MapQueries.cpp 8.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285
  1. /*
  2. * MapQueries.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapQueries.h"
  12. #include "QueriesProcessor.h"
  13. #include "../CGameHandler.h"
  14. #include "../TurnTimerHandler.h"
  15. #include "../../lib/mapObjects/CGHeroInstance.h"
  16. #include "../../lib/mapObjects/MiscObjects.h"
  17. #include "../../lib/networkPacks/PacksForServer.h"
  18. TimerPauseQuery::TimerPauseQuery(CGameHandler * owner, PlayerColor player):
  19. CQuery(owner)
  20. {
  21. addPlayer(player);
  22. }
  23. bool TimerPauseQuery::blocksPack(const CPack *pack) const
  24. {
  25. return blockAllButReply(pack);
  26. }
  27. void TimerPauseQuery::onAdding(PlayerColor color)
  28. {
  29. gh->turnTimerHandler->setTimerEnabled(color, false);
  30. }
  31. void TimerPauseQuery::onRemoval(PlayerColor color)
  32. {
  33. gh->turnTimerHandler->setTimerEnabled(color, true);
  34. }
  35. bool TimerPauseQuery::endsByPlayerAnswer() const
  36. {
  37. return true;
  38. }
  39. void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  40. {
  41. visitedObject->garrisonDialogClosed(visitingHero);
  42. }
  43. CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
  44. CDialogQuery(owner)
  45. {
  46. exchangingArmies[0] = up;
  47. exchangingArmies[1] = down;
  48. addPlayer(up->tempOwner);
  49. addPlayer(down->tempOwner);
  50. }
  51. bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
  52. {
  53. std::set<ObjectInstanceID> ourIds;
  54. ourIds.insert(this->exchangingArmies[0]->id);
  55. ourIds.insert(this->exchangingArmies[1]->id);
  56. if(auto stacks = dynamic_cast<const ArrangeStacks*>(pack))
  57. return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
  58. if(auto stacks = dynamic_cast<const BulkSplitStack*>(pack))
  59. return !vstd::contains(ourIds, stacks->srcOwner);
  60. if(auto stacks = dynamic_cast<const BulkMergeStacks*>(pack))
  61. return !vstd::contains(ourIds, stacks->srcOwner);
  62. if(auto stacks = dynamic_cast<const BulkSmartSplitStack*>(pack))
  63. return !vstd::contains(ourIds, stacks->srcOwner);
  64. if(auto stacks = dynamic_cast<const BulkMoveArmy*>(pack))
  65. return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
  66. if(auto arts = dynamic_cast<const ExchangeArtifacts*>(pack))
  67. {
  68. if(auto id1 = arts->src.artHolder)
  69. if(!vstd::contains(ourIds, id1))
  70. return true;
  71. if(auto id2 = arts->dst.artHolder)
  72. if(!vstd::contains(ourIds, id2))
  73. return true;
  74. return false;
  75. }
  76. if(auto dismiss = dynamic_cast<const DisbandCreature*>(pack))
  77. return !vstd::contains(ourIds, dismiss->id);
  78. if(auto arts = dynamic_cast<const BulkExchangeArtifacts*>(pack))
  79. return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
  80. if(auto arts = dynamic_cast<const ManageBackpackArtifacts*>(pack))
  81. return !vstd::contains(ourIds, arts->artHolder);
  82. if(auto art = dynamic_cast<const EraseArtifactByClient*>(pack))
  83. {
  84. if(auto id = art->al.artHolder)
  85. return !vstd::contains(ourIds, id);
  86. }
  87. if(auto dismiss = dynamic_cast<const AssembleArtifacts*>(pack))
  88. return !vstd::contains(ourIds, dismiss->heroID);
  89. if(auto upgrade = dynamic_cast<const UpgradeCreature*>(pack))
  90. return !vstd::contains(ourIds, upgrade->id);
  91. if(auto formation = dynamic_cast<const SetFormation*>(pack))
  92. return !vstd::contains(ourIds, formation->hid);
  93. return CDialogQuery::blocksPack(pack);
  94. }
  95. void CBlockingDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  96. {
  97. assert(answer);
  98. visitedObject->blockingDialogAnswered(visitingHero, *answer);
  99. }
  100. CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
  101. CDialogQuery(owner)
  102. {
  103. this->bd = bd;
  104. addPlayer(bd.player);
  105. }
  106. OpenWindowQuery::OpenWindowQuery(CGameHandler * owner, const CGHeroInstance *hero, EOpenWindowMode mode):
  107. CDialogQuery(owner),
  108. mode(mode)
  109. {
  110. addPlayer(hero->getOwner());
  111. }
  112. void OpenWindowQuery::onExposure(QueryPtr topQuery)
  113. {
  114. //do nothing - wait for reply
  115. }
  116. bool OpenWindowQuery::blocksPack(const CPack *pack) const
