Limiters.h 7.4 KB

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  1. /*
  2. * Limiters.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "Bonus.h"
  11. #include "../battle/BattleHex.h"
  12. #include "../serializer/Serializeable.h"
  13. #include "../constants/Enumerations.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class CCreature;
  16. extern DLL_LINKAGE const std::map<std::string, TLimiterPtr> bonusLimiterMap;
  17. struct BonusLimitationContext
  18. {
  19. const Bonus & b;
  20. const CBonusSystemNode & node;
  21. const BonusList & alreadyAccepted;
  22. const BonusList & stillUndecided;
  23. };
  24. class DLL_LINKAGE ILimiter : public Serializeable
  25. {
  26. public:
  27. enum class EDecision : uint8_t {ACCEPT, DISCARD, NOT_SURE};
  28. virtual ~ILimiter() = default;
  29. virtual EDecision limit(const BonusLimitationContext &context) const; //0 - accept bonus; 1 - drop bonus; 2 - delay (drops eventually)
  30. virtual std::string toString() const;
  31. virtual JsonNode toJsonNode() const;
  32. template <typename Handler> void serialize(Handler &h)
  33. {
  34. }
  35. };
  36. class DLL_LINKAGE AggregateLimiter : public ILimiter
  37. {
  38. protected:
  39. std::vector<TLimiterPtr> limiters;
  40. virtual const std::string & getAggregator() const = 0;
  41. AggregateLimiter(std::vector<TLimiterPtr> limiters = {});
  42. public:
  43. void add(const TLimiterPtr & limiter);
  44. JsonNode toJsonNode() const override;
  45. template <typename Handler> void serialize(Handler & h)
  46. {
  47. h & static_cast<ILimiter&>(*this);
  48. h & limiters;
  49. }
  50. };
  51. class DLL_LINKAGE AllOfLimiter : public AggregateLimiter
  52. {
  53. protected:
  54. const std::string & getAggregator() const override;
  55. public:
  56. AllOfLimiter(std::vector<TLimiterPtr> limiters = {});
  57. static const std::string aggregator;
  58. EDecision limit(const BonusLimitationContext & context) const override;
  59. };
  60. class DLL_LINKAGE AnyOfLimiter : public AggregateLimiter
  61. {
  62. protected:
  63. const std::string & getAggregator() const override;
  64. public:
  65. AnyOfLimiter(std::vector<TLimiterPtr> limiters = {});
  66. static const std::string aggregator;
  67. EDecision limit(const BonusLimitationContext & context) const override;
  68. };
  69. class DLL_LINKAGE NoneOfLimiter : public AggregateLimiter
  70. {
  71. protected:
  72. const std::string & getAggregator() const override;
  73. public:
  74. NoneOfLimiter(std::vector<TLimiterPtr> limiters = {});
  75. static const std::string aggregator;
  76. EDecision limit(const BonusLimitationContext & context) const override;
  77. };
  78. class DLL_LINKAGE CCreatureTypeLimiter : public ILimiter //affect only stacks of given creature (and optionally it's upgrades)
  79. {
  80. public:
  81. const CCreature * creature = nullptr;
  82. bool includeUpgrades = false;
  83. CCreatureTypeLimiter() = default;
  84. CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades);
  85. void setCreature(const CreatureID & id);
  86. EDecision limit(const BonusLimitationContext &context) const override;
  87. std::string toString() const override;
  88. JsonNode toJsonNode() const override;
  89. template <typename Handler> void serialize(Handler &h)
  90. {
  91. h & static_cast<ILimiter&>(*this);
  92. h & creature;
  93. h & includeUpgrades;
  94. }
  95. };
  96. class DLL_LINKAGE HasAnotherBonusLimiter : public ILimiter //applies only to nodes that have another bonus working
  97. {
  98. public:
  99. BonusType type;
  100. BonusSubtypeID subtype;
  101. BonusSource source = BonusSource::OTHER;
  102. BonusSourceID sid;
  103. bool isSubtypeRelevant; //check for subtype only if this is true
  104. bool isSourceRelevant; //check for bonus source only if this is true
  105. bool isSourceIDRelevant; //check for bonus source only if this is true
  106. HasAnotherBonusLimiter(BonusType bonus = BonusType::NONE);
  107. HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype);
  108. HasAnotherBonusLimiter(BonusType bonus, BonusSource src);
  109. HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src);
  110. EDecision limit(const BonusLimitationContext &context) const override;
  111. std::string toString() const override;
  112. JsonNode toJsonNode() const override;
