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							- /*
 
-  * IObjectInterface.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "IObjectInterface.h"
 
- #include "CGTownInstance.h"
 
- #include "MiscObjects.h"
 
- #include "../IGameCallback.h"
 
- #include "../TerrainHandler.h"
 
- #include "../mapObjects/CGHeroInstance.h"
 
- #include "../networkPacks/PacksForClient.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- void IObjectInterface::showInfoDialog(const ui32 txtID, const ui16 soundID, EInfoWindowMode mode) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundID;
 
- 	iw.player = getOwner();
 
- 	iw.type = mode;
 
- 	iw.text.appendLocalString(EMetaText::ADVOB_TXT,txtID);
 
- 	cb->sendAndApply(&iw);
 
- }
 
- ///IObjectInterface
 
- void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
 
- {}
 
- void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
 
- {}
 
- void IObjectInterface::newTurn(CRandomGenerator & rand) const
 
- {}
 
- void IObjectInterface::initObj(CRandomGenerator & rand)
 
- {}
 
- void IObjectInterface::pickRandomObject(CRandomGenerator & rand)
 
- {}
 
- void IObjectInterface::setProperty(ObjProperty what, ObjPropertyID identifier)
 
- {}
 
- bool IObjectInterface::wasVisited (PlayerColor player) const
 
- {
 
- 	return false;
 
- }
 
- bool IObjectInterface::wasVisited (const CGHeroInstance * h) const
 
- {
 
- 	return false;
 
- }
 
- void IObjectInterface::postInit()
 
- {}
 
- void IObjectInterface::preInit()
 
- {}
 
- void IObjectInterface::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
 
- {}
 
- void IObjectInterface::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
 
- {}
 
- void IObjectInterface::garrisonDialogClosed(const CGHeroInstance *hero) const
 
- {}
 
- void IObjectInterface::heroLevelUpDone(const CGHeroInstance *hero) const
 
- {}
 
- int3 IBoatGenerator::bestLocation() const
 
- {
 
- 	std::vector<int3> offsets;
 
- 	getOutOffsets(offsets);
 
- 	for (auto & offset : offsets)
 
- 	{
 
- 		int3 targetTile = getObject()->visitablePos() + offset;
 
- 		const TerrainTile *tile = getObject()->cb->getTile(targetTile, false);
 
- 		if(!tile)
 
- 			continue; // tile not visible / outside the map
 
- 		if(!tile->terType->isWater())
 
- 			continue;
 
- 		if (tile->blocked)
 
- 		{
 
- 			bool hasBoat = false;
 
- 			for (auto const * object : tile->blockingObjects)
 
- 				if (object->ID == Obj::BOAT || object->ID == Obj::HERO)
 
- 					hasBoat = true;
 
- 			if (!hasBoat)
 
- 				continue; // tile is blocked, but not by boat -> check next potential position
 
- 		}
 
- 		return targetTile;
 
- 	}
 
- 	return int3 (-1,-1,-1);
 
- }
 
- IBoatGenerator::EGeneratorState IBoatGenerator::shipyardStatus() const
 
- {
 
- 	int3 tile = bestLocation();
 
- 	if(!tile.valid())
 
- 		return TILE_BLOCKED; //no available water
 
- 	const TerrainTile *t = getObject()->cb->getTile(tile);
 
- 	if(!t)
 
- 		return TILE_BLOCKED; //no available water
 
- 	if(t->blockingObjects.empty())
 
- 		return GOOD; //OK
 
- 	if(t->blockingObjects.front()->ID == Obj::BOAT || t->blockingObjects.front()->ID == Obj::HERO)
 
- 		return BOAT_ALREADY_BUILT; //blocked with boat
 
- 	return TILE_BLOCKED; //blocked
 
- }
 
- void IBoatGenerator::getProblemText(MetaString &out, const CGHeroInstance *visitor) const
 
- {
 
- 	switch(shipyardStatus())
 
- 	{
 
- 	case BOAT_ALREADY_BUILT:
 
- 		out.appendLocalString(EMetaText::GENERAL_TXT, 51);
 
- 		break;
 
- 	case TILE_BLOCKED:
 
- 		if(visitor)
 
- 		{
 
- 			out.appendLocalString(EMetaText::GENERAL_TXT, 134);
 
- 			out.replaceRawString(visitor->getNameTranslated());
 
- 		}
 
- 		else
 
- 			out.appendLocalString(EMetaText::ADVOB_TXT, 189);
 
- 		break;
 
- 	case NO_WATER:
 
- 		logGlobal->error("Shipyard without water at tile %s! ", getObject()->getPosition().toString());
 
- 		return;
 
- 	}
 
- }
 
- void IShipyard::getBoatCost(TResources & cost) const
 
- {
 
- 	cost[EGameResID::WOOD] = 10;
 
- 	cost[EGameResID::GOLD] = 1000;
 
- }
 
- const IShipyard * IShipyard::castFrom( const CGObjectInstance *obj )
 
- {
 
- 	return dynamic_cast<const IShipyard *>(obj);
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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