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- /*
- * Connection.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- VCMI_LIB_NAMESPACE_BEGIN
- class BinaryDeserializer;
- class BinarySerializer;
- struct CPack;
- class INetworkConnection;
- class ConnectionPackReader;
- class ConnectionPackWriter;
- class CGameState;
- /// Wrapper class for game connection
- /// Handles serialization and deserialization of data received from network
- class DLL_LINKAGE CConnection : boost::noncopyable
- {
- /// Non-owning pointer to underlying connection
- std::weak_ptr<INetworkConnection> networkConnection;
- std::unique_ptr<ConnectionPackReader> packReader;
- std::unique_ptr<ConnectionPackWriter> packWriter;
- std::unique_ptr<BinaryDeserializer> deserializer;
- std::unique_ptr<BinarySerializer> serializer;
- void disableStackSendingByID();
- void enableStackSendingByID();
- void disableSmartPointerSerialization();
- void enableSmartPointerSerialization();
- void disableSmartVectorMemberSerialization();
- void enableSmartVectorMemberSerializatoin();
- public:
- bool isMyConnection(const std::shared_ptr<INetworkConnection> & otherConnection) const;
- std::string uuid;
- int connectionID;
- CConnection(std::weak_ptr<INetworkConnection> networkConnection);
- ~CConnection();
- void sendPack(const CPack * pack);
- CPack * retrievePack(const std::vector<uint8_t> & data);
- void enterLobbyConnectionMode();
- void enterGameplayConnectionMode(CGameState * gs);
- };
- VCMI_LIB_NAMESPACE_END
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