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CObjectClassesHandler.cpp 16 KB

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  1. /*
  2. * CObjectClassesHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CObjectClassesHandler.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../filesystem/CBinaryReader.h"
  14. #include "../VCMI_Lib.h"
  15. #include "../GameConstants.h"
  16. #include "../constants/StringConstants.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../GameSettings.h"
  19. #include "../JsonNode.h"
  20. #include "../CSoundBase.h"
  21. #include "../mapObjectConstructors/CBankInstanceConstructor.h"
  22. #include "../mapObjectConstructors/CRewardableConstructor.h"
  23. #include "../mapObjectConstructors/CommonConstructors.h"
  24. #include "../mapObjectConstructors/DwellingInstanceConstructor.h"
  25. #include "../mapObjectConstructors/HillFortInstanceConstructor.h"
  26. #include "../mapObjectConstructors/ShipyardInstanceConstructor.h"
  27. #include "../mapObjects/CGCreature.h"
  28. #include "../mapObjects/CGPandoraBox.h"
  29. #include "../mapObjects/CQuest.h"
  30. #include "../mapObjects/ObjectTemplate.h"
  31. #include "../mapObjects/CGMarket.h"
  32. #include "../mapObjects/MiscObjects.h"
  33. #include "../mapObjects/CGHeroInstance.h"
  34. #include "../mapObjects/CGTownInstance.h"
  35. #include "../modding/IdentifierStorage.h"
  36. #include "../modding/CModHandler.h"
  37. VCMI_LIB_NAMESPACE_BEGIN
  38. CObjectClassesHandler::CObjectClassesHandler()
  39. {
  40. #define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
  41. #define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME>>
  42. // list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
  43. //Note: should be in sync with registerTypesMapObjectTypes function
  44. SET_HANDLER_CLASS("configurable", CRewardableConstructor);
  45. SET_HANDLER_CLASS("dwelling", DwellingInstanceConstructor);
  46. SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);
  47. SET_HANDLER_CLASS("town", CTownInstanceConstructor);
  48. SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
  49. SET_HANDLER_CLASS("boat", BoatInstanceConstructor);
  50. SET_HANDLER_CLASS("market", MarketInstanceConstructor);
  51. SET_HANDLER_CLASS("hillFort", HillFortInstanceConstructor);
  52. SET_HANDLER_CLASS("shipyard", ShipyardInstanceConstructor);
  53. SET_HANDLER_CLASS("monster", CreatureInstanceConstructor);
  54. SET_HANDLER_CLASS("resource", ResourceInstanceConstructor);
  55. SET_HANDLER_CLASS("static", CObstacleConstructor);
  56. SET_HANDLER_CLASS("", CObstacleConstructor);
  57. SET_HANDLER("randomArtifact", CGArtifact);
  58. SET_HANDLER("randomHero", CGHeroInstance);
  59. SET_HANDLER("randomResource", CGResource);
  60. SET_HANDLER("randomTown", CGTownInstance);
  61. SET_HANDLER("randomMonster", CGCreature);
  62. SET_HANDLER("randomDwelling", CGDwelling);
  63. SET_HANDLER("generic", CGObjectInstance);
  64. SET_HANDLER("artifact", CGArtifact);
  65. SET_HANDLER("borderGate", CGBorderGate);
  66. SET_HANDLER("borderGuard", CGBorderGuard);
  67. SET_HANDLER("denOfThieves", CGDenOfthieves);
  68. SET_HANDLER("event", CGEvent);
  69. SET_HANDLER("garrison", CGGarrison);
  70. SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
  71. SET_HANDLER("keymaster", CGKeymasterTent);
  72. SET_HANDLER("lighthouse", CGLighthouse);
  73. SET_HANDLER("magi", CGMagi);
  74. SET_HANDLER("mine", CGMine);
  75. SET_HANDLER("obelisk", CGObelisk);
  76. SET_HANDLER("pandora", CGPandoraBox);
  77. SET_HANDLER("prison", CGHeroInstance);
  78. SET_HANDLER("questGuard", CGQuestGuard);
  79. SET_HANDLER("seerHut", CGSeerHut);
  80. SET_HANDLER("sign", CGSignBottle);
  81. SET_HANDLER("siren", CGSirens);
  82. SET_HANDLER("monolith", CGMonolith);
  83. SET_HANDLER("subterraneanGate", CGSubterraneanGate);
  84. SET_HANDLER("whirlpool", CGWhirlpool);
  85. SET_HANDLER("terrain", CGTerrainPatch);
  86. #undef SET_HANDLER_CLASS
  87. #undef SET_HANDLER
  88. }
  89. CObjectClassesHandler::~CObjectClassesHandler()
  90. {
  91. for(auto * p : objects)
  92. delete p;
  93. }
  94. std::vector<JsonNode> CObjectClassesHandler::loadLegacyData()
  95. {
  96. size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_OBJECT);
  97. CLegacyConfigParser parser(TextPath::builtin("Data/Objects.txt"));
