Connection.h 1.5 KB

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  1. /*
  2. * Connection.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. VCMI_LIB_NAMESPACE_BEGIN
  12. class BinaryDeserializer;
  13. class BinarySerializer;
  14. struct CPack;
  15. class INetworkConnection;
  16. class ConnectionPackReader;
  17. class ConnectionPackWriter;
  18. class CGameState;
  19. /// Wrapper class for game connection
  20. /// Handles serialization and deserialization of data received from network
  21. class DLL_LINKAGE CConnection : boost::noncopyable
  22. {
  23. /// Non-owning pointer to underlying connection
  24. std::weak_ptr<INetworkConnection> networkConnection;
  25. std::unique_ptr<ConnectionPackReader> packReader;
  26. std::unique_ptr<ConnectionPackWriter> packWriter;
  27. std::unique_ptr<BinaryDeserializer> deserializer;
  28. std::unique_ptr<BinarySerializer> serializer;
  29. void disableStackSendingByID();
  30. void enableStackSendingByID();
  31. void disableSmartPointerSerialization();
  32. void enableSmartPointerSerialization();
  33. void disableSmartVectorMemberSerialization();
  34. void enableSmartVectorMemberSerializatoin();
  35. public:
  36. bool isMyConnection(const std::shared_ptr<INetworkConnection> & otherConnection) const;
  37. std::string uuid;
  38. int connectionID;
  39. CConnection(std::weak_ptr<INetworkConnection> networkConnection);
  40. ~CConnection();
  41. void sendPack(const CPack * pack);
  42. CPack * retrievePack(const std::vector<uint8_t> & data);
  43. void enterLobbyConnectionMode();
  44. void enterGameplayConnectionMode(CGameState * gs);
  45. };
  46. VCMI_LIB_NAMESPACE_END