NetPacksServer.cpp 13 KB

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  1. /*
  2. * NetPacksServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ServerNetPackVisitors.h"
  12. #include "CGameHandler.h"
  13. #include "battles/BattleProcessor.h"
  14. #include "processors/HeroPoolProcessor.h"
  15. #include "processors/PlayerMessageProcessor.h"
  16. #include "processors/TurnOrderProcessor.h"
  17. #include "queries/QueriesProcessor.h"
  18. #include "queries/MapQueries.h"
  19. #include "../lib/IGameCallback.h"
  20. #include "../lib/mapObjects/CGTownInstance.h"
  21. #include "../lib/mapObjects/CGHeroInstance.h"
  22. #include "../lib/gameState/CGameState.h"
  23. #include "../lib/battle/IBattleState.h"
  24. #include "../lib/battle/BattleAction.h"
  25. #include "../lib/battle/Unit.h"
  26. #include "../lib/spells/CSpellHandler.h"
  27. #include "../lib/spells/ISpellMechanics.h"
  28. void ApplyGhNetPackVisitor::visitSaveGame(SaveGame & pack)
  29. {
  30. gh.save(pack.fname);
  31. logGlobal->info("Game has been saved as %s", pack.fname);
  32. result = true;
  33. }
  34. void ApplyGhNetPackVisitor::visitGamePause(GamePause & pack)
  35. {
  36. auto turnQuery = std::make_shared<TimerPauseQuery>(&gh, pack.player);
  37. turnQuery->queryID = QueryID::CLIENT;
  38. gh.queries->addQuery(turnQuery);
  39. result = true;
  40. }
  41. void ApplyGhNetPackVisitor::visitEndTurn(EndTurn & pack)
  42. {
  43. gh.throwIfWrongPlayer(&pack);
  44. gh.throwIfPlayerNotActive(&pack);
  45. result = gh.turnOrder->onPlayerEndsTurn(pack.player);
  46. }
  47. void ApplyGhNetPackVisitor::visitDismissHero(DismissHero & pack)
  48. {
  49. gh.throwIfWrongOwner(&pack, pack.hid);
  50. gh.throwIfPlayerNotActive(&pack);
  51. result = gh.removeObject(gh.getObj(pack.hid), pack.player);
  52. }
  53. void ApplyGhNetPackVisitor::visitMoveHero(MoveHero & pack)
  54. {
  55. gh.throwIfWrongOwner(&pack, pack.hid);
  56. gh.throwIfPlayerNotActive(&pack);
  57. for (auto const & dest : pack.path)
  58. {
  59. if (!gh.moveHero(pack.hid, dest, EMovementMode::STANDARD, pack.transit, pack.player))
  60. {
  61. result = false;
  62. return;
  63. }
  64. }
  65. result = true;
  66. }
  67. void ApplyGhNetPackVisitor::visitCastleTeleportHero(CastleTeleportHero & pack)
  68. {
  69. gh.throwIfWrongOwner(&pack, pack.hid);
  70. gh.throwIfPlayerNotActive(&pack);
  71. result = gh.teleportHero(pack.hid, pack.dest, pack.source, pack.player);
  72. }
  73. void ApplyGhNetPackVisitor::visitArrangeStacks(ArrangeStacks & pack)
  74. {
  75. gh.throwIfWrongPlayer(&pack);
  76. gh.throwIfPlayerNotActive(&pack);
  77. result = gh.arrangeStacks(pack.id1, pack.id2, pack.what, pack.p1, pack.p2, pack.val, pack.player);
  78. }
  79. void ApplyGhNetPackVisitor::visitBulkMoveArmy(BulkMoveArmy & pack)
  80. {
  81. gh.throwIfWrongOwner(&pack, pack.srcArmy);
  82. gh.throwIfPlayerNotActive(&pack);
  83. result = gh.bulkMoveArmy(pack.srcArmy, pack.destArmy, pack.srcSlot);
  84. }
  85. void ApplyGhNetPackVisitor::visitBulkSplitStack(BulkSplitStack & pack)
  86. {
