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ObjectDistributor.cpp 4.3 KB

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  1. /*
  2. * ObjectDistributor.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ObjectDistributor.h"
  12. #include "../../VCMI_Lib.h"
  13. #include "../RmgMap.h"
  14. #include "../CMapGenerator.h"
  15. #include "TreasurePlacer.h"
  16. #include "QuestArtifactPlacer.h"
  17. #include "TownPlacer.h"
  18. #include "TerrainPainter.h"
  19. #include "../../mapObjectConstructors/AObjectTypeHandler.h"
  20. #include "../../mapObjectConstructors/CObjectClassesHandler.h"
  21. #include "../../mapObjects/MapObjects.h"
  22. #include "../Functions.h"
  23. #include "../RmgObject.h"
  24. VCMI_LIB_NAMESPACE_BEGIN
  25. void ObjectDistributor::process()
  26. {
  27. distributeLimitedObjects();
  28. distributePrisons();
  29. distributeSeerHuts();
  30. }
  31. void ObjectDistributor::init()
  32. {
  33. //All of the terrain types need to be determined
  34. DEPENDENCY_ALL(TerrainPainter);
  35. POSTFUNCTION(TreasurePlacer);
  36. }
  37. void ObjectDistributor::distributeLimitedObjects()
  38. {
  39. //FIXME: Must be called after TerrainPainter::process()
  40. ObjectInfo oi;
  41. auto zones = map.getZones();
  42. for (auto primaryID : VLC->objtypeh->knownObjects())
  43. {
  44. for (auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
  45. {
  46. auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
  47. if (!handler->isStaticObject() && handler->getRMGInfo().value)
  48. {
  49. auto rmgInfo = handler->getRMGInfo();
  50. //Skip objects which don't have global per-map limit here
  51. if (rmgInfo.mapLimit)
  52. {
  53. //Count all zones where this object can be placed
  54. std::vector<std::shared_ptr<Zone>> matchingZones;
  55. for (const auto& it : zones)
  56. {
  57. if (!handler->getTemplates(it.second->getTerrainType()).empty() &&
  58. rmgInfo.value <= it.second->getMaxTreasureValue())
  59. {
  60. matchingZones.push_back(it.second);
  61. }
  62. }
  63. size_t numZones = matchingZones.size();
  64. if (!numZones)
  65. continue;
  66. auto rmgInfo = handler->getRMGInfo();
  67. for (auto& zone : matchingZones)
  68. {
  69. oi.generateObject = [primaryID, secondaryID]() -> CGObjectInstance *
  70. {
  71. return VLC->objtypeh->getHandlerFor(primaryID, secondaryID)->create();
  72. };
  73. oi.value = rmgInfo.value;
  74. oi.probability = rmgInfo.rarity;
  75. oi.setTemplates(primaryID, secondaryID, zone->getTerrainType());
  76. //Rounding up will make sure all possible objects are exhausted
  77. uint32_t mapLimit = rmgInfo.mapLimit.value();
  78. uint32_t maxPerZone = std::ceil(float(mapLimit) / numZones);
  79. //But not more than zone limit
  80. oi.maxPerZone = std::min(maxPerZone, rmgInfo.zoneLimit);
  81. numZones--;
  82. rmgInfo.setMapLimit(mapLimit - oi.maxPerZone);
  83. //Don't add objects with 0 count remaining
  84. if(oi.maxPerZone && !oi.templates.empty())
  85. {
  86. zone->getModificator<TreasurePlacer>()->addObjectToRandomPool(oi);
  87. }
  88. }
  89. }
  90. }
  91. }
  92. }
  93. }
  94. void ObjectDistributor::distributeSeerHuts()
  95. {
  96. //TODO: Move typedef outside the class?
  97. //Copy by value to random shuffle
  98. const auto & zoneMap = map.getZones();
  99. RmgMap::ZoneVector zones(zoneMap.begin(), zoneMap.end());
  100. RandomGeneratorUtil::randomShuffle(zones, zone.getRand());
  101. const auto & possibleQuestArts = generator.getAllPossibleQuestArtifacts();
  102. size_t availableArts = possibleQuestArts.size();
  103. auto artIt = possibleQuestArts.begin();
  104. for (int i = zones.size() - 1; i >= 0 ; i--)
  105. {
  106. size_t localArts = std::ceil((float)availableArts / (i + 1));
  107. availableArts -= localArts;
  108. auto * qap = zones[i].second->getModificator<QuestArtifactPlacer>();
  109. if (qap)
  110. {
  111. for (;localArts > 0 && artIt != possibleQuestArts.end(); artIt++, localArts--)
  112. {
  113. qap->addRandomArtifact(*artIt);
  114. }
  115. }
  116. }
  117. }
  118. void ObjectDistributor::distributePrisons()
  119. {
  120. //Copy by value to random shuffle
  121. const auto & zoneMap = map.getZones();
  122. RmgMap::ZoneVector zones(zoneMap.begin(), zoneMap.end());
  123. RandomGeneratorUtil::randomShuffle(zones, zone.getRand());
  124. size_t allowedPrisons = generator.getPrisonsRemaning();
  125. for (int i = zones.size() - 1; i >= 0; i--)
  126. {
  127. auto zone = zones[i].second;
  128. auto * tp = zone->getModificator<TreasurePlacer>();
  129. if (tp)
  130. {
  131. tp->setMaxPrisons(std::ceil(float(allowedPrisons) / (i + 1)));
  132. allowedPrisons -= tp->getMaxPrisons();
  133. }
  134. }
  135. }
  136. VCMI_LIB_NAMESPACE_END