CPreGame.cpp 100 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/Filesystem/CResourceLoader.h"
  4. #include "../lib/Filesystem/CFileInfo.h"
  5. #include "../lib/Filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "UIFramework/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "UIFramework/CCursorHandler.h"
  10. #include "CAnimation.h"
  11. #include "CDefHandler.h"
  12. #include "../lib/CDefObjInfoHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CTownHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/CCampaignHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/JsonNode.h"
  20. #include "CMusicHandler.h"
  21. #include "CVideoHandler.h"
  22. #include "Graphics.h"
  23. #include "../lib/Connection.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/map.h"
  26. #include "GUIClasses.h"
  27. #include "CPlayerInterface.h"
  28. #include "../CCallback.h"
  29. #include "CMessage.h"
  30. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  31. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  32. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  33. #include "CBitmapHandler.h"
  34. #include "Client.h"
  35. #include "../lib/NetPacks.h"
  36. #include "../lib/RegisterTypes.h"
  37. #include "../lib/CThreadHelper.h"
  38. #include "CConfigHandler.h"
  39. #include "../lib/GameConstants.h"
  40. #include "UIFramework/CGuiHandler.h"
  41. #include "UIFramework/CIntObjectClasses.h"
  42. /*
  43. * CPreGame.cpp, part of VCMI engine
  44. *
  45. * Authors: listed in file AUTHORS in main folder
  46. *
  47. * License: GNU General Public License v2.0 or later
  48. * Full text of license available in license.txt file, in main folder
  49. *
  50. */
  51. namespace fs = boost::filesystem;
  52. using boost::bind;
  53. using boost::ref;
  54. #if _MSC_VER >= 1600
  55. //#define bind boost::bind
  56. //#define ref boost::ref
  57. #endif
  58. void startGame(StartInfo * options, CConnection *serv = NULL);
  59. CGPreGame * CGP = nullptr;
  60. ISelectionScreenInfo *SEL;
  61. static int playerColor; //if more than one player - applies to the first
  62. static std::string selectedName; //set when game is started/loaded
  63. struct EvilHlpStruct
  64. {
  65. CConnection *serv;
  66. StartInfo *sInfo;
  67. void reset(bool strong = true)
  68. {
  69. if(strong)
  70. {
  71. vstd::clear_pointer(serv);
  72. vstd::clear_pointer(sInfo);
  73. }
  74. else
  75. {
  76. serv = NULL;
  77. sInfo = NULL;
  78. }
  79. }
  80. } startingInfo;
  81. static void do_quit()
  82. {
  83. SDL_Event event;
  84. event.quit.type = SDL_QUIT;
  85. SDL_PushEvent(&event);
  86. }
  87. static CMapInfo *mapInfoFromGame()
  88. {
  89. CMapInfo *ret = new CMapInfo();
  90. CMapHeader *headerCopy = new CMapHeader(*LOCPLINT->cb->getMapHeader()); //will be deleted by CMapInfo d-tor
  91. ret->setHeader(headerCopy);
  92. return ret;
  93. }
  94. static void setPlayersFromGame()
  95. {
  96. playerColor = LOCPLINT->playerID;
  97. }
  98. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  99. {
  100. std::swap(a.human, b.human);
  101. std::swap(a.name, b.name);
  102. if(a.human == 1)
  103. playerColor = a.color;
  104. else if(b.human == 1)
  105. playerColor = b.color;
  106. }
  107. void setPlayer(PlayerSettings &pset, unsigned player, const std::map<ui32, std::string> &playerNames)
  108. {
  109. if(vstd::contains(playerNames, player))
  110. pset.name = playerNames.find(player)->second;
  111. else
  112. pset.name = CGI->generaltexth->allTexts[468];//Computer
  113. pset.human = player;
  114. if(player == playerNames.begin()->first)
  115. playerColor = pset.color;
  116. }
  117. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui32, std::string> &playerNames)
  118. {
  119. sInfo.playerInfos.clear();
  120. if(!filename.size())
  121. return;
  122. /*sInfo.playerInfos.resize(to->playerAmnt);*/
  123. sInfo.mapname = filename;
  124. playerColor = -1;
  125. std::map<ui32, std::string>::const_iterator namesIt = playerNames.begin();
  126. for (int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
  127. {
  128. const PlayerInfo &pinfo = mapHeader->players[i];
  129. //neither computer nor human can play - no player
  130. if (!(pinfo.canComputerPlay || pinfo.canComputerPlay))
  131. continue;
  132. PlayerSettings &pset = sInfo.playerInfos[i];
  133. pset.color = i;
  134. if(pinfo.canHumanPlay && namesIt != playerNames.end())
  135. setPlayer(pset, namesIt++->first, playerNames);
  136. else
  137. setPlayer(pset, 0, playerNames);
  138. pset.castle = pinfo.defaultCastle();
  139. pset.hero = pinfo.defaultHero();
  140. if(pinfo.mainHeroName.length())
  141. {
  142. pset.heroName = pinfo.mainHeroName;
  143. if((pset.heroPortrait = pinfo.mainHeroPortrait) == 255)
  144. pset.heroPortrait = pinfo.p9;
  145. }
  146. pset.handicap = 0;
  147. }
  148. }
  149. template <typename T> class CApplyOnPG;
  150. class CBaseForPGApply
  151. {
  152. public:
  153. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  154. virtual ~CBaseForPGApply(){};
  155. template<typename U> static CBaseForPGApply *getApplier(const U * t=NULL)
  156. {
  157. return new CApplyOnPG<U>;
  158. }
  159. };
  160. template <typename T> class CApplyOnPG : public CBaseForPGApply
  161. {
  162. public:
  163. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  164. {
  165. T *ptr = static_cast<T*>(pack);
  166. ptr->apply(selScr);
  167. }
  168. };
  169. static CApplier<CBaseForPGApply> *applier = NULL;
  170. static CPicture* createPicture(const JsonNode& config)
  171. {
  172. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  173. }
  174. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  175. config(configNode)
  176. {
  177. OBJ_CONSTRUCTION_CAPTURING_ALL;
  178. background = new CPicture(config["background"].String());
  179. if (config["scalable"].Bool())
  180. {
  181. if (background->bg->format->palette)
  182. background->convertToScreenBPP();
  183. background->scaleTo(Point(screen->w, screen->h));
  184. }
  185. pos = background->center();
  186. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  187. menuNameToEntry.push_back(node["name"].String());
  188. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  189. images.push_back(createPicture(node));
  190. //Hardcoded entry
  191. menuNameToEntry.push_back("credits");
  192. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  193. tabs->type |= REDRAW_PARENT;
  194. }
  195. CIntObject * CMenuScreen::createTab(size_t index)
  196. {
  197. if (config["items"].Vector().size() == index)
  198. return new CreditsScreen();
  199. return new CMenuEntry(this, config["items"].Vector()[index]);
  200. }
  201. void CMenuScreen::showAll(SDL_Surface * to)
  202. {
  203. CIntObject::showAll(to);
  204. if (pos.h != to->h || pos.w != to->w)
  205. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  206. }
  207. void CMenuScreen::show(SDL_Surface * to)
  208. {
  209. if (!config["video"].isNull())
  210. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  211. CIntObject::show(to);
  212. }
  213. void CMenuScreen::activate()
  214. {
  215. CCS->musich->playMusic("Music/MainMenu", true);
  216. if (!config["video"].isNull())
  217. CCS->videoh->open(config["video"]["name"].String());
  218. CIntObject::activate();
  219. }
  220. void CMenuScreen::deactivate()
  221. {
  222. if (!config["video"].isNull())
  223. CCS->videoh->close();
  224. CIntObject::deactivate();
  225. }
  226. void CMenuScreen::switchToTab(size_t index)
  227. {
  228. tabs->setActive(index);
  229. }
  230. //funciton for std::string -> boost::function conversion for main menu
  231. static boost::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  232. {
  233. static const std::vector<std::string> commandType = boost::assign::list_of
  234. ("to")("campaigns")("start")("load")("exit")("highscores");
  235. static const std::vector<std::string> gameType = boost::assign::list_of
  236. ("single")("multi")("campaign")("tutorial");
  237. std::list<std::string> commands;
  238. boost::split(commands, string, boost::is_any_of("\t "));
  239. if (!commands.empty())
  240. {
  241. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  242. commands.pop_front();
  243. if (index > 3 || !commands.empty())
  244. {
  245. switch (index)
  246. {
  247. break; case 0://to - switch to another tab, if such tab exists
  248. {
  249. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  250. if ( index2 != menuType.size())
  251. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  252. }
  253. break; case 1://open campaign selection window
  254. {
  255. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  256. }
  257. break; case 2://start
  258. {
  259. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  260. {
  261. case 0: return bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  262. case 1: return &pushIntT<CMultiMode>;
  263. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  264. case 3: return boost::function<void()>();//TODO: start tutorial
  265. }
  266. }
  267. break; case 3://load
  268. {
  269. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  270. {
  271. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  272. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  273. case 2: return boost::function<void()>();//TODO: load campaign
  274. case 3: return boost::function<void()>();//TODO: load tutorial
  275. }
  276. }
  277. break; case 4://exit
  278. {
  279. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)0, do_quit, 0, false, 1);
  280. }
  281. break; case 5://highscores
  282. {
  283. return boost::function<void()>(); //TODO: high scores &pushIntT<CHighScores>;
  284. }
  285. }
  286. }
  287. }
  288. tlog0<<"Failed to parse command: "<<string<<"\n";
  289. return boost::function<void()>();
  290. }
  291. CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  292. {
  293. boost::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  294. std::pair<std::string, std::string> help;
  295. if (!button["help"].isNull() && button["help"].Float() > 0)
  296. help = CGI->generaltexth->zelp[button["help"].Float()];
  297. int posx = button["x"].Float();
  298. if (posx < 0)
  299. posx = pos.w + posx;
  300. int posy = button["y"].Float();
  301. if (posy < 0)
  302. posy = pos.h + posy;
  303. return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
  304. }
  305. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  306. {
  307. OBJ_CONSTRUCTION_CAPTURING_ALL;
  308. type |= REDRAW_PARENT;
  309. pos = parent->pos;
  310. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  311. images.push_back(createPicture(node));
  312. BOOST_FOREACH(const JsonNode& node, config["buttons"].Vector())
  313. {
  314. buttons.push_back(createButton(parent, node));
  315. buttons.back()->hoverable = true;
  316. buttons.back()->type |= REDRAW_PARENT;
  317. }
  318. }
  319. CreditsScreen::CreditsScreen()
  320. {
  321. addUsedEvents(LCLICK | RCLICK);
  322. type |= REDRAW_PARENT;
  323. OBJ_CONSTRUCTION_CAPTURING_ALL;
  324. pos.w = CGP->menu->pos.w;
  325. pos.h = CGP->menu->pos.h;
  326. auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/CREDITS.TXT"));
  327. std::string text((char*)textFile.first.get(), textFile.second);
  328. size_t firstQuote = text.find('\"')+1;
  329. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  330. credits = new CTextBox(text, Rect(pos.w - 350, 600, 350, 32000), 0, FONT_CREDITS, CENTER, Colors::Cornsilk);
  331. credits->pos.h = credits->maxH;
  332. }
  333. void CreditsScreen::showAll(SDL_Surface * to)
  334. {
  335. //Do not draw anything
  336. }
  337. void CreditsScreen::show(SDL_Surface * to)
  338. {
  339. static int count = 0;
  340. count++;
  341. if (count == 2)
  342. {
  343. credits->pos.y--;
  344. count = 0;
  345. }
  346. Rect creditsArea = credits->pos & pos;
  347. SDL_SetClipRect(screenBuf, &creditsArea);
  348. SDL_SetClipRect(screen, &creditsArea);
  349. redraw();
  350. CIntObject::showAll(to);
  351. SDL_SetClipRect(screen, NULL);
  352. SDL_SetClipRect(screenBuf, NULL);
  353. //end of credits, close this screen
  354. if (credits->pos.y + credits->pos.h < 0)
  355. clickRight(false, false);
  356. }
  357. void CreditsScreen::clickLeft(tribool down, bool previousState)
  358. {
  359. clickRight(down, previousState);
  360. }
  361. void CreditsScreen::clickRight(tribool down, bool previousState)
  362. {
  363. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  364. assert(menu);
  365. menu->setActive(0);
  366. }
  367. CGPreGame::CGPreGame():
  368. pregameConfig(new JsonNode(ResourceID("config/mainmenu.json")))
  369. {
  370. pos.w = screen->w;
  371. pos.h = screen->h;
  372. GH.defActionsDef = 63;
  373. CGP = this;
  374. menu = new CMenuScreen((*pregameConfig)["window"]);
  375. loadGraphics();
  376. }
  377. CGPreGame::~CGPreGame()
  378. {
  379. disposeGraphics();
  380. }
  381. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  382. {
  383. GH.pushInt(new CSelectionScreen(screenType, multi));
  384. }
  385. void CGPreGame::loadGraphics()
  386. {
  387. OBJ_CONSTRUCTION_CAPTURING_ALL;
  388. new CFilledTexture("DIBOXBCK", pos);
  389. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  390. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  391. bonuses = CDefHandler::giveDef("SCNRSTAR.DEF");
  392. rHero = BitmapHandler::loadBitmap("HPSRAND1.bmp");
  393. rTown = BitmapHandler::loadBitmap("HPSRAND0.bmp");
  394. nHero = BitmapHandler::loadBitmap("HPSRAND6.bmp");
  395. nTown = BitmapHandler::loadBitmap("HPSRAND5.bmp");
  396. }
  397. void CGPreGame::disposeGraphics()
  398. {
  399. delete victory;
  400. delete loss;
  401. SDL_FreeSurface(rHero);
