CMapGenerator.cpp 12 KB

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  1. /*
  2. * CMapGenerator.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMapGenerator.h"
  12. #include "../mapping/CMap.h"
  13. #include "../VCMI_Lib.h"
  14. #include "../CGeneralTextHandler.h"
  15. #include "../mapping/CMapEditManager.h"
  16. #include "../CTownHandler.h"
  17. #include "../StringConstants.h"
  18. #include "../filesystem/Filesystem.h"
  19. #include "CZonePlacer.h"
  20. #include "../mapObjects/CObjectClassesHandler.h"
  21. #include "TileInfo.h"
  22. #include "Zone.h"
  23. #include "Functions.h"
  24. #include "RmgMap.h"
  25. #include "ObjectManager.h"
  26. #include "TreasurePlacer.h"
  27. #include "RoadPlacer.h"
  28. VCMI_LIB_NAMESPACE_BEGIN
  29. CMapGenerator::CMapGenerator(CMapGenOptions& mapGenOptions, int RandomSeed) :
  30. mapGenOptions(mapGenOptions), randomSeed(RandomSeed),
  31. prisonsRemaining(0), monolithIndex(0)
  32. {
  33. loadConfig();
  34. rand.setSeed(this->randomSeed);
  35. mapGenOptions.finalize(rand);
  36. map = std::make_unique<RmgMap>(mapGenOptions);
  37. placer = std::make_shared<CZonePlacer>(*map);
  38. }
  39. int CMapGenerator::getRandomSeed() const
  40. {
  41. return randomSeed;
  42. }
  43. void CMapGenerator::loadConfig()
  44. {
  45. static const ResourceID path("config/randomMap.json");
  46. JsonNode randomMapJson(path);
  47. config.shipyardGuard = randomMapJson["waterZone"]["shipyard"]["value"].Integer();
  48. for(auto & treasure : randomMapJson["waterZone"]["treasure"].Vector())
  49. {
  50. config.waterTreasure.emplace_back(treasure["min"].Integer(), treasure["max"].Integer(), treasure["density"].Integer());
  51. }
  52. config.mineExtraResources = randomMapJson["mines"]["extraResourcesLimit"].Integer();
  53. config.minGuardStrength = randomMapJson["minGuardStrength"].Integer();
  54. config.defaultRoadType = randomMapJson["defaultRoadType"].String();
  55. config.secondaryRoadType = randomMapJson["secondaryRoadType"].String();
  56. config.treasureValueLimit = randomMapJson["treasureValueLimit"].Integer();
  57. for(auto & i : randomMapJson["prisons"]["experience"].Vector())
  58. config.prisonExperience.push_back(i.Integer());
  59. for(auto & i : randomMapJson["prisons"]["value"].Vector())
  60. config.prisonValues.push_back(i.Integer());
  61. for(auto & i : randomMapJson["scrolls"]["value"].Vector())
  62. config.scrollValues.push_back(i.Integer());
  63. for(auto & i : randomMapJson["pandoras"]["creaturesValue"].Vector())
  64. config.pandoraCreatureValues.push_back(i.Integer());
  65. for(auto & i : randomMapJson["quests"]["value"].Vector())
  66. config.questValues.push_back(i.Integer());
  67. for(auto & i : randomMapJson["quests"]["rewardValue"].Vector())
  68. config.questRewardValues.push_back(i.Integer());
  69. config.pandoraMultiplierGold = randomMapJson["pandoras"]["valueMultiplierGold"].Integer();
  70. config.pandoraMultiplierExperience = randomMapJson["pandoras"]["valueMultiplierExperience"].Integer();
  71. config.pandoraMultiplierSpells = randomMapJson["pandoras"]["valueMultiplierSpells"].Integer();
  72. config.pandoraSpellSchool = randomMapJson["pandoras"]["valueSpellSchool"].Integer();
  73. config.pandoraSpell60 = randomMapJson["pandoras"]["valueSpell60"].Integer();
  74. //override config with game options
  75. if(!mapGenOptions.isRoadEnabled(config.secondaryRoadType))