  98. auto totalNumber = static_cast<size_t>(parser.readNumber()); // first line contains number of objects to read and nothing else
  99. parser.endLine();
  100. for (size_t i = 0; i < totalNumber; i++)
  101. {
  102. auto * tmpl = new ObjectTemplate;
  103. tmpl->readTxt(parser);
  104. parser.endLine();
  105. std::pair<si32, si32> key(tmpl->id.num, tmpl->subid);
  106. legacyTemplates.insert(std::make_pair(key, std::shared_ptr<const ObjectTemplate>(tmpl)));
  107. }
  108. objects.resize(256);
  109. std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
  110. assert(dataSize == 256);
  111. CLegacyConfigParser namesParser(TextPath::builtin("Data/ObjNames.txt"));
  112. for (size_t i=0; i<256; i++)
  113. {
  114. ret[i]["name"].String() = namesParser.readString();
  115. namesParser.endLine();
  116. }
  117. JsonNode cregen1;
  118. JsonNode cregen4;
  119. CLegacyConfigParser cregen1Parser(TextPath::builtin("data/crgen1"));
  120. do
  121. {
  122. JsonNode subObject;
  123. subObject["name"].String() = cregen1Parser.readString();
  124. cregen1.Vector().push_back(subObject);
  125. }
  126. while(cregen1Parser.endLine());
  127. CLegacyConfigParser cregen4Parser(TextPath::builtin("data/crgen4"));
  128. do
  129. {
  130. JsonNode subObject;
  131. subObject["name"].String() = cregen4Parser.readString();
  132. cregen4.Vector().push_back(subObject);
  133. }
  134. while(cregen4Parser.endLine());
  135. ret[Obj::CREATURE_GENERATOR1]["subObjects"] = cregen1;
  136. ret[Obj::CREATURE_GENERATOR4]["subObjects"] = cregen4;
  137. ret[Obj::REFUGEE_CAMP]["subObjects"].Vector().push_back(ret[Obj::REFUGEE_CAMP]);
  138. ret[Obj::WAR_MACHINE_FACTORY]["subObjects"].Vector().push_back(ret[Obj::WAR_MACHINE_FACTORY]);
  139. return ret;
  140. }
  141. void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj)
  142. {
  143. auto object = loadSubObjectFromJson(scope, identifier, entry, obj, obj->objects.size());
  144. assert(object);
  145. obj->objects.push_back(object);
  146. registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);
  147. for(const auto & compatID : entry["compatibilityIdentifiers"].Vector())
  148. registerObject(scope, obj->getJsonKey(), compatID.String(), object->subtype);
  149. }
  150. void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index)
  151. {
  152. auto object = loadSubObjectFromJson(scope, identifier, entry, obj, index);
  153. assert(object);
  154. assert(obj->objects[index] == nullptr); // ensure that this id was not loaded before
  155. obj->objects[index] = object;
  156. registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);
  157. for(const auto & compatID : entry["compatibilityIdentifiers"].Vector())
  158. registerObject(scope, obj->getJsonKey(), compatID.String(), object->subtype);
  159. }
  160. TObjectTypeHandler CObjectClassesHandler::loadSubObjectFromJson(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index)
  161. {
  162. assert(identifier.find(':') == std::string::npos);
  163. assert(!scope.empty());
  164. if(!handlerConstructors.count(obj->handlerName))
  165. {
  166. logGlobal->error("Handler with name %s was not found!", obj->handlerName);
  167. return nullptr;
  168. }
  169. auto createdObject = handlerConstructors.at(obj->handlerName)();
  170. createdObject->modScope = scope;
  171. createdObject->typeName = obj->identifier;;
  172. createdObject->subTypeName = identifier;
  173. createdObject->type = obj->id;
  174. createdObject->subtype = index;
  175. createdObject->init(entry);
  176. auto range = legacyTemplates.equal_range(std::make_pair(obj->id, index));
  177. for (auto & templ : boost::make_iterator_range(range.first, range.second))
  178. {
  179. createdObject->addTemplate(templ.second);
  180. }
  181. legacyTemplates.erase(range.first, range.second);
  182. logGlobal->debug("Loaded object %s(%d)::%s(%d)", obj->getJsonKey(), obj->id, identifier, index);
  183. return createdObject;
  184. }
  185. std::string ObjectClass::getJsonKey() const
  186. {
  187. return modScope + ':' + identifier;
  188. }
  189. std::string ObjectClass::getNameTextID() const
  190. {
  191. return TextIdentifier("object", modScope, identifier, "name").get();
  192. }
  193. std::string ObjectClass::getNameTranslated() const
  194. {
  195. return VLC->generaltexth->translate(getNameTextID());
