MapFormatH3M.cpp 67 KB

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  1. /*
  2. * MapFormatH3M.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatH3M.h"
  12. #include "CMap.h"
  13. #include "MapReaderH3M.h"
  14. #include "MapFormat.h"
  15. #include "../ArtifactUtils.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CHeroHandler.h"
  19. #include "../CSkillHandler.h"
  20. #include "../CStopWatch.h"
  21. #include "../GameSettings.h"
  22. #include "../RiverHandler.h"
  23. #include "../RoadHandler.h"
  24. #include "../TerrainHandler.h"
  25. #include "../TextOperations.h"
  26. #include "../VCMI_Lib.h"
  27. #include "../filesystem/CBinaryReader.h"
  28. #include "../filesystem/Filesystem.h"
  29. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  30. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  31. #include "../mapObjects/CGCreature.h"
  32. #include "../mapObjects/MapObjects.h"
  33. #include "../mapObjects/ObjectTemplate.h"
  34. #include "../spells/CSpellHandler.h"
  35. #include <boost/crc.hpp>
  36. VCMI_LIB_NAMESPACE_BEGIN
  37. static std::string convertMapName(std::string input)
  38. {
  39. boost::algorithm::to_lower(input);
  40. boost::algorithm::trim(input);
  41. size_t slashPos = input.find_last_of('/');
  42. if(slashPos != std::string::npos)
  43. return input.substr(slashPos + 1);
  44. return input;
  45. }
  46. CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
  47. : map(nullptr)
  48. , reader(new MapReaderH3M(stream))
  49. , inputStream(stream)
  50. , mapName(convertMapName(mapName))
  51. , modName(modName)
  52. , fileEncoding(encodingName)
  53. {
  54. }
  55. //must be instantiated in .cpp file for access to complete types of all member fields
  56. CMapLoaderH3M::~CMapLoaderH3M() = default;
  57. std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
  58. {
  59. // Init map object by parsing the input buffer
  60. map = new CMap();
  61. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  62. init();
  63. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  64. }
  65. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  66. {
  67. // Read header
  68. mapHeader = std::make_unique<CMapHeader>();
  69. readHeader();
  70. return std::move(mapHeader);
  71. }
  72. void CMapLoaderH3M::init()
  73. {
  74. //TODO: get rid of double input process
  75. si64 temp_size = inputStream->getSize();
  76. inputStream->seek(0);
  77. auto * temp_buffer = new ui8[temp_size];
  78. inputStream->read(temp_buffer, temp_size);
  79. // Compute checksum
  80. boost::crc_32_type result;
  81. result.process_bytes(temp_buffer, temp_size);
  82. map->checksum = result.checksum();
  83. delete[] temp_buffer;
  84. inputStream->seek(0);
  85. readHeader();
  86. map->allHeroes.resize(map->allowedHeroes.size());
  87. readDisposedHeroes();
  88. readMapOptions();
  89. readAllowedArtifacts();
  90. readAllowedSpellsAbilities();
  91. readRumors();
  92. readPredefinedHeroes();
  93. readTerrain();
  94. readObjectTemplates();
  95. readObjects();
  96. readEvents();
  97. map->calculateGuardingGreaturePositions();
  98. afterRead();
  99. //map->banWaterContent(); //Not sure if force this for custom scenarios
  100. }
  101. void CMapLoaderH3M::readHeader()
  102. {
  103. // Map version
  104. mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
  105. if(mapHeader->version == EMapFormat::HOTA)
  106. {
  107. uint32_t hotaVersion = reader->readUInt32();
  108. features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
  109. reader->setFormatLevel(features);
  110. if(hotaVersion > 0)
  111. {
  112. bool isMirrorMap = reader->readBool();
  113. bool isArenaMap = reader->readBool();
  114. //TODO: HotA
  115. if (isMirrorMap)
  116. logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);
  117. if (isArenaMap)
  118. logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
  119. }
  120. if(hotaVersion > 1)
  121. {
  122. [[maybe_unused]] uint8_t unknown = reader->readUInt32();
  123. assert(unknown == 12);
  124. }
  125. }
  126. else
  127. {
  128. features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
  129. reader->setFormatLevel(features);
  130. }
  131. MapIdentifiersH3M identifierMapper;
  132. if (features.levelROE)
  133. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));
  134. if (features.levelAB)
  135. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));
  136. if (features.levelSOD)
  137. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));
  138. if (features.levelWOG)
  139. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));
  140. if (features.levelHOTA0)
  141. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));
  142. reader->setIdentifierRemapper(identifierMapper);
  143. // include basic mod
  144. if(mapHeader->version == EMapFormat::WOG)
  145. mapHeader->mods["wake-of-gods"];
  146. // Read map name, description, dimensions,...
  147. mapHeader->areAnyPlayers = reader->readBool();
  148. mapHeader->height = mapHeader->width = reader->readInt32();
  149. mapHeader->twoLevel = reader->readBool();
  150. mapHeader->name = readLocalizedString("header.name");
  151. mapHeader->description = readLocalizedString("header.description");
  152. mapHeader->difficulty = reader->readInt8();
  153. if(features.levelAB)
  154. mapHeader->levelLimit = reader->readUInt8();
  155. else
  156. mapHeader->levelLimit = 0;
  157. readPlayerInfo();
  158. readVictoryLossConditions();
  159. readTeamInfo();
  160. readAllowedHeroes();
  161. }
  162. void CMapLoaderH3M::readPlayerInfo()
  163. {
  164. for(int i = 0; i < mapHeader->players.size(); ++i)
  165. {
  166. auto & playerInfo = mapHeader->players[i];
  167. playerInfo.canHumanPlay = reader->readBool();
  168. playerInfo.canComputerPlay = reader->readBool();
  169. // If nobody can play with this player - skip loading of these properties
  170. if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
  171. {
  172. if(features.levelROE)
  173. reader->skipUnused(6);
  174. if(features.levelAB)
  175. reader->skipUnused(6);
  176. if(features.levelSOD)
  177. reader->skipUnused(1);
  178. continue;
  179. }
  180. playerInfo.aiTactic = static_cast<EAiTactic>(reader->readUInt8());
  181. if(features.levelSOD)
  182. reader->skipUnused(1); //TODO: check meaning?
  183. std::set<FactionID> allowedFactions;
  184. reader->readBitmaskFactions(allowedFactions, false);
  185. const bool isFactionRandom = playerInfo.isFactionRandom = reader->readBool();
  186. const bool allFactionsAllowed = isFactionRandom && allowedFactions.size() == features.factionsCount;
  187. if(!allFactionsAllowed)
  188. playerInfo.allowedFactions = allowedFactions;
  189. playerInfo.hasMainTown = reader->readBool();
  190. if(playerInfo.hasMainTown)
  191. {
  192. if(features.levelAB)
  193. {
  194. playerInfo.generateHeroAtMainTown = reader->readBool();
  195. reader->skipUnused(1); //TODO: check meaning?
  196. }
  197. else
  198. {
  199. playerInfo.generateHeroAtMainTown = true;
  200. }
  201. playerInfo.posOfMainTown = reader->readInt3();
  202. }
  203. playerInfo.hasRandomHero = reader->readBool();
  204. playerInfo.mainCustomHeroId = reader->readHero().getNum();
  205. if(playerInfo.mainCustomHeroId != -1)
  206. {
  207. playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();
  208. playerInfo.mainCustomHeroName = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
  209. }
  210. if(features.levelAB)
  211. {
  212. reader->skipUnused(1); //TODO: check meaning?