  402. SDL_FreeSurface(nHero);
  403. SDL_FreeSurface(rTown);
  404. SDL_FreeSurface(nTown);
  405. }
  406. void CGPreGame::update()
  407. {
  408. if (GH.listInt.empty())
  409. {
  410. GH.pushInt(this);
  411. GH.pushInt(menu);
  412. menu->switchToTab(0);
  413. }
  414. if(SEL)
  415. SEL->update();
  416. // Handles mouse and key input
  417. GH.updateTime();
  418. GH.handleEvents();
  419. if (GH.curInt == NULL) // no redraw, when a new game was created
  420. return;
  421. GH.topInt()->show(screen);
  422. if (settings["general"]["showfps"].Bool())
  423. GH.drawFPSCounter();
  424. // draw the mouse cursor and update the screen
  425. CCS->curh->draw1();
  426. CSDL_Ext::update(screen);
  427. CCS->curh->draw2();
  428. }
  429. void CGPreGame::openCampaignScreen(std::string name)
  430. {
  431. BOOST_FOREACH(const JsonNode& node, (*pregameConfig)["campaignsset"].Vector())
  432. {
  433. if (node["name"].String() == name)
  434. {
  435. GH.pushInt(new CCampaignScreen(node));
  436. return;
  437. }
  438. }
  439. tlog1<<"Unknown campaign set: "<<name<<"\n";
  440. }
  441. CGPreGame *CGPreGame::create()
  442. {
  443. if(!CGP)
  444. CGP = new CGPreGame();
  445. return CGP;
  446. }
  447. void CGPreGame::removeFromGui()
  448. {
  449. //remove everything but main menu and background
  450. GH.popInts(GH.listInt.size() - 2);
  451. GH.popInt(GH.topInt()); //remove main menu
  452. GH.popInt(GH.topInt()); //remove background
  453. }
  454. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui32, std::string> *Names /*= NULL*/)
  455. : ISelectionScreenInfo(Names), serverHandlingThread(NULL), mx(new boost::recursive_mutex),
  456. serv(NULL), ongoingClosing(false), myNameID(255)
  457. {
  458. CGPreGame::create(); //we depend on its graphics
  459. screenType = Type;
  460. multiPlayer = MultiPlayer;
  461. OBJ_CONSTRUCTION_CAPTURING_ALL;
  462. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  463. CServerHandler *sh = NULL;
  464. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  465. {
  466. sh = new CServerHandler;
  467. sh->startServer();
  468. }
  469. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  470. pos.w = 762;
  471. pos.h = 584;
  472. if(Type == CMenuScreen::saveGame)
  473. {
  474. bordered = false;
  475. center(pos);
  476. }
  477. else if(Type == CMenuScreen::campaignList)
  478. {
  479. bordered = false;
  480. bg = new CPicture("CamCust.bmp", 0, 0);
  481. pos = bg->center();
  482. }
  483. else
  484. {
  485. bordered = true;
  486. //load random background
  487. const JsonVector & bgNames = (*CGP->pregameConfig)["game-select"].Vector();
  488. bg = new CPicture(bgNames[rand() % bgNames.size()].String(), 0, 0);
  489. pos = bg->center();
  490. }
  491. sInfo.difficulty = 1;
  492. current = NULL;
  493. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  494. sInfo.turnTime = 0;
  495. curTab = NULL;
  496. card = new InfoCard(network); //right info card
  497. if (screenType == CMenuScreen::campaignList)
  498. {
  499. opt = NULL;
  500. }
  501. else
  502. {
  503. opt = new OptionsTab(); //scenario options tab
  504. opt->recActions = DISPOSE;
  505. }
  506. sel = new SelectionTab(screenType, bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  507. sel->recActions = DISPOSE;
  508. switch(screenType)
  509. {
  510. case CMenuScreen::newGame:
  511. {
  512. card->difficulty->onChange = bind(&CSelectionScreen::difficultyChange, this, _1);
  513. card->difficulty->select(1, 0);
  514. CAdventureMapButton *select = new CAdventureMapButton(CGI->generaltexth->zelp[45], bind(&CSelectionScreen::toggleTab, this, sel), 411, 80, "GSPBUTT.DEF", SDLK_s);
  515. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  516. CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
  517. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  518. CAdventureMapButton *random = new CAdventureMapButton(CGI->generaltexth->zelp[47], bind(&CSelectionScreen::toggleTab, this, sel), 411, 105, "GSPBUTT.DEF", SDLK_r);
  519. random->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  520. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startGame, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
  521. if(network)
  522. {
  523. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  524. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  525. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  526. {
  527. SDL_Color orange = {232, 184, 32, 0};
  528. select->text->color = opts->text->color = random->text->color = orange;
  529. select->block(true);
  530. opts->block(true);
  531. random->block(true);
  532. start->block(true);
  533. }
  534. }
  535. }
  536. break;
  537. case CMenuScreen::loadGame:
  538. sel->recActions = 255;
  539. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startGame, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
  540. break;
  541. case CMenuScreen::saveGame:
  542. sel->recActions = 255;
  543. start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, bind(&CSelectionScreen::startGame, this), 411, 535, "SCNRSAV.DEF");
  544. break;
  545. case CMenuScreen::campaignList:
  546. sel->recActions = 255;
  547. start = new CAdventureMapButton(std::pair<std::string, std::string>(), bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
  548. break;
  549. }
  550. start->assignedKeys.insert(SDLK_RETURN);
  551. std::string backName;
  552. if(Type == CMenuScreen::campaignList)
  553. {
  554. backName = "SCNRBACK.DEF";
  555. }
  556. else
  557. {
  558. backName = "SCNRBACK.DEF";
  559. }
  560. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, backName, SDLK_ESCAPE);
  561. if(network)
  562. {
  563. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  564. {
  565. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  566. serv = sh->connectToServer();
  567. *serv << (ui8) 4;
  568. myNameID = 1;
  569. }
  570. else
  571. {
  572. serv = CServerHandler::justConnectToServer();
  573. }
  574. *serv << playerNames.begin()->second;
  575. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  576. {
  577. const CMapInfo *map;
  578. *serv >> myNameID >> map;
  579. serv->connectionID = myNameID;
  580. changeSelection(map);
  581. }
  582. else //host
  583. {
  584. if(current)
  585. {
  586. SelectMap sm(*current);
  587. *serv << &sm;
  588. UpdateStartOptions uso(sInfo);
  589. *serv << &uso;
  590. }
  591. }
  592. applier = new CApplier<CBaseForPGApply>;
  593. registerTypes4(*applier);
  594. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  595. }
  596. delete sh;
  597. }
  598. CSelectionScreen::~CSelectionScreen()
  599. {
  600. ongoingClosing = true;
  601. if(serv)
  602. {
  603. assert(serverHandlingThread);
  604. QuitMenuWithoutStarting qmws;
  605. *serv << &qmws;
  606. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  607. // processPacks();
  608. serverHandlingThread->join();
  609. delete serverHandlingThread;
  610. }
  611. playerColor = -1;
  612. playerNames.clear();
  613. assert(!serv);
  614. vstd::clear_pointer(applier);
  615. delete mx;
  616. }
  617. void CSelectionScreen::toggleTab(CIntObject *tab)
  618. {
  619. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  620. {
  621. PregameGuiAction pga;
  622. if(tab == curTab)
  623. pga.action = PregameGuiAction::NO_TAB;
  624. else if(tab == opt)
  625. pga.action = PregameGuiAction::OPEN_OPTIONS;
  626. else if(tab == sel)
  627. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  628. *serv << &pga;
  629. }
  630. if(curTab && curTab->active)
  631. {
  632. curTab->deactivate();
  633. curTab->recActions = DISPOSE;
  634. }
  635. if(curTab != tab)
  636. {
  637. tab->recActions = 255;
  638. tab->activate();
  639. curTab = tab;
  640. }
  641. else
  642. {
  643. curTab = NULL;
  644. };
  645. GH.totalRedraw();
  646. }
  647. void CSelectionScreen::changeSelection( const CMapInfo *to )
  648. {
  649. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  650. {
  651. vstd::clear_pointer(current);
  652. }
  653. current = to;
  654. if(to && (screenType == CMenuScreen::loadGame ||
  655. screenType == CMenuScreen::saveGame))
  656. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  657. if(screenType != CMenuScreen::campaignList)
  658. {
  659. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader : NULL);
  660. }
  661. card->changeSelection(to);
  662. if(screenType != CMenuScreen::campaignList)
  663. {
  664. opt->recreate();
  665. }
  666. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  667. {
  668. SelectMap sm(*to);
  669. *serv << &sm;
  670. UpdateStartOptions uso(sInfo);
  671. *serv << &uso;
  672. }
  673. }
  674. void CSelectionScreen::startCampaign()
  675. {
  676. if (SEL->current)
  677. {
  678. CCampaign * ourCampaign = CCampaignHandler::getCampaign(SEL->current->fileURI);
  679. CCampaignState * campState = new CCampaignState();
  680. campState->camp = ourCampaign;
  681. GH.pushInt( new CBonusSelection(campState) );
  682. }
  683. }
  684. void CSelectionScreen::startGame()
  685. {
  686. if(screenType == CMenuScreen::newGame)
  687. {
  688. //there must be at least one human player before game can be started
  689. std::map<int, PlayerSettings>::const_iterator i;
  690. for(i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  691. if(i->second.human)
  692. break;
  693. if(i == SEL->sInfo.playerInfos.end())
  694. {
  695. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  696. return;
  697. }
  698. }
  699. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  700. {
  701. start->block(true);
  702. StartWithCurrentSettings swcs;
  703. *serv << &swcs;
  704. ongoingClosing = true;
  705. return;
  706. }
  707. if(screenType != CMenuScreen::saveGame)
  708. {
  709. if(!current)
  710. return;
  711. selectedName = sInfo.mapname;
  712. StartInfo *si = new StartInfo(sInfo);
  713. CGP->removeFromGui();
  714. //SEL->current = NULL;
  715. //curOpts = NULL;
  716. ::startGame(si);
  717. }
  718. else
  719. {
  720. if(!(sel && sel->txt && sel->txt->text.size()))
  721. return;
  722. selectedName = "Saves/" + sel->txt->text;
  723. CFunctionList<void()> overWrite;
  724. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb, selectedName);
  725. overWrite += bind(&CGuiHandler::popIntTotally, &GH, this);
  726. if(CResourceHandler::get()->existsResource(ResourceID(selectedName, EResType::LIB_SAVEGAME)))
  727. {
  728. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  729. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  730. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  731. }
  732. else
  733. overWrite();
  734. }
  735. }
  736. void CSelectionScreen::difficultyChange( int to )
  737. {
  738. assert(screenType == CMenuScreen::newGame);
  739. sInfo.difficulty = to;
  740. propagateOptions();
  741. redraw();
  742. }
  743. void CSelectionScreen::handleConnection()
  744. {
  745. setThreadName("CSelectionScreen::handleConnection");
  746. try
  747. {
  748. assert(serv);
  749. while(serv)
  750. {
  751. CPackForSelectionScreen *pack = NULL;
  752. *serv >> pack;
  753. assert(pack);
  754. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  755. {
  756. endingPack->apply(this);
  757. }
  758. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  759. {
  760. endingPack->apply(this);
  761. }
  762. else
  763. {
  764. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  765. upcomingPacks.push_back(pack);
  766. }
  767. }
  768. } HANDLE_EXCEPTION
  769. catch(int i)
  770. {
  771. if(i != 666)
  772. throw;
  773. }
  774. }
  775. void CSelectionScreen::setSInfo(const StartInfo &si)
  776. {
  777. std::map<int, PlayerSettings>::const_iterator i;
  778. for(i = si.playerInfos.begin(); i != si.playerInfos.end(); i++)
  779. {
  780. if(i->second.human == myNameID)
  781. {
  782. playerColor = i->first;
  783. break;
  784. }
  785. }
  786. if(i == si.playerInfos.end()) //not found
  787. playerColor = -1;
  788. sInfo = si;
  789. if(current)
  790. opt->recreate(); //will force to recreate using current sInfo
  791. card->difficulty->select(si.difficulty, 0);
  792. GH.totalRedraw();
  793. }
  794. void CSelectionScreen::processPacks()
  795. {
  796. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  797. while(upcomingPacks.size())
  798. {
  799. CPackForSelectionScreen *pack = upcomingPacks.front();
  800. upcomingPacks.pop_front();
  801. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  802. apply->applyOnPG(this, pack);
  803. delete pack;
  804. }
  805. }
  806. void CSelectionScreen::update()
  807. {
  808. if(serverHandlingThread)
  809. processPacks();
  810. }
  811. void CSelectionScreen::propagateOptions()
  812. {
  813. if(isHost() && serv)
  814. {
  815. UpdateStartOptions ups(sInfo);
  816. *serv << &ups;
  817. }
  818. }
  819. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  820. {
  821. if(!isGuest() || !serv)
  822. return;
  823. RequestOptionsChange roc(what, dir, myNameID);
  824. *serv << &roc;
  825. }
  826. void CSelectionScreen::postChatMessage(const std::string &txt)
  827. {
  828. assert(serv);
  829. ChatMessage cm;
  830. cm.message = txt;
  831. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  832. *serv << &cm;
  833. }
  834. void CSelectionScreen::propagateNames()
  835. {
  836. PlayersNames pn;
  837. pn.playerNames = playerNames;
  838. *serv << &pn;
  839. }
  840. void CSelectionScreen::showAll(SDL_Surface *to)
  841. {
  842. CIntObject::showAll(to);
  843. if (bordered && (pos.h != to->h || pos.w != to->w))
  844. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  845. }
  846. // A new size filter (Small, Medium, ...) has been selected. Populate
  847. // selMaps with the relevant data.
