CRmgTemplate.cpp 17 KB

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  1. /*
  2. * CRmgTemplate.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <vstd/ContainerUtils.h>
  12. #include <boost/bimap.hpp>
  13. #include "CRmgTemplate.h"
  14. #include "../mapping/CMap.h"
  15. #include "../VCMI_Lib.h"
  16. #include "../CTownHandler.h"
  17. #include "../Terrain.h"
  18. #include "../serializer/JsonSerializeFormat.h"
  19. #include "../StringConstants.h"
  20. namespace
  21. {
  22. si32 decodeZoneId(const std::string & json)
  23. {
  24. return boost::lexical_cast<si32>(json);
  25. }
  26. std::string encodeZoneId(si32 id)
  27. {
  28. return boost::lexical_cast<std::string>(id);
  29. }
  30. }
  31. CTreasureInfo::CTreasureInfo()
  32. : min(0),
  33. max(0),
  34. density(0)
  35. {
  36. }
  37. CTreasureInfo::CTreasureInfo(ui32 imin, ui32 imax, ui16 idensity)
  38. : min(imin), max(imax), density(idensity)
  39. {
  40. }
  41. bool CTreasureInfo::operator==(const CTreasureInfo & other) const
  42. {
  43. return (min == other.min) && (max == other.max) && (density == other.density);
  44. }
  45. void CTreasureInfo::serializeJson(JsonSerializeFormat & handler)
  46. {
  47. handler.serializeInt("min", min, 0);
  48. handler.serializeInt("max", max, 0);
  49. handler.serializeInt("density", density, 0);
  50. }
  51. namespace rmg
  52. {
  53. class TerrainEncoder
  54. {
  55. public:
  56. static si32 decode(const std::string & identifier)
  57. {
  58. return vstd::find_pos(Terrain::Manager::terrains(), identifier);
  59. }
  60. static std::string encode(const si32 index)
  61. {
  62. return (index >=0 && index < Terrain::Manager::terrains().size()) ? static_cast<std::string>(Terrain::Manager::terrains()[index]) : "<INVALID TERRAIN>";
  63. }
  64. };
  65. class ZoneEncoder
  66. {
  67. public:
  68. static si32 decode(const std::string & json)
  69. {
  70. return boost::lexical_cast<si32>(json);
  71. }
  72. static std::string encode(si32 id)
  73. {
  74. return boost::lexical_cast<std::string>(id);
  75. }
  76. };
  77. const TRmgTemplateZoneId ZoneOptions::NO_ZONE = -1;
  78. ZoneOptions::CTownInfo::CTownInfo()
  79. : townCount(0),
  80. castleCount(0),
  81. townDensity(0),
  82. castleDensity(0)
  83. {
  84. }
  85. int ZoneOptions::CTownInfo::getTownCount() const
  86. {
  87. return townCount;
  88. }
  89. int ZoneOptions::CTownInfo::getCastleCount() const
  90. {
  91. return castleCount;
  92. }
  93. int ZoneOptions::CTownInfo::getTownDensity() const
  94. {
  95. return townDensity;
  96. }
  97. int ZoneOptions::CTownInfo::getCastleDensity() const
  98. {
  99. return castleDensity;
  100. }
  101. void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
  102. {
  103. handler.serializeInt("towns", townCount, 0);
  104. handler.serializeInt("castles", castleCount, 0);
  105. handler.serializeInt("townDensity", townDensity, 0);
  106. handler.serializeInt("castleDensity", castleDensity, 0);
  107. }
  108. ZoneOptions::ZoneOptions()
  109. : id(0),
  110. type(ETemplateZoneType::PLAYER_START),
  111. size(1),
  112. owner(boost::none),
  113. playerTowns(),
  114. neutralTowns(),
  115. matchTerrainToTown(true),
  116. townsAreSameType(false),
  117. townTypes(),
  118. monsterTypes(),
  119. zoneMonsterStrength(EMonsterStrength::ZONE_NORMAL),
  120. mines(),
  121. treasureInfo(),