  76. config.secondaryRoadType = "";
  77. if(!mapGenOptions.isRoadEnabled(config.defaultRoadType))
  78. config.defaultRoadType = config.secondaryRoadType;
  79. }
  80. const CMapGenerator::Config & CMapGenerator::getConfig() const
  81. {
  82. return config;
  83. }
  84. //must be instantiated in .cpp file for access to complete types of all member fields
  85. CMapGenerator::~CMapGenerator() = default;
  86. const CMapGenOptions& CMapGenerator::getMapGenOptions() const
  87. {
  88. return mapGenOptions;
  89. }
  90. void CMapGenerator::initPrisonsRemaining()
  91. {
  92. prisonsRemaining = 0;
  93. for (auto isAllowed : map->map().allowedHeroes)
  94. {
  95. if (isAllowed)
  96. prisonsRemaining++;
  97. }
  98. prisonsRemaining = std::max<int> (0, prisonsRemaining - 16 * mapGenOptions.getPlayerCount()); //so at least 16 heroes will be available for every player
  99. }
  100. void CMapGenerator::initQuestArtsRemaining()
  101. {
  102. //TODO: Move to QuestArtifactPlacer?
  103. for (auto art : VLC->arth->objects)
  104. {
  105. if (art->aClass == CArtifact::ART_TREASURE && VLC->arth->legalArtifact(art->getId()) && art->constituentOf.empty()) //don't use parts of combined artifacts
  106. questArtifacts.push_back(art->getId());
  107. }
  108. }
  109. std::unique_ptr<CMap> CMapGenerator::generate()
  110. {
  111. Load::Progress::reset();
  112. Load::Progress::setupStepsTill(5, 30);
  113. try
  114. {
  115. addHeaderInfo();
  116. map->initTiles(*this);
  117. Load::Progress::step();
  118. initPrisonsRemaining();
  119. initQuestArtsRemaining();
  120. genZones();
  121. Load::Progress::step();
  122. map->map().calculateGuardingGreaturePositions(); //clear map so that all tiles are unguarded
  123. map->addModificators();
  124. Load::Progress::step(3);
  125. fillZones();
  126. //updated guarded tiles will be calculated in CGameState::initMapObjects()
  127. map->getZones().clear();
  128. }
  129. catch (rmgException &e)
  130. {
  131. logGlobal->error("Random map generation received exception: %s", e.what());
  132. }
  133. Load::Progress::finish();
  134. return std::move(map->mapInstance);
  135. }
  136. std::string CMapGenerator::getMapDescription() const
  137. {
  138. assert(map);
  139. const std::string waterContentStr[3] = { "none", "normal", "islands" };
  140. const std::string monsterStrengthStr[3] = { "weak", "normal", "strong" };
  141. int monsterStrengthIndex = mapGenOptions.getMonsterStrength() - EMonsterStrength::GLOBAL_WEAK; //does not start from 0
  142. const auto * mapTemplate = mapGenOptions.getMapTemplate();
  143. if(!mapTemplate)
  144. throw rmgException("Map template for Random Map Generator is not found. Could not start the game.");
  145. std::stringstream ss;
  146. ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, Random seed was %d, size %dx%d") +
  147. ", levels %d, players %d, computers %d, water %s, monster %s, VCMI map") % mapTemplate->getName() %
  148. randomSeed % map->map().width % map->map().height % static_cast<int>(map->map().levels()) % static_cast<int>(mapGenOptions.getPlayerCount()) %
  149. static_cast<int>(mapGenOptions.getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions.getWaterContent()] %
  150. monsterStrengthStr[monsterStrengthIndex]);
  151. for(const auto & pair : mapGenOptions.getPlayersSettings())
  152. {
  153. const auto & pSettings = pair.second;