  848. void SelectionTab::filter( int size, bool selectFirst )
  849. {
  850. curItems.clear();
  851. if(tabType == CMenuScreen::campaignList)
  852. {
  853. for (size_t i=0; i<allItems.size(); i++)
  854. curItems.push_back(&allItems[i]);
  855. }
  856. else
  857. {
  858. for (size_t i=0; i<allItems.size(); i++)
  859. if( allItems[i].mapHeader && allItems[i].mapHeader->version && (!size || allItems[i].mapHeader->width == size))
  860. curItems.push_back(&allItems[i]);
  861. }
  862. if(curItems.size())
  863. {
  864. slider->block(false);
  865. slider->setAmount(curItems.size());
  866. sort();
  867. if(selectFirst)
  868. {
  869. slider->moveTo(0);
  870. onSelect(curItems[0]);
  871. }
  872. selectAbs(0);
  873. }
  874. else
  875. {
  876. slider->block(true);
  877. onSelect(NULL);
  878. }
  879. }
  880. std::vector<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  881. {
  882. std::vector<ResourceID> ret;
  883. boost::to_upper(dirURI);
  884. auto iterator = CResourceHandler::get()->getIterator([&](const ResourceID & ident)
  885. {
  886. return ident.getType() == resType
  887. && boost::algorithm::starts_with(ident.getName(), dirURI);
  888. });
  889. while (iterator.hasNext())
  890. {
  891. ret.push_back(*iterator);
  892. ++iterator;
  893. }
  894. allItems.resize(ret.size());
  895. return ret;
  896. }
  897. void SelectionTab::parseMaps(const std::vector<ResourceID> &files, int start, int threads)
  898. {
  899. ui8 mapBuffer[1500];
  900. while(start < allItems.size())
  901. {
  902. CCompressedStream stream(std::move(CResourceHandler::get()->load(files[start])), true);
  903. int read = stream.read(mapBuffer, 1500);
  904. if(read < 50 || !mapBuffer[4])
  905. {
  906. tlog3 << "\t\tWarning: corrupted map file: " << files[start].getName() << std::endl;
  907. }
  908. else //valid map
  909. {
  910. allItems[start].mapInit(files[start].getName(), mapBuffer);
  911. }
  912. start += threads;
  913. }
  914. }
  915. void SelectionTab::parseGames(const std::vector<ResourceID> &files, bool multi)
  916. {
  917. for(int i=0; i<files.size(); i++)
  918. {
  919. try
  920. {
  921. CLoadFile lf(CResourceHandler::get()->getResourceName(files[i]));
  922. ui8 sign[8];
  923. lf >> sign;
  924. if(std::memcmp(sign,"VCMISVG",7))
  925. throw std::runtime_error("not a correct savefile!");
  926. allItems[i].mapHeader = new CMapHeader();
  927. lf >> *(allItems[i].mapHeader) >> allItems[i].scenarioOpts;
  928. allItems[i].fileURI = files[i].getName();
  929. allItems[i].countPlayers();
  930. std::time_t time = CFileInfo(CResourceHandler::get()->getResourceName(files[i])).getDate();
  931. allItems[i].date = std::asctime(std::localtime(&time));
  932. if((allItems[i].actualHumanPlayers > 1) != multi) //if multi mode then only multi games, otherwise single
  933. {
  934. vstd::clear_pointer(allItems[i].mapHeader);
  935. }
  936. }
  937. catch(std::exception &e)
  938. {
  939. vstd::clear_pointer(allItems[i].mapHeader);
  940. tlog3 << "Failed to process " << files[i].getName() <<": " << e.what() << std::endl;
  941. }
  942. }
  943. }
  944. void SelectionTab::parseCampaigns(const std::vector<ResourceID> & files )
  945. {
  946. for(int i=0; i<files.size(); i++)
  947. {
  948. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  949. allItems[i].fileURI = files[i].getName();
  950. allItems[i].campaignInit();
  951. }
  952. }
  953. SelectionTab::SelectionTab(CMenuScreen::EState Type, const boost::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  954. :bg(NULL), onSelect(OnSelect)
  955. {
  956. OBJ_CONSTRUCTION;
  957. selectionPos = 0;
  958. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  959. slider = NULL;
  960. txt = NULL;
  961. tabType = Type;
  962. if (Type != CMenuScreen::campaignList)
  963. {
  964. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  965. pos = bg->pos;
  966. }
  967. else
  968. {
  969. bg = nullptr; //use background from parent
  970. pos.w = parent->pos.w;
  971. pos.h = parent->pos.h;
  972. pos.x += 3; pos.y += 6;
  973. }
  974. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  975. {
  976. positions = 18;
  977. }
  978. else
  979. {
  980. std::vector<CCampaignHeader> cpm;
  981. switch(tabType)
  982. {
  983. case CMenuScreen::newGame:
  984. parseMaps(getFiles("Maps/", EResType::MAP));
  985. positions = 18;
  986. break;
  987. case CMenuScreen::loadGame:
  988. case CMenuScreen::saveGame:
  989. parseGames(getFiles("Saves/", EResType::LIB_SAVEGAME), MultiPlayer);
  990. if(tabType == CMenuScreen::loadGame)
  991. {
  992. positions = 18;
  993. }
  994. else
  995. {
  996. positions = 16;
  997. }
  998. if(tabType == CMenuScreen::saveGame)
  999. {
  1000. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1001. txt->filters.add(CTextInput::filenameFilter);
  1002. }
  1003. break;
  1004. case CMenuScreen::campaignList:
  1005. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1006. positions = 18;
  1007. break;
  1008. default:
  1009. assert(0);
  1010. break;
  1011. }
  1012. }
  1013. if (tabType != CMenuScreen::campaignList)
  1014. {
  1015. //size filter buttons
  1016. {
  1017. int sizes[] = {36, 72, 108, 144, 0};
  1018. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1019. for(int i = 0; i < 5; i++)
  1020. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1021. }
  1022. //sort buttons buttons
  1023. {
  1024. int xpos[] = {23, 55, 88, 121, 306, 339};
  1025. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1026. for(int i = 0; i < 6; i++)
  1027. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  1028. }
  1029. }
  1030. else
  1031. {
  1032. //sort by buttons
  1033. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1034. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1035. }
  1036. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1037. slider->addUsedEvents(WHEEL);
  1038. slider->slider->keepFrame = true;
  1039. format = CDefHandler::giveDef("SCSELC.DEF");
  1040. sortingBy = _format;
  1041. ascending = true;
  1042. filter(0);
  1043. //select(0);
  1044. switch(tabType)
  1045. {
  1046. case CMenuScreen::newGame:
  1047. selectFName("Maps/Arrogance");
  1048. break;
  1049. case CMenuScreen::loadGame:
  1050. case CMenuScreen::campaignList:
  1051. select(0);
  1052. break;
  1053. case CMenuScreen::saveGame:;
  1054. if(selectedName.size())
  1055. {
  1056. if(selectedName[2] == 'M') //name starts with ./Maps instead of ./Games => there was nothing to select
  1057. txt->setTxt("NEWGAME");
  1058. else
  1059. selectFName(selectedName);
  1060. }
  1061. }
  1062. }
  1063. SelectionTab::~SelectionTab()
  1064. {
  1065. delete format;
  1066. }
  1067. void SelectionTab::sortBy( int criteria )
  1068. {
  1069. if(criteria == sortingBy)
  1070. {
  1071. ascending = !ascending;
  1072. }
  1073. else
  1074. {
  1075. sortingBy = (ESortBy)criteria;
  1076. ascending = true;
  1077. }
  1078. sort();
  1079. selectAbs(0);
  1080. }
  1081. void SelectionTab::sort()
  1082. {
  1083. if(sortingBy != _name)
  1084. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1085. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1086. if(!ascending)
  1087. std::reverse(curItems.begin(), curItems.end());
  1088. redraw();
  1089. }
  1090. void SelectionTab::select( int position )
  1091. {
  1092. if(!curItems.size()) return;
  1093. // New selection. py is the index in curItems.
  1094. int py = position + slider->value;
  1095. vstd::amax(py, 0);
  1096. vstd::amin(py, curItems.size()-1);
  1097. selectionPos = py;
  1098. if(position < 0)
  1099. slider->moveTo(slider->value + position);
  1100. else if(position >= positions)
  1101. slider->moveTo(slider->value + position - positions + 1);
  1102. if(txt)
  1103. {
  1104. std::string filename = CResourceHandler::get()->getResourceName(
  1105. ResourceID(curItems[py]->fileURI, EResType::MAP));
  1106. txt->setTxt(CFileInfo(filename).getBaseName());
  1107. }
  1108. onSelect(curItems[py]);
  1109. }
  1110. void SelectionTab::selectAbs( int position )
  1111. {
  1112. select(position - slider->value);
  1113. }
  1114. int SelectionTab::getPosition( int x, int y )
  1115. {
  1116. return -1;
  1117. }
  1118. void SelectionTab::sliderMove( int slidPos )
  1119. {
  1120. if(!slider) return; //ignore spurious call when slider is being created
  1121. redraw();
  1122. }
  1123. // Display the tab with the scenario names
  1124. //
  1125. // elemIdx is the index of the maps or saved game to display on line 0
  1126. // slider->capacity contains the number of available screen lines
  1127. // slider->positionsAmnt is the number of elements after filtering
  1128. void SelectionTab::printMaps(SDL_Surface *to)
  1129. {
  1130. int elemIdx = slider->value;
  1131. // Display all elements if there's enough space
  1132. //if(slider->amount < slider->capacity)
  1133. // elemIdx = 0;
  1134. SDL_Color itemColor;
  1135. #define POS(xx, yy) pos.x + xx, pos.y + yy + line*25
  1136. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1137. {
  1138. CMapInfo *currentItem = curItems[elemIdx];
  1139. if (elemIdx == selectionPos)
  1140. itemColor=Colors::Jasmine;
  1141. else
  1142. itemColor=Colors::Cornsilk;
  1143. if(tabType != CMenuScreen::campaignList)
  1144. {
  1145. //amount of players
  1146. std::ostringstream ostr(std::ostringstream::out);
  1147. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1148. CSDL_Ext::printAt(ostr.str(), POS(29, 120), FONT_SMALL, itemColor, to);
  1149. //map size
  1150. std::string temp2 = "C";
  1151. switch (currentItem->mapHeader->width)
  1152. {
  1153. case 36:
  1154. temp2="S";
  1155. break;
  1156. case 72:
  1157. temp2="M";
  1158. break;
  1159. case 108:
  1160. temp2="L";
  1161. break;
  1162. case 144:
  1163. temp2="XL";
  1164. break;
  1165. }
  1166. CSDL_Ext::printAtMiddle(temp2, POS(70, 128), FONT_SMALL, itemColor, to);
  1167. int temp=-1;
  1168. switch (currentItem->mapHeader->version)
  1169. {
  1170. case CMapHeader::RoE:
  1171. temp=0;
  1172. break;
  1173. case CMapHeader::AB:
  1174. temp=1;
  1175. break;
  1176. case CMapHeader::SoD:
  1177. temp=2;
  1178. break;
  1179. case CMapHeader::WoG:
  1180. temp=3;
  1181. break;
  1182. default:
  1183. // Unknown version. Be safe and ignore that map
  1184. tlog2 << "Warning: " << currentItem->fileURI << " has wrong version!\n";
  1185. continue;
  1186. }
  1187. blitAt(format->ourImages[temp].bitmap, POS(88, 117), to);
  1188. //victory conditions
  1189. if (currentItem->mapHeader->victoryCondition.condition == EVictoryConditionType::WINSTANDARD)
  1190. temp = 11;
  1191. else
  1192. temp = currentItem->mapHeader->victoryCondition.condition;
  1193. blitAt(CGP->victory->ourImages[temp].bitmap, POS(306, 117), to);
  1194. //loss conditions
  1195. if (currentItem->mapHeader->lossCondition.typeOfLossCon == ELossConditionType::LOSSSTANDARD)
  1196. temp=3;
  1197. else
  1198. temp=currentItem->mapHeader->lossCondition.typeOfLossCon;
  1199. blitAt(CGP->loss->ourImages[temp].bitmap, POS(339, 117), to);
  1200. }
  1201. else //if campaign
  1202. {
  1203. //number of maps in campaign
  1204. std::ostringstream ostr(std::ostringstream::out);
  1205. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1206. CSDL_Ext::printAt(ostr.str(), POS(29, 120), FONT_SMALL, itemColor, to);
  1207. }
  1208. std::string name;
  1209. if(tabType == CMenuScreen::newGame)
  1210. {
  1211. if (!currentItem->mapHeader->name.length())
  1212. currentItem->mapHeader->name = "Unnamed";
  1213. name = currentItem->mapHeader->name;
  1214. }
  1215. else if(tabType == CMenuScreen::campaignList)
  1216. {
  1217. name = currentItem->campaignHeader->name;
  1218. }
  1219. else
  1220. {
  1221. name = CFileInfo(CResourceHandler::get()->getResourceName(
  1222. ResourceID(currentItem->fileURI, EResType::LIB_SAVEGAME))).getBaseName();
  1223. }
  1224. //print name
  1225. CSDL_Ext::printAtMiddle(CSDL_Ext::trimToFit(name, 185, FONT_SMALL), POS(213, 128), FONT_SMALL, itemColor, to);
  1226. }
  1227. #undef POS
  1228. }
  1229. void SelectionTab::showAll(SDL_Surface * to)
  1230. {
  1231. CIntObject::showAll(to);
  1232. printMaps(to);
  1233. std::string title;
  1234. switch(tabType) {
  1235. case CMenuScreen::newGame:
  1236. title = CGI->generaltexth->arraytxt[229];
  1237. break;
  1238. case CMenuScreen::loadGame:
  1239. title = CGI->generaltexth->arraytxt[230];
  1240. break;
  1241. case CMenuScreen::saveGame:
  1242. title = CGI->generaltexth->arraytxt[231];
  1243. break;
  1244. case CMenuScreen::campaignList:
  1245. title = "Select a Campaign"; //TODO: find where is the title
  1246. break;
  1247. }
  1248. CSDL_Ext::printAtMiddle(title, pos.x+205, pos.y+28, FONT_MEDIUM, Colors::Jasmine, to); //Select a Scenario to Play
  1249. if(tabType != CMenuScreen::campaignList)
  1250. {
  1251. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[510], pos.x+87, pos.y+62, FONT_SMALL, Colors::Jasmine, to); //Map sizes
  1252. }
  1253. }
  1254. void SelectionTab::clickLeft( tribool down, bool previousState )
