MapQueries.h 3.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112
  1. /*
  2. * MapQueries.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CQuery.h"
  12. #include "../../lib/networkPacks/PacksForClient.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. class CGHeroInstance;
  15. class CGObjectInstance;
  16. VCMI_LIB_NAMESPACE_END
  17. //Created when player starts turn or when player puts game on [ause
  18. //Removed when player accepts a turn or continur play
  19. class TimerPauseQuery : public CQuery
  20. {
  21. public:
  22. TimerPauseQuery(CGameHandler * owner, PlayerColor player);
  23. bool blocksPack(const CPack *pack) const override;
  24. void onAdding(PlayerColor color) override;
  25. void onRemoval(PlayerColor color) override;
  26. bool endsByPlayerAnswer() const override;
  27. };
  28. //Created when hero attempts move and something happens
  29. //(not necessarily position change, could be just an object interaction).
  30. class CHeroMovementQuery : public CQuery
  31. {
  32. public:
  33. TryMoveHero tmh;
  34. bool visitDestAfterVictory; //if hero moved to guarded tile and it should be visited once guard is defeated
  35. const CGHeroInstance *hero;
  36. void onExposure(QueryPtr topQuery) override;
  37. CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory = false);
  38. void onAdding(PlayerColor color) override;
  39. void onRemoval(PlayerColor color) override;
  40. };
  41. class CGarrisonDialogQuery : public CDialogQuery //used also for hero exchange dialogs
  42. {
  43. public:
  44. std::array<const CArmedInstance *,2> exchangingArmies;
  45. CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance *up, const CArmedInstance *down);
  46. void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
  47. bool blocksPack(const CPack *pack) const override;
  48. };
  49. //yes/no and component selection dialogs
  50. class CBlockingDialogQuery : public CDialogQuery
  51. {
  52. public:
  53. BlockingDialog bd; //copy of pack... debug purposes
  54. CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog &bd);
  55. void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
  56. };
  57. class OpenWindowQuery : public CDialogQuery
  58. {
  59. EOpenWindowMode mode;
  60. public:
  61. OpenWindowQuery(CGameHandler * owner, const CGHeroInstance *hero, EOpenWindowMode mode);
  62. bool blocksPack(const CPack *pack) const override;
  63. void onExposure(QueryPtr topQuery) override;
  64. };
  65. class CTeleportDialogQuery : public CDialogQuery
  66. {
  67. public:
  68. TeleportDialog td; //copy of pack... debug purposes
  69. CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog &td);
  70. void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
  71. };
  72. class CHeroLevelUpDialogQuery : public CDialogQuery
  73. {
  74. public:
  75. CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp &Hlu, const CGHeroInstance * Hero);
  76. void onRemoval(PlayerColor color) override;
  77. void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
  78. HeroLevelUp hlu;
  79. const CGHeroInstance * hero;
  80. };
  81. class CCommanderLevelUpDialogQuery : public CDialogQuery
  82. {
  83. public:
  84. CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp &Clu, const CGHeroInstance * Hero);
  85. void onRemoval(PlayerColor color) override;
  86. void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
  87. CommanderLevelUp clu;
  88. const CGHeroInstance * hero;
  89. };