  196. }
  197. ObjectClass * CObjectClassesHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index)
  198. {
  199. auto * obj = new ObjectClass();
  200. obj->modScope = scope;
  201. obj->identifier = name;
  202. obj->handlerName = json["handler"].String();
  203. obj->base = json["base"];
  204. obj->id = index;
  205. VLC->generaltexth->registerString(scope, obj->getNameTextID(), json["name"].String());
  206. obj->objects.resize(json["lastReservedIndex"].Float() + 1);
  207. for (auto subData : json["types"].Struct())
  208. {
  209. if (!subData.second["index"].isNull())
  210. {
  211. const std::string & subMeta = subData.second["index"].meta;
  212. if ( subMeta != "core")
  213. logMod->warn("Object %s:%s.%s - attempt to load object with preset index! This option is reserved for built-in mod", subMeta, name, subData.first );
  214. size_t subIndex = subData.second["index"].Integer();
  215. loadSubObject(subData.second.meta, subData.first, subData.second, obj, subIndex);
  216. }
  217. else
  218. loadSubObject(subData.second.meta, subData.first, subData.second, obj);
  219. }
  220. return obj;
  221. }
  222. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  223. {
  224. auto * object = loadFromJson(scope, data, name, objects.size());
  225. objects.push_back(object);
  226. VLC->identifiersHandler->registerObject(scope, "object", name, object->id);
  227. }
  228. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  229. {
  230. auto * object = loadFromJson(scope, data, name, index);
  231. assert(objects[(si32)index] == nullptr); // ensure that this id was not loaded before
  232. objects[static_cast<si32>(index)] = object;
  233. VLC->identifiersHandler->registerObject(scope, "object", name, object->id);
  234. }
  235. void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNode config, si32 ID, si32 subID)
  236. {
  237. config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not NULL
  238. assert(ID < objects.size());
  239. assert(objects[ID]);
  240. if ( subID >= objects[ID]->objects.size())
  241. objects[ID]->objects.resize(subID+1);
  242. JsonUtils::inherit(config, objects.at(ID)->base);
  243. loadSubObject(config.meta, identifier, config, objects[ID], subID);
  244. }
  245. void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
  246. {
  247. assert(ID < objects.size());
  248. assert(objects[ID]);
  249. assert(subID < objects[ID]->objects.size());
  250. objects[ID]->objects[subID] = nullptr;
  251. }
  252. std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
  253. {
  254. return std::vector<bool>(); //TODO?
  255. }
  256. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
  257. {
  258. try
  259. {
  260. auto result = objects.at(type)->objects.at(subtype);
  261. if (result != nullptr)
  262. return result;
  263. }
  264. catch (std::out_of_range & e)
  265. {
  266. // Leave catch block silently
  267. }
  268. std::string errorString = "Failed to find object of type " + std::to_string(type) + "::" + std::to_string(subtype);
  269. logGlobal->error(errorString);
  270. throw std::runtime_error(errorString);
  271. }
  272. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const
  273. {
  274. std::optional<si32> id = VLC->identifiers()->getIdentifier(scope, "object", type);
  275. if(id)
  276. {
  277. auto * object = objects[id.value()];
  278. std::optional<si32> subID = VLC->identifiers()->getIdentifier(scope, object->getJsonKey(), subtype);
  279. if (subID)
  280. return object->objects[subID.value()];
  281. }
  282. std::string errorString = "Failed to find object of type " + type + "::" + subtype;
  283. logGlobal->error(errorString);
  284. throw std::runtime_error(errorString);
  285. }
  286. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(CompoundMapObjectID compoundIdentifier) const
  287. {
  288. return getHandlerFor(compoundIdentifier.primaryID, compoundIdentifier.secondaryID);
  289. }
  290. std::set<si32> CObjectClassesHandler::knownObjects() const
  291. {
  292. std::set<si32> ret;
  293. for(auto * entry : objects)
  294. if (entry)
  295. ret.insert(entry->id);
  296. return ret;
  297. }
  298. std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
  299. {
  300. std::set<si32> ret;
  301. if (!objects.at(primaryID))
  302. {