  122. connections(),
  123. minesLikeZone(NO_ZONE),
  124. terrainTypeLikeZone(NO_ZONE),
  125. treasureLikeZone(NO_ZONE)
  126. {
  127. for(auto & terr : Terrain::Manager::terrains())
  128. if(terr.isLand() && terr.isPassable())
  129. terrainTypes.insert(terr);
  130. }
  131. ZoneOptions & ZoneOptions::operator=(const ZoneOptions & other)
  132. {
  133. id = other.id;
  134. type = other.type;
  135. size = other.size;
  136. owner = other.owner;
  137. playerTowns = other.playerTowns;
  138. neutralTowns = other.neutralTowns;
  139. matchTerrainToTown = other.matchTerrainToTown;
  140. terrainTypes = other.terrainTypes;
  141. townsAreSameType = other.townsAreSameType;
  142. townTypes = other.townTypes;
  143. monsterTypes = other.monsterTypes;
  144. zoneMonsterStrength = other.zoneMonsterStrength;
  145. mines = other.mines;
  146. treasureInfo = other.treasureInfo;
  147. connections = other.connections;
  148. minesLikeZone = other.minesLikeZone;
  149. terrainTypeLikeZone = other.terrainTypeLikeZone;
  150. treasureLikeZone = other.treasureLikeZone;
  151. return *this;
  152. }
  153. TRmgTemplateZoneId ZoneOptions::getId() const
  154. {
  155. return id;
  156. }
  157. void ZoneOptions::setId(TRmgTemplateZoneId value)
  158. {
  159. if(value <= 0)
  160. throw std::runtime_error(boost::to_string(boost::format("Zone %d id should be greater than 0.") % id));
  161. id = value;
  162. }
  163. ETemplateZoneType::ETemplateZoneType ZoneOptions::getType() const
  164. {
  165. return type;
  166. }
  167. void ZoneOptions::setType(ETemplateZoneType::ETemplateZoneType value)
  168. {
  169. type = value;
  170. }
  171. int ZoneOptions::getSize() const
  172. {
  173. return size;
  174. }
  175. void ZoneOptions::setSize(int value)
  176. {
  177. size = value;
  178. }
  179. boost::optional<int> ZoneOptions::getOwner() const
  180. {
  181. return owner;
  182. }
  183. const std::set<Terrain> & ZoneOptions::getTerrainTypes() const
  184. {
  185. return terrainTypes;
  186. }
  187. void ZoneOptions::setTerrainTypes(const std::set<Terrain> & value)
  188. {
  189. //assert(value.find(ETerrainType::WRONG) == value.end() && value.find(ETerrainType::BORDER) == value.end() &&
  190. // value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
  191. terrainTypes = value;
  192. }
  193. std::set<TFaction> ZoneOptions::getDefaultTownTypes() const
  194. {
  195. std::set<TFaction> defaultTowns;
  196. auto towns = VLC->townh->getDefaultAllowed();
  197. for(int i = 0; i < towns.size(); ++i)
  198. {
  199. if(towns[i]) defaultTowns.insert(i);
  200. }
  201. return defaultTowns;
  202. }
  203. const std::set<TFaction> & ZoneOptions::getTownTypes() const
  204. {
  205. return townTypes;
  206. }
  207. void ZoneOptions::setTownTypes(const std::set<TFaction> & value)
  208. {
  209. townTypes = value;
  210. }
  211. void ZoneOptions::setMonsterTypes(const std::set<TFaction> & value)
  212. {
  213. monsterTypes = value;
  214. }
  215. void ZoneOptions::setMinesInfo(const std::map<TResource, ui16> & value)
  216. {
  217. mines = value;
  218. }
  219. std::map<TResource, ui16> ZoneOptions::getMinesInfo() const
  220. {
  221. return mines;
  222. }
  223. void ZoneOptions::setTreasureInfo(const std::vector<CTreasureInfo> & value)
  224. {
  225. treasureInfo = value;
  226. }
  227. void ZoneOptions::addTreasureInfo(const CTreasureInfo & value)
