InputSourceTouch.cpp 11 KB

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  1. /*
  2. * InputSourceTouch.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "InputSourceTouch.h"
  12. #include "InputHandler.h"
  13. #include "../../lib/CConfigHandler.h"
  14. #include "../CGameInfo.h"
  15. #include "../gui/CursorHandler.h"
  16. #include "../gui/CGuiHandler.h"
  17. #include "../gui/EventDispatcher.h"
  18. #include "../gui/MouseButton.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../render/IScreenHandler.h"
  21. #include "../CServerHandler.h"
  22. #include "../globalLobby/GlobalLobbyClient.h"
  23. #if defined(VCMI_ANDROID)
  24. #include "../../lib/CAndroidVMHelper.h"
  25. #elif defined(VCMI_IOS)
  26. #include "../ios/utils.h"
  27. #endif
  28. #include <SDL_events.h>
  29. #include <SDL_hints.h>
  30. #include <SDL_timer.h>
  31. InputSourceTouch::InputSourceTouch()
  32. : lastTapTimeTicks(0), lastLeftClickTimeTicks(0), numTouchFingers(0)
  33. {
  34. params.useRelativeMode = settings["general"]["userRelativePointer"].Bool();
  35. params.relativeModeSpeedFactor = settings["general"]["relativePointerSpeedMultiplier"].Float();
  36. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  37. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  38. params.touchToleranceDistance = settings["input"]["touchToleranceDistance"].Float();
  39. if (params.useRelativeMode)
  40. state = TouchState::RELATIVE_MODE;
  41. else
  42. state = TouchState::IDLE;
  43. #ifdef VCMI_EMULATE_TOUCHSCREEN_WITH_MOUSE
  44. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "1");
  45. #else
  46. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
  47. #endif
  48. SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
  49. }
  50. void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfinger)
  51. {
  52. Point screenSize = GH.screenDimensions();
  53. motionAccumulatedX[tfinger.fingerId] += tfinger.dx;
  54. motionAccumulatedY[tfinger.fingerId] += tfinger.dy;
  55. float motionThreshold = 1.0 / std::min(screenSize.x, screenSize.y);
  56. if(motionAccumulatedX[tfinger.fingerId] < motionThreshold && motionAccumulatedY[tfinger.fingerId] < motionThreshold && motionAccumulatedX[tfinger.fingerId] > -motionThreshold && motionAccumulatedY[tfinger.fingerId] > -motionThreshold)
  57. return;
  58. if (CCS && CCS->curh && settings["video"]["cursor"].String() == "software" && state != TouchState::RELATIVE_MODE)
  59. CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
  60. switch(state)
  61. {
  62. case TouchState::RELATIVE_MODE:
  63. {
  64. int scalingFactor = GH.screenHandler().getScalingFactor();
  65. Point moveDistance {
  66. static_cast<int>(screenSize.x * params.relativeModeSpeedFactor * motionAccumulatedX[tfinger.fingerId]),
  67. static_cast<int>(screenSize.y * params.relativeModeSpeedFactor * motionAccumulatedY[tfinger.fingerId])
  68. };
  69. GH.input().moveCursorPosition(moveDistance);
  70. if (CCS && CCS->curh)
  71. CCS->curh->cursorMove(GH.getCursorPosition().x * scalingFactor, GH.getCursorPosition().y * scalingFactor);
  72. break;
  73. }
  74. case TouchState::IDLE:
  75. {
  76. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  77. break;
  78. }
  79. case TouchState::TAP_DOWN_SHORT:
  80. case TouchState::TAP_DOWN_LONG_AWAIT:
  81. {
  82. Point distance = convertTouchToMouse(tfinger) - lastTapPosition;
  83. if ( std::abs(distance.x) > params.panningSensitivityThreshold || std::abs(distance.y) > params.panningSensitivityThreshold)
  84. {
  85. state = state == TouchState::TAP_DOWN_SHORT ? TouchState::TAP_DOWN_PANNING : TouchState::TAP_DOWN_PANNING_POPUP;
  86. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  87. }
  88. break;
  89. }
  90. case TouchState::TAP_DOWN_PANNING:
  91. case TouchState::TAP_DOWN_PANNING_POPUP:
  92. {
  93. emitPanningEvent(tfinger);
  94. break;
  95. }
  96. case TouchState::TAP_DOWN_DOUBLE:
  97. {
  98. emitPinchEvent(tfinger);
  99. break;
  100. }
  101. case TouchState::TAP_DOWN_LONG:
  102. {
  103. // no-op
  104. break;
  105. }
  106. }
  107. motionAccumulatedX[tfinger.fingerId] = 0;
  108. motionAccumulatedY[tfinger.fingerId] = 0;
  109. }
  110. void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger)
  111. {
  112. numTouchFingers = SDL_GetNumTouchFingers(tfinger.touchId);
  113. // FIXME: better place to update potentially changed settings?
