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Sacrifice.h 1.0 KB

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  1. /*
  2. * Sacrifice.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "Heal.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. namespace spells
  14. {
  15. namespace effects
  16. {
  17. class Sacrifice : public Heal
  18. {
  19. public:
  20. void adjustTargetTypes(std::vector<TargetType> & types) const override;
  21. bool applicable(Problem & problem, const Mechanics * m) const override;
  22. bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override;
  23. void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
  24. EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override;
  25. protected:
  26. bool isValidTarget(const Mechanics * m, const battle::Unit * unit) const override;
  27. private:
  28. static int64_t calculateHealEffectValue(const Mechanics * m, const battle::Unit * victim);
  29. };
  30. }
  31. }
  32. VCMI_LIB_NAMESPACE_END