  87. gh.throwIfWrongPlayer(&pack);
  88. gh.throwIfPlayerNotActive(&pack);
  89. result = gh.bulkSplitStack(pack.src, pack.srcOwner, pack.amount);
  90. }
  91. void ApplyGhNetPackVisitor::visitBulkMergeStacks(BulkMergeStacks & pack)
  92. {
  93. gh.throwIfWrongPlayer(&pack);
  94. gh.throwIfPlayerNotActive(&pack);
  95. result = gh.bulkMergeStacks(pack.src, pack.srcOwner);
  96. }
  97. void ApplyGhNetPackVisitor::visitBulkSmartSplitStack(BulkSmartSplitStack & pack)
  98. {
  99. gh.throwIfWrongPlayer(&pack);
  100. gh.throwIfPlayerNotActive(&pack);
  101. result = gh.bulkSmartSplitStack(pack.src, pack.srcOwner);
  102. }
  103. void ApplyGhNetPackVisitor::visitDisbandCreature(DisbandCreature & pack)
  104. {
  105. gh.throwIfWrongOwner(&pack, pack.id);
  106. gh.throwIfPlayerNotActive(&pack);
  107. result = gh.disbandCreature(pack.id, pack.pos);
  108. }
  109. void ApplyGhNetPackVisitor::visitBuildStructure(BuildStructure & pack)
  110. {
  111. gh.throwIfWrongOwner(&pack, pack.tid);
  112. gh.throwIfPlayerNotActive(&pack);
  113. result = gh.buildStructure(pack.tid, pack.bid);
  114. }
  115. void ApplyGhNetPackVisitor::visitVisitTownBuilding(VisitTownBuilding & pack)
  116. {
  117. gh.throwIfWrongOwner(&pack, pack.tid);
  118. gh.throwIfPlayerNotActive(&pack);
  119. result = gh.visitTownBuilding(pack.tid, pack.bid);
  120. }
  121. void ApplyGhNetPackVisitor::visitRecruitCreatures(RecruitCreatures & pack)
  122. {
  123. gh.throwIfWrongPlayer(&pack);
  124. gh.throwIfPlayerNotActive(&pack);
  125. // ownership checks are inside recruitCreatures
  126. result = gh.recruitCreatures(pack.tid, pack.dst, pack.crid, pack.amount, pack.level, pack.player);
  127. }
  128. void ApplyGhNetPackVisitor::visitUpgradeCreature(UpgradeCreature & pack)
  129. {
  130. gh.throwIfWrongOwner(&pack, pack.id);
  131. gh.throwIfPlayerNotActive(&pack);
  132. result = gh.upgradeCreature(pack.id, pack.pos, pack.cid);
  133. }
  134. void ApplyGhNetPackVisitor::visitGarrisonHeroSwap(GarrisonHeroSwap & pack)
  135. {
  136. const CGTownInstance * town = gh.getTown(pack.tid);
  137. if(!gh.isPlayerOwns(&pack, pack.tid) && !(town->garrisonHero && gh.isPlayerOwns(&pack, town->garrisonHero->id)))
  138. gh.throwNotAllowedAction(&pack); //neither town nor garrisoned hero (if present) is ours
  139. gh.throwIfPlayerNotActive(&pack);
  140. result = gh.garrisonSwap(pack.tid);
  141. }
  142. void ApplyGhNetPackVisitor::visitExchangeArtifacts(ExchangeArtifacts & pack)
  143. {
  144. if(gh.getHero(pack.src.artHolder))
  145. gh.throwIfWrongPlayer(&pack, gh.getOwner(pack.src.artHolder)); //second hero can be ally
  146. gh.throwIfPlayerNotActive(&pack);
  147. result = gh.moveArtifact(pack.player, pack.src, pack.dst);
  148. }
  149. void ApplyGhNetPackVisitor::visitBulkExchangeArtifacts(BulkExchangeArtifacts & pack)
  150. {
  151. if(gh.getMarket(pack.srcHero) == nullptr)
  152. gh.throwIfWrongOwner(&pack, pack.srcHero);
  153. if(pack.swap)
  154. gh.throwIfWrongOwner(&pack, pack.dstHero);
  155. gh.throwIfPlayerNotActive(&pack);