  228. {
  229. treasureInfo.push_back(value);
  230. }
  231. const std::vector<CTreasureInfo> & ZoneOptions::getTreasureInfo() const
  232. {
  233. return treasureInfo;
  234. }
  235. TRmgTemplateZoneId ZoneOptions::getMinesLikeZone() const
  236. {
  237. return minesLikeZone;
  238. }
  239. TRmgTemplateZoneId ZoneOptions::getTerrainTypeLikeZone() const
  240. {
  241. return terrainTypeLikeZone;
  242. }
  243. TRmgTemplateZoneId ZoneOptions::getTreasureLikeZone() const
  244. {
  245. return treasureLikeZone;
  246. }
  247. void ZoneOptions::addConnection(TRmgTemplateZoneId otherZone)
  248. {
  249. connections.push_back (otherZone);
  250. }
  251. std::vector<TRmgTemplateZoneId> ZoneOptions::getConnections() const
  252. {
  253. return connections;
  254. }
  255. void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
  256. {
  257. static const std::vector<std::string> zoneTypes =
  258. {
  259. "playerStart",
  260. "cpuStart",
  261. "treasure",
  262. "junction",
  263. "water"
  264. };
  265. handler.serializeEnum("type", type, zoneTypes);
  266. handler.serializeInt("size", size, 1);
  267. handler.serializeInt("owner", owner);
  268. handler.serializeStruct("playerTowns", playerTowns);
  269. handler.serializeStruct("neutralTowns", neutralTowns);
  270. handler.serializeBool("matchTerrainToTown", matchTerrainToTown, true);
  271. #define SERIALIZE_ZONE_LINK(fieldName) handler.serializeInt(#fieldName, fieldName, NO_ZONE);
  272. SERIALIZE_ZONE_LINK(minesLikeZone);
  273. SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
  274. SERIALIZE_ZONE_LINK(treasureLikeZone);
  275. #undef SERIALIZE_ZONE_LINK
  276. if(terrainTypeLikeZone == NO_ZONE)
  277. {
  278. JsonNode node;
  279. if(handler.saving)
  280. {
  281. node.setType(JsonNode::JsonType::DATA_VECTOR);
  282. for(auto & ttype : terrainTypes)
  283. {
  284. JsonNode n;
  285. n.String() = ttype;
  286. node.Vector().push_back(n);
  287. }
  288. }
  289. handler.serializeRaw("terrainTypes", node, boost::none);
  290. if(!handler.saving)
  291. {
  292. if(!node.Vector().empty())
  293. {
  294. terrainTypes.clear();
  295. for(auto ttype : node.Vector())
  296. {
  297. terrainTypes.emplace(ttype.String());
  298. }
  299. }
  300. }
  301. }
  302. handler.serializeBool("townsAreSameType", townsAreSameType, false);
  303. handler.serializeIdArray<TFaction, FactionID>("allowedMonsters", monsterTypes, VLC->townh->getAllowedFactions(false));
  304. handler.serializeIdArray<TFaction, FactionID>("allowedTowns", townTypes, VLC->townh->getAllowedFactions(true));
  305. {
  306. //TODO: add support for std::map to serializeEnum
  307. static const std::vector<std::string> STRENGTH =
  308. {
  309. "weak",
  310. "normal",
  311. "strong"
  312. };
  313. si32 rawStrength = 0;
  314. if(handler.saving)
  315. {
  316. rawStrength = static_cast<decltype(rawStrength)>(zoneMonsterStrength);
  317. rawStrength++;
  318. }
  319. handler.serializeEnum("monsters", rawStrength, EMonsterStrength::ZONE_NORMAL + 1, STRENGTH);
  320. if(!handler.saving)
  321. {
  322. rawStrength--;
  323. zoneMonsterStrength = static_cast<decltype(zoneMonsterStrength)>(rawStrength);
  324. }
  325. }
  326. if(treasureLikeZone == NO_ZONE)
  327. {
  328. auto treasureData = handler.enterArray("treasure");
  329. treasureData.serializeStruct(treasureInfo);
  330. }