  113. template <typename Handler> void serialize(Handler &h)
  114. {
  115. h & static_cast<ILimiter&>(*this);
  116. h & type;
  117. h & subtype;
  118. h & isSubtypeRelevant;
  119. h & source;
  120. h & isSourceRelevant;
  121. h & sid;
  122. h & isSourceIDRelevant;
  123. }
  124. };
  125. class DLL_LINKAGE CreatureTerrainLimiter : public ILimiter //applies only to creatures that are on specified terrain, default native terrain
  126. {
  127. public:
  128. TerrainId terrainType;
  129. CreatureTerrainLimiter();
  130. CreatureTerrainLimiter(TerrainId terrain);
  131. EDecision limit(const BonusLimitationContext &context) const override;
  132. std::string toString() const override;
  133. JsonNode toJsonNode() const override;
  134. template <typename Handler> void serialize(Handler &h)
  135. {
  136. h & static_cast<ILimiter&>(*this);
  137. h & terrainType;
  138. }
  139. };
  140. class DLL_LINKAGE CreatureLevelLimiter : public ILimiter //applies only to creatures of given faction
  141. {
  142. public:
  143. uint32_t minLevel;
  144. uint32_t maxLevel;
  145. //accept all levels by default, accept creatures of minLevel <= creature->getLevel() < maxLevel
  146. CreatureLevelLimiter(uint32_t minLevel = std::numeric_limits<uint32_t>::min(), uint32_t maxLevel = std::numeric_limits<uint32_t>::max());
  147. EDecision limit(const BonusLimitationContext &context) const override;
  148. std::string toString() const override;
  149. JsonNode toJsonNode() const override;
  150. template <typename Handler> void serialize(Handler &h)
  151. {
  152. h & static_cast<ILimiter&>(*this);
  153. h & minLevel;
  154. h & maxLevel;
  155. }
  156. };
  157. class DLL_LINKAGE FactionLimiter : public ILimiter //applies only to creatures of given faction
  158. {
  159. public:
  160. FactionID faction;
  161. FactionLimiter(FactionID faction = FactionID::DEFAULT);
  162. EDecision limit(const BonusLimitationContext &context) const override;
  163. std::string toString() const override;
  164. JsonNode toJsonNode() const override;
  165. template <typename Handler> void serialize(Handler &h)
  166. {
  167. h & static_cast<ILimiter&>(*this);
  168. h & faction;
  169. }
  170. };
  171. class DLL_LINKAGE CreatureAlignmentLimiter : public ILimiter //applies only to creatures of given alignment
  172. {
  173. public:
  174. EAlignment alignment;
  175. CreatureAlignmentLimiter(EAlignment Alignment = EAlignment::NEUTRAL);
  176. EDecision limit(const BonusLimitationContext &context) const override;
  177. std::string toString() const override;
  178. JsonNode toJsonNode() const override;
  179. template <typename Handler> void serialize(Handler &h)
  180. {
  181. h & static_cast<ILimiter&>(*this);
  182. h & alignment;
  183. }
  184. };
  185. class DLL_LINKAGE OppositeSideLimiter : public ILimiter //applies only to creatures of enemy army during combat
  186. {
  187. public:
  188. PlayerColor owner;
  189. OppositeSideLimiter(PlayerColor Owner = PlayerColor::CANNOT_DETERMINE);
  190. EDecision limit(const BonusLimitationContext &context) const override;
  191. template <typename Handler> void serialize(Handler &h)
  192. {
  193. h & static_cast<ILimiter&>(*this);
  194. h & owner;
  195. }
  196. };
  197. class DLL_LINKAGE RankRangeLimiter : public ILimiter //applies to creatures with min <= Rank <= max
  198. {
  199. public:
  200. ui8 minRank;
  201. ui8 maxRank;
  202. RankRangeLimiter();
  203. RankRangeLimiter(ui8 Min, ui8 Max = 255);
  204. EDecision limit(const BonusLimitationContext &context) const override;
  205. template <typename Handler> void serialize(Handler &h)
  206. {
  207. h & static_cast<ILimiter&>(*this);
  208. h & minRank;
  209. h & maxRank;
  210. }
  211. };
  212. class DLL_LINKAGE UnitOnHexLimiter : public ILimiter //works only on selected hexes
  213. {
  214. public:
  215. std::set<BattleHex> applicableHexes;
  216. UnitOnHexLimiter(const std::set<BattleHex> & applicableHexes = {});
  217. EDecision limit(const BonusLimitationContext &context) const override;
  218. JsonNode toJsonNode() const override;
  219. template <typename Handler> void serialize(Handler &h)
  220. {
  221. h & static_cast<ILimiter&>(*this);
  222. h & applicableHexes;
  223. }
  224. };
  225. VCMI_LIB_NAMESPACE_END