  156. result = gh.bulkMoveArtifacts(pack.player, pack.srcHero, pack.dstHero, pack.swap, pack.equipped, pack.backpack);
  157. }
  158. void ApplyGhNetPackVisitor::visitManageBackpackArtifacts(ManageBackpackArtifacts & pack)
  159. {
  160. gh.throwIfPlayerNotActive(&pack);
  161. if(gh.getPlayerRelations(pack.player, gh.getOwner(pack.artHolder)) != PlayerRelations::ENEMIES)
  162. {
  163. if(pack.cmd == ManageBackpackArtifacts::ManageCmd::SCROLL_LEFT)
  164. result = gh.scrollBackpackArtifacts(pack.player, pack.artHolder, true);
  165. else if(pack.cmd == ManageBackpackArtifacts::ManageCmd::SCROLL_RIGHT)
  166. result = gh.scrollBackpackArtifacts(pack.player, pack.artHolder, false);
  167. else
  168. {
  169. gh.throwIfWrongOwner(&pack, pack.artHolder);
  170. if(pack.cmd == ManageBackpackArtifacts::ManageCmd::SORT_BY_CLASS)
  171. result = true;
  172. else if(pack.cmd == ManageBackpackArtifacts::ManageCmd::SORT_BY_COST)
  173. result = true;
  174. else if(pack.cmd == ManageBackpackArtifacts::ManageCmd::SORT_BY_SLOT)
  175. result = true;
  176. }
  177. }
  178. }
  179. void ApplyGhNetPackVisitor::visitManageEquippedArtifacts(ManageEquippedArtifacts & pack)
  180. {
  181. gh.throwIfWrongOwner(&pack, pack.artHolder);
  182. if(pack.saveCostume)
  183. result = gh.saveArtifactsCostume(pack.player, pack.artHolder, pack.costumeIdx);
  184. else
  185. result = gh.switchArtifactsCostume(pack.player, pack.artHolder, pack.costumeIdx);
  186. }
  187. void ApplyGhNetPackVisitor::visitAssembleArtifacts(AssembleArtifacts & pack)
  188. {
  189. gh.throwIfWrongOwner(&pack, pack.heroID);
  190. // gh.throwIfPlayerNotActive(&pack); // Might happen when player captures artifacts in battle?
  191. result = gh.assembleArtifacts(pack.heroID, pack.artifactSlot, pack.assemble, pack.assembleTo);
  192. }
  193. void ApplyGhNetPackVisitor::visitEraseArtifactByClient(EraseArtifactByClient & pack)
  194. {
  195. gh.throwIfWrongPlayer(&pack, gh.getOwner(pack.al.artHolder));
  196. gh.throwIfPlayerNotActive(&pack);
  197. result = gh.eraseArtifactByClient(pack.al);
  198. }
  199. void ApplyGhNetPackVisitor::visitBuyArtifact(BuyArtifact & pack)
  200. {
  201. gh.throwIfWrongOwner(&pack, pack.hid);
  202. gh.throwIfPlayerNotActive(&pack);
  203. result = gh.buyArtifact(pack.hid, pack.aid);
  204. }
  205. void ApplyGhNetPackVisitor::visitTradeOnMarketplace(TradeOnMarketplace & pack)
  206. {
  207. const CGObjectInstance * object = gh.getObj(pack.marketId);
  208. const CGHeroInstance * hero = gh.getHero(pack.heroId);
  209. const auto * market = gh.getMarket(pack.marketId);
  210. gh.throwIfWrongPlayer(&pack);
  211. gh.throwIfPlayerNotActive(&pack);
  212. if(!object)
  213. gh.throwAndComplain(&pack, "Invalid market object");
  214. if(!market)
  215. gh.throwAndComplain(&pack, "market is not-a-market! :/");
  216. bool heroCanBeInvalid = false;
  217. if (pack.mode == EMarketMode::RESOURCE_RESOURCE || pack.mode == EMarketMode::RESOURCE_PLAYER)
  218. {
  219. // For resource exchange we must use our own market or visit neutral market