  303. logGlobal->error("Failed to find object %d", primaryID);
  304. return ret;
  305. }
  306. for(const auto & entry : objects.at(primaryID)->objects)
  307. if (entry)
  308. ret.insert(entry->subtype);
  309. return ret;
  310. }
  311. void CObjectClassesHandler::beforeValidate(JsonNode & object)
  312. {
  313. for (auto & entry : object["types"].Struct())
  314. {
  315. if (object.Struct().count("subObjects"))
  316. {
  317. const auto & vector = object["subObjects"].Vector();
  318. if (entry.second.Struct().count("index"))
  319. {
  320. size_t index = entry.second["index"].Integer();
  321. if (index < vector.size())
  322. JsonUtils::inherit(entry.second, vector[index]);
  323. }
  324. }
  325. JsonUtils::inherit(entry.second, object["base"]);
  326. for (auto & templ : entry.second["templates"].Struct())
  327. JsonUtils::inherit(templ.second, entry.second["base"]);
  328. }
  329. object.Struct().erase("subObjects");
  330. }
  331. void CObjectClassesHandler::afterLoadFinalization()
  332. {
  333. for(auto * entry : objects)
  334. {
  335. if (!entry)
  336. continue;
  337. for(const auto & obj : entry->objects)
  338. {
  339. if (!obj)
  340. continue;
  341. obj->afterLoadFinalization();
  342. if(obj->getTemplates().empty())
  343. logGlobal->warn("No templates found for %s:%s", entry->getJsonKey(), obj->getJsonKey());
  344. }
  345. }
  346. generateExtraMonolithsForRMG();
  347. }
  348. void CObjectClassesHandler::generateExtraMonolithsForRMG()
  349. {
  350. //duplicate existing two-way portals to make reserve for RMG
  351. auto& portalVec = objects[Obj::MONOLITH_TWO_WAY]->objects;
  352. //FIXME: Monoliths in this vector can be already not useful for every terrain
  353. const size_t portalCount = portalVec.size();
  354. //Invalid portals will be skipped and portalVec size stays unchanged
  355. for (size_t i = portalCount; portalVec.size() < 100; ++i)
  356. {
  357. auto index = static_cast<si32>(i % portalCount);
  358. auto portal = portalVec[index];
  359. auto templates = portal->getTemplates();
  360. if (templates.empty() || !templates[0]->canBePlacedAtAnyTerrain())
  361. {
  362. continue; //Do not clone HoTA water-only portals or any others we can't use
  363. }
  364. //deep copy of noncopyable object :?
  365. auto newPortal = std::make_shared<CDefaultObjectTypeHandler<CGMonolith>>();
  366. newPortal->rmgInfo = portal->getRMGInfo();
  367. newPortal->base = portal->base; //not needed?
  368. newPortal->templates = portal->getTemplates();
  369. newPortal->sounds = portal->getSounds();
  370. newPortal->aiValue = portal->getAiValue();
  371. newPortal->battlefield = portal->battlefield; //getter is not initialized at this point
  372. newPortal->modScope = portal->modScope; //private
  373. newPortal->typeName = portal->getTypeName();
  374. newPortal->subTypeName = std::string("monolith") + std::to_string(portalVec.size());
  375. newPortal->type = portal->getIndex();
  376. newPortal->subtype = portalVec.size(); //indexes must be unique, they are returned as a set
  377. portalVec.push_back(newPortal);
  378. }
  379. }
  380. std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const
  381. {
  382. const auto handler = getHandlerFor(type, subtype);
  383. if (handler && handler->hasNameTextID())
  384. return handler->getNameTranslated();
  385. else
  386. return objects[type]->getNameTranslated();
  387. }
  388. SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type, si32 subtype) const
  389. {
  390. // TODO: these objects may have subID's that does not have associated handler:
  391. // Prison: uses hero type as subID
  392. // Hero: uses hero type as subID, but registers hero classes as subtypes
  393. // Spell scroll: uses spell ID as subID
  394. if(type == Obj::PRISON || type == Obj::HERO || type == Obj::SPELL_SCROLL)
  395. subtype = 0;
  396. assert(type < objects.size());
  397. assert(objects[type]);
  398. assert(subtype < objects[type]->objects.size());
  399. return getHandlerFor(type, subtype)->getSounds();
  400. }
  401. std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const
  402. {
  403. return objects.at(type)->handlerName;
  404. }
  405. std::string CObjectClassesHandler::getJsonKey(si32 type) const
  406. {
  407. return objects.at(type)->getJsonKey();
  408. }
  409. VCMI_LIB_NAMESPACE_END