  213. uint32_t heroCount = reader->readUInt32();
  214. for(int pp = 0; pp < heroCount; ++pp)
  215. {
  216. SHeroName vv;
  217. vv.heroId = reader->readUInt8();
  218. vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId));
  219. playerInfo.heroesNames.push_back(vv);
  220. }
  221. }
  222. }
  223. }
  224. enum class EVictoryConditionType : uint8_t
  225. {
  226. ARTIFACT = 0,
  227. GATHERTROOP = 1,
  228. GATHERRESOURCE = 2,
  229. BUILDCITY = 3,
  230. BUILDGRAIL = 4,
  231. BEATHERO = 5,
  232. CAPTURECITY = 6,
  233. BEATMONSTER = 7,
  234. TAKEDWELLINGS = 8,
  235. TAKEMINES = 9,
  236. TRANSPORTITEM = 10,
  237. HOTA_ELIMINATE_ALL_MONSTERS = 11,
  238. HOTA_SURVIVE_FOR_DAYS = 12,
  239. WINSTANDARD = 255
  240. };
  241. enum class ELossConditionType : uint8_t
  242. {
  243. LOSSCASTLE = 0,
  244. LOSSHERO = 1,
  245. TIMEEXPIRES = 2,
  246. LOSSSTANDARD = 255
  247. };
  248. void CMapLoaderH3M::readVictoryLossConditions()
  249. {
  250. mapHeader->triggeredEvents.clear();
  251. mapHeader->victoryMessage.clear();
  252. mapHeader->defeatMessage.clear();
  253. auto vicCondition = static_cast<EVictoryConditionType>(reader->readUInt8());
  254. EventCondition victoryCondition(EventCondition::STANDARD_WIN);
  255. EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
  256. defeatCondition.value = 7;
  257. TriggeredEvent standardVictory;
  258. standardVictory.effect.type = EventEffect::VICTORY;
  259. standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  260. standardVictory.identifier = "standardVictory";
  261. standardVictory.description.clear(); // TODO: display in quest window
  262. standardVictory.onFulfill.appendTextID("core.genrltxt.659");
  263. standardVictory.trigger = EventExpression(victoryCondition);
  264. TriggeredEvent standardDefeat;
  265. standardDefeat.effect.type = EventEffect::DEFEAT;
  266. standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
  267. standardDefeat.identifier = "standardDefeat";
  268. standardDefeat.description.clear(); // TODO: display in quest window
  269. standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
  270. standardDefeat.trigger = EventExpression(defeatCondition);
  271. // Specific victory conditions
  272. if(vicCondition == EVictoryConditionType::WINSTANDARD)
  273. {
  274. // create normal condition
  275. mapHeader->triggeredEvents.push_back(standardVictory);
  276. mapHeader->victoryIconIndex = 11;
  277. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  278. }
  279. else
  280. {
  281. TriggeredEvent specialVictory;
  282. specialVictory.effect.type = EventEffect::VICTORY;
  283. specialVictory.identifier = "specialVictory";
  284. specialVictory.description.clear(); // TODO: display in quest window
  285. mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
  286. bool allowNormalVictory = reader->readBool();
  287. bool appliesToAI = reader->readBool();
  288. if(allowNormalVictory)
  289. {
  290. size_t playersOnMap = boost::range::count_if(
  291. mapHeader->players,
  292. [](const PlayerInfo & info)
  293. {
  294. return info.canAnyonePlay();
  295. }
  296. );
  297. if(playersOnMap == 1)
  298. {
  299. logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
  300. allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
  301. }
  302. }
  303. switch(vicCondition)
  304. {
  305. case EVictoryConditionType::ARTIFACT:
  306. {
  307. EventCondition cond(EventCondition::HAVE_ARTIFACT);
  308. cond.objectType = reader->readArtifact();
  309. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
  310. specialVictory.onFulfill.appendTextID("core.genrltxt.280");
  311. specialVictory.trigger = EventExpression(cond);
  312. mapHeader->victoryMessage.appendTextID("core.vcdesc.1");
  313. break;
  314. }
  315. case EVictoryConditionType::GATHERTROOP:
  316. {
  317. EventCondition cond(EventCondition::HAVE_CREATURES);
  318. cond.objectType = reader->readCreature();
  319. cond.value = reader->readInt32();
  320. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
  321. specialVictory.onFulfill.appendTextID("core.genrltxt.276");
  322. specialVictory.trigger = EventExpression(cond);
  323. mapHeader->victoryMessage.appendTextID("core.vcdesc.2");
  324. break;
  325. }
  326. case EVictoryConditionType::GATHERRESOURCE:
  327. {
  328. EventCondition cond(EventCondition::HAVE_RESOURCES);
  329. cond.objectType = reader->readUInt8();
  330. cond.value = reader->readInt32();
  331. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
  332. specialVictory.onFulfill.appendTextID("core.genrltxt.278");
  333. specialVictory.trigger = EventExpression(cond);
  334. mapHeader->victoryMessage.appendTextID("core.vcdesc.3");
  335. break;
  336. }
  337. case EVictoryConditionType::BUILDCITY:
  338. {
  339. EventExpression::OperatorAll oper;
  340. EventCondition cond(EventCondition::HAVE_BUILDING);
  341. cond.position = reader->readInt3();
  342. cond.objectType = BuildingID::TOWN_HALL + reader->readUInt8();
  343. oper.expressions.emplace_back(cond);
  344. cond.objectType = BuildingID::FORT + reader->readUInt8();
  345. oper.expressions.emplace_back(cond);
  346. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
  347. specialVictory.onFulfill.appendTextID("core.genrltxt.282");
  348. specialVictory.trigger = EventExpression(oper);
  349. mapHeader->victoryMessage.appendTextID("core.vcdesc.4");
  350. break;
  351. }
  352. case EVictoryConditionType::BUILDGRAIL:
  353. {
  354. EventCondition cond(EventCondition::HAVE_BUILDING);
  355. cond.objectType = BuildingID::GRAIL;
  356. cond.position = reader->readInt3();
  357. if(cond.position.z > 2)
  358. cond.position = int3(-1, -1, -1);
  359. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");
  360. specialVictory.onFulfill.appendTextID("core.genrltxt.284");
  361. specialVictory.trigger = EventExpression(cond);
  362. mapHeader->victoryMessage.appendTextID("core.vcdesc.5");
  363. break;
  364. }
  365. case EVictoryConditionType::BEATHERO:
  366. {
  367. EventCondition cond(EventCondition::DESTROY);
  368. cond.objectType = Obj::HERO;
  369. cond.position = reader->readInt3();
  370. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
  371. specialVictory.onFulfill.appendTextID("core.genrltxt.252");
  372. specialVictory.trigger = EventExpression(cond);
  373. mapHeader->victoryMessage.appendTextID("core.vcdesc.6");
  374. break;
  375. }
  376. case EVictoryConditionType::CAPTURECITY:
  377. {
  378. EventCondition cond(EventCondition::CONTROL);
  379. cond.objectType = Obj::TOWN;
  380. cond.position = reader->readInt3();
  381. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
  382. specialVictory.onFulfill.appendTextID("core.genrltxt.249");
  383. specialVictory.trigger = EventExpression(cond);
  384. mapHeader->victoryMessage.appendTextID("core.vcdesc.7");
  385. break;
  386. }
  387. case EVictoryConditionType::BEATMONSTER:
  388. {
  389. EventCondition cond(EventCondition::DESTROY);
  390. cond.objectType = Obj::MONSTER;
  391. cond.position = reader->readInt3();
  392. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
  393. specialVictory.onFulfill.appendTextID("core.genrltxt.286");
  394. specialVictory.trigger = EventExpression(cond);
  395. mapHeader->victoryMessage.appendTextID("core.vcdesc.8");
  396. break;
  397. }
  398. case EVictoryConditionType::TAKEDWELLINGS:
  399. {
  400. EventExpression::OperatorAll oper;
  401. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR1));
  402. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR4));
  403. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");
  404. specialVictory.onFulfill.appendTextID("core.genrltxt.288");
  405. specialVictory.trigger = EventExpression(oper);
  406. mapHeader->victoryMessage.appendTextID("core.vcdesc.9");
  407. break;
  408. }
  409. case EVictoryConditionType::TAKEMINES:
  410. {
  411. EventCondition cond(EventCondition::CONTROL);
  412. cond.objectType = Obj::MINE;
  413. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");
  414. specialVictory.onFulfill.appendTextID("core.genrltxt.290");
  415. specialVictory.trigger = EventExpression(cond);
  416. mapHeader->victoryMessage.appendTextID("core.vcdesc.10");
  417. break;
  418. }
  419. case EVictoryConditionType::TRANSPORTITEM:
  420. {
  421. EventCondition cond(EventCondition::TRANSPORT);
  422. cond.objectType = reader->readUInt8();
  423. cond.position = reader->readInt3();
  424. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
  425. specialVictory.onFulfill.appendTextID("core.genrltxt.292");
  426. specialVictory.trigger = EventExpression(cond);
  427. mapHeader->victoryMessage.appendTextID("core.vcdesc.11");
  428. break;
  429. }
  430. case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
  431. {
  432. EventCondition cond(EventCondition::DESTROY);
  433. cond.objectType = Obj::MONSTER;
  434. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");
  435. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");
  436. specialVictory.trigger = EventExpression(cond);
  437. mapHeader->victoryMessage.appendTextID("core.vcdesc.12");
  438. mapHeader->victoryIconIndex = 12;
  439. break;
  440. }
  441. case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
  442. {
  443. EventCondition cond(EventCondition::DAYS_PASSED);
  444. cond.value = reader->readUInt32();
  445. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");
  446. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");
  447. specialVictory.trigger = EventExpression(cond);
  448. mapHeader->victoryMessage.appendTextID("core.vcdesc.13");
  449. mapHeader->victoryIconIndex = 13;
  450. break;
  451. }
  452. default:
  453. assert(0);
  454. }
  455. // if condition is human-only turn it into following construction: AllOf(human, condition)
  456. if(!appliesToAI)
  457. {
  458. EventExpression::OperatorAll oper;
  459. EventCondition notAI(EventCondition::IS_HUMAN);
  460. notAI.value = 1;
  461. oper.expressions.emplace_back(notAI);
  462. oper.expressions.push_back(specialVictory.trigger.get());