  220. if (object->getOwner().isValidPlayer())
  221. {
  222. gh.throwIfWrongOwner(&pack, pack.marketId);
  223. heroCanBeInvalid = true;
  224. }
  225. }
  226. if (pack.mode == EMarketMode::CREATURE_UNDEAD)
  227. {
  228. // For skeleton transformer, if hero is null then object must be owned
  229. if (!hero)
  230. {
  231. gh.throwIfWrongOwner(&pack, pack.marketId);
  232. heroCanBeInvalid = true;
  233. }
  234. }
  235. if (!heroCanBeInvalid)
  236. {
  237. gh.throwIfWrongOwner(&pack, pack.heroId);
  238. if (!hero)
  239. gh.throwAndComplain(&pack, "Can not trade - no hero!");
  240. // TODO: check that object is actually being visited (e.g. Query exists)
  241. if (!object->visitableAt(hero->visitablePos().x, hero->visitablePos().y))
  242. gh.throwAndComplain(&pack, "Can not trade - object not visited!");
  243. if (object->getOwner().isValidPlayer() && gh.getPlayerRelations(object->getOwner(), hero->getOwner()) == PlayerRelations::ENEMIES)
  244. gh.throwAndComplain(&pack, "Can not trade - market not owned!");
  245. }
  246. result = true;
  247. switch(pack.mode)
  248. {
  249. case EMarketMode::RESOURCE_RESOURCE:
  250. for(int i = 0; i < pack.r1.size(); ++i)
  251. result &= gh.tradeResources(market, pack.val[i], pack.player, pack.r1[i].as<GameResID>(), pack.r2[i].as<GameResID>());
  252. break;
  253. case EMarketMode::RESOURCE_PLAYER:
  254. for(int i = 0; i < pack.r1.size(); ++i)
  255. result &= gh.sendResources(pack.val[i], pack.player, pack.r1[i].as<GameResID>(), pack.r2[i].as<PlayerColor>());
  256. break;
  257. case EMarketMode::CREATURE_RESOURCE:
  258. for(int i = 0; i < pack.r1.size(); ++i)
  259. result &= gh.sellCreatures(pack.val[i], market, hero, pack.r1[i].as<SlotID>(), pack.r2[i].as<GameResID>());
  260. break;
  261. case EMarketMode::RESOURCE_ARTIFACT:
  262. for(int i = 0; i < pack.r1.size(); ++i)
  263. result &= gh.buyArtifact(market, hero, pack.r1[i].as<GameResID>(), pack.r2[i].as<ArtifactID>());
  264. break;
  265. case EMarketMode::ARTIFACT_RESOURCE:
  266. for(int i = 0; i < pack.r1.size(); ++i)
  267. result &= gh.sellArtifact(market, hero, pack.r1[i].as<ArtifactInstanceID>(), pack.r2[i].as<GameResID>());
  268. break;
  269. case EMarketMode::CREATURE_UNDEAD:
  270. for(int i = 0; i < pack.r1.size(); ++i)
  271. result &= gh.transformInUndead(market, hero, pack.r1[i].as<SlotID>());
  272. break;
  273. case EMarketMode::RESOURCE_SKILL:
  274. for(int i = 0; i < pack.r2.size(); ++i)
  275. result &= gh.buySecSkill(market, hero, pack.r2[i].as<SecondarySkill>());
  276. break;
  277. case EMarketMode::CREATURE_EXP:
  278. {
  279. std::vector<SlotID> slotIDs;
  280. std::vector<ui32> count(pack.val.begin(), pack.val.end());
  281. for(auto const & slot : pack.r1)
  282. slotIDs.push_back(slot.as<SlotID>());
  283. result = gh.sacrificeCreatures(market, hero, slotIDs, count);
  284. return;
  285. }
  286. case EMarketMode::ARTIFACT_EXP:
  287. {
  288. std::vector<ArtifactInstanceID> positions;
  289. for(auto const & artInstId : pack.r1)
  290. positions.push_back(artInstId.as<ArtifactInstanceID>());