  331. if((minesLikeZone == NO_ZONE) && (!handler.saving || !mines.empty()))
  332. {
  333. auto minesData = handler.enterStruct("mines");
  334. for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
  335. {
  336. handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0);
  337. }
  338. }
  339. }
  340. ZoneConnection::ZoneConnection()
  341. : zoneA(-1),
  342. zoneB(-1),
  343. guardStrength(0)
  344. {
  345. }
  346. TRmgTemplateZoneId ZoneConnection::getZoneA() const
  347. {
  348. return zoneA;
  349. }
  350. TRmgTemplateZoneId ZoneConnection::getZoneB() const
  351. {
  352. return zoneB;
  353. }
  354. int ZoneConnection::getGuardStrength() const
  355. {
  356. return guardStrength;
  357. }
  358. void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
  359. {
  360. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("a", zoneA, -1);
  361. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("b", zoneB, -1);
  362. handler.serializeInt("guard", guardStrength, 0);
  363. }
  364. }
  365. using namespace rmg;//todo: remove
  366. CRmgTemplate::CRmgTemplate()
  367. : minSize(72, 72, 2),
  368. maxSize(72, 72, 2)
  369. {
  370. }
  371. CRmgTemplate::~CRmgTemplate()
  372. {
  373. }
  374. bool CRmgTemplate::matchesSize(const int3 & value) const
  375. {
  376. const int64_t square = value.x * value.y * value.z;
  377. const int64_t minSquare = minSize.x * minSize.y * minSize.z;
  378. const int64_t maxSquare = maxSize.x * maxSize.y * maxSize.z;
  379. return minSquare <= square && square <= maxSquare;
  380. }
  381. bool CRmgTemplate::isWaterContentAllowed(EWaterContent::EWaterContent waterContent) const
  382. {
  383. return waterContent == EWaterContent::EWaterContent::RANDOM || allowedWaterContent.count(waterContent);
  384. }
  385. const std::set<EWaterContent::EWaterContent> & CRmgTemplate::getWaterContentAllowed() const
  386. {
  387. return allowedWaterContent;
  388. }
  389. void CRmgTemplate::setId(const std::string & value)
  390. {
  391. id = value;
  392. }
  393. const std::string & CRmgTemplate::getName() const
  394. {
  395. return name.empty() ? id : name;
  396. }
  397. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
  398. {
  399. return players;
  400. }
  401. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getCpuPlayers() const
  402. {
  403. return cpuPlayers;
  404. }
  405. const CRmgTemplate::Zones & CRmgTemplate::getZones() const
  406. {
  407. return zones;
  408. }
  409. const std::vector<ZoneConnection> & CRmgTemplate::getConnections() const
  410. {
  411. return connections;
  412. }
  413. void CRmgTemplate::validate() const
  414. {
  415. //TODO add some validation checks, throw on failure
  416. }
  417. void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
  418. {
  419. range.push_back(std::make_pair(lower, upper));
  420. }
  421. void CRmgTemplate::CPlayerCountRange::addNumber(int value)
  422. {
  423. range.push_back(std::make_pair(value, value));
  424. }
  425. bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
  426. {
  427. for(const auto & pair : range)
  428. {
  429. if(count >= pair.first && count <= pair.second) return true;
  430. }
  431. return false;
  432. }
  433. std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
  434. {
  435. std::set<int> numbers;
  436. for(const auto & pair : range)
  437. {
