Ivan Savenko 80acd7e77c Simplified and fixed server restart procedure: il y a 1 an
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CGuiHandler.cpp 6e399eb21a Make some non-const static variables const or constexpr il y a 1 an
CGuiHandler.h 0495c52cf4 Don't call ScreenHandler::onScreenResize() when the window has been (un)maximized to avoid creating a huge texture and crashing il y a 1 an
CIntObject.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) il y a 2 ans
CIntObject.h c65794b9e3 Fix typos il y a 1 an
CursorHandler.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) il y a 2 ans
CursorHandler.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) il y a 2 ans
EventDispatcher.cpp ab59c153b3 fix il y a 2 ans
EventDispatcher.h 2d2c7ee8e0 added tolerance il y a 2 ans
EventsReceiver.cpp 05a9f0fe39 move to EventReceiver il y a 2 ans
EventsReceiver.h 05a9f0fe39 move to EventReceiver il y a 2 ans
FramerateManager.cpp 25125f96da Fix: licenses, pragma guards, StdInc il y a 1 an
FramerateManager.h f52562eeb7 Fix freezing of hero and long enemy turns without sleeping in FramerateManager::framerateDelay() il y a 2 ans
InterfaceObjectConfigurable.cpp 2d37180fe2 Chat textbox now correctly positioned and uses blue slider il y a 1 an
InterfaceObjectConfigurable.h af671d109f Made graphical primitive-based UI more configurable il y a 1 an
MouseButton.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) il y a 2 ans
Shortcut.h e8c541f873 end with auto combat il y a 1 an
ShortcutHandler.cpp e8c541f873 end with auto combat il y a 1 an
ShortcutHandler.h dea10e6091 Use more descriptive names for hotkeys il y a 2 ans
TextAlignment.h 8e9caf54f2 Added all missing text alignment values il y a 1 an
WindowHandler.cpp 80acd7e77c Simplified and fixed server restart procedure: il y a 1 an
WindowHandler.h bb17cc13b1 Implemented lazy totalRedraw to prevent multiple redraws on single frame il y a 2 ans