  463. specialVictory.trigger = EventExpression(oper);
  464. }
  465. // if normal victory allowed - add one more quest
  466. if(allowNormalVictory)
  467. {
  468. mapHeader->victoryMessage.appendRawString(" / ");
  469. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  470. mapHeader->triggeredEvents.push_back(standardVictory);
  471. }
  472. mapHeader->triggeredEvents.push_back(specialVictory);
  473. }
  474. // Read loss conditions
  475. auto lossCond = static_cast<ELossConditionType>(reader->readUInt8());
  476. if(lossCond == ELossConditionType::LOSSSTANDARD)
  477. {
  478. mapHeader->defeatIconIndex = 3;
  479. mapHeader->defeatMessage.appendTextID("core.lcdesc.0");
  480. }
  481. else
  482. {
  483. TriggeredEvent specialDefeat;
  484. specialDefeat.effect.type = EventEffect::DEFEAT;
  485. specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  486. specialDefeat.identifier = "specialDefeat";
  487. specialDefeat.description.clear(); // TODO: display in quest window
  488. mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
  489. switch(lossCond)
  490. {
  491. case ELossConditionType::LOSSCASTLE:
  492. {
  493. EventExpression::OperatorNone noneOf;
  494. EventCondition cond(EventCondition::CONTROL);
  495. cond.objectType = Obj::TOWN;
  496. cond.position = reader->readInt3();
  497. noneOf.expressions.emplace_back(cond);
  498. specialDefeat.onFulfill.appendTextID("core.genrltxt.251");
  499. specialDefeat.trigger = EventExpression(noneOf);
  500. mapHeader->defeatMessage.appendTextID("core.lcdesc.1");
  501. break;
  502. }
  503. case ELossConditionType::LOSSHERO:
  504. {
  505. EventExpression::OperatorNone noneOf;
  506. EventCondition cond(EventCondition::CONTROL);
  507. cond.objectType = Obj::HERO;
  508. cond.position = reader->readInt3();
  509. noneOf.expressions.emplace_back(cond);
  510. specialDefeat.onFulfill.appendTextID("core.genrltxt.253");
  511. specialDefeat.trigger = EventExpression(noneOf);
  512. mapHeader->defeatMessage.appendTextID("core.lcdesc.2");
  513. break;
  514. }
  515. case ELossConditionType::TIMEEXPIRES:
  516. {
  517. EventCondition cond(EventCondition::DAYS_PASSED);
  518. cond.value = reader->readUInt16();
  519. specialDefeat.onFulfill.appendTextID("core.genrltxt.254");
  520. specialDefeat.trigger = EventExpression(cond);
  521. mapHeader->defeatMessage.appendTextID("core.lcdesc.3");
  522. break;
  523. }
  524. }
  525. // turn simple loss condition into complete one that can be evaluated later:
  526. // - any of :
  527. // - days without town: 7
  528. // - all of:
  529. // - is human
  530. // - (expression)
  531. EventExpression::OperatorAll allOf;
  532. EventCondition isHuman(EventCondition::IS_HUMAN);
  533. isHuman.value = 1;
  534. allOf.expressions.emplace_back(isHuman);
  535. allOf.expressions.push_back(specialDefeat.trigger.get());
  536. specialDefeat.trigger = EventExpression(allOf);
  537. mapHeader->triggeredEvents.push_back(specialDefeat);
  538. }
  539. mapHeader->triggeredEvents.push_back(standardDefeat);
  540. }
  541. void CMapLoaderH3M::readTeamInfo()
  542. {
  543. mapHeader->howManyTeams = reader->readUInt8();
  544. if(mapHeader->howManyTeams > 0)
  545. {
  546. // Teams
  547. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  548. mapHeader->players[i].team = TeamID(reader->readUInt8());
  549. }
  550. else
  551. {
  552. // No alliances
  553. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  554. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  555. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  556. }
  557. }
  558. void CMapLoaderH3M::readAllowedHeroes()
  559. {
  560. mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();
  561. if(features.levelHOTA0)
  562. reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
  563. else
  564. reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
  565. if(features.levelAB)
  566. {
  567. uint32_t placeholdersQty = reader->readUInt32();
  568. for (uint32_t i = 0; i < placeholdersQty; ++i)
  569. {
  570. auto heroID = reader->readHero();
  571. mapHeader->reservedCampaignHeroes.push_back(heroID);
  572. }
  573. }
  574. }
  575. void CMapLoaderH3M::readDisposedHeroes()
  576. {
  577. // Reading disposed heroes (20 bytes)
  578. if(features.levelSOD)
  579. {
  580. ui8 disp = reader->readUInt8();
  581. map->disposedHeroes.resize(disp);
  582. for(int g = 0; g < disp; ++g)
  583. {
  584. map->disposedHeroes[g].heroId = reader->readHero().getNum();
  585. map->disposedHeroes[g].portrait = reader->readHeroPortrait();
  586. map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId));
  587. reader->readBitmaskPlayers(map->disposedHeroes[g].players, false);
  588. }
  589. }
  590. }
  591. void CMapLoaderH3M::readMapOptions()
  592. {
  593. //omitting NULLS
  594. reader->skipZero(31);
  595. if(features.levelHOTA0)
  596. {
  597. //TODO: HotA
  598. bool allowSpecialMonths = reader->readBool();
  599. if(!allowSpecialMonths)
  600. logGlobal->warn("Map '%s': Option 'allow special months' is not implemented!", mapName);
  601. reader->skipZero(3);
  602. }
  603. if(features.levelHOTA1)
  604. {
  605. // Unknown, may be another "sized bitmap", e.g
  606. // 4 bytes - size of bitmap (16)
  607. // 2 bytes - bitmap data (16 bits / 2 bytes)
  608. [[maybe_unused]] uint8_t unknownConstant = reader->readUInt8();
  609. assert(unknownConstant == 16);
  610. reader->skipZero(5);
  611. }
  612. if(features.levelHOTA3)
  613. {
  614. //TODO: HotA
  615. int32_t roundLimit = reader->readInt32();
  616. if(roundLimit != -1)
  617. logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
  618. }
  619. }
  620. void CMapLoaderH3M::readAllowedArtifacts()
  621. {
  622. map->allowedArtifact = VLC->arth->getDefaultAllowed();
  623. if(features.levelAB)
  624. {
  625. if(features.levelHOTA0)
  626. reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
  627. else
  628. reader->readBitmaskArtifacts(map->allowedArtifact, true);
  629. }
  630. // ban combo artifacts
  631. if(!features.levelSOD)
  632. {
  633. for(CArtifact * artifact : VLC->arth->objects)
  634. if(artifact->isCombined())
  635. map->allowedArtifact[artifact->getId()] = false;
  636. }
  637. if(!features.levelAB)
  638. {
  639. map->allowedArtifact[ArtifactID::VIAL_OF_DRAGON_BLOOD] = false;
  640. map->allowedArtifact[ArtifactID::ARMAGEDDONS_BLADE] = false;
  641. }
  642. // Messy, but needed
  643. for(TriggeredEvent & event : map->triggeredEvents)
  644. {
  645. auto patcher = [&](EventCondition cond) -> EventExpression::Variant
  646. {
  647. if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
  648. {
  649. map->allowedArtifact[cond.objectType] = false;
  650. }
  651. return cond;
  652. };
  653. event.trigger = event.trigger.morph(patcher);
  654. }
  655. }
  656. void CMapLoaderH3M::readAllowedSpellsAbilities()
  657. {
  658. map->allowedSpells = VLC->spellh->getDefaultAllowed();
  659. map->allowedAbilities = VLC->skillh->getDefaultAllowed();
  660. if(features.levelSOD)
  661. {
  662. reader->readBitmaskSpells(map->allowedSpells, true);
  663. reader->readBitmaskSkills(map->allowedAbilities, true);
  664. }
  665. }
  666. void CMapLoaderH3M::readRumors()
  667. {
  668. uint32_t rumorsCount = reader->readUInt32();
  669. assert(rumorsCount < 1000); // sanity check
  670. for(int it = 0; it < rumorsCount; it++)
  671. {
  672. Rumor ourRumor;
  673. ourRumor.name = readBasicString();
  674. ourRumor.text = readLocalizedString(TextIdentifier("header", "rumor", it, "text"));
  675. map->rumors.push_back(ourRumor);
  676. }
  677. }
  678. void CMapLoaderH3M::readPredefinedHeroes()
  679. {
  680. if(!features.levelSOD)
  681. return;
  682. uint32_t heroesCount = features.heroesCount;
  683. if(features.levelHOTA0)
  684. heroesCount = reader->readUInt32();
  685. assert(heroesCount <= features.heroesCount);
  686. for(int heroID = 0; heroID < heroesCount; heroID++)
  687. {
  688. bool custom = reader->readBool();
  689. if(!custom)
  690. continue;
  691. auto * hero = new CGHeroInstance();
  692. hero->ID = Obj::HERO;
  693. hero->subID = heroID;
  694. bool hasExp = reader->readBool();
  695. if(hasExp)
  696. {
  697. hero->exp = reader->readUInt32();
  698. }
  699. else
  700. {
  701. hero->exp = 0;
  702. }
  703. bool hasSecSkills = reader->readBool();
  704. if(hasSecSkills)
  705. {
  706. uint32_t howMany = reader->readUInt32();
  707. hero->secSkills.resize(howMany);
  708. for(int yy = 0; yy < howMany; ++yy)
  709. {
  710. hero->secSkills[yy].first = reader->readSkill();
  711. hero->secSkills[yy].second = reader->readUInt8();
  712. }
  713. }
  714. loadArtifactsOfHero(hero);
  715. bool hasCustomBio = reader->readBool();
  716. if(hasCustomBio)
  717. hero->biographyCustom = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
  718. // 0xFF is default, 00 male, 01 female
  719. hero->gender = static_cast<EHeroGender>(reader->readUInt8());
  720. assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
  721. bool hasCustomSpells = reader->readBool();
  722. if(hasCustomSpells)
  723. reader->readBitmaskSpells(hero->spells, false);
  724. bool hasCustomPrimSkills = reader->readBool();
  725. if(hasCustomPrimSkills)
  726. {
  727. for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
  728. {
  729. hero->pushPrimSkill(static_cast<PrimarySkill>(skillID), reader->readUInt8());
  730. }
  731. }
  732. map->predefinedHeroes.emplace_back(hero);
  733. logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, VLC->heroh->getByIndex(hero->subID)->getJsonKey());
  734. }
  735. }
  736. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  737. {
  738. bool hasArtSet = reader->readBool();
  739. // True if artifact set is not default (hero has some artifacts)
  740. if(!hasArtSet)
  741. return;
  742. // Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type
  743. hero->spells.insert(SpellID::SPELLBOOK_PRESET);
  744. if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
  745. {