  291. result = gh.sacrificeArtifact(market, hero, positions);
  292. return;
  293. }
  294. default:
  295. gh.throwAndComplain(&pack, "Unknown exchange pack.mode!");
  296. }
  297. }
  298. void ApplyGhNetPackVisitor::visitSetFormation(SetFormation & pack)
  299. {
  300. gh.throwIfWrongOwner(&pack, pack.hid);
  301. gh.throwIfPlayerNotActive(&pack);
  302. result = gh.setFormation(pack.hid, pack.formation);
  303. }
  304. void ApplyGhNetPackVisitor::visitHireHero(HireHero & pack)
  305. {
  306. gh.throwIfWrongPlayer(&pack);
  307. gh.throwIfPlayerNotActive(&pack);
  308. result = gh.heroPool->hireHero(pack.tid, pack.hid, pack.player, pack.nhid);
  309. }
  310. void ApplyGhNetPackVisitor::visitBuildBoat(BuildBoat & pack)
  311. {
  312. gh.throwIfWrongPlayer(&pack);
  313. gh.throwIfPlayerNotActive(&pack);
  314. if(gh.getPlayerRelations(gh.getOwner(pack.objid), pack.player) == PlayerRelations::ENEMIES)
  315. gh.throwAndComplain(&pack, "Can't build boat at enemy shipyard");
  316. result = gh.buildBoat(pack.objid, pack.player);
  317. }
  318. void ApplyGhNetPackVisitor::visitQueryReply(QueryReply & pack)
  319. {
  320. gh.throwIfWrongPlayer(&pack);
  321. auto playerToConnection = gh.connections.find(pack.player);
  322. if(playerToConnection == gh.connections.end())
  323. gh.throwAndComplain(&pack, "No such pack.player!");
  324. if(!vstd::contains(playerToConnection->second, pack.c))
  325. gh.throwAndComplain(&pack, "Message came from wrong connection!");
  326. if(pack.qid == QueryID(-1))
  327. gh.throwAndComplain(&pack, "Cannot answer the query with pack.id -1!");
  328. result = gh.queryReply(pack.qid, pack.reply, pack.player);
  329. }
  330. void ApplyGhNetPackVisitor::visitMakeAction(MakeAction & pack)
  331. {
  332. gh.throwIfWrongPlayer(&pack);
  333. // allowed even if it is not our turn - will be filtered by battle sides
  334. result = gh.battles->makePlayerBattleAction(pack.battleID, pack.player, pack.ba);
  335. }
  336. void ApplyGhNetPackVisitor::visitDigWithHero(DigWithHero & pack)
  337. {
  338. gh.throwIfWrongOwner(&pack, pack.id);
  339. gh.throwIfPlayerNotActive(&pack);
  340. result = gh.dig(gh.getHero(pack.id));
  341. }
  342. void ApplyGhNetPackVisitor::visitCastAdvSpell(CastAdvSpell & pack)
  343. {
  344. gh.throwIfWrongOwner(&pack, pack.hid);
  345. gh.throwIfPlayerNotActive(&pack);
  346. if (!pack.sid.hasValue())
  347. gh.throwNotAllowedAction(&pack);
  348. const CGHeroInstance * h = gh.getHero(pack.hid);
  349. if(!h)
  350. gh.throwNotAllowedAction(&pack);
  351. AdventureSpellCastParameters p;
  352. p.caster = h;
  353. p.pos = pack.pos;
  354. const CSpell * s = pack.sid.toSpell();
  355. result = s->adventureCast(gh.spellEnv, p);
  356. }
  357. void ApplyGhNetPackVisitor::visitPlayerMessage(PlayerMessage & pack)
  358. {
  359. if(!pack.player.isSpectator()) // TODO: clearly not a great way to verify permissions
  360. gh.throwIfWrongPlayer(&pack, pack.player);
  361. gh.playerMessages->playerMessage(pack.player, pack.text, pack.currObj);
  362. result = true;
  363. }