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							- /*
 
-  * CMapInfo.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../serializer/Serializeable.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- struct StartInfo;
 
- class CMapHeader;
 
- class Campaign;
 
- class ResourcePath;
 
- /**
 
-  * A class which stores the count of human players and all players, the filename,
 
-  * scenario options, the map header information,...
 
-  */
 
- class DLL_LINKAGE CMapInfo : public Serializeable
 
- {
 
- public:
 
- 	std::unique_ptr<CMapHeader> mapHeader; //may be nullptr if campaign
 
- 	std::unique_ptr<Campaign> campaign; //may be nullptr if scenario
 
- 	StartInfo * scenarioOptionsOfSave; // Options with which scenario has been started (used only with saved games)
 
- 	std::string fileURI;
 
- 	std::string originalFileURI; // no need to serialize
 
- 	std::string fullFileURI; // no need to serialize
 
- 	std::time_t lastWrite; // no need to serialize
 
- 	std::string date;
 
- 	int amountOfPlayersOnMap;
 
- 	int amountOfHumanControllablePlayers;
 
- 	int amountOfHumanPlayersInSave;
 
- 	bool isRandomMap;
 
- 	CMapInfo();
 
- 	virtual ~CMapInfo();
 
- 	CMapInfo(CMapInfo &&other) = delete;
 
- 	CMapInfo(const CMapInfo &other) = delete;
 
- 	CMapInfo &operator=(CMapInfo &&other) = delete;
 
- 	CMapInfo &operator=(const CMapInfo &other) = delete;
 
- 	void mapInit(const std::string & fname);
 
- 	void saveInit(const ResourcePath & file);
 
- 	void campaignInit();
 
- 	void countPlayers();
 
- 	
 
- 	std::string getNameTranslated() const;
 
- 	std::string getNameForList() const;
 
- 	std::string getDescriptionTranslated() const;
 
- 	int getMapSizeIconId() const;
 
- 	int getMapSizeFormatIconId() const;
 
- 	std::string getMapSizeName() const;
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & mapHeader;
 
- 		h & campaign;
 
- 		h & scenarioOptionsOfSave;
 
- 		h & fileURI;
 
- 		h & date;
 
- 		h & amountOfPlayersOnMap;
 
- 		h & amountOfHumanControllablePlayers;
 
- 		h & amountOfHumanPlayersInSave;
 
- 		h & isRandomMap;
 
- 	}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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