  1255. {
  1256. if(down)
  1257. {
  1258. int line = getLine();
  1259. if(line != -1)
  1260. select(line);
  1261. }
  1262. }
  1263. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1264. {
  1265. if(key.state != SDL_PRESSED) return;
  1266. int moveBy = 0;
  1267. switch(key.keysym.sym)
  1268. {
  1269. case SDLK_UP:
  1270. moveBy = -1;
  1271. break;
  1272. case SDLK_DOWN:
  1273. moveBy = +1;
  1274. break;
  1275. case SDLK_PAGEUP:
  1276. moveBy = -positions+1;
  1277. break;
  1278. case SDLK_PAGEDOWN:
  1279. moveBy = +positions-1;
  1280. break;
  1281. case SDLK_HOME:
  1282. select(-slider->value);
  1283. return;
  1284. case SDLK_END:
  1285. select(curItems.size() - slider->value);
  1286. return;
  1287. default:
  1288. return;
  1289. }
  1290. select(selectionPos - slider->value + moveBy);
  1291. }
  1292. void SelectionTab::onDoubleClick()
  1293. {
  1294. if(getLine() != -1) //double clicked scenarios list
  1295. {
  1296. //act as if start button was pressed
  1297. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1298. }
  1299. }
  1300. int SelectionTab::getLine()
  1301. {
  1302. int line = -1;
  1303. Point clickPos(GH.current->button.x, GH.current->button.y);
  1304. clickPos = clickPos - pos.topLeft();
  1305. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1306. {
  1307. line = (clickPos.y-115) / 25; //which line
  1308. }
  1309. return line;
  1310. }
  1311. void SelectionTab::selectFName( std::string fname )
  1312. {
  1313. boost::to_upper(fname);
  1314. for(int i = curItems.size() - 1; i >= 0; i--)
  1315. {
  1316. if(curItems[i]->fileURI == fname)
  1317. {
  1318. slider->moveTo(i);
  1319. selectAbs(i);
  1320. return;
  1321. }
  1322. }
  1323. selectAbs(0);
  1324. }
  1325. CChatBox::CChatBox(const Rect &rect)
  1326. {
  1327. OBJ_CONSTRUCTION;
  1328. pos += rect;
  1329. addUsedEvents(KEYBOARD);
  1330. captureAllKeys = true;
  1331. const int height = graphics->fonts[FONT_SMALL]->height;
  1332. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1333. inputBox->removeUsedEvents(KEYBOARD);
  1334. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1335. SDL_Color green = {0,252,0, SDL_ALPHA_OPAQUE};
  1336. chatHistory->color = green;
  1337. }
  1338. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1339. {
  1340. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1341. {
  1342. SEL->postChatMessage(inputBox->text);
  1343. inputBox->setTxt("");
  1344. }
  1345. else
  1346. inputBox->keyPressed(key);
  1347. }
  1348. void CChatBox::addNewMessage(const std::string &text)
  1349. {
  1350. chatHistory->setTxt(chatHistory->text + text + "\n");
  1351. if(chatHistory->slider)
  1352. chatHistory->slider->moveToMax();
  1353. }
  1354. InfoCard::InfoCard( bool Network )
  1355. : bg(NULL), network(Network), chatOn(false), chat(NULL), playerListBg(NULL),
  1356. difficulty(NULL), sizes(NULL), sFlags(NULL)
  1357. {
  1358. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1359. pos.x += 393;
  1360. pos.y += 6;
  1361. addUsedEvents(RCLICK);
  1362. mapDescription = NULL;
  1363. Rect descriptionRect(26, 149, 320, 115);
  1364. mapDescription = new CTextBox("", descriptionRect, 1);
  1365. if(SEL->screenType == CMenuScreen::campaignList)
  1366. {
  1367. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1368. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1369. }
  1370. else
  1371. {
  1372. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1373. parent->addChild(bg);
  1374. auto it = vstd::find(parent->children, this); //our position among parent children
  1375. parent->children.insert(it, bg); //put BG before us
  1376. parent->children.pop_back();
  1377. pos.w = bg->pos.w;
  1378. pos.h = bg->pos.h;
  1379. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1380. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1381. difficulty = new CHighlightableButtonsGroup(0);
  1382. {
  1383. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1384. for(int i = 0; i < 5; i++)
  1385. {
  1386. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1387. }
  1388. }
  1389. if(SEL->screenType != CMenuScreen::newGame)
  1390. difficulty->block(true);
  1391. //description needs bg
  1392. mapDescription->addChild(new CPicture(*bg, descriptionRect), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1393. if(network)
  1394. {
  1395. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1396. chat = new CChatBox(descriptionRect);
  1397. chat->chatHistory->addChild(new CPicture(*bg, chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1398. chatOn = true;
  1399. mapDescription->disable();
  1400. }
  1401. }
  1402. }
  1403. InfoCard::~InfoCard()
  1404. {
  1405. delete sizes;
  1406. delete sFlags;
  1407. }
  1408. void InfoCard::showAll(SDL_Surface * to)
  1409. {
  1410. CIntObject::showAll(to);
  1411. //blit texts
  1412. if(SEL->screenType != CMenuScreen::campaignList)
  1413. {
  1414. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::Cornsilk, to); //Allies
  1415. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::Cornsilk, to); //Enemies
  1416. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::Jasmine, to);//"Map Diff:"
  1417. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::Jasmine, to); //player difficulty
  1418. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::Jasmine, to); //"Rating:"
  1419. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::Jasmine, to); //Scenario Name:
  1420. if(!chatOn)
  1421. {
  1422. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::Jasmine, to); //Scenario Description:
  1423. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::Jasmine, to); //Victory Condition:
  1424. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::Jasmine, to); //Loss Condition:
  1425. }
  1426. else //players list
  1427. {
  1428. std::map<ui32, std::string> playerNames = SEL->playerNames;
  1429. int playerSoFar = 0;
  1430. for (std::map<int, PlayerSettings>::const_iterator i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  1431. {
  1432. if(i->second.human)
  1433. {
  1434. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->height, FONT_SMALL, Colors::Cornsilk, to);
  1435. playerNames.erase(i->second.human);
  1436. }
  1437. }
  1438. playerSoFar = 0;
  1439. for (std::map<ui32, std::string>::const_iterator i = playerNames.begin(); i != playerNames.end(); i++)
  1440. {
  1441. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->height, FONT_SMALL, Colors::Cornsilk, to);
  1442. }
  1443. }
  1444. }
  1445. if(SEL->current)
  1446. {
  1447. if(SEL->screenType != CMenuScreen::campaignList)
  1448. {
  1449. int temp = -1;
  1450. if(!chatOn)
  1451. {
  1452. //victory conditions
  1453. temp = SEL->current->mapHeader->victoryCondition.condition+1;
  1454. if (temp>20) temp=0;
  1455. std::string sss = CGI->generaltexth->victoryConditions[temp];
  1456. if (temp && SEL->current->mapHeader->victoryCondition.allowNormalVictory) sss+= "/" + CGI->generaltexth->victoryConditions[0];
  1457. printAtLoc(sss, 60, 307, FONT_SMALL, Colors::Cornsilk, to);
  1458. temp = SEL->current->mapHeader->victoryCondition.condition;
  1459. if (temp>12) temp=11;
  1460. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 24, 302, to); //victory cond descr
  1461. //loss conditoins
  1462. temp = SEL->current->mapHeader->lossCondition.typeOfLossCon+1;
  1463. if (temp>20) temp=0;
  1464. sss = CGI->generaltexth->lossCondtions[temp];
  1465. printAtLoc(sss, 60, 366, FONT_SMALL, Colors::Cornsilk, to);
  1466. temp=SEL->current->mapHeader->lossCondition.typeOfLossCon;
  1467. if (temp>12) temp=3;
  1468. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 24, 359, to); //loss cond
  1469. }
  1470. //difficulty
  1471. assert(SEL->current->mapHeader->difficulty <= 4);
  1472. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1473. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::Cornsilk, to);
  1474. //selecting size icon
  1475. switch (SEL->current->mapHeader->width)
  1476. {
  1477. case 36:
  1478. temp=0;
  1479. break;
  1480. case 72:
  1481. temp=1;
  1482. break;
  1483. case 108:
  1484. temp=2;
  1485. break;
  1486. case 144:
  1487. temp=3;
  1488. break;
  1489. default:
  1490. temp=4;
  1491. break;
  1492. }
  1493. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1494. if(SEL->screenType == CMenuScreen::loadGame)
  1495. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::Cornsilk, to);
  1496. //print flags
  1497. int fx = 34 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[390].c_str());
  1498. int ex = 200 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[391].c_str());
  1499. int myT;
  1500. if(playerColor >= 0)
  1501. myT = SEL->current->mapHeader->players[playerColor].team;
  1502. else
  1503. myT = -1;
  1504. for (std::map<int, PlayerSettings>::const_iterator i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  1505. {
  1506. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first].team == myT) ? &fx : &ex);
  1507. blitAtLoc(sFlags->ourImages[i->first].bitmap, *myx, 399, to);
  1508. *myx += sFlags->ourImages[i->first].bitmap->w;
  1509. }
  1510. std::string tob;
  1511. switch (SEL->sInfo.difficulty)
  1512. {
  1513. case 0:
  1514. tob="80%";
  1515. break;
  1516. case 1:
  1517. tob="100%";
  1518. break;
  1519. case 2:
  1520. tob="130%";
  1521. break;
  1522. case 3:
  1523. tob="160%";
  1524. break;
  1525. case 4:
  1526. tob="200%";
  1527. break;
  1528. }
  1529. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::Cornsilk, to);
  1530. }
  1531. //blit description
  1532. std::string name;
  1533. if (SEL->screenType == CMenuScreen::campaignList)
  1534. {
  1535. name = SEL->current->campaignHeader->name;
  1536. }
  1537. else
  1538. {
  1539. name = SEL->current->mapHeader->name;
  1540. }
  1541. //name
  1542. if (name.length())
  1543. printAtLoc(CSDL_Ext::trimToFit(name, 300, FONT_BIG), 26, 39, FONT_BIG, Colors::Jasmine, to);
  1544. else
  1545. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::Jasmine, to);
  1546. }
  1547. }
  1548. void InfoCard::changeSelection( const CMapInfo *to )
  1549. {
  1550. if(to && mapDescription)
  1551. {
  1552. if (SEL->screenType == CMenuScreen::campaignList)
  1553. mapDescription->setTxt(to->campaignHeader->description);
  1554. else
  1555. mapDescription->setTxt(to->mapHeader->description);
  1556. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1557. difficulty->block(true);
  1558. difficulty->select(SEL->sInfo.difficulty, 0);
  1559. }
  1560. }
  1561. GH.totalRedraw();
  1562. }
  1563. void InfoCard::clickRight( tribool down, bool previousState )
  1564. {
  1565. static const Rect flagArea(19, 397, 335, 23);
  1566. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1567. showTeamsPopup();
  1568. }
  1569. void InfoCard::showTeamsPopup()
  1570. {
  1571. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1572. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[657], 128, 30, FONT_MEDIUM, Colors::Jasmine, bmp); //{Team Alignments}
  1573. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1574. {
  1575. std::vector<ui8> flags;
  1576. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1577. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1578. CSDL_Ext::printAtMiddle(hlp, 128, 65 + 50*i, FONT_SMALL, Colors::Cornsilk, bmp);
  1579. for(int j = 0; j < GameConstants::PLAYER_LIMIT; j++)
  1580. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1581. && SEL->current->mapHeader->players[j].team == i)
  1582. flags.push_back(j);
  1583. int curx = 128 - 9*flags.size();
  1584. for(int j = 0; j < flags.size(); j++)
  1585. {
  1586. blitAt(sFlags->ourImages[flags[j]].bitmap, curx, 75 + 50*i, bmp);
  1587. curx += 18;
  1588. }
  1589. }
  1590. GH.pushInt(new CInfoPopup(bmp, true));
  1591. }
  1592. void InfoCard::toggleChat()
  1593. {
  1594. setChat(!chatOn);
  1595. }
  1596. void InfoCard::setChat(bool activateChat)
  1597. {
  1598. if(chatOn == activateChat)
  1599. return;
  1600. assert(active);
  1601. if(activateChat)
  1602. {
  1603. mapDescription->disable();
  1604. chat->enable();
  1605. playerListBg->enable();
  1606. }
  1607. else
  1608. {
  1609. mapDescription->enable();
  1610. chat->disable();
  1611. playerListBg->disable();
  1612. }
  1613. chatOn = activateChat;
  1614. GH.totalRedraw();
  1615. }
  1616. OptionsTab::OptionsTab():
  1617. turnDuration(NULL)
  1618. {
  1619. OBJ_CONSTRUCTION;
  1620. bg = new CPicture("ADVOPTBK", 0, 6);
  1621. pos = bg->pos;
  1622. if(SEL->screenType == CMenuScreen::newGame)
  1623. turnDuration = new CSlider(55, 551, 194, bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1624. }
  1625. OptionsTab::~OptionsTab()
  1626. {
  1627. }
  1628. void OptionsTab::showAll(SDL_Surface * to)
  1629. {
  1630. CIntObject::showAll(to);
  1631. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::Jasmine, to);
  1632. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 58, FONT_SMALL, 55, Colors::Cornsilk, to); //Select starting options, handicap, and name for each player in the game.
