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- /*
- * NetworkServer.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "NetworkDefines.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class NetworkServer : public INetworkConnectionListener, public INetworkServer
- {
- std::shared_ptr<NetworkContext> io;
- std::shared_ptr<NetworkAcceptor> acceptor;
- std::set<std::shared_ptr<INetworkConnection>> connections;
- INetworkServerListener & listener;
- void connectionAccepted(std::shared_ptr<NetworkSocket>, const boost::system::error_code & ec);
- void startAsyncAccept();
- void onDisconnected(const std::shared_ptr<INetworkConnection> & connection) override;
- void onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<uint8_t> & message) override;
- public:
- NetworkServer(INetworkServerListener & listener, const std::shared_ptr<NetworkContext> & context);
- void sendPacket(const std::shared_ptr<INetworkConnection> &, const std::vector<uint8_t> & message) override;
- void closeConnection(const std::shared_ptr<INetworkConnection> &) override;
- void start(uint16_t port) override;
- };
- VCMI_LIB_NAMESPACE_END
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