  438. for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
  439. }
  440. return numbers;
  441. }
  442. std::string CRmgTemplate::CPlayerCountRange::toString() const
  443. {
  444. if(range.size() == 1)
  445. {
  446. const auto & p = range.front();
  447. if((p.first == p.second) && (p.first == 0))
  448. return "";
  449. }
  450. std::string ret;
  451. bool first = true;
  452. for(auto & p : range)
  453. {
  454. if(!first)
  455. ret +=",";
  456. else
  457. first = false;
  458. if(p.first == p.second)
  459. {
  460. ret += boost::lexical_cast<std::string>(p.first);
  461. }
  462. else
  463. {
  464. ret += boost::to_string(boost::format("%d-%d") % p.first % p.second);
  465. }
  466. }
  467. return ret;
  468. }
  469. void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
  470. {
  471. range.clear();
  472. if(value.empty())
  473. {
  474. addNumber(0);
  475. }
  476. else
  477. {
  478. std::vector<std::string> commaParts;
  479. boost::split(commaParts, value, boost::is_any_of(","));
  480. for(const auto & commaPart : commaParts)
  481. {
  482. std::vector<std::string> rangeParts;
  483. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  484. if(rangeParts.size() == 2)
  485. {
  486. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  487. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  488. addRange(lower, upper);
  489. }
  490. else if(rangeParts.size() == 1)
  491. {
  492. auto val = boost::lexical_cast<int>(rangeParts.front());
  493. addNumber(val);
  494. }
  495. }
  496. }
  497. }
  498. void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
  499. {
  500. handler.serializeString("name", name);
  501. serializeSize(handler, minSize, "minSize");
  502. serializeSize(handler, maxSize, "maxSize");
  503. serializePlayers(handler, players, "players");
  504. serializePlayers(handler, cpuPlayers, "cpu");
  505. {
  506. auto connectionsData = handler.enterArray("connections");
  507. connectionsData.serializeStruct(connections);
  508. }
  509. {
  510. boost::bimap<EWaterContent::EWaterContent, std::string> enc;
  511. enc.insert({EWaterContent::NONE, "none"});
  512. enc.insert({EWaterContent::NORMAL, "normal"});
  513. enc.insert({EWaterContent::ISLANDS, "islands"});
  514. JsonNode node;
  515. if(handler.saving)
  516. {
  517. node.setType(JsonNode::JsonType::DATA_VECTOR);
  518. for(auto wc : allowedWaterContent)
  519. {
  520. JsonNode n;
  521. n.String() = enc.left.at(wc);
  522. node.Vector().push_back(n);
  523. }
  524. }
  525. handler.serializeRaw("allowedWaterContent", node, boost::none);
  526. if(!handler.saving)
  527. {
  528. for(auto wc : node.Vector())
  529. {
  530. allowedWaterContent.insert(enc.right.at(std::string(wc.String())));
  531. }
  532. }
  533. }
  534. {
  535. auto zonesData = handler.enterStruct("zones");
  536. if(handler.saving)
  537. {
  538. for(auto & idAndZone : zones)
  539. {
  540. auto guard = handler.enterStruct(encodeZoneId(idAndZone.first));
  541. idAndZone.second->serializeJson(handler);
  542. }
  543. }
  544. else
  545. {
  546. for(auto & idAndZone : zonesData->getCurrent().Struct())
  547. {
  548. auto guard = handler.enterStruct(idAndZone.first);
  549. auto zone = std::make_shared<ZoneOptions>();
  550. zone->setId(decodeZoneId(idAndZone.first));
  551. zone->serializeJson(handler);
  552. zones[zone->getId()] = zone;
  553. }
