won battle
  1084. * added support for archery, offence and armourer secondary abilities
  1085. * hero's primary skills accounted for damage dealt by creatures in battle
  1086. TOWNS:
  1087. * mostly done marketplace
  1088. * fixed crashbug with battles on swamps and rough terrain
  1089. * counterattacks
  1090. * heroes can learn new spells in towns
  1091. * working resource silo
  1092. * fixed bug with the mage guild when no spells available
  1093. * it's possible to build lighthouse
  1094. HERO WINDOW:
  1095. * setting army formation
  1096. * tooltips for artifacts in backpack
  1097. ADVENTURE INTERFACE:
  1098. * fixed bug with disappearing head of a hero in adventure map
  1099. * some objects are no longer accessible from the top
  1100. * no tooltips for objects under FoW
  1101. * events won't be shown
  1102. * working Subterranean Gates, Monoliths
  1103. * minimap shows all flaggable objects (towns, mines, etc.)
  1104. * artifacts we pick up go to the appropriate slot (if free)
  1105. 0.61 -> 0.62 (Sep 01 2008)
  1106. General:
  1107. * restructured to the server-client model
  1108. * support for heroes placed in towns
  1109. * upgrading creatures
  1110. * working gaining levels for heroes (including dialog with skill selection)
  1111. * added graphical cursor
  1112. * showing creature amount in the creature info window
  1113. * giving starting bonus
  1114. Castles:
  1115. * icon in infobox showing that there is hero in town garrison
  1116. * fort/citadel/castle screen
  1117. * taking last stack from the heroes army should be impossible (or at least harder)
  1118. * fixed reading forbidden structures
  1119. * randomizing spells in towns
  1120. * viewing hero window in the town screen
  1121. * possibility of moving hero into the garrison
  1122. * mage guild screen
  1123. * support for blacksmith
  1124. * if hero doesn't have a spell book, he can buy one in a mage guild
  1125. * it's possible to build glyph of fear in fortress
  1126. * creatures placeholders work properly
  1127. Adventure Interface:
  1128. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  1129. Hero Window:
  1130. * bugfix: splitting stacks works in hero window
  1131. * removed bug causing significant increase of CPU consumption
  1132. Battles:
  1133. * shooting
  1134. * removed some displaying problems
  1135. * showing last group of frames in creature animation won't crash
  1136. * added start moving and end moving animations
  1137. * fixed moving two-hex creatures
  1138. * showing/hiding graphic cursor
  1139. * a part of using graphic cursor
  1140. * slightly optimized showing of battle interface
  1141. * animation of getting hit / death by shooting is displayed when it should be
  1142. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1143. * minor optimizations
  1144. PreGame:
  1145. * updates settings when selecting new map after changing sorting criteria
  1146. * if sorting not by name, name will be used as a secondary criteria
  1147. * when filter is applied a first available map is selected automatically
  1148. * slider position updated after sorting in pregame
  1149. Objects:
  1150. * support for the Tree of knowledge
  1151. * support for Campfires
  1152. * added event message when picking artifact
  1153. 0.6 -> 0.61 (Jun 15 2008)
  1154. Improvements:
  1155. * improved attacking in the battles
  1156. * it's possible to kill hostile stack
  1157. * animations won't go in the same phase
  1158. * Better pathfinder
  1159. * "%s" substitutions in Right-click information in town hall
  1160. * windmill won't give wood
  1161. * hover text for heroes
  1162. * support for ZSoft-style PCX files in /Data
  1163. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1164. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1165. * stack at the limit of unit's range can now be attacked
  1166. * range of unit is now properly displayed
  1167. * battle log is scrolled down when new event occurs
  1168. * console is closed when application exits
  1169. Bugfixes:
  1170. * stack at the limit of unit's range can now be attacked
  1171. * good background for the town hall screen in Stronghold
  1172. * fixed typo in hall.txt
  1173. * VCMI won't crash when r-click neutral stack during the battle
  1174. * water won't blink behind shipyard in the Castle
  1175. * fixed several memory leaks
  1176. * properly displaying two-hex creatures in recruit/split/info window
  1177. * corrupted map file won't cause crash on initializing main menu
  1178. 0.59 -> 0.6 (Jun 1 2008)
  1179. * partially done attacking in battles
  1180. * screen isn't now refreshed while blitting creature info window
  1181. * r-click creature info windows in battles
  1182. * no more division by 0 in slider
  1183. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1184. * fixed estate problems
  1185. * fixed blinking mana vortex
  1186. * grail increases creature growths
  1187. * new pathfinder
  1188. * several minor improvements
  1189. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1190. * fixed memory leak in battles
