CMapGenOptions.cpp 12 KB

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  1. /*
  2. * CMapGenOptions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMapGenOptions.h"
  12. #include "../mapping/CMap.h"
  13. #include "CRmgTemplateStorage.h"
  14. #include "CRmgTemplate.h"
  15. #include "CRandomGenerator.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../CTownHandler.h"
  18. CMapGenOptions::CMapGenOptions()
  19. : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(true),
  20. playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE),
  21. waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
  22. {
  23. resetPlayersMap();
  24. }
  25. si32 CMapGenOptions::getWidth() const
  26. {
  27. return width;
  28. }
  29. void CMapGenOptions::setWidth(si32 value)
  30. {
  31. assert(value >= 1);
  32. width = value;
  33. }
  34. si32 CMapGenOptions::getHeight() const
  35. {
  36. return height;
  37. }
  38. void CMapGenOptions::setHeight(si32 value)
  39. {
  40. assert(value >= 1);
  41. height = value;
  42. }
  43. bool CMapGenOptions::getHasTwoLevels() const
  44. {
  45. return hasTwoLevels;
  46. }
  47. void CMapGenOptions::setHasTwoLevels(bool value)
  48. {
  49. hasTwoLevels = value;
  50. }
  51. si8 CMapGenOptions::getPlayerCount() const
  52. {
  53. return playerCount;
  54. }
  55. void CMapGenOptions::setPlayerCount(si8 value)
  56. {
  57. assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
  58. playerCount = value;
  59. auto possibleCompPlayersCount = value;
  60. if (compOnlyPlayerCount > possibleCompPlayersCount)
  61. setCompOnlyPlayerCount(possibleCompPlayersCount);
  62. resetPlayersMap();
  63. }
  64. si8 CMapGenOptions::getTeamCount() const
  65. {
  66. return teamCount;
  67. }
  68. void CMapGenOptions::setTeamCount(si8 value)
  69. {
  70. assert(getPlayerCount() == RANDOM_SIZE || (value >= 0 && value < getPlayerCount()) || value == RANDOM_SIZE);
  71. teamCount = value;
  72. }
  73. si8 CMapGenOptions::getCompOnlyPlayerCount() const
  74. {
  75. return compOnlyPlayerCount;
  76. }
  77. void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
  78. {
  79. assert(value == RANDOM_SIZE || (getPlayerCount() == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - getPlayerCount())));
  80. compOnlyPlayerCount = value;
  81. resetPlayersMap();
  82. }
  83. si8 CMapGenOptions::getCompOnlyTeamCount() const
  84. {
  85. return compOnlyTeamCount;
  86. }
  87. void CMapGenOptions::setCompOnlyTeamCount(si8 value)
  88. {
  89. assert(value == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayerCount - 1, 0)));
  90. compOnlyTeamCount = value;
  91. }
  92. EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
  93. {
  94. return waterContent;
  95. }
  96. void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
  97. {
  98. waterContent = value;
  99. }
  100. EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
  101. {
  102. return monsterStrength;
  103. }
  104. void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
  105. {
  106. monsterStrength = value;
  107. }
  108. void CMapGenOptions::resetPlayersMap()
  109. {
  110. std::map<PlayerColor, TFaction> rememberTownTypes;
  111. for (auto p : players)
  112. {
  113. auto town = p.second.getStartingTown();
  114. if (town != RANDOM_SIZE)
  115. rememberTownTypes[p.first] = town;
  116. }
  117. players.clear();
  118. int realPlayersCnt = playerCount;
  119. int realCompOnlyPlayersCnt = (compOnlyPlayerCount == RANDOM_SIZE) ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
  120. int totalPlayersLimit = realPlayersCnt + realCompOnlyPlayersCnt;
  121. if (getPlayerCount() == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE)
  122. totalPlayersLimit = static_cast<int>(PlayerColor::PLAYER_LIMIT_I);
  123. //FIXME: what happens with human players here?
