BattleStateInfoForRetreat.cpp 1.3 KB

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  1. /*
  2. * BattleStateInfoForRetreat.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleStateInfoForRetreat.h"
  12. #include "Unit.h"
  13. #include "CBattleInfoCallback.h"
  14. #include "../CCreatureSet.h"
  15. #include "../mapObjects/CGHeroInstance.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. BattleStateInfoForRetreat::BattleStateInfoForRetreat():
  18. canFlee(false),
  19. canSurrender(false),
  20. isLastTurnBeforeDie(false),
  21. ourHero(nullptr),
  22. enemyHero(nullptr),
  23. ourSide(BattleSide::NONE)
  24. {
  25. }
  26. uint64_t getFightingStrength(const std::vector<const battle::Unit *> & stacks, const CGHeroInstance * hero = nullptr)
  27. {
  28. uint64_t result = 0;
  29. for(const battle::Unit * stack : stacks)
  30. {
  31. result += stack->creatureId().toCreature()->getAIValue() * stack->getCount();
  32. }
  33. if(hero)
  34. {
  35. result = static_cast<uint64_t>(result * hero->getFightingStrength());
  36. }
  37. return result;
  38. }
  39. uint64_t BattleStateInfoForRetreat::getOurStrength() const
  40. {
  41. return getFightingStrength(ourStacks, ourHero);
  42. }
  43. uint64_t BattleStateInfoForRetreat::getEnemyStrength() const
  44. {
  45. return getFightingStrength(enemyStacks, enemyHero);
  46. }
  47. VCMI_LIB_NAMESPACE_END