  114. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  115. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  116. lastTapTimeTicks = tfinger.timestamp;
  117. switch(state)
  118. {
  119. case TouchState::RELATIVE_MODE:
  120. {
  121. if(tfinger.x > 0.5)
  122. {
  123. if (tfinger.y < 0.5)
  124. GH.events().dispatchShowPopup(GH.getCursorPosition(), params.touchToleranceDistance);
  125. else
  126. GH.events().dispatchMouseLeftButtonPressed(GH.getCursorPosition(), params.touchToleranceDistance);
  127. }
  128. break;
  129. }
  130. case TouchState::IDLE:
  131. {
  132. lastTapPosition = convertTouchToMouse(tfinger);
  133. GH.input().setCursorPosition(lastTapPosition);
  134. state = TouchState::TAP_DOWN_SHORT;
  135. break;
  136. }
  137. case TouchState::TAP_DOWN_SHORT:
  138. {
  139. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  140. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  141. state = TouchState::TAP_DOWN_DOUBLE;
  142. break;
  143. }
  144. case TouchState::TAP_DOWN_PANNING:
  145. {
  146. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  147. state = TouchState::TAP_DOWN_DOUBLE;
  148. break;
  149. }
  150. case TouchState::TAP_DOWN_DOUBLE:
  151. {
  152. CSH->getGlobalLobby().activateInterface();
  153. break;
  154. }
  155. case TouchState::TAP_DOWN_LONG_AWAIT:
  156. lastTapPosition = convertTouchToMouse(tfinger);
  157. break;
  158. case TouchState::TAP_DOWN_LONG:
  159. case TouchState::TAP_DOWN_PANNING_POPUP:
  160. {
  161. // no-op
  162. break;
  163. }
  164. }
  165. }
  166. void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
  167. {
  168. numTouchFingers = SDL_GetNumTouchFingers(tfinger.touchId);
  169. switch(state)
  170. {
  171. case TouchState::RELATIVE_MODE:
  172. {
  173. if(tfinger.x > 0.5)
  174. {
  175. if (tfinger.y < 0.5)
  176. GH.events().dispatchClosePopup(GH.getCursorPosition());
  177. else
  178. GH.events().dispatchMouseLeftButtonReleased(GH.getCursorPosition(), params.touchToleranceDistance);
  179. }
  180. break;
  181. }
  182. case TouchState::IDLE:
  183. {
  184. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  185. break;
  186. }
  187. case TouchState::TAP_DOWN_SHORT:
  188. {
  189. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  190. if(tfinger.timestamp - lastLeftClickTimeTicks < params.doubleTouchTimeMilliseconds && (convertTouchToMouse(tfinger) - lastLeftClickPosition).length() < params.doubleTouchToleranceDistance)
  191. {
  192. GH.events().dispatchMouseDoubleClick(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  193. GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  194. }
  195. else
  196. {
  197. GH.events().dispatchMouseLeftButtonPressed(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  198. GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  199. lastLeftClickTimeTicks = tfinger.timestamp;
  200. lastLeftClickPosition = convertTouchToMouse(tfinger);
  201. }
  202. state = TouchState::IDLE;
  203. break;
  204. }
  205. case TouchState::TAP_DOWN_PANNING:
  206. case TouchState::TAP_DOWN_PANNING_POPUP:
  207. {
  208. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  209. state = state == TouchState::TAP_DOWN_PANNING ? TouchState::IDLE : TouchState::TAP_DOWN_LONG_AWAIT;
  210. break;
  211. }
  212. case TouchState::TAP_DOWN_DOUBLE:
  213. {
  214. if (SDL_GetNumTouchFingers(tfinger.touchId) == 1)
  215. state = TouchState::TAP_DOWN_PANNING;
  216. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  217. {
  218. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  219. state = TouchState::IDLE;
  220. }
  221. break;
  222. }
  223. case TouchState::TAP_DOWN_LONG:
  224. {
  225. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  226. {
  227. state = TouchState::TAP_DOWN_LONG_AWAIT;
  228. }
  229. break;
  230. }
  231. case TouchState::TAP_DOWN_LONG_AWAIT:
  232. {
  233. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  234. {
  235. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  236. GH.events().dispatchClosePopup(convertTouchToMouse(tfinger));
  237. state = TouchState::IDLE;
  238. }
  239. break;
  240. }
  241. }
  242. }
  243. void InputSourceTouch::handleUpdate()
  244. {
  245. if ( state == TouchState::TAP_DOWN_SHORT)
  246. {
  247. uint32_t currentTime = SDL_GetTicks();
  248. if (currentTime > lastTapTimeTicks + params.longTouchTimeMilliseconds)
  249. {
  250. GH.events().dispatchShowPopup(GH.getCursorPosition(), params.touchToleranceDistance);
  251. if (GH.windows().isTopWindowPopup())
  252. {
  253. hapticFeedback();
  254. state = TouchState::TAP_DOWN_LONG;
  255. }
  256. }
  257. }
  258. }
  259. Point InputSourceTouch::convertTouchToMouse(const SDL_TouchFingerEvent & tfinger)
  260. {
  261. return convertTouchToMouse(tfinger.x, tfinger.y);
  262. }
  263. Point InputSourceTouch::convertTouchToMouse(float x, float y)
  264. {
  265. return Point(x * GH.screenDimensions().x, y * GH.screenDimensions().y);
  266. }
  267. bool InputSourceTouch::hasTouchInputDevice() const
  268. {
  269. return SDL_GetNumTouchDevices() > 0;
  270. }
  271. int InputSourceTouch::getNumTouchFingers() const
  272. {
  273. return numTouchFingers;
  274. }
  275. void InputSourceTouch::emitPanningEvent(const SDL_TouchFingerEvent & tfinger)
  276. {
  277. Point distance = convertTouchToMouse(-motionAccumulatedX[tfinger.fingerId], -motionAccumulatedY[tfinger.fingerId]);
  278. GH.events().dispatchGesturePanning(lastTapPosition, convertTouchToMouse(tfinger), distance);
  279. }
  280. void InputSourceTouch::emitPinchEvent(const SDL_TouchFingerEvent & tfinger)
  281. {
  282. int fingers = SDL_GetNumTouchFingers(tfinger.touchId);
  283. if (fingers < 2)
  284. return;
  285. bool otherFingerFound = false;
  286. double otherX;
  287. double otherY;
  288. for (int i = 0; i < fingers; ++i)
  289. {
  290. SDL_Finger * finger = SDL_GetTouchFinger(tfinger.touchId, i);
  291. if (finger && finger->id != tfinger.fingerId)
  292. {
  293. otherX = finger->x * GH.screenDimensions().x;
  294. otherY = finger->y * GH.screenDimensions().y;
  295. otherFingerFound = true;
  296. break;
  297. }
  298. }
  299. if (!otherFingerFound)
  300. return; // should be impossible, but better to avoid weird edge cases
  301. float thisX = tfinger.x * GH.screenDimensions().x;
  302. float thisY = tfinger.y * GH.screenDimensions().y;
  303. float deltaX = motionAccumulatedX[tfinger.fingerId] * GH.screenDimensions().x;
  304. float deltaY = motionAccumulatedY[tfinger.fingerId] * GH.screenDimensions().y;
  305. float oldX = thisX - deltaX - otherX;
  306. float oldY = thisY - deltaY - otherY;
  307. float newX = thisX - otherX;
  308. float newY = thisY - otherY;
  309. double distanceOld = std::sqrt(oldX * oldX + oldY * oldY);
  310. double distanceNew = std::sqrt(newX * newX + newY * newY);
  311. if (distanceOld > params.pinchSensitivityThreshold)
  312. GH.events().dispatchGesturePinch(lastTapPosition, distanceNew / distanceOld);
  313. }
  314. void InputSourceTouch::hapticFeedback() {
  315. if(params.hapticFeedbackEnabled) {
  316. #if defined(VCMI_ANDROID)
  317. CAndroidVMHelper vmHelper;
  318. vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hapticFeedback");
  319. #elif defined(VCMI_IOS)
  320. iOS_utils::hapticFeedback();
  321. #endif
  322. }
  323. }