  154. if(pSettings.getPlayerType() == EPlayerType::HUMAN)
  155. {
  156. ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()] << " is human";
  157. }
  158. if(pSettings.getStartingTown() != CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
  159. {
  160. ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()]
  161. << " town choice is " << (*VLC->townh)[pSettings.getStartingTown()]->getNameTranslated();
  162. }
  163. }
  164. return ss.str();
  165. }
  166. void CMapGenerator::addPlayerInfo()
  167. {
  168. // Calculate which team numbers exist
  169. enum ETeams {CPHUMAN = 0, CPUONLY = 1, AFTER_LAST = 2};
  170. std::array<std::list<int>, 2> teamNumbers;
  171. std::set<int> teamsTotal;
  172. int teamOffset = 0;
  173. int playerCount = 0;
  174. int teamCount = 0;
  175. for (int i = CPHUMAN; i < AFTER_LAST; ++i)
  176. {
  177. if (i == CPHUMAN)
  178. {
  179. playerCount = mapGenOptions.getPlayerCount();
  180. teamCount = mapGenOptions.getTeamCount();
  181. }
  182. else
  183. {
  184. playerCount = mapGenOptions.getCompOnlyPlayerCount();
  185. teamCount = mapGenOptions.getCompOnlyTeamCount();
  186. }
  187. if(playerCount == 0)
  188. {
  189. continue;
  190. }
  191. int playersPerTeam = playerCount / (teamCount == 0 ? playerCount : teamCount);
  192. int teamCountNorm = teamCount;
  193. if(teamCountNorm == 0)
  194. {
  195. teamCountNorm = playerCount;
  196. }
  197. for(int j = 0; j < teamCountNorm; ++j)
  198. {
  199. for(int k = 0; k < playersPerTeam; ++k)
  200. {
  201. teamNumbers[i].push_back(j + teamOffset);
  202. }
  203. }
  204. for(int j = 0; j < playerCount - teamCountNorm * playersPerTeam; ++j)
  205. {
  206. teamNumbers[i].push_back(j + teamOffset);
  207. }
  208. teamOffset += teamCountNorm;
  209. }
  210. // Team numbers are assigned randomly to every player
  211. //TODO: allow customize teams in rmg template
  212. for(const auto & pair : mapGenOptions.getPlayersSettings())
  213. {
  214. const auto & pSettings = pair.second;
  215. PlayerInfo player;
  216. player.canComputerPlay = true;
  217. int j = (pSettings.getPlayerType() == EPlayerType::COMP_ONLY) ? CPUONLY : CPHUMAN;
  218. if (j == CPHUMAN)
  219. {
  220. player.canHumanPlay = true;
  221. }
  222. if(pSettings.getTeam() != TeamID::NO_TEAM)
  223. {
  224. player.team = pSettings.getTeam();
  225. }
  226. else
  227. {
  228. if (teamNumbers[j].empty())
  229. {
  230. logGlobal->error("Not enough places in team for %s player", ((j == CPUONLY) ? "CPU" : "CPU or human"));
  231. assert (teamNumbers[j].size());
  232. }
  233. auto itTeam = RandomGeneratorUtil::nextItem(teamNumbers[j], rand);
  234. player.team = TeamID(*itTeam);
  235. teamNumbers[j].erase(itTeam);
  236. }
  237. teamsTotal.insert(player.team.getNum());
  238. map->map().players[pSettings.getColor().getNum()] = player;
  239. }
  240. map->map().howManyTeams = teamsTotal.size();
  241. }
  242. void CMapGenerator::genZones()
  243. {
  244. placer->placeZones(&rand);
  245. placer->assignZones(&rand);
  246. logGlobal->info("Zones generated successfully");
  247. }
  248. void CMapGenerator::addWaterTreasuresInfo()
  249. {
  250. if (!getZoneWater())
  251. return;
  252. //add treasures on water
  253. for (const auto& treasureInfo : getConfig().waterTreasure)
  254. {
  255. getZoneWater()->addTreasureInfo(treasureInfo);
  256. }
  257. }
  258. void CMapGenerator::fillZones()
