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- /*
- * BattleEvaluator.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/AI_Base.h"
- #include "../../lib/battle/ReachabilityInfo.h"
- #include "PossibleSpellcast.h"
- #include "PotentialTargets.h"
- #include "BattleExchangeVariant.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CSpell;
- VCMI_LIB_NAMESPACE_END
- class EnemyInfo;
- class BattleEvaluator
- {
- std::unique_ptr<PotentialTargets> targets;
- std::shared_ptr<HypotheticBattle> hb;
- BattleExchangeEvaluator scoreEvaluator;
- std::shared_ptr<CBattleCallback> cb;
- std::shared_ptr<Environment> env;
- bool activeActionMade = false;
- std::optional<AttackPossibility> cachedAttack;
- PlayerColor playerID;
- BattleID battleID;
- BattleSide side;
- float cachedScore;
- DamageCache damageCache;
- float strengthRatio;
- public:
- BattleAction selectStackAction(const CStack * stack);
- bool attemptCastingSpell(const CStack * stack);
- bool canCastSpell();
- std::optional<PossibleSpellcast> findBestCreatureSpell(const CStack * stack);
- BattleAction goTowardsNearest(const CStack * stack, std::vector<BattleHex> hexes);
- std::vector<BattleHex> getBrokenWallMoatHexes() const;
- void evaluateCreatureSpellcast(const CStack * stack, PossibleSpellcast & ps); //for offensive damaging spells only
- void print(const std::string & text) const;
- BattleEvaluator(
- std::shared_ptr<Environment> env,
- std::shared_ptr<CBattleCallback> cb,
- const battle::Unit * activeStack,
- PlayerColor playerID,
- BattleID battleID,
- BattleSide side,
- float strengthRatio)
- :scoreEvaluator(cb->getBattle(battleID), env, strengthRatio), cachedAttack(), playerID(playerID), side(side), env(env), cb(cb), strengthRatio(strengthRatio), battleID(battleID)
- {
- hb = std::make_shared<HypotheticBattle>(env.get(), cb->getBattle(battleID));
- damageCache.buildDamageCache(hb, side);
- targets = std::make_unique<PotentialTargets>(activeStack, damageCache, hb);
- cachedScore = EvaluationResult::INEFFECTIVE_SCORE;
- }
- BattleEvaluator(
- std::shared_ptr<Environment> env,
- std::shared_ptr<CBattleCallback> cb,
- std::shared_ptr<HypotheticBattle> hb,
- DamageCache & damageCache,
- const battle::Unit * activeStack,
- PlayerColor playerID,
- BattleID battleID,
- BattleSide side,
- float strengthRatio)
- :scoreEvaluator(cb->getBattle(battleID), env, strengthRatio), cachedAttack(), playerID(playerID), side(side), env(env), cb(cb), hb(hb), damageCache(damageCache), strengthRatio(strengthRatio), battleID(battleID)
- {
- targets = std::make_unique<PotentialTargets>(activeStack, damageCache, hb);
- cachedScore = EvaluationResult::INEFFECTIVE_SCORE;
- }
- };
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