LobbyServer.h 4.2 KB

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  1. /*
  2. * LobbyServer.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../lib/network/NetworkInterface.h"
  12. #include "LobbyDefines.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. class JsonNode;
  15. VCMI_LIB_NAMESPACE_END
  16. class LobbyDatabase;
  17. class LobbyServer : public INetworkServerListener
  18. {
  19. struct AccountState
  20. {
  21. std::string accountID;
  22. std::string displayName;
  23. std::string version;
  24. std::string language;
  25. };
  26. struct GameRoomState
  27. {
  28. std::string roomID;
  29. };
  30. struct AwaitingProxyState
  31. {
  32. std::string accountID;
  33. std::string roomID;
  34. std::weak_ptr<INetworkConnection> accountConnection;
  35. std::weak_ptr<INetworkConnection> roomConnection;
  36. };
  37. /// list of connected proxies. All messages received from (key) will be redirected to (value) connection
  38. std::map<NetworkConnectionPtr, std::weak_ptr<INetworkConnection>> activeProxies;
  39. /// list of half-established proxies from server that are still waiting for client to connect
  40. std::vector<AwaitingProxyState> awaitingProxies;
  41. /// list of logged in accounts (vcmiclient's)
  42. std::map<NetworkConnectionPtr, AccountState> activeAccounts;
  43. /// list of currently logged in game rooms (vcmiserver's)
  44. std::map<NetworkConnectionPtr, GameRoomState> activeGameRooms;
  45. std::unique_ptr<LobbyDatabase> database;
  46. std::unique_ptr<INetworkHandler> networkHandler;
  47. std::unique_ptr<INetworkServer> networkServer;
  48. std::string sanitizeChatMessage(const std::string & inputString) const;
  49. bool isAccountNameValid(const std::string & accountName);
  50. NetworkConnectionPtr findAccount(const std::string & accountID);
  51. NetworkConnectionPtr findGameRoom(const std::string & gameRoomID);
  52. void onNewConnection(const NetworkConnectionPtr & connection) override;
  53. void onDisconnected(const NetworkConnectionPtr & connection) override;
  54. void onPacketReceived(const NetworkConnectionPtr & connection, const std::vector<uint8_t> & message) override;
  55. void sendMessage(const NetworkConnectionPtr & target, const JsonNode & json);
  56. void broadcastActiveAccounts();
  57. void broadcastActiveGameRooms();
  58. void sendChatMessage(const NetworkConnectionPtr & target, const std::string & roomMode, const std::string & roomName, const std::string & accountID, std::string & displayName, const std::string & messageText);
  59. void sendAccountCreated(const NetworkConnectionPtr & target, const std::string & accountID, const std::string & accountCookie);
  60. void sendLoginFailed(const NetworkConnectionPtr & target, const std::string & reason);
  61. void sendLoginSuccess(const NetworkConnectionPtr & target, const std::string & accountCookie, const std::string & displayName);
  62. void sendChatHistory(const NetworkConnectionPtr & target, const std::vector<LobbyChatMessage> &);
  63. void sendAccountJoinsRoom(const NetworkConnectionPtr & target, const std::string & accountID);
  64. void sendJoinRoomSuccess(const NetworkConnectionPtr & target, const std::string & gameRoomID);
  65. void sendInviteReceived(const NetworkConnectionPtr & target, const std::string & accountID, const std::string & gameRoomID);
  66. void receiveClientRegister(const NetworkConnectionPtr & connection, const JsonNode & json);
  67. void receiveClientLogin(const NetworkConnectionPtr & connection, const JsonNode & json);
  68. void receiveServerLogin(const NetworkConnectionPtr & connection, const JsonNode & json);
  69. void receiveClientProxyLogin(const NetworkConnectionPtr & connection, const JsonNode & json);
  70. void receiveServerProxyLogin(const NetworkConnectionPtr & connection, const JsonNode & json);
  71. void receiveSendChatMessage(const NetworkConnectionPtr & connection, const JsonNode & json);
  72. void receiveOpenGameRoom(const NetworkConnectionPtr & connection, const JsonNode & json);
  73. void receiveJoinGameRoom(const NetworkConnectionPtr & connection, const JsonNode & json);
  74. void receiveLeaveGameRoom(const NetworkConnectionPtr & connection, const JsonNode & json);
  75. void receiveSendInvite(const NetworkConnectionPtr & connection, const JsonNode & json);
  76. void receiveDeclineInvite(const NetworkConnectionPtr & connection, const JsonNode & json);
  77. public:
  78. explicit LobbyServer(const boost::filesystem::path & databasePath);
  79. ~LobbyServer();
  80. void start(uint16_t port);
  81. void run();
  82. };