  746. logGlobal->warn("Hero %s at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getNameTranslated(), hero->pos.toString());
  747. hero->artifactsInBackpack.clear();
  748. while(!hero->artifactsWorn.empty())
  749. hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
  750. }
  751. for(int i = 0; i < features.artifactSlotsCount; i++)
  752. loadArtifactToSlot(hero, i);
  753. // bag artifacts
  754. // number of artifacts in hero's bag
  755. int amount = reader->readUInt16();
  756. for(int i = 0; i < amount; ++i)
  757. {
  758. loadArtifactToSlot(hero, ArtifactPosition::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
  759. }
  760. }
  761. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  762. {
  763. ArtifactID artifactID = reader->readArtifact();
  764. if(artifactID == ArtifactID::NONE)
  765. return false;
  766. const Artifact * art = artifactID.toArtifact(VLC->artifacts());
  767. if(!art)
  768. {
  769. logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
  770. return false;
  771. }
  772. if(art->isBig() && slot >= ArtifactPosition::BACKPACK_START)
  773. {
  774. logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
  775. return false;
  776. }
  777. // H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
  778. // He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
  779. // Artifact seems to be missing in game, so skip artifacts that don't fit target slot
  780. auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
  781. auto artifactPos = ArtifactPosition(slot);
  782. if(artifact->canBePutAt(ArtifactLocation(hero, artifactPos)))
  783. {
  784. hero->putArtifact(artifactPos, artifact);
  785. }
  786. else
  787. {
  788. logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, artifact->artType->getNameTranslated(), slot);
  789. return false;
  790. }
  791. return true;
  792. }
  793. void CMapLoaderH3M::readTerrain()
  794. {
  795. map->initTerrain();
  796. // Read terrain
  797. int3 pos;
  798. for(pos.z = 0; pos.z < map->levels(); ++pos.z)
  799. {
  800. //OH3 format is [z][y][x]
  801. for(pos.y = 0; pos.y < map->height; pos.y++)
  802. {
  803. for(pos.x = 0; pos.x < map->width; pos.x++)
  804. {
  805. auto & tile = map->getTile(pos);
  806. tile.terType = VLC->terrainTypeHandler->getById(reader->readTerrain());
  807. tile.terView = reader->readUInt8();
  808. tile.riverType = VLC->riverTypeHandler->getById(reader->readRiver());
  809. tile.riverDir = reader->readUInt8();
  810. tile.roadType = VLC->roadTypeHandler->getById(reader->readRoad());
  811. tile.roadDir = reader->readUInt8();
  812. tile.extTileFlags = reader->readUInt8();
  813. tile.blocked = !tile.terType->isPassable();
  814. tile.visitable = false;
  815. assert(tile.terType->getId() != ETerrainId::NONE);
  816. }
  817. }
  818. }
  819. map->calculateWaterContent();
  820. }
  821. void CMapLoaderH3M::readObjectTemplates()
  822. {
  823. uint32_t defAmount = reader->readUInt32();
  824. templates.reserve(defAmount);
  825. // Read custom defs
  826. for(int defID = 0; defID < defAmount; ++defID)
  827. {
  828. auto tmpl = reader->readObjectTemplate();
  829. templates.push_back(tmpl);
  830. if (!CResourceHandler::get()->existsResource(tmpl->animationFile.addPrefix("SPRITES/")))
  831. logMod->warn("Template animation %s of type (%d %d) is missing!", tmpl->animationFile.getOriginalName(), tmpl->id, tmpl->subid );
  832. }
  833. }
  834. CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  835. {
  836. auto * object = new CGEvent();
  837. readBoxContent(object, mapPosition, idToBeGiven);
  838. reader->readBitmaskPlayers(object->availableFor, false);
  839. object->computerActivate = reader->readBool();
  840. object->removeAfterVisit = reader->readBool();
  841. reader->skipZero(4);
  842. if(features.levelHOTA3)
  843. object->humanActivate = reader->readBool();
  844. else
  845. object->humanActivate = true;
  846. return object;
  847. }
  848. CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  849. {
  850. auto * object = new CGPandoraBox();
  851. readBoxContent(object, mapPosition, idToBeGiven);
  852. return object;
  853. }
  854. void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  855. {
  856. readMessageAndGuards(object->message, object, mapPosition);
  857. Rewardable::VisitInfo vinfo;
  858. auto & reward = vinfo.reward;
  859. reward.heroExperience = reader->readUInt32();
  860. reward.manaDiff = reader->readInt32();
  861. if(auto val = reader->readUInt8())
  862. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT, val, idToBeGiven);
  863. if(auto val = reader->readUInt8())
  864. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, val, idToBeGiven);
  865. reader->readResourses(reward.resources);
  866. for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
  867. reward.primary.at(x) = reader->readUInt8();
  868. int gabn = reader->readUInt8(); //number of gained abilities
  869. for(int oo = 0; oo < gabn; ++oo)
  870. {
  871. auto rId = reader->readSkill();
  872. auto rVal = reader->readUInt8();
  873. reward.secondary[rId] = rVal;
  874. }
  875. int gart = reader->readUInt8(); //number of gained artifacts
  876. for(int oo = 0; oo < gart; ++oo)
  877. reward.artifacts.push_back(reader->readArtifact());
  878. int gspel = reader->readUInt8(); //number of gained spells
  879. for(int oo = 0; oo < gspel; ++oo)
  880. reward.spells.push_back(reader->readSpell());
  881. int gcre = reader->readUInt8(); //number of gained creatures
  882. for(int oo = 0; oo < gcre; ++oo)
  883. {
  884. auto rId = reader->readCreature();
  885. auto rVal = reader->readUInt16();
  886. reward.creatures.emplace_back(rId, rVal);
  887. }
  888. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  889. object->configuration.info.push_back(vinfo);
  890. reader->skipZero(8);
  891. }
  892. CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  893. {
  894. auto * object = new CGCreature();
  895. if(features.levelAB)
  896. {
  897. object->identifier = reader->readUInt32();
  898. map->questIdentifierToId[object->identifier] = objectInstanceID;
  899. }
  900. auto * hlp = new CStackInstance();
  901. hlp->count = reader->readUInt16();
  902. //type will be set during initialization
  903. object->putStack(SlotID(0), hlp);
  904. object->character = reader->readInt8();
  905. bool hasMessage = reader->readBool();
  906. if(hasMessage)
  907. {
  908. object->message = readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message"));
  909. reader->readResourses(object->resources);
  910. object->gainedArtifact = reader->readArtifact();
  911. }
  912. object->neverFlees = reader->readBool();
  913. object->notGrowingTeam = reader->readBool();
  914. reader->skipZero(2);
  915. if(features.levelHOTA3)
  916. {
  917. //TODO: HotA
  918. int32_t agressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
  919. bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
  920. int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on succesfull agression check
  921. int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
  922. int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
  923. if(agressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
  924. logGlobal->warn(
  925. "Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemeted!",
  926. mapName,
  927. mapPosition.toString(),
  928. agressionExact,
  929. int(joinOnlyForMoney),
  930. joinPercent,
  931. upgradedStack,
  932. stacksCount
  933. );
  934. }
  935. return object;
  936. }
  937. CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
  938. {
  939. auto * object = new CGSignBottle();
  940. object->message = readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message"));
  941. reader->skipZero(4);
  942. return object;
  943. }
  944. CGObjectInstance * CMapLoaderH3M::readWitchHut()
  945. {
  946. auto * object = new CGWitchHut();
  947. // AB and later maps have allowed abilities defined in H3M
  948. if(features.levelAB)
  949. {
  950. reader->readBitmaskSkills(object->allowedAbilities, false);
  951. if(object->allowedAbilities.size() != 1)
  952. {
  953. auto defaultAllowed = VLC->skillh->getDefaultAllowed();
  954. for(int skillID = 0; skillID < VLC->skillh->size(); ++skillID)
  955. if(defaultAllowed[skillID])
  956. object->allowedAbilities.insert(SecondarySkill(skillID));
  957. }
  958. }
  959. return object;
  960. }
  961. CGObjectInstance * CMapLoaderH3M::readScholar()
  962. {
  963. auto * object = new CGScholar();
  964. object->bonusType = static_cast<CGScholar::EBonusType>(reader->readUInt8());
  965. object->bonusID = reader->readUInt8();
  966. reader->skipZero(6);
  967. return object;
  968. }
  969. CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
  970. {
  971. auto * object = new CGGarrison();
  972. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  973. readCreatureSet(object, 7);
  974. if(features.levelAB)
  975. object->removableUnits = reader->readBool();
  976. else
  977. object->removableUnits = true;
  978. reader->skipZero(8);
  979. return object;
  980. }
  981. CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  982. {
  983. ArtifactID artID = ArtifactID::NONE; //random, set later
  984. SpellID spellID = SpellID::NONE;
  985. auto * object = new CGArtifact();
  986. readMessageAndGuards(object->message, object, mapPosition);
  987. if(objectTemplate->id == Obj::SPELL_SCROLL)
  988. {
  989. spellID = reader->readSpell32();
  990. artID = ArtifactID::SPELL_SCROLL;
  991. }
  992. else if(objectTemplate->id == Obj::ARTIFACT)
  993. {
  994. //specific artifact
  995. artID = ArtifactID(objectTemplate->subid);
  996. }
  997. object->storedArtifact = ArtifactUtils::createArtifact(map, artID, spellID.getNum());
  998. return object;
  999. }
  1000. CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1001. {
  1002. auto * object = new CGResource();
  1003. readMessageAndGuards(object->message, object, mapPosition);
  1004. object->amount = reader->readUInt32();
  1005. if(objectTemplate->subid == GameResID(EGameResID::GOLD))
  1006. {
  1007. // Gold is multiplied by 100.