  1633. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 102, FONT_SMALL, 14, Colors::Jasmine, to); //Player Name Handicap Type
  1634. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 102, FONT_SMALL, 10, Colors::Jasmine, to); //Starting Town
  1635. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 102, FONT_SMALL, 10, Colors::Jasmine, to); //Starting Hero
  1636. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 102, FONT_SMALL, 10, Colors::Jasmine, to); //Starting Bonus
  1637. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::Jasmine, to); // Player Turn Duration
  1638. if (turnDuration)
  1639. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::Cornsilk, to);//Turn duration value
  1640. }
  1641. void OptionsTab::nextCastle( int player, int dir )
  1642. {
  1643. if(SEL->isGuest())
  1644. {
  1645. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1646. return;
  1647. }
  1648. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1649. si32 &cur = s.castle;
  1650. ui32 allowed = SEL->current->mapHeader->players[s.color].allowedFactions;
  1651. if (cur == -2) //no castle - no change
  1652. return;
  1653. if (cur == -1) //random => first/last available
  1654. {
  1655. int pom = (dir>0) ? (0) : (GameConstants::F_NUMBER-1); // last or first
  1656. for (;pom >= 0 && pom < GameConstants::F_NUMBER; pom+=dir)
  1657. {
  1658. if((1 << pom) & allowed)
  1659. {
  1660. cur=pom;
  1661. break;
  1662. }
  1663. }
  1664. }
  1665. else // next/previous available
  1666. {
  1667. for (;;)
  1668. {
  1669. cur+=dir;
  1670. if ((1 << cur) & allowed)
  1671. break;
  1672. if (cur >= GameConstants::F_NUMBER || cur<0)
  1673. {
  1674. double p1 = log((double)allowed) / log(2.0)+0.000001;
  1675. double check = p1 - ((int)p1);
  1676. if (check < 0.001)
  1677. cur = (int)p1;
  1678. else
  1679. cur = -1;
  1680. break;
  1681. }
  1682. }
  1683. }
  1684. if(s.hero >= 0)
  1685. s.hero = -1;
  1686. if(cur < 0 && s.bonus == PlayerSettings::bresource)
  1687. s.bonus = PlayerSettings::brandom;
  1688. entries[player]->selectButtons();
  1689. SEL->propagateOptions();
  1690. redraw();
  1691. }
  1692. void OptionsTab::nextHero( int player, int dir )
  1693. {
  1694. if(SEL->isGuest())
  1695. {
  1696. SEL->postRequest(RequestOptionsChange::HERO, dir);
  1697. return;
  1698. }
  1699. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1700. int old = s.hero;
  1701. if (s.castle < 0 || !s.human || s.hero == -2)
  1702. return;
  1703. if (s.hero == -1) //random => first/last available
  1704. {
  1705. int max = (s.castle*GameConstants::HEROES_PER_TYPE*2+15),
  1706. min = (s.castle*GameConstants::HEROES_PER_TYPE*2);
  1707. s.hero = nextAllowedHero(min,max,0,dir);
  1708. }
  1709. else
  1710. {
  1711. if(dir > 0)
  1712. s.hero = nextAllowedHero(s.hero,(s.castle*GameConstants::HEROES_PER_TYPE*2+16),1,dir);
  1713. else
  1714. s.hero = nextAllowedHero(s.castle*GameConstants::HEROES_PER_TYPE*2-1,s.hero,1,dir);
  1715. }
  1716. if(old != s.hero)
  1717. {
  1718. usedHeroes.erase(old);
  1719. usedHeroes.insert(s.hero);
  1720. redraw();
  1721. }
  1722. SEL->propagateOptions();
  1723. }
  1724. int OptionsTab::nextAllowedHero( int min, int max, int incl, int dir )
  1725. {
  1726. if(dir>0)
  1727. {
  1728. for(int i=min+incl; i<=max-incl; i++)
  1729. if(canUseThisHero(i))
  1730. return i;
  1731. }
  1732. else
  1733. {
  1734. for(int i=max-incl; i>=min+incl; i--)
  1735. if(canUseThisHero(i))
  1736. return i;
  1737. }
  1738. return -1;
  1739. }
  1740. bool OptionsTab::canUseThisHero( int ID )
  1741. {
  1742. //for(int i=0;i<CPG->ret.playerInfos.size();i++)
  1743. // if(CPG->ret.playerInfos[i].hero==ID) //hero is already taken
  1744. // return false;
  1745. return !vstd::contains(usedHeroes, ID) && SEL->current->mapHeader->allowedHeroes[ID];
  1746. }
  1747. void OptionsTab::nextBonus( int player, int dir )
  1748. {
  1749. if(SEL->isGuest())
  1750. {
  1751. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  1752. return;
  1753. }
  1754. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1755. si8 &ret = s.bonus += dir;
  1756. if (s.hero==-2 && !SEL->current->mapHeader->players[s.color].heroesNames.size() && ret==PlayerSettings::bartifact) //no hero - can't be artifact
  1757. {
  1758. if (dir<0)
  1759. ret=PlayerSettings::brandom;
  1760. else ret=PlayerSettings::bgold;
  1761. }
  1762. if(ret > PlayerSettings::bresource)
  1763. ret = PlayerSettings::brandom;
  1764. if(ret < PlayerSettings::brandom)
  1765. ret = PlayerSettings::bresource;
  1766. if (s.castle==-1 && ret==PlayerSettings::bresource) //random castle - can't be resource
  1767. {
  1768. if (dir<0)
  1769. ret=PlayerSettings::bgold;
  1770. else ret=PlayerSettings::brandom;
  1771. }
  1772. SEL->propagateOptions();
  1773. redraw();
  1774. }
  1775. void OptionsTab::recreate()
  1776. {
  1777. for(std::map<int, PlayerOptionsEntry*>::iterator it = entries.begin(); it != entries.end(); ++it)
  1778. {
  1779. delete it->second;
  1780. }
  1781. entries.clear();
  1782. usedHeroes.clear();
  1783. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1784. for(std::map<int, PlayerSettings>::iterator it = SEL->sInfo.playerInfos.begin();
  1785. it != SEL->sInfo.playerInfos.end(); ++it)
  1786. {
  1787. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  1788. const std::vector<SheroName> &heroes = SEL->current->mapHeader->players[it->first].heroesNames;
  1789. for(size_t hi=0; hi<heroes.size(); hi++)
  1790. usedHeroes.insert(heroes[hi].heroID);
  1791. }
  1792. }
  1793. void OptionsTab::setTurnLength( int npos )
  1794. {
  1795. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  1796. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  1797. SEL->sInfo.turnTime = times[npos];
  1798. redraw();
  1799. }
  1800. void OptionsTab::flagPressed( int color )
  1801. {
  1802. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  1803. PlayerSettings *old = NULL;
  1804. if(SEL->playerNames.size() == 1) //single player -> just swap
  1805. {
  1806. if(color == playerColor) //that color is already selected, no action needed
  1807. return;
  1808. old = &SEL->sInfo.playerInfos[playerColor];
  1809. swapPlayers(*old, clicked);
  1810. }
  1811. else
  1812. {
  1813. //identify clicked player
  1814. int clickedNameID = clicked.human; //human is a number of player, zero means AI
  1815. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  1816. {
  1817. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  1818. SEL->setPlayer(restPos, playerToRestore.id);
  1819. playerToRestore.reset();
  1820. }
  1821. int newPlayer; //which player will take clicked position
  1822. //who will be put here?
  1823. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  1824. {
  1825. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  1826. if(!newPlayer) //no "free" player -> get just first one
  1827. newPlayer = SEL->playerNames.begin()->first;
  1828. }
  1829. else //human clicked -> take next
  1830. {
  1831. std::map<ui32, std::string>::const_iterator i = SEL->playerNames.find(clickedNameID); //clicked one
  1832. i++; //player AFTER clicked one
  1833. if(i != SEL->playerNames.end())
  1834. newPlayer = i->first;
  1835. else
  1836. newPlayer = 0; //AI if we scrolled through all players
  1837. }
  1838. SEL->setPlayer(clicked, newPlayer); //put player
  1839. //if that player was somewhere else, we need to replace him with computer
  1840. if(newPlayer) //not AI
  1841. {
  1842. for(std::map<int, PlayerSettings>::iterator i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  1843. {
  1844. int curNameID = i->second.human;
  1845. if(i->first != color && curNameID == newPlayer)
  1846. {
  1847. assert(i->second.human);
  1848. playerToRestore.color = i->first;
  1849. playerToRestore.id = newPlayer;
  1850. SEL->setPlayer(i->second, 0); //set computer
  1851. old = &i->second;
  1852. break;
  1853. }
  1854. }
  1855. }
  1856. }
  1857. entries[clicked.color]->selectButtons();
  1858. if(old)
  1859. {
  1860. entries[old->color]->selectButtons();
  1861. if(old->hero >= 0)
  1862. usedHeroes.erase(old->hero);
  1863. old->hero = entries[old->color]->pi.defaultHero();
  1864. }
  1865. SEL->propagateOptions();
  1866. GH.totalRedraw();
  1867. }
  1868. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  1869. : pi(SEL->current->mapHeader->players[S.color]), s(S)
  1870. {
  1871. OBJ_CONSTRUCTION;
  1872. defActions |= SHARE_POS;
  1873. int serial = 0;
  1874. for(int g=0; g < s.color; ++g)
  1875. {
  1876. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  1877. if( itred.canComputerPlay || itred.canHumanPlay)
  1878. serial++;
  1879. }
  1880. pos.x += 54;
  1881. pos.y += 122 + serial*50;
  1882. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  1883. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  1884. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  1885. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  1886. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color]), 0, 0, true);
  1887. if(SEL->screenType == CMenuScreen::newGame)
  1888. {
  1889. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  1890. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  1891. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  1892. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  1893. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  1894. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  1895. }
  1896. else
  1897. for(int i = 0; i < 6; i++)
  1898. btns[i] = NULL;
  1899. selectButtons();
  1900. assert(SEL->current && SEL->current->mapHeader);
  1901. const PlayerInfo &p = SEL->current->mapHeader->players[s.color];
  1902. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  1903. if(p.canHumanPlay && p.canComputerPlay)
  1904. whoCanPlay = HUMAN_OR_CPU;
  1905. else if(p.canComputerPlay)
  1906. whoCanPlay = CPU;
  1907. else
  1908. whoCanPlay = HUMAN;
  1909. if(SEL->screenType != CMenuScreen::scenarioInfo
  1910. && SEL->current->mapHeader->players[s.color].canHumanPlay
  1911. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  1912. {
  1913. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color]);
  1914. flag->hoverable = true;
  1915. }
  1916. else
  1917. flag = NULL;
  1918. town = new SelectedBox(TOWN, s.color);
  1919. town->pos.x += 119;
  1920. town->pos.y += 2;
  1921. hero = new SelectedBox(HERO, s.color);
  1922. hero->pos.x += 195;
  1923. hero->pos.y += 2;
  1924. bonus = new SelectedBox(BONUS, s.color);
  1925. bonus->pos.x += 271;
  1926. bonus->pos.y += 2;
  1927. }
  1928. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  1929. {
  1930. CIntObject::showAll(to);
  1931. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::Cornsilk, to);
  1932. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 34, FONT_TINY, 8, Colors::Cornsilk, to);
  1933. }
  1934. void OptionsTab::PlayerOptionsEntry::selectButtons()
  1935. {
  1936. if(!btns[0])
  1937. return;
  1938. if( (pi.defaultCastle() != -1) //fixed tow
  1939. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  1940. {
  1941. btns[0]->disable();
  1942. btns[1]->disable();
  1943. }
  1944. else
  1945. {
  1946. btns[0]->enable();
  1947. btns[1]->enable();
  1948. }
  1949. if( (pi.defaultHero() != -1 || !s.human || s.castle < 0) //fixed hero
  1950. || (SEL->isGuest() && s.color != playerColor))//or not our player
  1951. {
  1952. btns[2]->disable();
  1953. btns[3]->disable();
  1954. }
  1955. else
  1956. {
  1957. btns[2]->enable();
  1958. btns[3]->enable();
  1959. }
  1960. if(SEL->isGuest() && s.color != playerColor)//or not our player
  1961. {
  1962. btns[4]->disable();
  1963. btns[5]->disable();
  1964. }
  1965. else
  1966. {
  1967. btns[4]->enable();
  1968. btns[5]->enable();
  1969. }
  1970. }
  1971. void OptionsTab::SelectedBox::showAll(SDL_Surface * to)
  1972. {
  1973. //PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1974. SDL_Surface *toBlit = getImg();
  1975. const std::string *toPrint = getText();
  1976. blitAt(toBlit, pos, to);
  1977. printAtMiddleLoc(*toPrint, 23, 39, FONT_TINY, Colors::Cornsilk, to);
  1978. }
  1979. OptionsTab::SelectedBox::SelectedBox( SelType Which, ui8 Player )
  1980. :which(Which), player(Player)
  1981. {
  1982. SDL_Surface *img = getImg();
  1983. pos.w = img->w;
  1984. pos.h = img->h;
  1985. addUsedEvents(RCLICK);
  1986. }
  1987. SDL_Surface * OptionsTab::SelectedBox::getImg() const
  1988. {
  1989. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1990. switch(which)
  1991. {
  1992. case TOWN:
  1993. if (s.castle < GameConstants::F_NUMBER && s.castle >= 0)
  1994. return graphics->getPic(s.castle, true, false);
  1995. else if (s.castle == -1)
  1996. return CGP->rTown;
  1997. else if (s.castle == -2)
  1998. return CGP->nTown;
  1999. case HERO:
  2000. if (s.hero == -1)
  2001. {
  2002. return CGP->rHero;
  2003. }
  2004. else if (s.hero == -2)
  2005. {
  2006. if(s.heroPortrait >= 0)
  2007. return graphics->portraitSmall[s.heroPortrait];
  2008. else
  2009. return CGP->nHero;
  2010. }
  2011. else
  2012. {
  2013. return graphics->portraitSmall[s.hero];
  2014. }
  2015. break;
  2016. case BONUS:
  2017. {
  2018. int pom;
  2019. switch (s.bonus)
  2020. {
  2021. case -1:
  2022. pom=10;
  2023. break;
  2024. case 0:
  2025. pom=9;
  2026. break;
  2027. case 1:
  2028. pom=8;
  2029. break;
  2030. case 2:
  2031. pom=CGI->townh->towns[s.castle].bonus;
  2032. break;
