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- /*
- * FuzzyHelper.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "FuzzyEngines.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CBank;
- VCMI_LIB_NAMESPACE_END
- class DLL_EXPORT FuzzyHelper
- {
- public:
- TacticalAdvantageEngine tacticalAdvantageEngine;
- VisitTileEngine visitTileEngine;
- VisitObjEngine visitObjEngine;
- float evaluate(Goals::Explore & g);
- float evaluate(Goals::RecruitHero & g);
- float evaluate(Goals::VisitTile & g);
- float evaluate(Goals::VisitObj & g);
- float evaluate(Goals::VisitHero & g);
- float evaluate(Goals::BuildThis & g);
- float evaluate(Goals::DigAtTile & g);
- float evaluate(Goals::CollectRes & g);
- float evaluate(Goals::Build & g);
- float evaluate(Goals::BuyArmy & g);
- float evaluate(Goals::BuildBoat & g);
- float evaluate(Goals::GatherArmy & g);
- float evaluate(Goals::ClearWayTo & g);
- float evaluate(Goals::CompleteQuest & g);
- float evaluate(Goals::AdventureSpellCast & g);
- float evaluate(Goals::Invalid & g);
- float evaluate(Goals::AbstractGoal & g);
- void setPriority(Goals::TSubgoal & g);
- ui64 estimateBankDanger(const CBank * bank); //TODO: move to another class?
- Goals::TSubgoal chooseSolution(Goals::TGoalVec vec);
- //std::shared_ptr<AbstractGoal> chooseSolution (std::vector<std::shared_ptr<AbstractGoal>> & vec);
- ui64 evaluateDanger(const CGObjectInstance * obj, const VCAI * ai);
- ui64 evaluateDanger(crint3 tile, const CGHeroInstance * visitor, const VCAI * ai);
- ui64 evaluateDanger(crint3 tile, const CGHeroInstance * visitor);
- };
- extern FuzzyHelper * fh;
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