  1008. object->amount *= 100;
  1009. }
  1010. reader->skipZero(4);
  1011. return object;
  1012. }
  1013. CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1014. {
  1015. auto * object = new CGMine();
  1016. if(objectTemplate->subid < 7)
  1017. {
  1018. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1019. }
  1020. else
  1021. {
  1022. object->setOwner(PlayerColor::NEUTRAL);
  1023. reader->readBitmaskResources(object->abandonedMineResources, false);
  1024. }
  1025. return object;
  1026. }
  1027. CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
  1028. {
  1029. auto * object = new CGDwelling();
  1030. setOwnerAndValidate(position, object, reader->readPlayer32());
  1031. return object;
  1032. }
  1033. CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1034. {
  1035. auto * object = new CGDwelling();
  1036. CSpecObjInfo * spec = nullptr;
  1037. switch(objectTemplate->id)
  1038. {
  1039. case Obj::RANDOM_DWELLING:
  1040. spec = new CCreGenLeveledCastleInfo();
  1041. break;
  1042. case Obj::RANDOM_DWELLING_LVL:
  1043. spec = new CCreGenAsCastleInfo();
  1044. break;
  1045. case Obj::RANDOM_DWELLING_FACTION:
  1046. spec = new CCreGenLeveledInfo();
  1047. break;
  1048. default:
  1049. throw std::runtime_error("Invalid random dwelling format");
  1050. }
  1051. spec->owner = object;
  1052. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1053. //216 and 217
  1054. if(auto * castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
  1055. {
  1056. castleSpec->instanceId = "";
  1057. castleSpec->identifier = reader->readUInt32();
  1058. if(!castleSpec->identifier)
  1059. {
  1060. castleSpec->asCastle = false;
  1061. const int MASK_SIZE = 8;
  1062. ui8 mask[2];
  1063. mask[0] = reader->readUInt8();
  1064. mask[1] = reader->readUInt8();
  1065. castleSpec->allowedFactions.clear();
  1066. castleSpec->allowedFactions.resize(VLC->townh->size(), false);
  1067. for(int i = 0; i < MASK_SIZE; i++)
  1068. castleSpec->allowedFactions[i] = ((mask[0] & (1 << i)) > 0);
  1069. for(int i = 0; i < (GameConstants::F_NUMBER - MASK_SIZE); i++)
  1070. castleSpec->allowedFactions[i + MASK_SIZE] = ((mask[1] & (1 << i)) > 0);
  1071. }
  1072. else
  1073. {
  1074. castleSpec->asCastle = true;
  1075. }
  1076. }
  1077. //216 and 218
  1078. if(auto * lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
  1079. {
  1080. lvlSpec->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(0)) + 1;
  1081. lvlSpec->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(6)) + 1;
  1082. }
  1083. object->info = spec;
  1084. return object;
  1085. }
  1086. CGObjectInstance * CMapLoaderH3M::readShrine()
  1087. {
  1088. auto * object = new CGShrine();
  1089. object->spell = reader->readSpell32();
  1090. return object;
  1091. }
  1092. CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
  1093. {
  1094. auto * object = new CGHeroPlaceholder();
  1095. setOwnerAndValidate(mapPosition, object, reader->readPlayer());
  1096. HeroTypeID htid = reader->readHero(); //hero type id
  1097. if(htid.getNum() == -1)
  1098. {
  1099. object->powerRank = reader->readUInt8();
  1100. logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1101. }
  1102. else
  1103. {
  1104. object->heroType = htid;
  1105. logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, VLC->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1106. }
  1107. return object;
  1108. }
  1109. CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1110. {
  1111. if (objectTemplate->subid < 1000)
  1112. {
  1113. map->grailPos = mapPosition;
  1114. map->grailRadius = reader->readInt32();
  1115. }
  1116. else
  1117. {
  1118. // Battle location for arena mode in HotA
  1119. logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
  1120. }
  1121. return nullptr;
  1122. }
  1123. CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1124. {
  1125. if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
  1126. return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(objectTemplate);
  1127. logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile.getOriginalName(), mapPosition.toString());
  1128. return new CGObjectInstance();
  1129. }
  1130. CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1131. {
  1132. if(objectTemplate->subid == 0)
  1133. return new CBank();
  1134. return new CGObjectInstance();
  1135. }
  1136. CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
  1137. {
  1138. auto * guard = new CGQuestGuard();
  1139. readQuest(guard, mapPosition);
  1140. return guard;
  1141. }
  1142. CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1143. {
  1144. auto * object = readGeneric(mapPosition, objectTemplate);
  1145. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1146. return object;
  1147. }
  1148. CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
  1149. {
  1150. auto * object = new CGLighthouse();
  1151. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1152. return object;
  1153. }
  1154. CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1155. {
  1156. if(features.levelHOTA3)
  1157. {
  1158. //TODO: HotA
  1159. // index of guards preset. -1 = random, 0-4 = index of possible guards settings
  1160. int32_t guardsPresetIndex = reader->readInt32();
  1161. // presence of upgraded stack: -1 = random, 0 = never, 1 = always
  1162. int8_t upgradedStackPresence = reader->readInt8();
  1163. assert(vstd::iswithin(guardsPresetIndex, -1, 4));
  1164. assert(vstd::iswithin(upgradedStackPresence, -1, 1));
  1165. // list of possible artifacts in reward
  1166. // - if list is empty, artifacts are either not present in reward or random
  1167. // - if non-empty, then list always have same number of elements as number of artifacts in bank
  1168. // - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
  1169. std::vector<ArtifactID> artifacts;
  1170. int artNumber = reader->readUInt32();
  1171. for(int yy = 0; yy < artNumber; ++yy)
  1172. {
  1173. artifacts.push_back(reader->readArtifact32());
  1174. }
  1175. if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
  1176. logGlobal->warn(
  1177. "Map '%s: creature bank at %s settings %d %d %d are not implemented!",
  1178. mapName,
  1179. mapPosition.toString(),
  1180. guardsPresetIndex,
  1181. int(upgradedStackPresence),
  1182. artifacts.size()
  1183. );
  1184. }
  1185. return readGeneric(mapPosition, objectTemplate);
  1186. }
  1187. CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1188. {
  1189. switch(objectTemplate->id)
  1190. {
  1191. case Obj::EVENT:
  1192. return readEvent(mapPosition, objectInstanceID);
  1193. case Obj::HERO:
  1194. case Obj::RANDOM_HERO:
  1195. case Obj::PRISON:
  1196. return readHero(mapPosition, objectInstanceID);
  1197. case Obj::MONSTER:
  1198. case Obj::RANDOM_MONSTER:
  1199. case Obj::RANDOM_MONSTER_L1:
  1200. case Obj::RANDOM_MONSTER_L2:
  1201. case Obj::RANDOM_MONSTER_L3:
  1202. case Obj::RANDOM_MONSTER_L4:
  1203. case Obj::RANDOM_MONSTER_L5:
  1204. case Obj::RANDOM_MONSTER_L6:
  1205. case Obj::RANDOM_MONSTER_L7:
  1206. return readMonster(mapPosition, objectInstanceID);
  1207. case Obj::OCEAN_BOTTLE:
  1208. case Obj::SIGN:
  1209. return readSign(mapPosition);
  1210. case Obj::SEER_HUT:
  1211. return readSeerHut(mapPosition, objectInstanceID);
  1212. case Obj::WITCH_HUT:
  1213. return readWitchHut();
  1214. case Obj::SCHOLAR:
  1215. return readScholar();
  1216. case Obj::GARRISON:
  1217. case Obj::GARRISON2:
  1218. return readGarrison(mapPosition);
  1219. case Obj::ARTIFACT:
  1220. case Obj::RANDOM_ART:
  1221. case Obj::RANDOM_TREASURE_ART:
  1222. case Obj::RANDOM_MINOR_ART:
  1223. case Obj::RANDOM_MAJOR_ART:
  1224. case Obj::RANDOM_RELIC_ART:
  1225. case Obj::SPELL_SCROLL:
  1226. return readArtifact(mapPosition, objectTemplate);
  1227. case Obj::RANDOM_RESOURCE:
  1228. case Obj::RESOURCE:
  1229. return readResource(mapPosition, objectTemplate);
  1230. case Obj::RANDOM_TOWN:
  1231. case Obj::TOWN:
  1232. return readTown(mapPosition, objectTemplate);
  1233. case Obj::MINE:
  1234. case Obj::ABANDONED_MINE:
  1235. return readMine(mapPosition, objectTemplate);
  1236. case Obj::CREATURE_GENERATOR1:
  1237. case Obj::CREATURE_GENERATOR2:
  1238. case Obj::CREATURE_GENERATOR3:
  1239. case Obj::CREATURE_GENERATOR4:
  1240. return readDwelling(mapPosition);
  1241. case Obj::SHRINE_OF_MAGIC_INCANTATION:
  1242. case Obj::SHRINE_OF_MAGIC_GESTURE:
  1243. case Obj::SHRINE_OF_MAGIC_THOUGHT:
  1244. return readShrine();
  1245. case Obj::PANDORAS_BOX:
  1246. return readPandora(mapPosition, objectInstanceID);
  1247. case Obj::GRAIL:
  1248. return readGrail(mapPosition, objectTemplate);
  1249. case Obj::RANDOM_DWELLING:
  1250. case Obj::RANDOM_DWELLING_LVL:
  1251. case Obj::RANDOM_DWELLING_FACTION:
  1252. return readDwellingRandom(mapPosition, objectTemplate);
  1253. case Obj::QUEST_GUARD:
  1254. return readQuestGuard(mapPosition);
  1255. case Obj::SHIPYARD:
  1256. return readShipyard(mapPosition, objectTemplate);
  1257. case Obj::HERO_PLACEHOLDER:
  1258. return readHeroPlaceholder(mapPosition);
  1259. case Obj::PYRAMID:
  1260. return readPyramid(mapPosition, objectTemplate);
  1261. case Obj::LIGHTHOUSE:
  1262. return readLighthouse(mapPosition);
  1263. case Obj::CREATURE_BANK:
  1264. case Obj::DERELICT_SHIP:
  1265. case Obj::DRAGON_UTOPIA:
  1266. case Obj::CRYPT:
  1267. case Obj::SHIPWRECK:
  1268. return readBank(mapPosition, objectTemplate);
  1269. default: //any other object
  1270. return readGeneric(mapPosition, objectTemplate);
  1271. }
  1272. }
  1273. void CMapLoaderH3M::readObjects()
  1274. {
  1275. uint32_t objectsCount = reader->readUInt32();
  1276. for(uint32_t i = 0; i < objectsCount; ++i)
  1277. {
  1278. int3 mapPosition = reader->readInt3();
  1279. uint32_t defIndex = reader->readUInt32();
  1280. ObjectInstanceID objectInstanceID = ObjectInstanceID(static_cast<si32>(map->objects.size()));
  1281. std::shared_ptr<const ObjectTemplate> objectTemplate = templates.at(defIndex);
  1282. reader->skipZero(5);
  1283. CGObjectInstance * newObject = readObject(objectTemplate, mapPosition, objectInstanceID);
  1284. if(!newObject)
  1285. continue;
  1286. newObject->pos = mapPosition;
  1287. newObject->ID = objectTemplate->id;
  1288. newObject->id = objectInstanceID;
  1289. if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
  1290. {
  1291. newObject->subID = objectTemplate->subid;
  1292. }
  1293. newObject->appearance = objectTemplate;
  1294. assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));
  1295. {
  1296. //TODO: define valid typeName and subtypeName for H3M maps
  1297. //boost::format fmt("%s_%d");
  1298. //fmt % nobj->typeName % nobj->id.getNum();
  1299. boost::format fmt("obj_%d");
  1300. fmt % newObject->id.getNum();
  1301. newObject->instanceName = fmt.str();
  1302. }
  1303. map->addNewObject(newObject);
  1304. }
  1305. std::sort(
  1306. map->heroesOnMap.begin(),
  1307. map->heroesOnMap.end(),
  1308. [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1309. {
  1310. return a->subID < b->subID;
  1311. }
  1312. );
  1313. }
  1314. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
  1315. {
  1316. for(int index = 0; index < number; ++index)
  1317. {
  1318. CreatureID creatureID = reader->readCreature();
  1319. int count = reader->readUInt16();
  1320. // Empty slot
  1321. if(creatureID == CreatureID::NONE)
  1322. continue;
  1323. auto * result = new CStackInstance();
  1324. result->count = count;
  1325. if(creatureID < CreatureID::NONE)
  1326. {
  1327. int value = -creatureID.getNum() - 2;
  1328. assert(value >= 0 && value < 14);
  1329. uint8_t level = value / 2;
  1330. uint8_t upgrade = value % 2;
  1331. //this will happen when random object has random army
  1332. result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
  1333. }
  1334. else
  1335. {
  1336. result->setType(creatureID);
  1337. }
  1338. out->putStack(SlotID(index), result);
  1339. }
  1340. out->validTypes(true);
  1341. }
  1342. void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
  1343. {
  1344. assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
  1345. if(owner == PlayerColor::NEUTRAL)
  1346. {
  1347. object->setOwner(PlayerColor::NEUTRAL);
  1348. return;
  1349. }
  1350. if(!owner.isValidPlayer())
  1351. {
  1352. object->setOwner(PlayerColor::NEUTRAL);
  1353. logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
  1354. return;
  1355. }
  1356. if(!mapHeader->players[owner.getNum()].canAnyonePlay())
  1357. {
  1358. object->setOwner(PlayerColor::NEUTRAL);
  1359. logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
  1360. );
  1361. return;
  1362. }
  1363. object->setOwner(owner);
  1364. }
  1365. CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1366. {
  1367. auto * object = new CGHeroInstance();
  1368. if(features.levelAB)
  1369. {
  1370. unsigned int identifier = reader->readUInt32();
  1371. map->questIdentifierToId[identifier] = objectInstanceID;
  1372. }
  1373. PlayerColor owner = reader->readPlayer();
  1374. object->subID = reader->readHero().getNum();
  1375. //If hero of this type has been predefined, use that as a base.
  1376. //Instance data will overwrite the predefined values where appropriate.