  259. {
  260. addWaterTreasuresInfo();
  261. logGlobal->info("Started filling zones");
  262. //we need info about all town types to evaluate dwellings and pandoras with creatures properly
  263. //place main town in the middle
  264. Load::Progress::setupStepsTill(map->getZones().size(), 50);
  265. for (const auto& it : map->getZones())
  266. {
  267. it.second->initFreeTiles();
  268. it.second->initModificators();
  269. Progress::Progress::step();
  270. }
  271. Load::Progress::setupStepsTill(map->getZones().size(), 240);
  272. std::vector<std::shared_ptr<Zone>> treasureZones;
  273. for (const auto& it : map->getZones())
  274. {
  275. it.second->processModificators();
  276. if (it.second->getType() == ETemplateZoneType::TREASURE)
  277. treasureZones.push_back(it.second);
  278. Progress::Progress::step();
  279. }
  280. //find place for Grail
  281. if (treasureZones.empty())
  282. {
  283. for (const auto& it : map->getZones())
  284. if (it.second->getType() != ETemplateZoneType::WATER)
  285. treasureZones.push_back(it.second);
  286. }
  287. auto grailZone = *RandomGeneratorUtil::nextItem(treasureZones, rand);
  288. map->map().grailPos = *RandomGeneratorUtil::nextItem(grailZone->freePaths().getTiles(), rand);
  289. logGlobal->info("Zones filled successfully");
  290. Load::Progress::set(250);
  291. }
  292. void CMapGenerator::addHeaderInfo()
  293. {
  294. map->map().version = EMapFormat::VCMI;
  295. map->map().width = mapGenOptions.getWidth();
  296. map->map().height = mapGenOptions.getHeight();
  297. map->map().twoLevel = mapGenOptions.getHasTwoLevels();
  298. map->map().name = VLC->generaltexth->allTexts[740];
  299. map->map().description = getMapDescription();
  300. map->map().difficulty = 1;
  301. addPlayerInfo();
  302. }
  303. int CMapGenerator::getNextMonlithIndex()
  304. {
  305. while (true)
  306. {
  307. if (monolithIndex >= VLC->objtypeh->knownSubObjects(Obj::MONOLITH_TWO_WAY).size())
  308. throw rmgException(boost::to_string(boost::format("There is no Monolith Two Way with index %d available!") % monolithIndex));
  309. else
  310. {
  311. //Skip modded Monoliths which can't beplaced on every terrain
  312. auto templates = VLC->objtypeh->getHandlerFor(Obj::MONOLITH_TWO_WAY, monolithIndex)->getTemplates();
  313. if (templates.empty() || !templates[0]->canBePlacedAtAnyTerrain())
  314. {
  315. monolithIndex++;
  316. }
  317. else
  318. {
  319. return monolithIndex++;
  320. }
  321. }
  322. }
  323. }
  324. int CMapGenerator::getPrisonsRemaning() const
  325. {
  326. return prisonsRemaining;
  327. }
  328. std::shared_ptr<CZonePlacer> CMapGenerator::getZonePlacer() const
  329. {
  330. return placer;
  331. }
  332. void CMapGenerator::decreasePrisonsRemaining()
  333. {
  334. prisonsRemaining = std::max (0, prisonsRemaining - 1);
  335. }
  336. const std::vector<ArtifactID> & CMapGenerator::getQuestArtsRemaning() const
  337. {
  338. return questArtifacts;
  339. }
  340. void CMapGenerator::banQuestArt(const ArtifactID & id)
  341. {
  342. map->map().allowedArtifact[id] = false;
  343. vstd::erase_if_present(questArtifacts, id);
  344. }
  345. Zone * CMapGenerator::getZoneWater() const
  346. {
  347. for(auto & z : map->getZones())
  348. if(z.second->getType() == ETemplateZoneType::WATER)
  349. return z.second.get();
  350. return nullptr;
  351. }
  352. VCMI_LIB_NAMESPACE_END