  124. for(int color = 0; color < totalPlayersLimit; ++color)
  125. {
  126. CPlayerSettings player;
  127. auto pc = PlayerColor(color);
  128. player.setColor(pc);
  129. auto playerType = EPlayerType::AI;
  130. if (getPlayerCount() != RANDOM_SIZE && color < realPlayersCnt)
  131. {
  132. playerType = EPlayerType::HUMAN;
  133. }
  134. else if((getPlayerCount() != RANDOM_SIZE && color >= realPlayersCnt)
  135. || (compOnlyPlayerCount != RANDOM_SIZE && color >= (PlayerColor::PLAYER_LIMIT_I-compOnlyPlayerCount)))
  136. {
  137. playerType = EPlayerType::COMP_ONLY;
  138. }
  139. player.setPlayerType(playerType);
  140. players[pc] = player;
  141. if (vstd::contains(rememberTownTypes, pc))
  142. players[pc].setStartingTown(rememberTownTypes[pc]);
  143. }
  144. }
  145. const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
  146. {
  147. return players;
  148. }
  149. void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
  150. {
  151. auto it = players.find(color);
  152. if(it == players.end()) assert(0);
  153. it->second.setStartingTown(town);
  154. }
  155. void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
  156. {
  157. assert(playerType != EPlayerType::COMP_ONLY);
  158. auto it = players.find(color);
  159. if(it == players.end()) assert(0);
  160. it->second.setPlayerType(playerType);
  161. }
  162. const CRmgTemplate * CMapGenOptions::getMapTemplate() const
  163. {
  164. return mapTemplate;
  165. }
  166. void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
  167. {
  168. mapTemplate = value;
  169. //TODO validate & adapt options according to template
  170. assert(0);
  171. }
  172. void CMapGenOptions::finalize(CRandomGenerator & rand)
  173. {
  174. logGlobal->info("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d",
  175. static_cast<int>(getPlayerCount()), static_cast<int>(getTeamCount()), static_cast<int>(getCompOnlyPlayerCount()),
  176. static_cast<int>(getCompOnlyTeamCount()), static_cast<int>(getWaterContent()), static_cast<int>(getMonsterStrength()));
  177. if(!mapTemplate)
  178. {
  179. mapTemplate = getPossibleTemplate(rand);
  180. }
  181. assert(mapTemplate);
  182. if (getPlayerCount() == RANDOM_SIZE)
  183. {
  184. auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
  185. //ignore all non-randomized players, make sure these players will not be missing after roll
  186. possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers() + countCompOnlyPlayers()));
  187. assert(!possiblePlayers.empty());
  188. setPlayerCount (*RandomGeneratorUtil::nextItem(possiblePlayers, rand));
  189. updatePlayers();
  190. }
  191. if(teamCount == RANDOM_SIZE)
  192. {
  193. teamCount = rand.nextInt(getPlayerCount() - 1);
  194. if (teamCount == 1)
  195. teamCount = 0;
  196. }
  197. if(compOnlyPlayerCount == RANDOM_SIZE)
  198. {
  199. auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
  200. compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
  201. updateCompOnlyPlayers();
  202. }
  203. if(compOnlyTeamCount == RANDOM_SIZE)
  204. {
  205. compOnlyTeamCount = rand.nextInt(std::max(compOnlyPlayerCount - 1, 0));
  206. }
  207. if(waterContent == EWaterContent::RANDOM)
  208. {
  209. auto allowedContent = mapTemplate->getWaterContentAllowed();
  210. if(allowedContent.size())
  211. {
  212. waterContent = *RandomGeneratorUtil::nextItem(mapTemplate->getWaterContentAllowed(), rand);
  213. }
  214. else
  215. {
  216. waterContent = EWaterContent::NONE;
  217. }
  218. }
  219. if(monsterStrength == EMonsterStrength::RANDOM)
  220. {
  221. monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  222. }
  223. assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS));
  224. assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  225. //rectangular maps are the future of gaming
  226. //setHeight(20);
  227. //setWidth(50);
  228. logGlobal->trace("Player config:");
  229. int humanPlayers = 0, cpuOnlyPlayers = 0, AIplayers = 0;
  230. for (auto player : players)
  231. {
  232. std::string playerType;
  233. switch (player.second.getPlayerType())
  234. {
  235. case EPlayerType::AI:
  236. playerType = "AI";
  237. AIplayers++;
  238. break;
  239. case EPlayerType::COMP_ONLY:
  240. playerType = "computer only";
  241. cpuOnlyPlayers++;
  242. break;
  243. case EPlayerType::HUMAN:
  244. playerType = "human only";
  245. humanPlayers++;
  246. break;
  247. default:
  248. assert(false);
  249. }
  250. logGlobal->trace("Player %d: %s", player.second.getColor(), playerType);
  251. }
  252. setCompOnlyPlayerCount(cpuOnlyPlayers); //human players are set automaticlaly (?)