  1377. for(auto & elem : map->predefinedHeroes)
  1378. {
  1379. if(elem->subID == object->subID)
  1380. {
  1381. logGlobal->debug("Hero %d will be taken from the predefined heroes list.", object->subID);
  1382. delete object;
  1383. object = elem;
  1384. break;
  1385. }
  1386. }
  1387. setOwnerAndValidate(mapPosition, object, owner);
  1388. object->portrait = CGHeroInstance::UNINITIALIZED_PORTRAIT;
  1389. for(auto & elem : map->disposedHeroes)
  1390. {
  1391. if(elem.heroId.getNum() == object->subID)
  1392. {
  1393. object->nameCustom = elem.name;
  1394. object->portrait = elem.portrait;
  1395. break;
  1396. }
  1397. }
  1398. bool hasName = reader->readBool();
  1399. if(hasName)
  1400. object->nameCustom = readLocalizedString(TextIdentifier("heroes", object->subID, "name"));
  1401. if(features.levelSOD)
  1402. {
  1403. bool hasCustomExperience = reader->readBool();
  1404. if(hasCustomExperience)
  1405. object->exp = reader->readUInt32();
  1406. }
  1407. else
  1408. {
  1409. object->exp = reader->readUInt32();
  1410. //0 means "not set" in <=AB maps
  1411. if(!object->exp)
  1412. object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
  1413. }
  1414. bool hasPortrait = reader->readBool();
  1415. if(hasPortrait)
  1416. object->portrait = reader->readHeroPortrait();
  1417. bool hasSecSkills = reader->readBool();
  1418. if(hasSecSkills)
  1419. {
  1420. if(!object->secSkills.empty())
  1421. {
  1422. if(object->secSkills[0].first != SecondarySkill::DEFAULT)
  1423. logGlobal->warn("Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1424. object->secSkills.clear();
  1425. }
  1426. uint32_t skillsCount = reader->readUInt32();
  1427. object->secSkills.resize(skillsCount);
  1428. for(int i = 0; i < skillsCount; ++i)
  1429. {
  1430. object->secSkills[i].first = reader->readSkill();
  1431. object->secSkills[i].second = reader->readUInt8();
  1432. }
  1433. }
  1434. bool hasGarison = reader->readBool();
  1435. if(hasGarison)
  1436. readCreatureSet(object, 7);
  1437. object->formation = static_cast<EArmyFormation>(reader->readUInt8());
  1438. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1439. loadArtifactsOfHero(object);
  1440. object->patrol.patrolRadius = reader->readUInt8();
  1441. object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
  1442. if(features.levelAB)
  1443. {
  1444. bool hasCustomBiography = reader->readBool();
  1445. if(hasCustomBiography)
  1446. object->biographyCustom = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
  1447. object->gender = static_cast<EHeroGender>(reader->readUInt8());
  1448. assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
  1449. }
  1450. else
  1451. {
  1452. object->gender = EHeroGender::DEFAULT;
  1453. }
  1454. // Spells
  1455. if(features.levelSOD)
  1456. {
  1457. bool hasCustomSpells = reader->readBool();
  1458. if(hasCustomSpells)
  1459. {
  1460. if(!object->spells.empty())
  1461. {
  1462. object->spells.clear();
  1463. logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1464. }
  1465. object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
  1466. reader->readBitmaskSpells(object->spells, false);
  1467. }
  1468. }
  1469. else if(features.levelAB)
  1470. {
  1471. //we can read one spell
  1472. SpellID spell = reader->readSpell();
  1473. if(spell != SpellID::NONE)
  1474. object->spells.insert(spell);
  1475. }
  1476. if(features.levelSOD)
  1477. {
  1478. bool hasCustomPrimSkills = reader->readBool();
  1479. if(hasCustomPrimSkills)
  1480. {
  1481. auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);
  1482. if(ps->size())
  1483. {
  1484. logGlobal->warn("Hero %s subID=%d has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTranslated(), object->subID );
  1485. for(const auto & b : *ps)
  1486. object->removeBonus(b);
  1487. }
  1488. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1489. {
  1490. object->pushPrimSkill(static_cast<PrimarySkill>(xx), reader->readUInt8());
  1491. }
  1492. }
  1493. }
  1494. if (object->subID != -1)
  1495. logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, VLC->heroh->getByIndex(object->subID)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1496. else
  1497. logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1498. reader->skipZero(16);
  1499. return object;
  1500. }
  1501. CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position, const ObjectInstanceID & idToBeGiven)
  1502. {
  1503. auto * hut = new CGSeerHut();
  1504. uint32_t questsCount = 1;
  1505. if(features.levelHOTA3)
  1506. questsCount = reader->readUInt32();
  1507. //TODO: HotA
  1508. if(questsCount > 1)
  1509. logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
  1510. for(size_t i = 0; i < questsCount; ++i)
  1511. readSeerHutQuest(hut, position, idToBeGiven);
  1512. if(features.levelHOTA3)
  1513. {
  1514. uint32_t repeateableQuestsCount = reader->readUInt32();
  1515. if(repeateableQuestsCount != 0)
  1516. logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
  1517. for(size_t i = 0; i < repeateableQuestsCount; ++i)
  1518. readSeerHutQuest(hut, position, idToBeGiven);
  1519. }
  1520. reader->skipZero(2);
  1521. return hut;
  1522. }
  1523. enum class ESeerHutRewardType : uint8_t
  1524. {
  1525. NOTHING = 0,
  1526. EXPERIENCE = 1,
  1527. MANA_POINTS = 2,
  1528. MORALE = 3,
  1529. LUCK = 4,
  1530. RESOURCES = 5,
  1531. PRIMARY_SKILL = 6,
  1532. SECONDARY_SKILL = 7,
  1533. ARTIFACT = 8,
  1534. SPELL = 9,
  1535. CREATURE = 10,
  1536. };
  1537. void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven)
  1538. {
  1539. if(features.levelAB)
  1540. {
  1541. readQuest(hut, position);
  1542. }
  1543. else
  1544. {
  1545. //RoE
  1546. auto artID = reader->readArtifact();
  1547. if(artID != ArtifactID::NONE)
  1548. {
  1549. //not none quest
  1550. hut->quest->addArtifactID(artID);
  1551. hut->quest->missionType = CQuest::MISSION_ART;
  1552. }
  1553. else
  1554. {
  1555. hut->quest->missionType = CQuest::MISSION_NONE;
  1556. }
  1557. hut->quest->lastDay = -1; //no timeout
  1558. hut->quest->isCustomFirst = false;
  1559. hut->quest->isCustomNext = false;
  1560. hut->quest->isCustomComplete = false;
  1561. }
  1562. if(hut->quest->missionType)
  1563. {
  1564. auto rewardType = static_cast<ESeerHutRewardType>(reader->readUInt8());
  1565. Rewardable::VisitInfo vinfo;
  1566. auto & reward = vinfo.reward;
  1567. switch(rewardType)
  1568. {
  1569. case ESeerHutRewardType::NOTHING:
  1570. {
  1571. // no-op
  1572. break;
  1573. }
  1574. case ESeerHutRewardType::EXPERIENCE:
  1575. {
  1576. reward.heroExperience = reader->readUInt32();
  1577. break;
  1578. }
  1579. case ESeerHutRewardType::MANA_POINTS:
  1580. {
  1581. reward.manaDiff = reader->readUInt32();
  1582. break;
  1583. }
  1584. case ESeerHutRewardType::MORALE:
  1585. {
  1586. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT, reader->readUInt8(), idToBeGiven);
  1587. break;
  1588. }
  1589. case ESeerHutRewardType::LUCK:
  1590. {
  1591. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, reader->readUInt8(), idToBeGiven);
  1592. break;
  1593. }
  1594. case ESeerHutRewardType::RESOURCES:
  1595. {
  1596. auto rId = reader->readUInt8();
  1597. auto rVal = reader->readUInt32();
  1598. assert(rId < features.resourcesCount);
  1599. assert((rVal & 0x00ffffff) == rVal);
  1600. reward.resources[rId] = rVal;
  1601. break;
  1602. }
  1603. case ESeerHutRewardType::PRIMARY_SKILL:
  1604. {
  1605. auto rId = reader->readUInt8();
  1606. auto rVal = reader->readUInt8();
  1607. reward.primary.at(rId) = rVal;
  1608. break;
  1609. }
  1610. case ESeerHutRewardType::SECONDARY_SKILL:
  1611. {
  1612. auto rId = reader->readSkill();
  1613. auto rVal = reader->readUInt8();
  1614. reward.secondary[rId] = rVal;
  1615. break;
  1616. }
  1617. case ESeerHutRewardType::ARTIFACT:
  1618. {
  1619. reward.artifacts.push_back(reader->readArtifact());
  1620. break;
  1621. }
  1622. case ESeerHutRewardType::SPELL:
  1623. {
  1624. reward.spells.push_back(reader->readSpell());
  1625. break;
  1626. }
  1627. case ESeerHutRewardType::CREATURE:
  1628. {
  1629. auto rId = reader->readCreature();
  1630. auto rVal = reader->readUInt16();
  1631. reward.creatures.emplace_back(rId, rVal);
  1632. break;
  1633. }
  1634. default:
  1635. {
  1636. assert(0);
  1637. }
  1638. }
  1639. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  1640. hut->configuration.info.push_back(vinfo);
  1641. }
  1642. else
  1643. {
  1644. // missionType==255
  1645. reader->skipZero(1);
  1646. }
  1647. }
  1648. void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
  1649. {
  1650. guard->quest->missionType = static_cast<CQuest::Emission>(reader->readUInt8());
  1651. switch(guard->quest->missionType)
  1652. {
  1653. case CQuest::MISSION_NONE:
  1654. return;
  1655. case CQuest::MISSION_PRIMARY_STAT:
  1656. {
  1657. guard->quest->m2stats.resize(4);
  1658. for(int x = 0; x < 4; ++x)
  1659. {
  1660. guard->quest->m2stats[x] = reader->readUInt8();
  1661. }
  1662. }
  1663. break;
  1664. case CQuest::MISSION_LEVEL:
  1665. case CQuest::MISSION_KILL_HERO:
  1666. case CQuest::MISSION_KILL_CREATURE:
  1667. {
  1668. guard->quest->m13489val = reader->readUInt32();
  1669. break;
  1670. }
  1671. case CQuest::MISSION_ART:
  1672. {
  1673. int artNumber = reader->readUInt8();
