CMapGenerator.h 4.3 KB

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  1. /*
  2. * CMapGenerator.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "../CRandomGenerator.h"
  13. #include "CMapGenOptions.h"
  14. #include "../int3.h"
  15. #include "CRmgTemplate.h"
  16. class CMap;
  17. class CRmgTemplate;
  18. class CRmgTemplateZone;
  19. class CMapGenOptions;
  20. class CTerrainViewPatternConfig;
  21. class CMapEditManager;
  22. class JsonNode;
  23. class CMapGenerator;
  24. class CTileInfo;
  25. typedef std::vector<JsonNode> JsonVector;
  26. class rmgException : public std::exception
  27. {
  28. std::string msg;
  29. public:
  30. explicit rmgException(const std::string& _Message) : msg(_Message)
  31. {
  32. }
  33. virtual ~rmgException() throw ()
  34. {
  35. };
  36. const char *what() const throw () override
  37. {
  38. return msg.c_str();
  39. }
  40. };
  41. /// The map generator creates a map randomly.
  42. class DLL_LINKAGE CMapGenerator
  43. {
  44. public:
  45. struct Config
  46. {
  47. std::vector<Terrain> terrainUndergroundAllowed;
  48. std::vector<Terrain> terrainGroundProhibit;
  49. std::vector<CTreasureInfo> waterTreasure;
  50. int shipyardGuard;
  51. int mineExtraResources;
  52. std::map<Res::ERes, int> mineValues;
  53. int minGuardStrength;
  54. std::string defaultRoadType;
  55. int treasureValueLimit;
  56. std::vector<int> prisonExperience, prisonValues;
  57. std::vector<int> scrollValues;
  58. int pandoraMultiplierGold, pandoraMultiplierExperience, pandoraMultiplierSpells, pandoraSpellSchool, pandoraSpell60;
  59. std::vector<int> pandoraCreatureValues;
  60. std::vector<int> questValues, questRewardValues;
  61. };
  62. using Zones = std::map<TRmgTemplateZoneId, std::shared_ptr<CRmgTemplateZone>>;
  63. explicit CMapGenerator(CMapGenOptions& mapGenOptions, int RandomSeed = std::time(nullptr));
  64. ~CMapGenerator(); // required due to std::unique_ptr
  65. const Config & getConfig() const;
  66. mutable std::unique_ptr<CMap> map;
  67. CRandomGenerator rand;
  68. CMapEditManager* getEditManager() const;
  69. const CMapGenOptions& getMapGenOptions() const;
  70. std::unique_ptr<CMap> generate();
  71. Zones & getZones();
  72. void createDirectConnections();
  73. void createConnections2();
  74. void findZonesForQuestArts();
  75. void foreach_neighbour(const int3 &pos, std::function<void(int3& pos)> foo);
  76. void foreachDirectNeighbour(const int3 &pos, std::function<void(int3& pos)> foo);
  77. void foreachDiagonalNeighbour(const int3& pos, std::function<void(int3& pos)> foo);
  78. bool isBlocked(const int3 &tile) const;
  79. bool shouldBeBlocked(const int3 &tile) const;
  80. bool isPossible(const int3 &tile) const;
  81. bool isFree(const int3 &tile) const;
  82. bool isUsed(const int3 &tile) const;
  83. bool isRoad(const int3 &tile) const;
  84. void setOccupied(const int3 &tile, ETileType::ETileType state);
  85. void setRoad(const int3 &tile, const std::string & roadType);
  86. CTileInfo getTile(const int3 & tile) const;
  87. bool isAllowedSpell(SpellID sid) const;
  88. float getNearestObjectDistance(const int3 &tile) const;
  89. void setNearestObjectDistance(int3 &tile, float value);
  90. int getNextMonlithIndex();
  91. int getPrisonsRemaning() const;
  92. void decreasePrisonsRemaining();
  93. std::vector<ArtifactID> getQuestArtsRemaning() const;
  94. void banQuestArt(ArtifactID id);
  95. void registerZone (TFaction faction);
  96. ui32 getZoneCount(TFaction faction);
  97. ui32 getTotalZoneCount() const;
  98. Zones::value_type getZoneWater() const;
  99. void createWaterTreasures();
  100. void prepareWaterTiles();
  101. TRmgTemplateZoneId getZoneID(const int3& tile) const;
  102. void setZoneID(const int3& tile, TRmgTemplateZoneId zid);
  103. void dump(bool zoneId);
  104. private:
  105. int randomSeed;
  106. CMapGenOptions& mapGenOptions;
  107. Config config;
  108. std::vector<rmg::ZoneConnection> connectionsLeft;
  109. Zones zones;
  110. std::map<TFaction, ui32> zonesPerFaction;
  111. ui32 zonesTotal; //zones that have their main town only
  112. std::pair<Zones::key_type, Zones::mapped_type> zoneWater;
  113. CTileInfo*** tiles;
  114. boost::multi_array<TRmgTemplateZoneId, 3> zoneColouring; //[z][x][y]
  115. int prisonsRemaining;
  116. //int questArtsRemaining;
  117. int monolithIndex;
  118. std::vector<ArtifactID> questArtifacts;
  119. void checkIsOnMap(const int3 &tile) const; //throws
  120. /// Generation methods
  121. void loadConfig();
  122. std::string getMapDescription() const;
  123. void initPrisonsRemaining();
  124. void initQuestArtsRemaining();
  125. void addPlayerInfo();
  126. void addHeaderInfo();
  127. void initTiles();
  128. void genZones();
  129. void fillZones();
  130. void createObstaclesCommon1();
  131. void createObstaclesCommon2();
  132. };