  117. {
  118. if (mode == EOpenWindowMode::RECRUITMENT_FIRST || mode == EOpenWindowMode::RECRUITMENT_ALL)
  119. {
  120. if(dynamic_cast<const RecruitCreatures*>(pack) != nullptr)
  121. return false;
  122. // If hero has no free slots, he might get some stacks merged automatically
  123. if(dynamic_cast<const ArrangeStacks*>(pack) != nullptr)
  124. return false;
  125. }
  126. if (mode == EOpenWindowMode::TAVERN_WINDOW)
  127. {
  128. if(dynamic_cast<const HireHero*>(pack) != nullptr)
  129. return false;
  130. }
  131. if (mode == EOpenWindowMode::UNIVERSITY_WINDOW)
  132. {
  133. if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)
  134. return false;
  135. }
  136. if (mode == EOpenWindowMode::MARKET_WINDOW)
  137. {
  138. if(dynamic_cast<const ExchangeArtifacts*>(pack) != nullptr)
  139. return false;
  140. if(dynamic_cast<const BulkExchangeArtifacts*>(pack) != nullptr)
  141. return false;
  142. if(dynamic_cast<const ManageBackpackArtifacts*>(pack) != nullptr)
  143. return false;
  144. if(dynamic_cast<const AssembleArtifacts*>(pack))
  145. return false;
  146. if(dynamic_cast<const EraseArtifactByClient*>(pack))
  147. return false;
  148. if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)
  149. return false;
  150. }
  151. return CDialogQuery::blocksPack(pack);
  152. }
  153. void CTeleportDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  154. {
  155. auto obj = dynamic_cast<const CGTeleport*>(visitedObject);
  156. if(obj)
  157. obj->teleportDialogAnswered(visitingHero, *answer, td.exits);
  158. else
  159. logGlobal->error("Invalid instance in teleport query");
  160. }
  161. CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
  162. CDialogQuery(owner)
  163. {
  164. this->td = td;
  165. addPlayer(gh->getHero(td.hero)->getOwner());
  166. }
  167. CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero):
  168. CDialogQuery(owner), hero(Hero)
  169. {
  170. hlu = Hlu;
  171. addPlayer(hero->tempOwner);
  172. }
  173. void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
  174. {
  175. assert(answer);
  176. logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.value());
  177. gh->levelUpHero(hero, hlu.skills[*answer]);
  178. }
  179. void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  180. {
  181. visitedObject->heroLevelUpDone(visitingHero);
  182. }
  183. CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):
  184. CDialogQuery(owner), hero(Hero)
  185. {
  186. clu = Clu;
  187. addPlayer(hero->tempOwner);
  188. }
  189. void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
  190. {
  191. assert(answer);
  192. logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.value());
  193. gh->levelUpCommander(hero->commander, clu.skills[*answer]);
  194. }
  195. void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  196. {
  197. visitedObject->heroLevelUpDone(visitingHero);
  198. }
  199. CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
  200. CQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
  201. {
  202. players.push_back(hero->tempOwner);
  203. }
  204. void CHeroMovementQuery::onExposure(QueryPtr topQuery)
  205. {
  206. assert(players.size() == 1);
  207. if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
  208. //TODO what if there were H4-like escape? we should also check pos
  209. {
  210. logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->getNameTranslated(), tmh.end.toString());
  211. //finish movement
  212. visitDestAfterVictory = false;
  213. gh->visitObjectOnTile(*gh->getTile(hero->convertToVisitablePos(tmh.end)), hero);
  214. }
  215. owner->popIfTop(*this);
  216. }
  217. void CHeroMovementQuery::onRemoval(PlayerColor color)
  218. {
  219. PlayerBlocked pb;
  220. pb.player = color;
  221. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  222. pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
  223. gh->sendAndApply(&pb);
  224. }
  225. void CHeroMovementQuery::onAdding(PlayerColor color)
  226. {
  227. PlayerBlocked pb;
  228. pb.player = color;
  229. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  230. pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
  231. gh->sendAndApply(&pb);
  232. }