  554. }
  555. }
  556. if(!handler.saving)
  557. afterLoad();
  558. }
  559. void CRmgTemplate::afterLoad()
  560. {
  561. for(auto & idAndZone : zones)
  562. {
  563. auto zone = idAndZone.second;
  564. if(zone->getMinesLikeZone() != ZoneOptions::NO_ZONE)
  565. {
  566. const auto otherZone = zones.at(zone->getMinesLikeZone());
  567. zone->setMinesInfo(otherZone->getMinesInfo());
  568. }
  569. if(zone->getTerrainTypeLikeZone() != ZoneOptions::NO_ZONE)
  570. {
  571. const auto otherZone = zones.at(zone->getTerrainTypeLikeZone());
  572. zone->setTerrainTypes(otherZone->getTerrainTypes());
  573. }
  574. if(zone->getTreasureLikeZone() != ZoneOptions::NO_ZONE)
  575. {
  576. const auto otherZone = zones.at(zone->getTreasureLikeZone());
  577. zone->setTreasureInfo(otherZone->getTreasureInfo());
  578. }
  579. }
  580. for(const auto & connection : connections)
  581. {
  582. auto id1 = connection.getZoneA();
  583. auto id2 = connection.getZoneB();
  584. auto zone1 = zones.at(id1);
  585. auto zone2 = zones.at(id2);
  586. zone1->addConnection(id2);
  587. zone2->addConnection(id1);
  588. }
  589. if(allowedWaterContent.empty() || allowedWaterContent.count(EWaterContent::EWaterContent::RANDOM))
  590. {
  591. allowedWaterContent.insert(EWaterContent::EWaterContent::NONE);
  592. allowedWaterContent.insert(EWaterContent::EWaterContent::NORMAL);
  593. allowedWaterContent.insert(EWaterContent::EWaterContent::ISLANDS);
  594. }
  595. allowedWaterContent.erase(EWaterContent::EWaterContent::RANDOM);
  596. }
  597. void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
  598. {
  599. static const std::map<std::string, int3> sizeMapping =
  600. {
  601. {"s", { 36, 36, 1}},
  602. {"s+u", { 36, 36, 2}},
  603. {"m", { 72, 72, 1}},
  604. {"m+u", { 72, 72, 2}},
  605. {"l", {108, 108, 1}},
  606. {"l+u", {108, 108, 2}},
  607. {"xl", {144, 144, 1}},
  608. {"xl+u", {144, 144, 2}},
  609. {"h", {180, 180, 1}},
  610. {"h+u", {180, 180, 2}},
  611. {"xh", {216, 216, 1}},
  612. {"xh+u", {216, 216, 2}},
  613. {"g", {252, 252, 1}},
  614. {"g+u", {252, 252, 2}}
  615. };
  616. static const std::map<int3, std::string> sizeReverseMapping = vstd::invertMap(sizeMapping);
  617. std::string encodedValue;
  618. if(handler.saving)
  619. {
  620. auto iter = sizeReverseMapping.find(value);
  621. if(iter == sizeReverseMapping.end())
  622. encodedValue = boost::str(boost::format("%dx%dx%d") % value.x % value.y % value.z);
  623. else
  624. encodedValue = iter->second;
  625. }
  626. handler.serializeString(fieldName, encodedValue);
  627. if(!handler.saving)
  628. {
  629. auto iter = sizeMapping.find(encodedValue);
  630. if(iter == sizeMapping.end())
  631. {
  632. std::vector<std::string> parts;
  633. boost::split(parts, encodedValue, boost::is_any_of("x"));
  634. value.x = (boost::lexical_cast<int>(parts.at(0)));
  635. value.y = (boost::lexical_cast<int>(parts.at(1)));
  636. value.z = (boost::lexical_cast<int>(parts.at(2)));
  637. }
  638. else
  639. {
  640. value = iter->second;
  641. }
  642. }
  643. }
  644. void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName)
  645. {
  646. std::string encodedValue;
  647. if(handler.saving)
  648. encodedValue = value.toString();
  649. handler.serializeString(fieldName, encodedValue);
  650. if(!handler.saving)
  651. value.fromString(encodedValue);
  652. }