  1674. for(int yy = 0; yy < artNumber; ++yy)
  1675. {
  1676. auto artid = reader->readArtifact();
  1677. guard->quest->addArtifactID(artid);
  1678. map->allowedArtifact[artid] = false; //these are unavailable for random generation
  1679. }
  1680. break;
  1681. }
  1682. case CQuest::MISSION_ARMY:
  1683. {
  1684. int typeNumber = reader->readUInt8();
  1685. guard->quest->m6creatures.resize(typeNumber);
  1686. for(int hh = 0; hh < typeNumber; ++hh)
  1687. {
  1688. guard->quest->m6creatures[hh].type = VLC->creh->objects[reader->readCreature()];
  1689. guard->quest->m6creatures[hh].count = reader->readUInt16();
  1690. }
  1691. break;
  1692. }
  1693. case CQuest::MISSION_RESOURCES:
  1694. {
  1695. for(int x = 0; x < 7; ++x)
  1696. guard->quest->m7resources[x] = reader->readUInt32();
  1697. break;
  1698. }
  1699. case CQuest::MISSION_HERO:
  1700. {
  1701. guard->quest->m13489val = reader->readHero().getNum();
  1702. break;
  1703. }
  1704. case CQuest::MISSION_PLAYER:
  1705. {
  1706. guard->quest->m13489val = reader->readPlayer().getNum();
  1707. break;
  1708. }
  1709. case CQuest::MISSION_HOTA_MULTI:
  1710. {
  1711. uint32_t missionSubID = reader->readUInt32();
  1712. if(missionSubID == 0)
  1713. {
  1714. guard->quest->missionType = CQuest::MISSION_NONE; //TODO: CQuest::MISSION_HOTA_HERO_CLASS;
  1715. std::set<HeroClassID> heroClasses;
  1716. reader->readBitmaskHeroClassesSized(heroClasses, false);
  1717. logGlobal->warn("Map '%s': Quest at %s 'Belong to one of %d classes' is not implemented!", mapName, position.toString(), heroClasses.size());
  1718. break;
  1719. }
  1720. if(missionSubID == 1)
  1721. {
  1722. guard->quest->missionType = CQuest::MISSION_NONE; //TODO: CQuest::MISSION_HOTA_REACH_DATE;
  1723. uint32_t daysPassed = reader->readUInt32();
  1724. logGlobal->warn("Map '%s': Quest at %s 'Wait till %d days passed' is not implemented!", mapName, position.toString(), daysPassed);
  1725. break;
  1726. }
  1727. assert(0);
  1728. break;
  1729. }
  1730. default:
  1731. {
  1732. assert(0);
  1733. }
  1734. }
  1735. guard->quest->lastDay = reader->readInt32();
  1736. guard->quest->firstVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit"));
  1737. guard->quest->nextVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit"));
  1738. guard->quest->completedText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed"));
  1739. guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
  1740. guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
  1741. guard->quest->isCustomComplete = !guard->quest->completedText.empty();
  1742. }
  1743. CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1744. {
  1745. auto * object = new CGTownInstance();
  1746. if(features.levelAB)
  1747. object->identifier = reader->readUInt32();
  1748. setOwnerAndValidate(position, object, reader->readPlayer());
  1749. std::optional<FactionID> faction;
  1750. if (objectTemplate->id == Obj::TOWN)
  1751. faction = FactionID(objectTemplate->subid);
  1752. bool hasName = reader->readBool();
  1753. if(hasName)
  1754. object->setNameTranslated(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
  1755. bool hasGarrison = reader->readBool();
  1756. if(hasGarrison)
  1757. readCreatureSet(object, 7);
  1758. object->formation = static_cast<EArmyFormation>(reader->readUInt8());
  1759. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1760. bool hasCustomBuildings = reader->readBool();
  1761. if(hasCustomBuildings)
  1762. {
  1763. reader->readBitmaskBuildings(object->builtBuildings, faction);
  1764. reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
  1765. }
  1766. // Standard buildings
  1767. else
  1768. {
  1769. bool hasFort = reader->readBool();
  1770. if(hasFort)
  1771. object->builtBuildings.insert(BuildingID::FORT);
  1772. //means that set of standard building should be included
  1773. object->builtBuildings.insert(BuildingID::DEFAULT);
  1774. }
  1775. if(features.levelAB)
  1776. {
  1777. std::set<SpellID> spellsMask;
  1778. reader->readBitmaskSpells(spellsMask, false);
  1779. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
  1780. }
  1781. {
  1782. std::set<SpellID> spellsMask;
  1783. reader->readBitmaskSpells(spellsMask, true);
  1784. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
  1785. auto defaultAllowed = VLC->spellh->getDefaultAllowed();
  1786. //add all spells from mods
  1787. for(int i = features.spellsCount; i < defaultAllowed.size(); ++i)
  1788. if(defaultAllowed[i])
  1789. object->possibleSpells.emplace_back(i);
  1790. }
  1791. if(features.levelHOTA1)
  1792. {
  1793. // TODO: HOTA support
  1794. [[maybe_unused]] bool spellResearchAvailable = reader->readBool();
  1795. }
  1796. // Read castle events
  1797. uint32_t eventsCount = reader->readUInt32();
  1798. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1799. {
  1800. CCastleEvent event;
  1801. event.name = readBasicString();
  1802. event.message = readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description"));
  1803. reader->readResourses(event.resources);
  1804. event.players = reader->readUInt8();
  1805. if(features.levelSOD)
  1806. event.humanAffected = reader->readBool();
  1807. else
  1808. event.humanAffected = true;
  1809. event.computerAffected = reader->readUInt8();
  1810. event.firstOccurence = reader->readUInt16();
  1811. event.nextOccurence = reader->readUInt8();
  1812. reader->skipZero(17);
  1813. // New buildings
  1814. reader->readBitmaskBuildings(event.buildings, faction);
  1815. event.creatures.resize(7);
  1816. for(int i = 0; i < 7; ++i)
  1817. event.creatures[i] = reader->readUInt16();
  1818. reader->skipZero(4);
  1819. object->events.push_back(event);
  1820. }
  1821. if(features.levelSOD)
  1822. {
  1823. object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
  1824. uint8_t alignment = reader->readUInt8();
  1825. if(alignment != PlayerColor::NEUTRAL.getNum())
  1826. {
  1827. if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
  1828. {
  1829. if (mapHeader->players[alignment].canAnyonePlay())
  1830. object->alignmentToPlayer = PlayerColor(alignment);
  1831. else
  1832. logGlobal->warn("%s - Aligment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), int(alignment));
  1833. }
  1834. else
  1835. {
  1836. // TODO: HOTA support
  1837. uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
  1838. if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
  1839. {
  1840. logGlobal->warn("%s - Aligment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
  1841. }
  1842. else
  1843. {
  1844. logGlobal->warn("%s - Aligment of town at %s is corrupted!!", mapName, position.toString());
  1845. }
  1846. }
  1847. }
  1848. }
  1849. reader->skipZero(3);
  1850. return object;
  1851. }
  1852. void CMapLoaderH3M::readEvents()
  1853. {
  1854. uint32_t eventsCount = reader->readUInt32();
  1855. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1856. {
  1857. CMapEvent event;
  1858. event.name = readBasicString();
  1859. event.message = readLocalizedString(TextIdentifier("event", eventID, "description"));
  1860. reader->readResourses(event.resources);
  1861. event.players = reader->readUInt8();
  1862. if(features.levelSOD)
  1863. {
  1864. event.humanAffected = reader->readBool();
  1865. }
  1866. else
  1867. {
  1868. event.humanAffected = true;
  1869. }
  1870. event.computerAffected = reader->readBool();
  1871. event.firstOccurence = reader->readUInt16();
  1872. event.nextOccurence = reader->readUInt8();
  1873. reader->skipZero(17);
  1874. map->events.push_back(event);
  1875. }
  1876. }
  1877. void CMapLoaderH3M::readMessageAndGuards(std::string & message, CCreatureSet * guards, const int3 & position)
  1878. {
  1879. bool hasMessage = reader->readBool();
  1880. if(hasMessage)
  1881. {
  1882. message = readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message"));
  1883. bool hasGuards = reader->readBool();
  1884. if(hasGuards)
  1885. readCreatureSet(guards, 7);
  1886. reader->skipZero(4);
  1887. }
  1888. }
  1889. std::string CMapLoaderH3M::readBasicString()
  1890. {
  1891. return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1892. }
  1893. std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
  1894. {
  1895. std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1896. TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
  1897. if(mapString.empty())
  1898. return "";
  1899. VLC->generaltexth->registerString(modName, fullIdentifier, mapString);
  1900. return VLC->generaltexth->translate(fullIdentifier.get());
  1901. }
  1902. void CMapLoaderH3M::afterRead()
  1903. {
  1904. //convert main town positions for all players to actual object position, in H3M it is position of active tile
  1905. for(auto & p : map->players)
  1906. {
  1907. int3 posOfMainTown = p.posOfMainTown;
  1908. if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
  1909. {
  1910. const TerrainTile & t = map->getTile(posOfMainTown);
  1911. const CGObjectInstance * mainTown = nullptr;
  1912. for(auto * obj : t.visitableObjects)
  1913. {
  1914. if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
  1915. {
  1916. mainTown = obj;
  1917. break;
  1918. }
  1919. }
  1920. if(mainTown == nullptr)
  1921. continue;
  1922. p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
  1923. }
  1924. }
  1925. }
  1926. VCMI_LIB_NAMESPACE_END