  253. logGlobal->info("Final player config: %d total, %d cpu-only", players.size(), (int)getCompOnlyPlayerCount());
  254. }
  255. void CMapGenOptions::updatePlayers()
  256. {
  257. // Remove AI players only from the end of the players map if necessary
  258. for(auto itrev = players.end(); itrev != players.begin();)
  259. {
  260. auto it = itrev;
  261. --it;
  262. if (players.size() == getPlayerCount()) break;
  263. if(it->second.getPlayerType() == EPlayerType::AI)
  264. {
  265. players.erase(it);
  266. }
  267. else
  268. {
  269. --itrev;
  270. }
  271. }
  272. }
  273. void CMapGenOptions::updateCompOnlyPlayers()
  274. {
  275. // Remove comp only players only from the end of the players map if necessary
  276. for(auto itrev = players.end(); itrev != players.begin();)
  277. {
  278. auto it = itrev;
  279. --it;
  280. if (players.size() <= getPlayerCount()) break;
  281. if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
  282. {
  283. players.erase(it);
  284. }
  285. else
  286. {
  287. --itrev;
  288. }
  289. }
  290. // Add some comp only players if necessary
  291. int compOnlyPlayersToAdd = static_cast<int>(getPlayerCount() - players.size());
  292. if (compOnlyPlayersToAdd < 0)
  293. {
  294. logGlobal->error("Incorrect number of players to add. Requested players %d, current players %d", playerCount, players.size());
  295. assert (compOnlyPlayersToAdd < 0);
  296. }
  297. for(int i = 0; i < compOnlyPlayersToAdd; ++i)
  298. {
  299. CPlayerSettings pSettings;
  300. pSettings.setPlayerType(EPlayerType::COMP_ONLY);
  301. pSettings.setColor(getNextPlayerColor());
  302. players[pSettings.getColor()] = pSettings;
  303. }
  304. }
  305. int CMapGenOptions::countHumanPlayers() const
  306. {
  307. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  308. {
  309. return pair.second.getPlayerType() == EPlayerType::HUMAN;
  310. }));
  311. }
  312. int CMapGenOptions::countCompOnlyPlayers() const
  313. {
  314. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  315. {
  316. return pair.second.getPlayerType() == EPlayerType::COMP_ONLY;
  317. }));
  318. }
  319. PlayerColor CMapGenOptions::getNextPlayerColor() const
  320. {
  321. for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
  322. {
  323. if(!players.count(i))
  324. {
  325. return i;
  326. }
  327. }
  328. logGlobal->error("Failed to get next player color");
  329. assert(false);
  330. return PlayerColor(0);
  331. }
  332. bool CMapGenOptions::checkOptions() const
  333. {
  334. assert(countHumanPlayers() > 0);
  335. if(mapTemplate)
  336. {
  337. return true;
  338. }
  339. else
  340. {
  341. CRandomGenerator gen;
  342. return getPossibleTemplate(gen) != nullptr;
  343. }
  344. }
  345. const CRmgTemplate * CMapGenOptions::getPossibleTemplate(CRandomGenerator & rand) const
  346. {
  347. int3 tplSize(width, height, (hasTwoLevels ? 2 : 1));
  348. auto humanPlayers = countHumanPlayers();
  349. auto templates = VLC->tplh->getTemplates();
  350. vstd::erase_if(templates, [this, &tplSize, humanPlayers](const CRmgTemplate * tmpl)
  351. {
  352. if(!tmpl->matchesSize(tplSize))
  353. return true;
  354. if(!tmpl->isWaterContentAllowed(getWaterContent()))
  355. return true;
  356. if(getPlayerCount() != -1)
  357. {
  358. if (!tmpl->getPlayers().isInRange(getPlayerCount()))
  359. return true;
  360. }
  361. else
  362. {
  363. // Human players shouldn't be banned when playing with random player count
  364. if(humanPlayers > *boost::min_element(tmpl->getPlayers().getNumbers()))
  365. return true;
  366. }
  367. if(compOnlyPlayerCount != -1)
  368. {
  369. if (!tmpl->getCpuPlayers().isInRange(compOnlyPlayerCount))
  370. return true;
  371. }
  372. return false;
  373. });
  374. // Select tpl
  375. if(templates.empty())
  376. return nullptr;
  377. return *RandomGeneratorUtil::nextItem(templates, rand);
  378. }
  379. CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI)
  380. {
  381. }
  382. PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
  383. {
  384. return color;
  385. }
  386. void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
  387. {
  388. assert(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT);
  389. color = value;
  390. }
  391. si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
  392. {
  393. return startingTown;
  394. }
  395. void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
  396. {
  397. assert(value >= -1);
  398. if(value >= 0)
  399. {
  400. assert(value < static_cast<int>(VLC->townh->size()));
  401. assert((*VLC->townh)[value]->town != nullptr);
  402. }
  403. startingTown = value;
  404. }
  405. EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
  406. {
  407. return playerType;
  408. }
  409. void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
  410. {
  411. playerType = value;
  412. }