  2033. default:
  2034. assert(0);
  2035. }
  2036. return CGP->bonuses->ourImages[pom].bitmap;
  2037. }
  2038. default:
  2039. return NULL;
  2040. }
  2041. }
  2042. const std::string * OptionsTab::SelectedBox::getText() const
  2043. {
  2044. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2045. switch(which)
  2046. {
  2047. case TOWN:
  2048. if (s.castle < GameConstants::F_NUMBER && s.castle >= 0)
  2049. return &CGI->townh->towns[s.castle].Name();
  2050. else if (s.castle == -1)
  2051. return &CGI->generaltexth->allTexts[522];
  2052. else if (s.castle == -2)
  2053. return &CGI->generaltexth->allTexts[523];
  2054. case HERO:
  2055. if (s.hero == -1)
  2056. return &CGI->generaltexth->allTexts[522];
  2057. else if (s.hero == -2)
  2058. {
  2059. if(s.heroPortrait >= 0)
  2060. {
  2061. if(s.heroName.length())
  2062. return &s.heroName;
  2063. else
  2064. return &CGI->heroh->heroes[s.heroPortrait]->name;
  2065. }
  2066. else
  2067. return &CGI->generaltexth->allTexts[523];
  2068. }
  2069. else
  2070. {
  2071. //if(s.heroName.length())
  2072. // return &s.heroName;
  2073. //else
  2074. return &CGI->heroh->heroes[s.hero]->name;
  2075. }
  2076. case BONUS:
  2077. switch (s.bonus)
  2078. {
  2079. case -1:
  2080. return &CGI->generaltexth->allTexts[522];
  2081. default:
  2082. return &CGI->generaltexth->arraytxt[214 + s.bonus];
  2083. }
  2084. default:
  2085. return NULL;
  2086. }
  2087. }
  2088. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2089. {
  2090. if(indeterminate(down) || !down) return;
  2091. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2092. SDL_Surface *bmp = NULL;
  2093. const std::string *title = NULL, *subTitle = NULL;
  2094. subTitle = getText();
  2095. int val=-1;
  2096. switch(which)
  2097. {
  2098. case TOWN:
  2099. val = s.castle;
  2100. break;
  2101. case HERO:
  2102. val = s.hero;
  2103. if(val == -2) //none => we may have some preset info
  2104. {
  2105. int p9 = SEL->current->mapHeader->players[s.color].p9;
  2106. if(p9 != 255 && SEL->sInfo.playerInfos[player].heroPortrait >= 0)
  2107. val = p9;
  2108. }
  2109. break;
  2110. case BONUS:
  2111. val = s.bonus;
  2112. break;
  2113. }
  2114. if(val == -1 || which == BONUS) //random or bonus box
  2115. {
  2116. bmp = CMessage::drawDialogBox(256, 190);
  2117. std::string *description = NULL;
  2118. switch(which)
  2119. {
  2120. case TOWN:
  2121. title = &CGI->generaltexth->allTexts[103];
  2122. description = &CGI->generaltexth->allTexts[104];
  2123. break;
  2124. case HERO:
  2125. title = &CGI->generaltexth->allTexts[101];
  2126. description = &CGI->generaltexth->allTexts[102];
  2127. break;
  2128. case BONUS:
  2129. {
  2130. switch(val)
  2131. {
  2132. case PlayerSettings::brandom:
  2133. title = &CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2134. description = &CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2135. break;
  2136. case PlayerSettings::bartifact:
  2137. title = &CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2138. description = &CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2139. break;
  2140. case PlayerSettings::bgold:
  2141. title = &CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2142. subTitle = &CGI->generaltexth->allTexts[87]; //500-1000
  2143. description = &CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2144. break;
  2145. case PlayerSettings::bresource:
  2146. {
  2147. title = &CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2148. switch(CGI->townh->towns[s.castle].primaryRes)
  2149. {
  2150. case 1:
  2151. subTitle = &CGI->generaltexth->allTexts[694];
  2152. description = &CGI->generaltexth->allTexts[690];
  2153. break;
  2154. case 3:
  2155. subTitle = &CGI->generaltexth->allTexts[695];
  2156. description = &CGI->generaltexth->allTexts[691];
  2157. break;
  2158. case 4:
  2159. subTitle = &CGI->generaltexth->allTexts[692];
  2160. description = &CGI->generaltexth->allTexts[688];
  2161. break;
  2162. case 5:
  2163. subTitle = &CGI->generaltexth->allTexts[693];
  2164. description = &CGI->generaltexth->allTexts[689];
  2165. break;
  2166. case 127:
  2167. subTitle = &CGI->generaltexth->allTexts[89]; //5-10 wood / 5-10 ore
  2168. description = &CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2169. break;
  2170. }
  2171. }
  2172. break;
  2173. }
  2174. }
  2175. break;
  2176. }
  2177. if(description)
  2178. CSDL_Ext::printAtMiddleWB(*description, 125, 145, FONT_SMALL, 37, Colors::Cornsilk, bmp);
  2179. }
  2180. else if(val == -2)
  2181. {
  2182. return;
  2183. }
  2184. else if(which == TOWN)
  2185. {
  2186. bmp = CMessage::drawDialogBox(256, 319);
  2187. title = &CGI->generaltexth->allTexts[80];
  2188. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[79], 135, 137, FONT_MEDIUM, Colors::Jasmine, bmp);
  2189. const CTown &t = CGI->townh->towns[val];
  2190. //print creatures
  2191. int x = 60, y = 159;
  2192. for(int i = 0; i < 7; i++)
  2193. {
  2194. int c = t.basicCreatures[i];
  2195. blitAt(graphics->smallImgs[c], x, y, bmp);
  2196. CSDL_Ext::printAtMiddleWB(CGI->creh->creatures[c]->nameSing, x + 16, y + 45, FONT_TINY, 10, Colors::Cornsilk, bmp);
  2197. if(i == 2)
  2198. {
  2199. x = 40;
  2200. y += 76;
  2201. }
  2202. else
  2203. {
  2204. x += 52;
  2205. }
  2206. }
  2207. }
  2208. else if(val >= 0)
  2209. {
  2210. const CHero *h = CGI->heroh->heroes[val];
  2211. bmp = CMessage::drawDialogBox(320, 255);
  2212. title = &CGI->generaltexth->allTexts[77];
  2213. CSDL_Ext::printAtMiddle(*title, 167, 36, FONT_MEDIUM, Colors::Jasmine, bmp);
  2214. CSDL_Ext::printAtMiddle(*subTitle + " - " + h->heroClass->name, 160, 99, FONT_SMALL, Colors::Cornsilk, bmp);
  2215. blitAt(getImg(), 136, 56, bmp);
  2216. //print specialty
  2217. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[78], 166, 132, FONT_MEDIUM, Colors::Jasmine, bmp);
  2218. blitAt(graphics->un44->ourImages[val].bitmap, 140, 150, bmp);
  2219. CSDL_Ext::printAtMiddle(CGI->generaltexth->hTxts[val].bonusName, 166, 203, FONT_SMALL, Colors::Cornsilk, bmp);
  2220. GH.pushInt(new CInfoPopup(bmp, true));
  2221. return;
  2222. }
  2223. if(title)
  2224. CSDL_Ext::printAtMiddle(*title, 135, 36, FONT_MEDIUM, Colors::Jasmine, bmp);
  2225. if(subTitle)
  2226. CSDL_Ext::printAtMiddle(*subTitle, 127, 103, FONT_SMALL, Colors::Cornsilk, bmp);
  2227. blitAt(getImg(), 104, 60, bmp);
  2228. GH.pushInt(new CInfoPopup(bmp, true));
  2229. }
  2230. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2231. {
  2232. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2233. for(std::map<int, PlayerSettings>::const_iterator it = startInfo->playerInfos.begin();
  2234. it != startInfo->playerInfos.end(); ++it)
  2235. {
  2236. if(it->second.human)
  2237. {
  2238. playerColor = it->first;
  2239. }
  2240. }
  2241. pos.w = 762;
  2242. pos.h = 584;
  2243. center(pos);
  2244. assert(LOCPLINT);
  2245. sInfo = *LOCPLINT->cb->getStartInfo();
  2246. assert(!SEL->current);
  2247. current = mapInfoFromGame();
  2248. setPlayersFromGame();
  2249. screenType = CMenuScreen::scenarioInfo;
  2250. card = new InfoCard();
  2251. opt = new OptionsTab();
  2252. opt->recreate();
  2253. card->changeSelection(current);
  2254. card->difficulty->select(startInfo->difficulty, 0);
  2255. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2256. }
  2257. CScenarioInfo::~CScenarioInfo()
  2258. {
  2259. delete current;
  2260. }
  2261. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2262. {
  2263. const CMapHeader * a = aaa->mapHeader,
  2264. * b = bbb->mapHeader;
  2265. if(a && b) //if we are sorting scenarios
  2266. {
  2267. switch (sortBy)
  2268. {
  2269. case _format: //by map format (RoE, WoG, etc)
  2270. return (a->version<b->version);
  2271. break;
  2272. case _loscon: //by loss conditions
  2273. return (a->lossCondition.typeOfLossCon<b->lossCondition.typeOfLossCon);
  2274. break;
  2275. case _playerAm: //by player amount
  2276. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2277. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2278. for (int i=0;i<8;i++)
  2279. {
  2280. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2281. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2282. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2283. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2284. }
  2285. if (playerAmntB!=playerAmntA)
  2286. return (playerAmntA<playerAmntB);
  2287. else
  2288. return (humenPlayersA<humenPlayersB);
  2289. break;
  2290. case _size: //by size of map
  2291. return (a->width<b->width);
  2292. break;
  2293. case _viccon: //by victory conditions
  2294. return (a->victoryCondition.condition < b->victoryCondition.condition);
  2295. break;
  2296. case _name: //by name
  2297. return boost::ilexicographical_compare(a->name, b->name);
  2298. default:
  2299. return boost::ilexicographical_compare(a->name, b->name);
  2300. }
  2301. }
  2302. else //if we are sorting campaigns
  2303. {
  2304. switch(sortBy)
  2305. {
  2306. case _numOfMaps: //by number of maps in campaign
  2307. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2308. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2309. break;
  2310. case _name: //by name
  2311. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2312. default:
  2313. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2314. }
  2315. }
  2316. }
  2317. CMultiMode::CMultiMode()
  2318. {
  2319. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2320. bg = new CPicture("MUPOPUP.bmp");
  2321. bg->convertToScreenBPP(); //so we could draw without problems
  2322. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2323. pos = bg->center(); //center, window has size of bg graphic
  2324. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2325. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2326. txt->setTxt(settings["general"]["playerName"].String()); //Player
  2327. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2328. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2329. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2330. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], bind(&CGuiHandler::popIntTotally, ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2331. }
  2332. void CMultiMode::openHotseat()
  2333. {
  2334. GH.pushInt(new CHotSeatPlayers(txt->text));
  2335. }
  2336. void CMultiMode::hostTCP()
  2337. {
  2338. Settings name = settings.write["general"]["playerName"];
  2339. name->String() = txt->text;
  2340. GH.popIntTotally(this);
  2341. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2342. }
  2343. void CMultiMode::joinTCP()
  2344. {
  2345. Settings name = settings.write["general"]["playerName"];
  2346. name->String() = txt->text;
  2347. GH.popIntTotally(this);
  2348. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST));
  2349. }
  2350. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2351. {
  2352. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2353. bg = new CPicture("MUHOTSEA.bmp");
  2354. pos = bg->center(); //center, window has size of bg graphic
  2355. std::string text = CGI->generaltexth->allTexts[446];
  2356. boost::replace_all(text, "\t","\n");
  2357. Rect boxRect(25, 20, 315, 50);
  2358. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::Cornsilk);//HOTSEAT Please enter names
  2359. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2360. {
  2361. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2362. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2363. }
  2364. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2365. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], bind(&CGuiHandler::popIntTotally, ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2366. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2367. txt[0]->setTxt(firstPlayer, true);
  2368. txt[0]->giveFocus();
  2369. }
  2370. void CHotSeatPlayers::onChange(std::string newText)
  2371. {
  2372. size_t namesCount = 0;
  2373. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2374. if(!txt[i]->text.empty())
  2375. namesCount++;
  2376. ok->block(namesCount < 2);
  2377. }
  2378. void CHotSeatPlayers::enterSelectionScreen()
  2379. {
  2380. std::map<ui32, std::string> names;
  2381. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2382. if(txt[i]->text.length())
  2383. names[j++] = txt[i]->text;
  2384. Settings name = settings.write["general"]["playerName"];
  2385. name->String() = names.begin()->second;
  2386. GH.popInts(2); //pop MP mode window and this
  2387. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2388. }
  2389. CBonusSelection::CBonusSelection( CCampaignState * _ourCampaign )
  2390. : highlightedRegion(NULL), ourCampaign(_ourCampaign), ourHeader(NULL),
  2391. diffLb(NULL), diffRb(NULL), bonuses(NULL)
  2392. {
  2393. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2394. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2395. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2396. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2397. loadPositionsOfGraphics();
  2398. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2399. pos.h = background->h;
  2400. pos.w = background->w;
  2401. center();
  2402. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2403. blitAt(panel, 456, 6, background);
  2404. startB = new CAdventureMapButton("", "", bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2405. backB = new CAdventureMapButton("", "", bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2406. startB->setState(CButtonBase::BLOCKED);
