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- /*
- * Sacrifice.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "Heal.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace spells
- {
- namespace effects
- {
- class Sacrifice : public Heal
- {
- public:
- void adjustTargetTypes(std::vector<TargetType> & types) const override;
- bool applicable(Problem & problem, const Mechanics * m) const override;
- bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override;
- void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
- EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override;
- protected:
- bool isValidTarget(const Mechanics * m, const battle::Unit * unit) const override;
- private:
- static int64_t calculateHealEffectValue(const Mechanics * m, const battle::Unit * victim);
- };
- }
- }
- VCMI_LIB_NAMESPACE_END
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