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							- /*
 
-  * CMapGenerator.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../GameConstants.h"
 
- #include "../CRandomGenerator.h"
 
- #include "CMapGenOptions.h"
 
- #include "../int3.h"
 
- #include "CRmgTemplate.h"
 
- class CMap;
 
- class CRmgTemplate;
 
- class CRmgTemplateZone;
 
- class CMapGenOptions;
 
- class CTerrainViewPatternConfig;
 
- class CMapEditManager;
 
- class JsonNode;
 
- class CMapGenerator;
 
- class CTileInfo;
 
- typedef std::vector<JsonNode> JsonVector;
 
- class rmgException : public std::exception
 
- {
 
- 	std::string msg;
 
- public:
 
- 	explicit rmgException(const std::string& _Message) : msg(_Message)
 
- 	{
 
- 	}
 
- 	virtual ~rmgException() throw ()
 
- 	{
 
- 	};
 
- 	const char *what() const throw () override
 
- 	{
 
- 		return msg.c_str();
 
- 	}
 
- };
 
- /// The map generator creates a map randomly.
 
- class DLL_LINKAGE CMapGenerator
 
- {
 
- public:
 
- 	struct Config
 
- 	{
 
- 		std::vector<Terrain> terrainUndergroundAllowed;
 
- 		std::vector<Terrain> terrainGroundProhibit;
 
- 		std::vector<CTreasureInfo> waterTreasure;
 
- 		int shipyardGuard;
 
- 		int mineExtraResources;
 
- 		std::map<Res::ERes, int> mineValues;
 
- 		int minGuardStrength;
 
- 		std::string defaultRoadType;
 
- 		int treasureValueLimit;
 
- 		std::vector<int> prisonExperience, prisonValues;
 
- 		std::vector<int> scrollValues;
 
- 		int pandoraMultiplierGold, pandoraMultiplierExperience, pandoraMultiplierSpells, pandoraSpellSchool, pandoraSpell60;
 
- 		std::vector<int> pandoraCreatureValues;
 
- 		std::vector<int> questValues, questRewardValues;
 
- 	};
 
- 	
 
- 	using Zones = std::map<TRmgTemplateZoneId, std::shared_ptr<CRmgTemplateZone>>;
 
- 	explicit CMapGenerator(CMapGenOptions& mapGenOptions, int RandomSeed = std::time(nullptr));
 
- 	~CMapGenerator(); // required due to std::unique_ptr
 
- 	
 
- 	const Config & getConfig() const;
 
- 	
 
- 	mutable std::unique_ptr<CMap> map;
 
- 	CRandomGenerator rand;
 
- 	
 
- 	CMapEditManager* getEditManager() const;
 
- 	const CMapGenOptions& getMapGenOptions() const;
 
- 	
 
- 	std::unique_ptr<CMap> generate();
 
- 	Zones & getZones();
 
- 	void createDirectConnections();
 
- 	void createConnections2();
 
- 	void findZonesForQuestArts();
 
- 	void foreach_neighbour(const int3 &pos, std::function<void(int3& pos)> foo);
 
- 	void foreachDirectNeighbour(const int3 &pos, std::function<void(int3& pos)> foo);
 
- 	void foreachDiagonalNeighbour(const int3& pos, std::function<void(int3& pos)> foo);
 
- 	bool isBlocked(const int3 &tile) const;
 
- 	bool shouldBeBlocked(const int3 &tile) const;
 
- 	bool isPossible(const int3 &tile) const;
 
- 	bool isFree(const int3 &tile) const;
 
- 	bool isUsed(const int3 &tile) const;
 
- 	bool isRoad(const int3 &tile) const;
 
- 	void setOccupied(const int3 &tile, ETileType::ETileType state);
 
- 	void setRoad(const int3 &tile, const std::string & roadType);
 
- 	CTileInfo getTile(const int3 & tile) const;
 
- 	bool isAllowedSpell(SpellID sid) const;
 
- 	float getNearestObjectDistance(const int3 &tile) const;
 
- 	void setNearestObjectDistance(int3 &tile, float value);
 
- 	int getNextMonlithIndex();
 
- 	int getPrisonsRemaning() const;
 
- 	void decreasePrisonsRemaining();
 
- 	std::vector<ArtifactID> getQuestArtsRemaning() const;
 
- 	void banQuestArt(ArtifactID id);
 
- 	void registerZone (TFaction faction);
 
- 	ui32 getZoneCount(TFaction faction);
 
- 	ui32 getTotalZoneCount() const;
 
- 	
 
- 	Zones::value_type getZoneWater() const;
 
- 	void createWaterTreasures();
 
- 	void prepareWaterTiles();
 
- 	TRmgTemplateZoneId getZoneID(const int3& tile) const;
 
- 	void setZoneID(const int3& tile, TRmgTemplateZoneId zid);
 
- 	
 
- 	void dump(bool zoneId);
 
- private:
 
- 	int randomSeed;
 
- 	CMapGenOptions& mapGenOptions;
 
- 	Config config;
 
- 	
 
- 	std::vector<rmg::ZoneConnection> connectionsLeft;
 
- 	Zones zones;
 
- 	std::map<TFaction, ui32> zonesPerFaction;
 
- 	ui32 zonesTotal; //zones that have their main town only
 
- 	
 
- 	std::pair<Zones::key_type, Zones::mapped_type> zoneWater;
 
- 	CTileInfo*** tiles;
 
- 	boost::multi_array<TRmgTemplateZoneId, 3> zoneColouring; //[z][x][y]
 
- 	int prisonsRemaining;
 
- 	//int questArtsRemaining;
 
- 	int monolithIndex;
 
- 	std::vector<ArtifactID> questArtifacts;
 
- 	void checkIsOnMap(const int3 &tile) const; //throws
 
- 	/// Generation methods
 
- 	void loadConfig();
 
- 	
 
- 	std::string getMapDescription() const;
 
- 	void initPrisonsRemaining();
 
- 	void initQuestArtsRemaining();
 
- 	void addPlayerInfo();
 
- 	void addHeaderInfo();
 
- 	void initTiles();
 
- 	void genZones();
 
- 	void fillZones();
 
- 	void createObstaclesCommon1();
 
- 	void createObstaclesCommon2();
 
- };
 
 
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