  2407. //campaign name
  2408. if (ourCampaign->camp->header.name.length())
  2409. CSDL_Ext::printAt(ourCampaign->camp->header.name, 481, 28, FONT_BIG, Colors::Jasmine, background);
  2410. else
  2411. CSDL_Ext::printAt("Unnamed", 481, 28, FONT_BIG, Colors::Jasmine, background);
  2412. //map size icon
  2413. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2414. //campaign description
  2415. CSDL_Ext::printAt(CGI->generaltexth->allTexts[38], 481, 63, FONT_SMALL, Colors::Jasmine, background);
  2416. cmpgDesc = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2417. //cmpgDesc->showAll(background);
  2418. //map description
  2419. mapDesc = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2420. //bonus choosing
  2421. CSDL_Ext::printAt(CGI->generaltexth->allTexts[71], 511, 432, FONT_MEDIUM, Colors::Cornsilk, background); //Choose a bonus:
  2422. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2423. //set left part of window
  2424. for (int g=0; g<ourCampaign->camp->scenarios.size(); ++g)
  2425. {
  2426. if(ourCampaign->camp->conquerable(g))
  2427. {
  2428. regions.push_back(new CRegion(this, true, true, g));
  2429. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2430. if (highlightedRegion == NULL)
  2431. {
  2432. highlightedRegion = regions.back();
  2433. selectMap(g);
  2434. }
  2435. }
  2436. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2437. {
  2438. regions.push_back(new CRegion(this, false, false, g));
  2439. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2440. }
  2441. }
  2442. //init campaign state if necessary
  2443. if (ourCampaign->campaignName.size() == 0)
  2444. {
  2445. ourCampaign->initNewCampaign(sInfo);
  2446. }
  2447. //allies / enemies
  2448. CSDL_Ext::printAt(CGI->generaltexth->allTexts[390] + ":", 486, 407, FONT_SMALL, Colors::Cornsilk, background); //Allies
  2449. CSDL_Ext::printAt(CGI->generaltexth->allTexts[391] + ":", 619, 407, FONT_SMALL, Colors::Cornsilk, background); //Enemies
  2450. SDL_FreeSurface(panel);
  2451. //difficulty
  2452. std::vector<std::string> difficulty;
  2453. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2454. CSDL_Ext::printAt(difficulty.back(), 689, 432, FONT_MEDIUM, Colors::Cornsilk, background); //Difficulty
  2455. //difficulty pics
  2456. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2457. {
  2458. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2459. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2460. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2461. surfToDuplicate->flags);
  2462. delete cde;
  2463. }
  2464. //difficulty selection buttons
  2465. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2466. {
  2467. diffLb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, false), 694, 508, "SCNRBLF.DEF");
  2468. diffRb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, true), 738, 508, "SCNRBRT.DEF");
  2469. }
  2470. //load miniflags
  2471. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2472. }
  2473. CBonusSelection::~CBonusSelection()
  2474. {
  2475. SDL_FreeSurface(background);
  2476. delete sizes;
  2477. delete ourHeader;
  2478. delete sFlags;
  2479. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2480. {
  2481. SDL_FreeSurface(diffPics[b]);
  2482. }
  2483. }
  2484. void CBonusSelection::goBack()
  2485. {
  2486. GH.popIntTotally(this);
  2487. }
  2488. void CBonusSelection::showAll(SDL_Surface * to)
  2489. {
  2490. blitAt(background, pos.x, pos.y, to);
  2491. CIntObject::showAll(to);
  2492. show(to);
  2493. if (pos.h != to->h || pos.w != to->w)
  2494. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2495. }
  2496. void CBonusSelection::loadPositionsOfGraphics()
  2497. {
  2498. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2499. int idx = 0;
  2500. BOOST_FOREACH(const JsonNode &campaign, config["campaign_regions"].Vector())
  2501. {
  2502. SCampPositions sc;
  2503. sc.campPrefix = campaign["prefix"].String();
  2504. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2505. BOOST_FOREACH(const JsonNode &desc, campaign["desc"].Vector())
  2506. {
  2507. SCampPositions::SRegionDesc rd;
  2508. rd.infix = desc["infix"].String();
  2509. rd.xpos = desc["x"].Float();
  2510. rd.ypos = desc["y"].Float();
  2511. sc.regions.push_back(rd);
  2512. }
  2513. campDescriptions.push_back(sc);
  2514. idx++;
  2515. }
  2516. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2517. }
  2518. void CBonusSelection::selectMap( int whichOne )
  2519. {
  2520. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2521. sInfo.mapname = ourCampaign->camp->header.filename;
  2522. sInfo.mode = StartInfo::CAMPAIGN;
  2523. //get header
  2524. int i = 0;
  2525. delete ourHeader;
  2526. ourHeader = new CMapHeader();
  2527. ourHeader->initFromMemory((const unsigned char*)ourCampaign->camp->mapPieces.find(whichOne)->second.data(), i);
  2528. std::map<ui32, std::string> names;
  2529. names[1] = settings["general"]["playerName"].String();
  2530. updateStartInfo(ourCampaign->camp->header.filename, sInfo, ourHeader, names);
  2531. sInfo.turnTime = 0;
  2532. sInfo.whichMapInCampaign = whichOne;
  2533. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2534. ourCampaign->currentMap = whichOne;
  2535. mapDesc->setTxt(ourHeader->description);
  2536. updateBonusSelection();
  2537. }
  2538. void CBonusSelection::show(SDL_Surface * to)
  2539. {
  2540. //blitAt(background, pos.x, pos.y, to);
  2541. //map name
  2542. std::string mapName = ourHeader->name;
  2543. if (mapName.length())
  2544. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::Jasmine, to);
  2545. else
  2546. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::Jasmine, to);
  2547. //map description
  2548. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::Jasmine, to);
  2549. mapDesc->showAll(to); //showAll because CTextBox has no show()
  2550. //map size icon
  2551. int temp;
  2552. switch (ourHeader->width)
  2553. {
  2554. case 36:
  2555. temp=0;
  2556. break;
  2557. case 72:
  2558. temp=1;
  2559. break;
  2560. case 108:
  2561. temp=2;
  2562. break;
  2563. case 144:
  2564. temp=3;
  2565. break;
  2566. default:
  2567. temp=4;
  2568. break;
  2569. }
  2570. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2571. //flags
  2572. int fx = 496 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[390].c_str());
  2573. int ex = 629 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[391].c_str());
  2574. int myT;
  2575. myT = ourHeader->players[playerColor].team;
  2576. for (std::map<int, PlayerSettings>::const_iterator i = sInfo.playerInfos.begin(); i != sInfo.playerInfos.end(); i++)
  2577. {
  2578. int *myx = ((i->first == playerColor || ourHeader->players[i->first].team == myT) ? &fx : &ex);
  2579. blitAtLoc(sFlags->ourImages[i->first].bitmap, pos.x + *myx, pos.y + 405, to);
  2580. *myx += sFlags->ourImages[i->first].bitmap->w;
  2581. }
  2582. //difficulty
  2583. blitAtLoc(diffPics[sInfo.difficulty], 709, 455, to);
  2584. CIntObject::show(to);
  2585. }
  2586. void CBonusSelection::updateBonusSelection()
  2587. {
  2588. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2589. //graphics:
  2590. //spell - SPELLBON.DEF
  2591. //monster - TWCRPORT.DEF
  2592. //building - BO*.BMP graphics
  2593. //artifact - ARTIFBON.DEF
  2594. //spell scroll - SPELLBON.DEF
  2595. //prim skill - PSKILBON.DEF
  2596. //sec skill - SSKILBON.DEF
  2597. //resource - BORES.DEF
  2598. //player - CREST58.DEF
  2599. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2600. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.whichMapInCampaign];
  2601. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2602. for (size_t i=0; i<bonuses->buttons.size(); i++)
  2603. {
  2604. if (bonuses->buttons[i]->active)
  2605. bonuses->buttons[i]->deactivate();
  2606. delete bonuses->buttons[i];
  2607. }
  2608. bonuses->buttons.clear();
  2609. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2610. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "CREST58.DEF", "PORTRAITSLARGE"};
  2611. for(int i = 0; i < bonDescs.size(); i++)
  2612. {
  2613. std::string picName=bonusPics[bonDescs[i].type];
  2614. size_t picNumber=bonDescs[i].info2;
  2615. std::string desc;
  2616. switch(bonDescs[i].type)
  2617. {
  2618. case 0: //spell
  2619. desc = CGI->generaltexth->allTexts[715];
  2620. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2621. break;
  2622. case 1: //monster
  2623. picNumber = bonDescs[i].info2 + 2;
  2624. desc = CGI->generaltexth->allTexts[717];
  2625. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2626. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2627. break;
  2628. case 2: //building
  2629. {
  2630. int faction = -1;
  2631. for(std::map<int, PlayerSettings>::iterator it = sInfo.playerInfos.begin();
  2632. it != sInfo.playerInfos.end(); ++it)
  2633. {
  2634. if (it->second.human)
  2635. {
  2636. faction = it->second.castle;
  2637. break;
  2638. }
  2639. }
  2640. assert(faction != -1);
  2641. int buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<si32>());
  2642. picName = graphics->ERMUtoPicture[faction][buildID];
  2643. picNumber = -1;
  2644. tlog1<<CGI->buildh->buildings.size()<<"\t"<<faction<<"\t"<<CGI->buildh->buildings[faction].size()<<"\t"<<buildID<<"\n";
  2645. if (vstd::contains(CGI->buildh->buildings[faction], buildID))
  2646. desc = CGI->buildh->buildings[faction].find(buildID)->second->Description();
  2647. }
  2648. break;
  2649. case 3: //artifact
  2650. desc = CGI->generaltexth->allTexts[715];
  2651. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  2652. break;
  2653. case 4: //spell scroll
  2654. desc = CGI->generaltexth->allTexts[716];
  2655. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2656. break;
  2657. case 5: //primary skill
  2658. {
  2659. int leadingSkill = -1;
  2660. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  2661. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  2662. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  2663. {
  2664. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  2665. {
  2666. leadingSkill = g;
  2667. }
  2668. if (ptr[g] != 0)
  2669. {
  2670. toPrint.push_back(std::make_pair(g, ptr[g]));
  2671. }
  2672. }
  2673. picNumber = leadingSkill;
  2674. desc = CGI->generaltexth->allTexts[715];
  2675. std::string substitute; //text to be printed instead of %s
  2676. for (int v=0; v<toPrint.size(); ++v)
  2677. {
  2678. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  2679. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  2680. if(v != toPrint.size() - 1)
  2681. {
  2682. substitute += ", ";
  2683. }
  2684. }
  2685. boost::algorithm::replace_first(desc, "%s", substitute);
  2686. break;
  2687. }
  2688. case 6: //secondary skill
  2689. desc = CGI->generaltexth->allTexts[718];
  2690. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3]); //skill level
  2691. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  2692. break;
  2693. case 7: //resource
  2694. {
  2695. int serialResID = 0;
  2696. switch(bonDescs[i].info1)
  2697. {
  2698. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  2699. serialResID = bonDescs[i].info1;
  2700. break;
  2701. case 0xFD: //wood + ore
  2702. serialResID = 7;
  2703. break;
  2704. case 0xFE: //rare resources
  2705. serialResID = 8;
  2706. break;
  2707. }
  2708. picNumber = serialResID;
  2709. desc = CGI->generaltexth->allTexts[717];
  2710. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  2711. std::string replacement;
  2712. if (serialResID <= 6)
  2713. {
  2714. replacement = CGI->generaltexth->restypes[serialResID];
  2715. }
  2716. else
  2717. {
  2718. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  2719. }
  2720. boost::algorithm::replace_first(desc, "%s", replacement);
  2721. }
  2722. break;
  2723. case 8: //player aka hero crossover
  2724. picNumber = bonDescs[i].info1;
  2725. desc = CGI->generaltexth->allTexts[718];
  2726. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //player color
  2727. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].mapName); //scenario
  2728. break;
  2729. case 9: //hero
  2730. desc = CGI->generaltexth->allTexts[718];
  2731. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  2732. if (bonDescs[i].info2 == 0xFFFF)
  2733. {
  2734. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[0]->name); //hero's name
  2735. picNumber = 0;
  2736. }
  2737. else
  2738. {
  2739. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  2740. }
  2741. break;
  2742. }
  2743. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  2744. if (picNumber != -1)
  2745. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  2746. CAnimation * anim = new CAnimation();
  2747. anim->setCustom(picName, 0);
  2748. bonusButton->setImage(anim);
  2749. bonusButton->borderColor = Colors::Maize; // yellow border
  2750. bonuses->addButton(bonusButton);
  2751. }
  2752. }
  2753. void CBonusSelection::startMap()
  2754. {
  2755. StartInfo *si = new StartInfo(sInfo);
  2756. if (ourCampaign->mapsConquered.size())
  2757. {
  2758. GH.popInts(1);
  2759. }
  2760. else
  2761. {
  2762. CGP->removeFromGui();
  2763. }
  2764. ::startGame(si);
  2765. }
  2766. void CBonusSelection::selectBonus( int id )
  2767. {
  2768. // Total redraw is needed because the border around the bonus images
  2769. // have to be undrawn/drawn.