  1191. * blitting creature animations to rects in the recruitment window
  1192. * fixed wrong creatures def names
  1193. * better battle pathfinder and unit reversing
  1194. * improved slider ( #58 )
  1195. * fixed problems with horde buildings (won't block original dwellings)
  1196. * giving primary skill when hero get level (but there is still no dialog)
  1197. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1198. * creature levels not messed in Fortress
  1199. * war machines are added to the hero's inventory, not to the garrison
  1200. * support for H3-style PCX graphics in Data/
  1201. * VCMI won't crash when is unable to initialize audio system
  1202. * fixed displaying wrong town defs
  1203. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1204. * creature info window (only r-click)
  1205. * callback for buttons/lists based on boost::function
  1206. * a lot of minor improvements
  1207. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1208. Towns:
  1209. * recruiting creatures
  1210. * working creature growths (including castle and horde building influences)
  1211. * towns give income
  1212. * town hall screen
  1213. * building buildings (requirements and cost are handled)
  1214. * hints for structures
  1215. * updating town infobox
  1216. Garrisons:
  1217. * merging stacks
  1218. * splitting stacks
  1219. Battles:
  1220. * starting battles
  1221. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1222. * leaving battle by pressing flee button
  1223. * moving units in battles and displaying their ranges
  1224. * defend command for units
  1225. General:
  1226. * a number of minor fixes and improvements
  1227. 0.54 -> 0.55 (Feb 29 2008)
  1228. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1229. * randomization quantity of creatures on the map
  1230. * fix of Pandora's Box handling
  1231. * reading disposed/predefined heroes
  1232. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1233. * more detailed logs
  1234. * reported problems with hero flags resolved
  1235. * heroes cannot occupy the same tile
  1236. * hints for most of creature generators
  1237. * some minor stuff
  1238. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1239. * given hero is placed in the town entrance
  1240. * some objects such as river delta won't be blitted "on" hero
  1241. * tiles under FoW are inaccessible
  1242. * giving random hero on RoE maps
  1243. * improved protection against hero duplication
  1244. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1245. * right click popups with infoboxes for heroes/towns lists
  1246. * new interface coloring (many thanks to GrayFace ;])
  1247. * fixed bug in object flag's coloring
  1248. * added hints in town lists
  1249. * eliminated square from city hints
  1250. 0.53 - 0.53b (Feb 20 2008)
  1251. * added giving default buildings in towns
  1252. * town infobox won't crash on empty town
  1253. 0.52 - 0.53 (Feb 18 2008):
  1254. * hopefully the last bugfix of Pandora's Box
  1255. * fixed blockmaps of generated heroes
  1256. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1257. * fixed town randomization
  1258. * fixed hero randomization
  1259. * fixed displaying heroes in preGame
  1260. * fixed selecting/deselecting artifact slots in hero window
  1261. * much faster pathfinder
  1262. * memory usage and load time significantly decreased
  1263. * it's impossible to select empty artifact slot in hero window
  1264. * fixed problem with FoW displaying on minimap on L-sized maps
  1265. * fixed crashbug in hero list connected with heroes dismissing
  1266. * mostly done town infobox
  1267. * town daily income is properly calculated
  1268. 0.51 - 0.52 (Feb 7 2008):
  1269. * [feature] giving starting hero
  1270. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1271. * [feature] picked artifacts are added to hero's backpack
  1272. * [feature] possibility of choosing player to play
  1273. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1274. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1275. * [bugfix] improved randomization
  1276. * [bugfix] pathfinder can't be cheated (what caused errors)
  1277. 0.5 - 0.51 (Feb 3 2008):
  1278. * close button properly closes (same does 'q' key)
  1279. * two players can't have selected same hero
  1280. * double click on "Show Available Scenarios" won't reset options
  1281. * fixed possible crashbug in town/hero lists
  1282. * fixed crashbug in initializing game caused by wrong prisons handling
  1283. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1284. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1285. * fixed crashbug on reading blank Quest Guards
  1286. * better console messages
  1287. * map reading speed up (though it's still slow, especially on bigger maps)
  1288. to 0.5 (Feb 2 2008 - first closed release):
  1289. * Main menu and New game screens
  1290. * Scenario selection, part of advanced options support
  1291. * Partially done adventure map, town and hero interfaces
  1292. * Moving hero
  1293. * Interactions with several objects (mines, resources, mills, and others)