| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117 |
- /*
- * BattleHex.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "BattleSide.h"
- VCMI_LIB_NAMESPACE_BEGIN
- //TODO: change to enum class
- namespace GameConstants
- {
- const int BFIELD_WIDTH = 17;
- const int BFIELD_HEIGHT = 11;
- const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
- }
- // for battle stacks' positions
- struct DLL_LINKAGE BattleHex //TODO: decide if this should be changed to class for better code design
- {
- // helpers for siege
- static constexpr si16 CASTLE_CENTRAL_TOWER = -2;
- static constexpr si16 CASTLE_BOTTOM_TOWER = -3;
- static constexpr si16 CASTLE_UPPER_TOWER = -4;
- // hexes for interaction with heroes
- static constexpr si16 HERO_ATTACKER = 0;
- static constexpr si16 HERO_DEFENDER = GameConstants::BFIELD_WIDTH - 1;
- // helpers for rendering
- static constexpr si16 HEX_BEFORE_ALL = std::numeric_limits<si16>::min();
- static constexpr si16 HEX_AFTER_ALL = std::numeric_limits<si16>::max();
- static constexpr si16 DESTRUCTIBLE_WALL_1 = 29;
- static constexpr si16 DESTRUCTIBLE_WALL_2 = 78;
- static constexpr si16 DESTRUCTIBLE_WALL_3 = 130;
- static constexpr si16 DESTRUCTIBLE_WALL_4 = 182;
- static constexpr si16 GATE_BRIDGE = 94;
- static constexpr si16 GATE_OUTER = 95;
- static constexpr si16 GATE_INNER = 96;
- si16 hex;
- static constexpr si16 INVALID = -1;
- enum EDir
- {
- NONE = -1,
- TOP_LEFT,
- TOP_RIGHT,
- RIGHT,
- BOTTOM_RIGHT,
- BOTTOM_LEFT,
- LEFT,
- //Note: unused by BattleHex class, used by other code
- TOP,
- BOTTOM
- };
- BattleHex();
- BattleHex(si16 _hex);
- BattleHex(si16 x, si16 y);
- BattleHex(std::pair<si16, si16> xy);
- operator si16() const;
- bool isValid() const;
- bool isAvailable() const; //valid position not in first or last column
- void setX(si16 x);
- void setY(si16 y);
- void setXY(si16 x, si16 y, bool hasToBeValid = true);
- void setXY(std::pair<si16, si16> xy);
- si16 getX() const;
- si16 getY() const;
- std::pair<si16, si16> getXY() const;
- BattleHex& moveInDirection(EDir dir, bool hasToBeValid = true);
- BattleHex& operator+=(EDir dir);
- BattleHex cloneInDirection(EDir dir, bool hasToBeValid = true) const;
- BattleHex operator+(EDir dir) const;
- /// returns all valid neighbouring tiles
- std::vector<BattleHex> neighbouringTiles() const;
- /// returns all tiles, unavailable tiles will be set as invalid
- /// order of returned tiles matches EDir enim
- std::vector<BattleHex> allNeighbouringTiles() const;
- static EDir mutualPosition(BattleHex hex1, BattleHex hex2);
- static uint8_t getDistance(BattleHex hex1, BattleHex hex2);
- static void checkAndPush(BattleHex tile, std::vector<BattleHex> & ret);
- static BattleHex getClosestTile(BattleSide side, BattleHex initialPos, std::set<BattleHex> & possibilities); //TODO: vector or set? copying one to another is bad
- template <typename Handler>
- void serialize(Handler &h)
- {
- h & hex;
- }
- using NeighbouringTiles = std::array<BattleHex, 6>;
- using NeighbouringTilesCache = std::vector<NeighbouringTiles>;
- static const NeighbouringTilesCache neighbouringTilesCache;
- private:
- //Constexpr defined array with all directions used in battle
- static constexpr auto hexagonalDirections() {
- return std::array<EDir,6>{BattleHex::TOP_LEFT, BattleHex::TOP_RIGHT, BattleHex::RIGHT, BattleHex::BOTTOM_RIGHT, BattleHex::BOTTOM_LEFT, BattleHex::LEFT};
- }
- };
- DLL_EXPORT std::ostream & operator<<(std::ostream & os, const BattleHex & hex);
- VCMI_LIB_NAMESPACE_END
|