  2770. if (id != sInfo.choosenCampaignBonus)
  2771. {
  2772. sInfo.choosenCampaignBonus = id;
  2773. GH.totalRedraw();
  2774. if (startB->getState() == CButtonBase::BLOCKED)
  2775. startB->setState(CButtonBase::NORMAL);
  2776. }
  2777. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.whichMapInCampaign];
  2778. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2779. if (bonDescs[id].type == 8) //hero crossover
  2780. {
  2781. SEL->setPlayer(sInfo.playerInfos[0], bonDescs[id].info1); //TODO: substitute with appropriate color
  2782. }
  2783. }
  2784. void CBonusSelection::changeDiff( bool increase )
  2785. {
  2786. if (increase)
  2787. {
  2788. sInfo.difficulty = std::min(sInfo.difficulty + 1, 4);
  2789. }
  2790. else
  2791. {
  2792. sInfo.difficulty = std::max(sInfo.difficulty - 1, 0);
  2793. }
  2794. }
  2795. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  2796. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  2797. {
  2798. OBJ_CONSTRUCTION;
  2799. addUsedEvents(LCLICK | RCLICK);
  2800. static const std::string colors[2][8] = {
  2801. {"R", "B", "N", "G", "O", "V", "T", "P"},
  2802. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  2803. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  2804. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  2805. pos.x += desc.xpos;
  2806. pos.y += desc.ypos;
  2807. //loading of graphics
  2808. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  2809. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  2810. static const std::string infix [] = {"En", "Se", "Co"};
  2811. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  2812. {
  2813. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  2814. }
  2815. pos.w = graphics[0]->w;
  2816. pos.h = graphics[0]->h;
  2817. }
  2818. CBonusSelection::CRegion::~CRegion()
  2819. {
  2820. for (int g=0; g<ARRAY_COUNT(graphics); ++g)
  2821. {
  2822. SDL_FreeSurface(graphics[g]);
  2823. }
  2824. }
  2825. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  2826. {
  2827. //select if selectable & clicked inside our graphic
  2828. if ( indeterminate(down) )
  2829. {
  2830. return;
  2831. }
  2832. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  2833. {
  2834. owner->selectMap(myNumber);
  2835. owner->highlightedRegion = this;
  2836. parent->showAll(screen);
  2837. }
  2838. }
  2839. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  2840. {
  2841. //show r-click text
  2842. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  2843. rclickText.size() )
  2844. {
  2845. CRClickPopup::createAndPush(rclickText);
  2846. }
  2847. }
  2848. void CBonusSelection::CRegion::show(SDL_Surface * to)
  2849. {
  2850. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  2851. if (!accessible)
  2852. {
  2853. //show as striped
  2854. blitAtLoc(graphics[2], 0, 0, to);
  2855. }
  2856. else if (this == owner->highlightedRegion)
  2857. {
  2858. //show as selected
  2859. blitAtLoc(graphics[1], 0, 0, to);
  2860. }
  2861. else
  2862. {
  2863. //show as not selected selected
  2864. blitAtLoc(graphics[0], 0, 0, to);
  2865. }
  2866. }
  2867. CSavingScreen::CSavingScreen(bool hotseat)
  2868. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  2869. {
  2870. ourGame = mapInfoFromGame();
  2871. sInfo = *LOCPLINT->cb->getStartInfo();
  2872. setPlayersFromGame();
  2873. }
  2874. CSavingScreen::~CSavingScreen()
  2875. {
  2876. }
  2877. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui32, std::string> *Names /*= NULL*/)
  2878. {
  2879. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  2880. assert(!SEL);
  2881. SEL = this;
  2882. current = NULL;
  2883. if(Names && Names->size()) //if have custom set of player names - use it
  2884. playerNames = *Names;
  2885. else
  2886. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  2887. }
  2888. ISelectionScreenInfo::~ISelectionScreenInfo()
  2889. {
  2890. assert(SEL == this);
  2891. SEL = NULL;
  2892. }
  2893. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  2894. {
  2895. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  2896. }
  2897. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, unsigned player)
  2898. {
  2899. ::setPlayer(pset, player, playerNames);
  2900. }
  2901. int ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  2902. {
  2903. for(std::map<ui32, std::string>::const_iterator i = playerNames.begin(); i != playerNames.end(); i++)
  2904. if(!sInfo.getPlayersSettings(i->first)) //
  2905. return i->first;
  2906. return 0;
  2907. }
  2908. bool ISelectionScreenInfo::isGuest() const
  2909. {
  2910. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  2911. }
  2912. bool ISelectionScreenInfo::isHost() const
  2913. {
  2914. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  2915. }
  2916. void ChatMessage::apply(CSelectionScreen *selScreen)
  2917. {
  2918. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  2919. GH.totalRedraw();
  2920. }
  2921. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  2922. {
  2923. if(!selScreen->ongoingClosing)
  2924. {
  2925. *selScreen->serv << this; //resend to confirm
  2926. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  2927. }
  2928. vstd::clear_pointer(selScreen->serv);
  2929. }
  2930. void PlayerJoined::apply(CSelectionScreen *selScreen)
  2931. {
  2932. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  2933. SEL->playerNames[connectionID] = playerName;
  2934. //put new player in first slot with AI
  2935. for(std::map<int, PlayerSettings>::iterator i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2936. {
  2937. if(!i->second.human)
  2938. {
  2939. selScreen->setPlayer(i->second, connectionID);
  2940. selScreen->opt->entries[i->second.color]->selectButtons();
  2941. break;
  2942. }
  2943. }
  2944. selScreen->propagateNames();
  2945. selScreen->propagateOptions();
  2946. GH.totalRedraw();
  2947. }
  2948. void SelectMap::apply(CSelectionScreen *selScreen)
  2949. {
  2950. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  2951. {
  2952. free = false;
  2953. selScreen->changeSelection(mapInfo);
  2954. }
  2955. }
  2956. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  2957. {
  2958. if(!selScreen->isGuest())
  2959. return;
  2960. selScreen->setSInfo(*options);
  2961. }
  2962. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  2963. {
  2964. if(!selScreen->isGuest())
  2965. return;
  2966. switch(action)
  2967. {
  2968. case NO_TAB:
  2969. selScreen->toggleTab(selScreen->curTab);
  2970. break;
  2971. case OPEN_OPTIONS:
  2972. selScreen->toggleTab(selScreen->opt);
  2973. break;
  2974. case OPEN_SCENARIO_LIST:
  2975. selScreen->toggleTab(selScreen->sel);
  2976. break;
  2977. }
  2978. }
  2979. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  2980. {
  2981. if(!selScreen->isHost())
  2982. return;
  2983. ui8 color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  2984. switch(what)
  2985. {
  2986. case TOWN:
  2987. selScreen->opt->nextCastle(color, direction);
  2988. break;
  2989. case HERO:
  2990. selScreen->opt->nextHero(color, direction);
  2991. break;
  2992. case BONUS:
  2993. selScreen->opt->nextBonus(color, direction);
  2994. break;
  2995. }
  2996. }
  2997. void PlayerLeft::apply(CSelectionScreen *selScreen)
  2998. {
  2999. if(selScreen->isGuest())
  3000. return;
  3001. SEL->playerNames.erase(playerID);
  3002. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3003. {
  3004. selScreen->setPlayer(*s, 0);
  3005. selScreen->opt->entries[s->color]->selectButtons();
  3006. }
  3007. selScreen->propagateNames();
  3008. selScreen->propagateOptions();
  3009. GH.totalRedraw();
  3010. }
  3011. void PlayersNames::apply(CSelectionScreen *selScreen)
  3012. {
  3013. if(selScreen->isGuest())
  3014. selScreen->playerNames = playerNames;
  3015. }
  3016. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3017. {
  3018. startingInfo.reset();
  3019. startingInfo.serv = selScreen->serv;
  3020. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3021. if(!selScreen->ongoingClosing)
  3022. {
  3023. *selScreen->serv << this; //resend to confirm
  3024. }
  3025. selScreen->serv = NULL; //hide it so it won't be deleted
  3026. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3027. selectedName = selScreen->sInfo.mapname;
  3028. CGP->removeFromGui();
  3029. ::startGame(startingInfo.sInfo, startingInfo.serv);
  3030. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3031. }
  3032. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3033. {
  3034. pos.x += config["x"].Float();
  3035. pos.y += config["y"].Float();
  3036. pos.w = 200;
  3037. pos.h = 116;
  3038. campFile = config["file"].String();
  3039. video = config["video"].String();
  3040. //On linux we can only play *.mjpg videos from LOKI release
  3041. #ifdef _WIN32
  3042. std::transform(video.begin(), video.end(), video.begin(), toupper);
  3043. video += ".BIK";
  3044. #else
  3045. std::transform(video.begin(), video.end(), video.begin(), tolower);
  3046. video += ".mjpg";
  3047. #endif
  3048. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3049. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3050. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3051. hoverText = header.name;
  3052. if (status != CCampaignScreen::DISABLED)
  3053. {
  3054. addUsedEvents(LCLICK | HOVER);
  3055. image = new CPicture(config["image"].String());
  3056. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::Jasmine, "");
  3057. parent->addChild(hoverLabel);
  3058. }
  3059. if (status == CCampaignScreen::COMPLETED)
  3060. checkMark = new CPicture("CAMPCHK");
  3061. }
  3062. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3063. {
  3064. if (down)
  3065. {
  3066. // Close running video and open the selected campaign
  3067. CCS->videoh->close();
  3068. CCampaign * ourCampaign = CCampaignHandler::getCampaign(campFile);
  3069. CCampaignState * campState = new CCampaignState();
  3070. campState->camp = ourCampaign;
  3071. GH.pushInt( new CBonusSelection(campState) );
  3072. }
  3073. }
  3074. void CCampaignScreen::CCampaignButton::hover(bool on)
  3075. {
  3076. if (on)
  3077. hoverLabel->setTxt(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3078. else
  3079. hoverLabel->setTxt(" ");
  3080. }
  3081. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3082. {
  3083. if (status == CCampaignScreen::DISABLED)
  3084. return;
  3085. CIntObject::show(to);
  3086. // Play the campaign button video when the mouse cursor is placed over the button
  3087. if (hovered)
  3088. {
  3089. if (CCS->videoh->fname != video)
  3090. CCS->videoh->open(video);
  3091. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3092. }
  3093. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3094. {
  3095. CCS->videoh->close();
  3096. redraw();
  3097. }
  3098. }
  3099. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3100. {
  3101. std::pair<std::string, std::string> help;
  3102. if (!button["help"].isNull() && button["help"].Float() > 0)
  3103. help = CGI->generaltexth->zelp[button["help"].Float()];
  3104. boost::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3105. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3106. }
  3107. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3108. {
  3109. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3110. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  3111. images.push_back(createPicture(node));
  3112. if (!images.empty())
  3113. {
  3114. images[0]->center(); // move background to center
  3115. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3116. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3117. pos = images[0]->pos; // fix height\width of this window
  3118. }
  3119. if (!config["exitbutton"].isNull())
  3120. {
  3121. back = createExitButton(config["exitbutton"]);
  3122. back->hoverable = true;
  3123. }
  3124. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  3125. campButtons.push_back(new CCampaignButton(node));
  3126. }
  3127. void CCampaignScreen::showAll(SDL_Surface *to)
  3128. {
  3129. CIntObject::showAll(to);
  3130. if (pos.h != to->h || pos.w != to->w)
  3131. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3132. }